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201. Ability to Scavenge Enemy Weapons in the Field and add them to your assets - in Feedback/Requests [original thread]
The scavenger idea doesn't sound too good, it would throw the focus out from the actual battle. However you should be able to pick up / hack enemy dropped weapons just like you can with vehicles if you have the required skill level to wield it tha...
- by Kyy Seiska - at 2012.08.25 10:12:00
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202. This build is all about RoF - in General Discussions [original thread]
xprotoman23 wrote: 1v1 against somebody using a weapon with a higher RoF and you'll lose every time. But I tend to win most medium-long range encounters with my Tactical assault rifle. It's god awful in CQC tough, especially with the hit...
- by Kyy Seiska - at 2012.08.20 20:42:00
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203. Snipers :( - in General Discussions [original thread]
The game really needs some ways to combat these snipers other than "get close and kill him" . Assaults and scouts could really use some infiltrator skills/modules/equips that conceal them from enemy radar when not firing or sprinting. I mean seri...
- by Kyy Seiska - at 2012.08.19 19:29:00
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204. Hit detection still isn't good enough - in General Discussions [original thread]
I'd love some "EU servers only" option for for my instant battles. The game does way too much on the server side, which pretty much breaks the hit detection completely.
- by Kyy Seiska - at 2012.08.19 19:22:00
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205. New Patch, Hit detection, sensitivity and paperthin armor - in General Discussions [original thread]
Don't really like the current quick match and server system. In the last build It was easy to just pick European server but now it feels like I am playing on the laggy as hell (for me) US servers for the most time. Latency can completely mess up ...
- by Kyy Seiska - at 2012.08.19 15:16:00
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206. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
well at least ISK is now worth something. Had like 4mil in last build with nothing to really spend it on as the expensive toys where pilot/driver exclusives.
- by Kyy Seiska - at 2012.08.18 21:23:00
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207. Turn Speed - in Feedback/Requests [original thread]
Isn't the turn speed related somehow on the armor you're wearing? At least in last build my heavy felt like it turned way slower than my assault.
- by Kyy Seiska - at 2012.08.18 21:21:00
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208. weapon zoom mode and PS Move - in Feedback/Requests [original thread]
Yeah move controllers ADS needs to be fixed for it to be any use for builds not focused in CQC weaponry (SMG and shotgun). For CQC move is amazing, even better than mouse due to the fact that you don't really need to even turn to shoot some player...
- by Kyy Seiska - at 2012.08.18 19:45:00
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209. Forge Gun - in General Discussions [original thread]
it's fairly powerful anti-personnel weapon as it is, although I wouldn't mind it having some nice extra shield penetration against vehicles to keep tanks on their toes.
- by Kyy Seiska - at 2012.08.03 22:39:00
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210. Logic for the SP nonwipe/reset - in General Discussions [original thread]
I don't any Sp/skill wipe is necessary until the game enters open beta. having to grind back to the top will just hinder the closed beta testing. But when the game actually goes open beta where everyone who wants to play can just download the cl...
- by Kyy Seiska - at 2012.08.03 22:34:00
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211. [Bug] No HUD in game - in Technical Support/Bugs [original thread]
Just had the same bug and even took a picture of it (although due to it being so easy to describe I doubt it will be needed.) Started the game, logged in with my 2nd character (Grendror) and searched for a game, in the game it was still reading "...
- by Kyy Seiska - at 2012.08.03 22:15:00
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212. Awful hit detection leaves beta unplayable - in Feedback/Requests [original thread]
Are you playing on the servers closest to your actual location? It helps a lot. The game is almost unplayable for me if I play on any other server than the European ones. It shows especially on hit detection as in EU servers the hit detection fo...
- by Kyy Seiska - at 2012.08.03 21:59:00
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213. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Is it so god damn hard for AR-Assault scrubs to understand that Assault rifle is a MEDIUM AND LONG RANGE WEAPON. SMG is a CLOSE RANGE ONLY weapon. So if you get your brains splattered to the nearest wall by SMG user because you where stupid enough...
- by Kyy Seiska - at 2012.07.29 21:41:00
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214. ...I just don't like vehicles - in General Discussions [original thread]
Garrett Blacknova wrote: A well-fitted tank will cost easily 10 times your wel-fitted AV Dropsuit. Oh really do they now? How do you think I could make my fitting 10 times more expensive? You do realize that no other builds than pilots ev...
- by Kyy Seiska - at 2012.07.27 15:47:00
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215. ...I just don't like vehicles - in General Discussions [original thread]
Garrett Blacknova wrote: Kyy Seiska wrote: None of the things you mentioned makes Prototype AV weapons super-destructive. You'll still need a dozen shots with with Prototype forge gun to take down a well equipped tank. Prototype Swarm launch...
- by Kyy Seiska - at 2012.07.27 14:58:00
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216. ...I just don't like vehicles - in General Discussions [original thread]
Garrett Blacknova wrote: [ A well-fitted Heavy with a Prototype Forge Gun does higher damage per shot than a Tank. Swarm Launchers can be pretty insanely nasty if you're good with them. So yeah, we DO get super-destructive AV weapons. When n...
- by Kyy Seiska - at 2012.07.27 14:06:00
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217. ...I just don't like vehicles - in General Discussions [original thread]
For those claiming that tanks should require team effort to take down: When do we non-pilots get access to such super weapons? I mean I don't see any Portable-nukes for AV-builds or super bullet shields or armor regen for assaults or scouts in t...
- by Kyy Seiska - at 2012.07.27 09:40:00
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218. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
ilafey wrote: CCP can you please somehow balance sub-machine guns out in this game? They can beat ANY gun in a 1v1 and that just shouldn't be possible with a side-arm. SMG is a 1000RPM monster in close range and with pretty low recoil. But w...
- by Kyy Seiska - at 2012.07.27 08:35:00
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219. Don't Leave A Game Just Because You Are Loosing - in General Discussions [original thread]
Ayures0 wrote: When there's a catastrophic failure in a skirmish and the enemy is holding all points while spawncamping the only available spawn, you're damn right I'm bailing. This. There's simply no reason to stick around when the teams g...
- by Kyy Seiska - at 2012.07.25 20:33:00
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220. Tanks are not Over Powered - in Feedback/Requests [original thread]
Jack McReady wrote: proto swarm launcher deals 2100 damage with all missiles. I am not sure if weaponry skill works on it, that would still be only 2400 and after resistance mods on the tank this number shrinks by alot. and if the tank moves n...
- by Kyy Seiska - at 2012.07.16 18:27:00
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