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Jack flagrantfool
Doomheim
8
|
Posted - 2012.12.19 01:22:00 -
[61] - Quote
Cerebral Wolf Jr wrote:The dark cloud wrote:Higgs flagrantfool wrote:The dark cloud wrote:Yes the time off modded controller scrubs is over. And now i say something what other people are saying about missile launchers: Its fine now how it is, no further change needed. (Starts melting faces with the Viziam Laser rifle on long range where you can do crap about it) I dont use a modded controller Like i care. Now you feel the same way like the people who used missile launchers. Well suck it you wont get your tac AR back. And im happy that CCP decided to go with the recoil soloution that i offered them. Yeah DC because you're the only person on the entire game that suggested this fix, you really are a fuckwit you know that? I love SI and Sha but you really are a waste of space and don't think before you type. The AR recoil change is very welcome by me, it was much needed however i do believe that the tac rifles need a slight deduction in recoil. They are meant to be specialist, medium/long range, single shot, high damage AR's. I think they need either a reduction in recoil or a buff to damage because it's very, very difficult to keep the tac point on something now as a single shot alone raises the scope way off target and obviously if it's a moving target you can't kill anything. I'm all for having a sensible discussion about this but it's not going to happen while idiots keep trolling AR users and AR users keep crying and not posting anything constructive.
Aside from the atrocious kick, I think a big part of the problem for the TAR is the auto compensate. Need to be able to manually compensate, instead of having to fight with the auto compensate.
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Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.12.19 01:25:00 -
[62] - Quote
SATORI CORUSCANTi wrote:A deduction to recoil and magazine size nerf, say 18 in the 24 round guns and 20 in the 30 round guns is one idea I have in my mind. As it stands, the tact shouldn't even be in the game as a laser rifle or a sniper would perform better http://www.youtube.com/watch?v=4HRZcgdj9io |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.19 01:31:00 -
[63] - Quote
Higgs flagrantfool wrote:semperfi1999 wrote:Higgs flagrantfool wrote:semperfi1999 wrote:Iron sights always obsure almost all vision (including your target). This is true of every single FPS game I have played that has ADS on iron sights. I havent seen it yet but this is no surprise to me. You know what I own an AK-47 and I can tell that you don't have a clue about what I'm talking about. Also used to play call of duty and I love the iron sights there. Um since when did I say this was real life? In real life gun sights are fine and they work well. I may not own an AK47 but I have shot one. I have shot many different kinds of guns in my life and of course IRL iron sights work....they work well (when sighted in properly) and they dont obsure huge amounts of your vision.......... However as it was obvious I was talking about games..(i would never call RL a FPS)...I have found this to be true in every GAME i have played. Iron sights are pretty much always bad. Some are more bearable than others but for the most part all of them suck. I am still absolutely flumoxed on how you could have thought I was talking about iron sights IRL.........my mind is literally blown on how you could have possible read this into my post. Dude did you not read my whole Post? In particular the part where I said I've played COD and love the iron sights there?
I was not saying what you should believe last I checked when someone has a certain view and they share it they don't assume that everyone shares that view. As I said I have never played a game with good iron sights only ones that suck and ones that suck a little less. I don't care that you have liked an iron sight in another game if I played it I would tell you that they suck. |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.12.19 01:31:00 -
[64] - Quote
The dark cloud wrote:Yes the time off modded controller scrubs is over. And now i say something what other people are saying about missile launchers: Its fine now how it is, no further change needed. (Starts melting faces with the Viziam Laser rifle on long range where you can do crap about it)
i dont have anything against laser rifles but thats next nerf i bet. and downloading now so i hope its not as bad as you guys make it sound. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.19 01:33:00 -
[65] - Quote
Sleepy Zan wrote:SATORI CORUSCANTi wrote:A deduction to recoil and magazine size nerf, say 18 in the 24 round guns and 20 in the 30 round guns is one idea I have in my mind. As it stands, the tact shouldn't even be in the game as a laser rifle or a sniper would perform better http://www.youtube.com/watch?v=4HRZcgdj9io lol'd |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.19 01:36:00 -
[66] - Quote
The dark cloud wrote:Cerebral Wolf Jr wrote: Yeah DC because you're the only person on the entire game that suggested this fix, you really are a fuckwit you know that? I love SI and Sha but you really are a waste of space and don't think before you type.
