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161. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
bumping that thread which suggestions could add a very interesting layer to the gameplay.
- by Laurent Cazaderon - at 2013.03.07 14:16:00
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162. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
Bumping this thread that gathers many suggestion being made quite often. Oh and by the way, it's very old..
- by Laurent Cazaderon - at 2013.03.07 14:10:00
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163. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
still so very much a good suggestion. WOuld kill both the fear of pilots to see their vehicle hijacked and avoid people without the skills required to operate the damn thing to use their friend's vehicle.
- by Laurent Cazaderon - at 2013.03.07 14:09:00
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164. [Request] Squad leader HUD icon, squad names/locations on HUD - in Feedback/Requests [original thread]
/bumping this very valid request
- by Laurent Cazaderon - at 2013.03.07 14:06:00
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165. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
THis thread still raises a valid point about voice comms.
- by Laurent Cazaderon - at 2013.03.07 14:06:00
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166. [FeedBack] Orbital strike notification is too discreet - in Feedback/Requests [original thread]
Still feel like the notification is too easily missed.
- by Laurent Cazaderon - at 2013.03.07 14:04:00
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167. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
bumping this. I still think it would be a cool game mode to have asap.
- by Laurent Cazaderon - at 2013.03.07 14:02:00
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168. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
me obviously
- by Laurent Cazaderon - at 2013.03.07 14:00:00
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169. [Request] Subfolders for Fittings etc - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Ahem, this thread with comments already exists: https://forums.dust514.com/default.aspx?g=posts&m=599939#post599939 Sorry, but please use that one. i had an even older thread about how to improve fitting menu. I...
- by Laurent Cazaderon - at 2013.03.07 14:00:00
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170. NERF THE GEK AND LASER RIFLES! - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: How is it that a light weapon does more damage than a large blaster turret!? cause it doesnt.
- by Laurent Cazaderon - at 2013.03.07 13:59:00
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171. [Feedback] Missing items to loot table - in Feedback/Requests [original thread]
Probably has been mentionned before but there's a lot of items missing from the potential loot table. Such as : - Regular AR when you can get regular weapons from other types (Duvolle's ? Gek38 ? Anyone looted one of these ?) - Any shield orient...
- by Laurent Cazaderon - at 2013.03.04 08:57:00
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172. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Tweak down all health and damage bonuses granted by skillbooks and modules. Here are some suggestions: -Complex shield mods should grant no more than 30 health max. The progression could go something like this: 10 HP...
- by Laurent Cazaderon - at 2013.03.04 08:39:00
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173. Utility "Sidearms" and equip slot for heavy. - in Feedback/Requests [original thread]
an equipment slot is not a buff ? Okay, so a heavy bathing in its own repair armor nanohive wouldnt be a massive buff... Or worse, a heavy repairing a heavy then repaired by the other heavy
- by Laurent Cazaderon - at 2013.02.21 09:49:00
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174. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
I agree with the fact that Heavy HMG combo isnt as OP as one might think. They were right after reset when everyone was paper made. Now it's more balance. There's only a couple thing that still bother me : The range that could be slightly reduced...
- by Laurent Cazaderon - at 2013.02.20 11:01:00
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175. The new starter kit on PSN market - in Feedback/Requests [original thread]
Yeah that pack is just meh.... I made an article about it on Dust514-france in which i clearly say it's not worth it and that at that price, going for a merc pack with an extra 10e or just buying an Aurum pack for the same price is way more inter...
- by Laurent Cazaderon - at 2013.02.20 10:24:00
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176. [Request] Education: Improve out of battle tutorial & add in battle tutorial - in Feedback/Requests [original thread]
Obvious suggestion for an obvious thing to add to the game. /signed +1 /hope the devs didnt actually needed that one
- by Laurent Cazaderon - at 2013.02.19 08:37:00
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177. CCP put some corp contracts up for grabs - in Feedback/Requests [original thread]
TheMarkOf22 wrote: like 110% sp gain, 110%ISK, Increased salvage probability, ect... and corps must defend contracts x amount of times a month to keep their contracts That's all good ideas and all. But also possible exploit. If a corp game ...
- by Laurent Cazaderon - at 2013.02.19 08:35:00
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178. [ Request ] I want to feel like an "Experienced" FPS player. - in Feedback/Requests [original thread]
hmmmm. Saying Dust doesnt require any FPS skill is pushing really hard..... Sorry but a dude using a proto weapon and suit but having absolutely no aiming skill or situational awareness will be destroyed by a standard guy 80% of the time. Also, t...
- by Laurent Cazaderon - at 2013.02.18 15:58:00
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179. Add to Squad from chat menu [Suggestion] - in Feedback/Requests [original thread]
maybe the 50th thread to request this function but always a good reminder ! CCP, this should be among the top 5 UI improvements to add to the game.
- by Laurent Cazaderon - at 2013.02.18 15:49:00
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180. [Request] Display Corporation Description before being able to send an application - in Feedback/Requests [original thread]
I think this will echo to a lot of Corp Managers. Usually, corp description is used to describe the type of players the corporation is looking for, whether or not the corporation is recruiting at all, and the goals of that corporation. At the mo...
- by Laurent Cazaderon - at 2013.02.17 12:12:00
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