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281. Dropsuit Type Restrictions/Perks - in Feedback/Requests [original thread]
Dominus Fatali wrote: Oh sorry, I didn't realise that a thread of this sort exists already. Dont worry mate. most topics have been done dozens of time ^^
- by Laurent Cazaderon - at 2012.12.27 15:27:00
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282. [Request] Squad leader HUD icon, squad names/locations on HUD - in Feedback/Requests [original thread]
made a post for both stuff. And bumping this one as well ^^
- by Laurent Cazaderon - at 2012.12.27 15:26:00
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283. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
Second topic regarding squad leaders. This time about how to incentive players in staying as a group. The idea is pretty simple. Have the squad leader act as a permanent objective. Meaning that any action done nearby the squad leader would give a...
- by Laurent Cazaderon - at 2012.12.27 15:24:00
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284. [suggestion\request] System for enhancing intra-teamcommunications. - in Feedback/Requests [original thread]
So, there has been a bunch of threads already about how important communication is in any FPS and especially one like Dust. And if comm function are pretty sweet at the moment, they lack ONE major thing : Team communication. Let's face it, most p...
- by Laurent Cazaderon - at 2012.12.27 15:13:00
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285. [Request] Squad leader HUD icon, squad names/locations on HUD - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: [PROBLEMS] 1: Sometimes when I spawn I have no idea where my squadmates are because they're out of the range of the minimap, and I need to find them. I may be looking for a specific squadmate by his or her names...
- by Laurent Cazaderon - at 2012.12.27 01:03:00
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286. Dropsuit Type Restrictions/Perks - in Feedback/Requests [original thread]
Dominus Fatali wrote: I feel that the different dropsuit classes should be more different in terms of how they behave. For example, they already have differing amounts of CPU, PGU, endurance, armor, shield, etc. However, I feel that they are st...
- by Laurent Cazaderon - at 2012.12.27 00:53:00
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287. [Feedback] Grenades don't travel far enough - in Feedback/Requests [original thread]
Maken Tosch wrote: The grenade throw is a bit annoying. It's hard not to accidentally throw the grenade into the ground. blame it on the trajectory. Codex had 2 different grenade throw, completely random. One was pretty good, the other a com...
- by Laurent Cazaderon - at 2012.12.27 00:42:00
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288. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Beld Errmon wrote: The way these style of games thrive is by allowing people to grind and play as much as they want to while getting somewhere, even slow progression is better then none, as it is a good player can hit the cap in the first day o...
- by Laurent Cazaderon - at 2012.12.25 09:10:00
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289. [Feedback] Supply depots - area of influence - in Feedback/Requests [original thread]
Jack Boost wrote: Now look cool, and give little more fun with it. What about functionality? You get ammo/suuport at level of SP instalation. But when you are bellow or you standing at it - you got nothing. More starnge, you can hit buuton an...
- by Laurent Cazaderon - at 2012.12.21 13:18:00
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290. Feedback: turret installations in Chromosome - in Feedback/Requests [original thread]
trollsroyce wrote: Missile turret: much improved with the new accuracy. These have a use now as a very good short range platform. Excellent work! Blaster turret: still functional as before. Railgun turret: needs some love, I suggest instant b...
- by Laurent Cazaderon - at 2012.12.21 13:16:00
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291. Request: restock fitting per missing items, not per all fitted items - in Feedback/Requests [original thread]
yeah we asked for this a couple of times as in a previous build, restocking a specific by 50 would only bought the items needed to reach 50 available fit and leave the other items alone. Will be back eventually.
- by Laurent Cazaderon - at 2012.12.21 13:12:00
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292. [Feedback] Grenades don't travel far enough - in Feedback/Requests [original thread]
i was thinking of starting a thread about nades. Imo, real problem isnt so much how far they travel than the trajectory they take. It's way too straight i think, doesnt feel natural. If you want the nade to have a sweet arc trajectory, then you'r...
- by Laurent Cazaderon - at 2012.12.21 13:11:00
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293. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Bendtner92 wrote: Laurent Cazaderon wrote: i think it's that way because the biggest evolution in heavy suits was supposed to be the growth of base HP. Thus, not raising the amount of slot so much. And it probably hasnt been looked into sinc...
- by Laurent Cazaderon - at 2012.12.21 09:58:00
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294. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
yeah, swarms have a too high range. so does FG. Militia, and standard of those weapon should have a limited range. I'm no vehicle user but can't stop feeling bad for the ennemy or friendly vehicle when i see dudes on the redline spamming rockets....
- by Laurent Cazaderon - at 2012.12.21 09:53:00
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295. [SUGGESTION] Damage buff for post-chromo Tactical AR's - in Feedback/Requests [original thread]
DarkShadowFox wrote: TAR's have enough damage as is, they were nefed in terms of ROF to prevent all the people with modded controllers from getting a push to win button... Wrong, Rof didnt move an intch. They just added a crazy recoil th...
- by Laurent Cazaderon - at 2012.12.21 09:47:00
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296. [Feedback/Request] Equipment Inconsistencies - in Feedback/Requests [original thread]
good thread. Actual beta tester work. me likes.
- by Laurent Cazaderon - at 2012.12.21 09:45:00
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297. [Request] 3rd person mode - in Feedback/Requests [original thread]
Michael Sebi wrote: There should be a 3rd person camera mode so we can see our character and what's behind him/her, Ex: You are shooting down a squad of enemies about to get the final kill when, somebody kills you from behind . This mode will ...
- by Laurent Cazaderon - at 2012.12.21 09:42:00
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298. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Bendtner92 wrote: This thread has nothing to do with the HMG or Forge Gun being overpowered or not. It has nothing to do with the extreme price tag on the vk.1 heavy dropsuit (although that has to be lowered anyway). This thread is only a reque...
- by Laurent Cazaderon - at 2012.12.21 09:39:00
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299. [Request] Clear message for OB/PS - in Feedback/Requests [original thread]
Jack Boost wrote: Something like having 2 'nukes' here http://imageshack.us/f/339/nukeitpic.jpg/ Why not !
- by Laurent Cazaderon - at 2012.12.20 14:22:00
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300. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
Cal Predine wrote: I'm seeing a massive reintroduction of hit-detection problems. Just a few days ago, emptying an entire SMG magazine into someone 2 metres away would kill pretty much anyone. Now I'm lucky to fully deplete their shields.
...
- by Laurent Cazaderon - at 2012.12.20 13:30:00
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