The AR recoil change is very welcome by me, it was much needed however i do believe that the tac rifles need a slight deduction in recoil. They are meant to be specialist, medium/long range, single shot, high damage AR's. I think they need either a reduction in recoil or a buff to damage because it's very, very difficult to keep the tac point on something now as a single shot alone raises the scope way off target and obviously if it's a moving target you can't kill anything.
I'm all for having a sensible discussion about this but it's not going to happen while idiots keep trolling AR users and AR users keep crying and not posting anything constructive.
Mission accomplished. again i proofed that as long you moan about something it will get nerfed. And it wasnt just me who complained about this. And no im against a reduction of recoil simply so that your modded controllers are WASTED money. If you want the old TAC AR back then i want my old missile launchers back. Fair deal i would say dont ya agree? And there is no room of discussion about it cause only those people complain now are the players who have modded controllers. A minority on this game. And guess what? Majority>minority that simple. Well i could aswell go on here and moan that my Elm-7 laser rifle now overheats but i dont do that cause i accept the change and its fine with me. I will reply to this properly in a little while when i've eaten but believe me, you're wrong and an idiot. |
Jack flagrantfool
Doomheim
8
|
Posted - 2012.12.19 01:36:00 -
[67] - Quote
semperfi1999 wrote:Higgs flagrantfool wrote:semperfi1999 wrote:Higgs flagrantfool wrote:semperfi1999 wrote:Iron sights always obsure almost all vision (including your target). This is true of every single FPS game I have played that has ADS on iron sights. I havent seen it yet but this is no surprise to me. You know what I own an AK-47 and I can tell that you don't have a clue about what I'm talking about. Also used to play call of duty and I love the iron sights there. Um since when did I say this was real life? In real life gun sights are fine and they work well. I may not own an AK47 but I have shot one. I have shot many different kinds of guns in my life and of course IRL iron sights work....they work well (when sighted in properly) and they dont obsure huge amounts of your vision.......... However as it was obvious I was talking about games..(i would never call RL a FPS)...I have found this to be true in every GAME i have played. Iron sights are pretty much always bad. Some are more bearable than others but for the most part all of them suck. I am still absolutely flumoxed on how you could have thought I was talking about iron sights IRL.........my mind is literally blown on how you could have possible read this into my post. Dude did you not read my whole Post? In particular the part where I said I've played COD and love the iron sights there? I was not saying what you should believe last I checked when someone has a certain view and they share it they don't assume that everyone shares that view. As I said I have never played a game with good iron sights only ones that suck and ones that suck a little less. I don't care that you have liked an iron sight in another game if I played it I would tell you that they suck.
Then why did you even bring it up, because I give a sh!t about your opinion about as much as you seem to care about mine, you stupid twit. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.19 01:58:00 -
[68] - Quote
The dark cloud wrote: Mission accomplished. again i proofed that as long you moan about something it will get nerfed. And it wasnt just me who complained about this. And no im against a reduction of recoil simply so that your modded controllers are WASTED money. If you want the old TAC AR back then i want my old missile launchers back. Fair deal i would say dont ya agree? And there is no room of discussion about it cause only those people complain now are the players who have modded controllers. A minority on this game. And guess what? Majority>minority that simple. Well i could aswell go on here and moan that my Elm-7 laser rifle now overheats but i dont do that cause i accept the change and its fine with me.
First of all whats your point about things getting nerfed? You're saying you're happy that the AR's got nerfed but you're also saying you was just trying to prove that people who ***** get what they want. So what's your point? AR's needed nerfing or that CCP only listen to people that moan?...
It don't matter if you personally are against a reduction in recoil for TAC's as its not your decision and you don't use them, you use laser rifles, you sound like you're only against it because it gives you an advantage not because you want to balance things correctly. The fact is that as i said, AR did need adjusting and all I'm saying now is that the TAC has been hit too hard and it's unusable, that's more than a balance issue isn't it?...
I can't comment on missile launchers because i didn't use them before or after the changes so it wouldn't be right for me to talk about something i know little about, maybe you could learn from that lesson eh?...
Why do you think that only people use the TAC use modded pads? I was taking a break for a long time while people realised it was possible to abuse the TAC with modded pads and now i'm back i'm using the TAC again without a modded pad because i didn't even realise it was possible till recently, are you that dense that you can't see people using a TAC without using a modded pad? Are you that closed minded? Funny that someone who's apparently a PR guy for a well known corp is so closed minded and such an idiot, maybe you was chose for the job because of how stupid you are? Maybe the plan was to use you just to get fights?
Now if you want to have an actual discussion, like an adult, using facts and figures and not opinions and hear say then you're welcome to, other wise shut up trying to talk about something you've no idea what it is. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.19 02:00:00 -
[69] - Quote
I could be wrong i need to check in the skills list but isn't there a skill that reduces the recoil/dispersion of your handheld weapons, does leveling that to 5 improve the recoil of the TAR at all? |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.19 02:01:00 -
[70] - Quote
KAGEHOSHI Horned Wolf wrote:bone bad wrote:I couldnt agree more. Its plain stupidity. Obviously no one at ccp has ever used a scope irl or guns period wich is weird since they aee based out of Russia Iceland, not Russia.
yea I think ol-boy bone-bad is mentally adding an extra C |
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.19 02:02:00 -
[71] - Quote
Gunner Visari wrote:I could be wrong i need to check in the skills list but isn't there a skill that reduces the recoil/dispersion of your handheld weapons, does leveling that to 5 improve the recoil of the TAR at all?
There's no skills for recoil. Never has been. The handling proficiency skill improves damage not weapon handling. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.19 02:07:00 -
[72] - Quote
Cerebral Wolf Jr wrote:Gunner Visari wrote:I could be wrong i need to check in the skills list but isn't there a skill that reduces the recoil/dispersion of your handheld weapons, does leveling that to 5 improve the recoil of the TAR at all? There's no skills for recoil. Never has been. The handling proficiency skill improves damage not weapon handling. Some weapons have recoil reduction as their "Operations" skill. Assault Rifles are one of those weapons. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.19 02:08:00 -
[73] - Quote
Garrett Blacknova wrote:Cerebral Wolf Jr wrote:Gunner Visari wrote:I could be wrong i need to check in the skills list but isn't there a skill that reduces the recoil/dispersion of your handheld weapons, does leveling that to 5 improve the recoil of the TAR at all? There's no skills for recoil. Never has been. The handling proficiency skill improves damage not weapon handling. Some weapons have recoil reduction as their "Operations" skill. Assault Rifles are one of those weapons.
It's not significant enough to make a difference though, i've got all my AR skills maxed. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.19 02:12:00 -
[74] - Quote
tbh Scrambler Rifles which i keep hearing is like a DMR should be the new TAR and TAR should just be removed. No point having 2 single shot high zoom high dmg ARs
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.19 02:17:00 -
[75] - Quote
Cerebral Wolf Jr wrote:Garrett Blacknova wrote:Cerebral Wolf Jr wrote:Gunner Visari wrote:I could be wrong i need to check in the skills list but isn't there a skill that reduces the recoil/dispersion of your handheld weapons, does leveling that to 5 improve the recoil of the TAR at all? There's no skills for recoil. Never has been. The handling proficiency skill improves damage not weapon handling. Some weapons have recoil reduction as their "Operations" skill. Assault Rifles are one of those weapons. It's not significant enough to make a difference though, i've got all my AR skills maxed. It still specifically affects recoil, and is worth mentioning as "there is a skill, but it doesn't make much difference" instead of "no skills affect recoil" like you originally said. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.19 02:55:00 -
[76] - Quote
Mavado V Noriega wrote:tbh Scrambler Rifles which i keep hearing is like a DMR should be the new TAR and TAR should just be removed. No point having 2 single shot high zoom high dmg ARs
Yeah, I agree. The Tact rifle doesn't really have a place currently I feel. If the scrambler rifle fills that role, great.
Also, AR Operations has "reduces dispersion and kick by 5%" in its description, I have it to 5 and the kick is still hard. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.19 03:06:00 -
[77] - Quote
Cerebral Wolf Jr wrote:
First of all whats your point about things getting nerfed? You're saying you're happy that the AR's got nerfed but you're also saying you was just trying to prove that people who ***** get what they want. So what's your point? AR's needed nerfing or that CCP only listen to people that moan?...
It don't matter if you personally are against a reduction in recoil for TAC's as its not your decision and you don't use them, you use laser rifles, you sound like you're only against it because it gives you an advantage not because you want to balance things correctly. The fact is that as i said, AR did need adjusting and all I'm saying now is that the TAC has been hit too hard and it's unusable, that's more than a balance issue isn't it?...
I can't comment on missile launchers because i didn't use them before or after the changes so it wouldn't be right for me to talk about something i know little about, maybe you could learn from that lesson eh?...
Why do you think that only people use the TAC use modded pads? I was taking a break for a long time while people realised it was possible to abuse the TAC with modded pads and now i'm back i'm using the TAC again without a modded pad because i didn't even realise it was possible till recently, are you that dense that you can't see people using a TAC without using a modded pad? Are you that closed minded? Funny that someone who's apparently a PR guy for a well known corp is so closed minded and such an idiot, maybe you was chose for the job because of how stupid you are? Maybe the plan was to use you just to get fights?
Now if you want to have an actual discussion, like an adult, using facts and figures and not opinions and hear say then you're welcome to, other wise shut up trying to talk about something you've no idea what it is.
im not stupid i plan every post i make. But oh well have fun with your "new" breach AR variant called TAC AR. When CCP is making a change then it is for good. And let me tell you something how missiles worked before and after the nerf. Blast radius before nerf: 5m after the nerf: 2m
this is much less then a normal locus grenade would do. Even mass drivers have a bigger blast radius. And hitting people directly is not a option because of the tracking time that missiles have. So they are easy to avoid. Well back to the TAC AR "WHY U NERF MY GUN" topic: I suggestet multiple ways to deal with people who abuse them. Like reducing the rate of fire (789 RPM which is higher then a normal AR would do), reducing the clip size and some other options. The community back then decided to go with the "more kick" variant and this is what you get. It wasnt my decision nor CCP's it was that what the community demanded. Im just simply laughing cause now you feel the same way how vehicle users feel. I call it justice. And i think im going to handle problematic things in the game just like that in the future. Make a post, offer multiple ways to handle them, community chooses what they think is the best and then it comes in effect. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.19 03:14:00 -
[78] - Quote
Oh my god DC you're a complete sperg. You don't think your posts out for a start, look at the grammar and spelling errors, you're clearly just mashing your keyboard which is the exact reason Sha gave you the PR position. Ask him about it sometime..
You're not half as clever as you think you are, for a start the AR didn't need a single fix, it needed several and what we got was a single large nerf which is fine in theory, i'm saying it works on all the other rifles, im a big fan of the exile rifle now actually but that does not change the fact that the TAC does not work in the role it's designed for right now.
Maybe you should go try the rifle out?.... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.19 04:53:00 -
[79] - Quote
I don't even think the Tac rifle should be in the game. Hybrid blasters (what the AR is) are high dps close range weapons, and having a long range version of that is a little odd.
lets just ask CCP nicely for a Caldari infantry rifle that is slower firing than the Gallente version but a better headshot bonus (around 1.75 instead of 1.5 is what i'd prefer) and a longer range.
I want to see more skills with more trade offs instead of what the AR skill set has been for a while - do everything without any weaknesses. |
Acse Forsaken
Seituoda Taskforce Command Caldari State
1
|
Posted - 2012.12.19 06:59:00 -
[80] - Quote
CCP definitely needs to give the option for an ACOG style scope back for assault rifles. I used to love playing my assault class dropsuits but i cannot stand the iron sights that the implemented. At least in other games like COD and MW you were able to ADD an ACOG or Red Dot style scope to your gun for those of us who prefer that style of targeting. As it is when i go to aim the new stupid iron sight i cant even see my stupid target anymore cause of how huge the iron sight is. |
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.19 08:59:00 -
[81] - Quote
Talos Alomar wrote:I don't even think the Tac rifle should be in the game. Hybrid blasters (what the AR is) are high dps close range weapons, and having a long range version of that is a little odd.
lets just ask CCP nicely for a Caldari infantry rifle that is slower firing than the Gallente version but a better headshot bonus (around 1.75 instead of 1.5 is what i'd prefer) and a longer range.
I want to see more skills with more trade offs instead of what the AR skill set has been for a while - do everything without any weaknesses.
Well post release we're getting racial variants of all weapons/vehicles but thats still quite a long way off.
I'd have no issues with a caldari railgun or something though, low ammo, high damage, low ROF, manageable sensible recoil for a single semi automatic rifle. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.19 09:22:00 -
[82] - Quote
Is the general consensus that the current tact rifle should be removed from the game in favor of a newer weapon type? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.19 13:02:00 -
[83] - Quote
SATORI CORUSCANTi wrote:Is the general consensus that the current tact rifle should be removed from the game in favor of a newer weapon type? No. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.19 13:34:00 -
[84] - Quote
Tac Rifle is still fine at short/mid range hip firing. Recoil is good enough to kill the modded controller use i think but still allows to be deadly if you can control your aim.
On the other hand, recoil is crazy through ADS. Making its use at long range pretty painfull. Wich is odd for a long range AR.
I think it's been fixed in the wrong way. RoF should have been cut by half to prevent abuse and make it pretty tricky at short range, and recoil only slightly bigger than any other AR. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.19 13:40:00 -
[85] - Quote
Laurent Cazaderon wrote:Tac Rifle is still fine at short/mid range hip firing. Recoil is good enough to kill the modded controller use i think but still allows to be deadly if you can control your aim.
On the other hand, recoil is crazy through ADS. Making its use at long range pretty painfull. Wich is odd for a long range AR.
I think it's been fixed in the wrong way. RoF should have been cut by half to prevent abuse and make it pretty tricky at short range, and recoil only slightly bigger than any other AR. Sounds like something got messed up in the code, or something. I mean, I play enough high-recoil shooters that it doesn't really bother me, but I guess I'm in the minority on that one. |
Death On Contact
Doomheim
56
|
Posted - 2012.12.19 17:37:00 -
[86] - Quote
I love modded control loser tears!
GÖá Death On Contact |
Jack flagrantfool
Doomheim
8
|
Posted - 2012.12.19 18:26:00 -
[87] - Quote
Death On Contact wrote:I love modded control loser tears!
GÖá Death On Contact
I'm not a modded controller user jack@$$. Says that several times throughout the thread *faceplam*
Man where do these people come from. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.19 19:12:00 -
[88] - Quote
Mobius Wyvern wrote:Laurent Cazaderon wrote:Tac Rifle is still fine at short/mid range hip firing. Recoil is good enough to kill the modded controller use i think but still allows to be deadly if you can control your aim.
On the other hand, recoil is crazy through ADS. Making its use at long range pretty painfull. Wich is odd for a long range AR.
I think it's been fixed in the wrong way. RoF should have been cut by half to prevent abuse and make it pretty tricky at short range, and recoil only slightly bigger than any other AR. Sounds like something got messed up in the code, or something. I mean, I play enough high-recoil shooters that it doesn't really bother me, but I guess I'm in the minority on that one. Do you use kb/m? I hear it isn't as bad on that.
It just seems like a bad gun now.. Laser rifle has lesser range but is arguably much easier to drop people with, especially with heat build up. I have yet to see any tactical rifle kills aside from my own during all the games I've played since the new build.
I really think a smaller magazine size and lesser recoil would bring it back though, and make it more true to its name. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.19 20:43:00 -
[89] - Quote
Jack flagrantfool wrote:Death On Contact wrote:I love modded control loser tears!
GÖá Death On Contact I'm not a modded controller user jack@$$. Says that several times throughout the thread *faceplam* Man where do these people come from.
It's just pubbies thinking they good trolls when really they just copy some of the better ones and hope for the same reaction. Just report his posts as flame baiting/trolling and get him banned from posting. Works for me.
I think the KB/M is in fact easier to use than pad based on the feedback i've had from several people. I think reduced recoil, reduced ammo capacity, cut ROF by 50% and buff DPS by 25% would fix it fine.
Keeps it as a LR, skilled weapon for AR users, stops modded pads from working , makes it useless up close but allows people to still get kills with it so long as they are clever and pick their fights which is what the weapon is all about. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.19 20:48:00 -
[90] - Quote
Cerebral Wolf Jr wrote:Jack flagrantfool wrote:Death On Contact wrote:I love modded control loser tears!
GÖá Death On Contact I'm not a modded controller user jack@$$. Says that several times throughout the thread *faceplam* Man where do these people come from. It's just pubbies thinking they good trolls when really they just copy some of the better ones and hope for the same reaction. Just report his posts as flame baiting/trolling and get him banned from posting. Works for me. I think the KB/M is in fact easier to use than pad based on the feedback i've had from several people. I think reduced recoil, reduced ammo capacity, cut ROF by 50% and buff DPS by 25% would fix it fine. Keeps it as a LR, skilled weapon for AR users, stops modded pads from working , makes it useless up close but allows people to still get kills with it so long as they are clever and pick their fights which is what the weapon is all about. increase DPS by 25%? Are you nuts? Then you could drop people even faster then before and we have a worse situation. The only way to increase DPS is either increase the damage or the ROF. And last time ive checked the TAC AR has the highest damage of all AR's. So no to more damage.
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