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221. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
You could add this to the list. In every menu except character selection, the first item isn't linked to the last item. E.g You have 5 fittings, when you press up at the fitting no.1 the menu should jump to fitting no.5. Another one is how the ...
- by Kyy Seiska - at 2012.07.13 11:41:00
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222. [Request] Anti-Tank Mines - in Feedback/Requests [original thread]
Sounds good as long as they are not anti-infantry and take either the same slot as nano-hives or grenades.
- by Kyy Seiska - at 2012.07.13 11:26:00
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223. [IDEA] Dedicated AV Suit? Lower Armor, Raise Vehicle Damage Resistance? - in Feedback/Requests [original thread]
Isn't this what heavy suit already does? It has plenty of armor and shield so you can take few of those shots before you drop. There'll probably be shield modules as well which could offer better defense against explosions. Shield skills at leas...
- by Kyy Seiska - at 2012.07.13 11:23:00
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224. Beta weekend #1 dropsuit reward ? - in General Discussions [original thread]
onlyelisha wrote: It would be nice if they were permanent. Not anything stronger, but just something cosmetic that would could show if someone was beta tester for this game, stuff like that. personally I think it would probably be the best a...
- by Kyy Seiska - at 2012.07.12 12:56:00
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225. [Suggestion] Ladders - in Feedback/Requests [original thread]
Teleports, stairs and gravity elevators would probably be the best choices for current map. 2 of the buildings are rather tall so ascending the ladders would probably be too slow. Adding some form of interior to the buildings or attached platfor...
- by Kyy Seiska - at 2012.07.12 09:37:00
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226. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
They should just block spawning if spawn hacking / rebooting is in process. Spawning to defend promotes very bad play style and should be blocked or punished ( like it's now trough single spawn point). If you want to keep a spawn be sure to have f...
- by Kyy Seiska - at 2012.07.12 09:26:00
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227. SMG skilling - in Feedback/Requests [original thread]
Hellhammer Tactical wrote: the SMG is vital to some of the heavy suits (forge guna and swarm launcher) and has a dramaticly shorter effective range than any of the AR, so i think it does ballance nicely, for every 1 smg death i have i get kille...
- by Kyy Seiska - at 2012.07.12 09:09:00
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228. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Noc Tempre wrote: Kyy Seiska wrote: Rhadiem wrote: If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their...
- by Kyy Seiska - at 2012.07.11 19:51:00
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229. [Request] More regular updates! - in Feedback/Requests [original thread]
DayZ is a mod to a complete game, Dust is a F2P MMOFPS where CPP sells ingame items and currency to players. So it's a pretty now brainer that they are no way comparable. i'd rather take bigger updates less frequently and let them actually focus...
- by Kyy Seiska - at 2012.07.11 19:48:00
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230. [Suggestion] Ladders - in Feedback/Requests [original thread]
VigSniper101 wrote: Ladders...l remember my great great great great great great[pause for breath]...great great great great great clone telling me about those things...and walking thru 20 miles of snow to get to military camp. Sounds famil...
- by Kyy Seiska - at 2012.07.11 16:21:00
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231. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Rhadiem wrote: If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV sol...
- by Kyy Seiska - at 2012.07.11 13:56:00
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232. [Suggestion] Ladders - in Feedback/Requests [original thread]
Yes.. You know the thing that was invented in the ancient times and are still widely used to climb structures. Yet Dust 514 has these huge maps with a lot of height variation for us to use for our advantage. But for some very odd reason there see...
- by Kyy Seiska - at 2012.07.11 13:43:00
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233. swarm launchers fly for infinity - in Technical Support/Bugs [original thread]
zekina zek wrote: id rather feed you a free ship then sweat from my armpits after i try to avoid 100 swarm missles. if the entire team shoots 10 swarm missles thats 100 swarm missles!!!! lol That's a pretty bad team balance, considering the...
- by Kyy Seiska - at 2012.07.11 07:58:00
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234. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: Ok I'm not asking for perfect obstacle avoidance, I'm only asking for a slightly improved obstacle avoidance and even then 25% improvement would require 2.5 million skill points. The people who would be willing to do ...
- by Kyy Seiska - at 2012.07.10 10:36:00
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235. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Nick Phantom wrote: Tanks are fine. It takes teamwork to take them down and since corporations are not available and we can't have parties yet your just going to have to wait to friends are able to play with you. Please don't change the tanks....
- by Kyy Seiska - at 2012.07.10 09:16:00
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236. Saved Dropsuit List / Changing the order of the list - in Feedback/Requests [original thread]
CCP Frame wrote: This is definitely on our list of things to do! Don't worry, you will not be stuck forever with militia fits being first and your most recent fit being last :) then how about this simple suggestion about linking the last and...
- by Kyy Seiska - at 2012.07.10 08:47:00
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237. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
Don't really like the idea of hovering fighters with anti-air defenses. But I do like the idea of fighters having to adapt to your own flying velocity while raining death from above and blasting the enemy dropships. Requires more skill this way ...
- by Kyy Seiska - at 2012.07.09 19:53:00
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238. [Request] Menu navigation: "Link" the first and the last items/options. - in Feedback/Requests [original thread]
Zach Shanna wrote: This is outrageous! The menus would be OP!!!1! But on a serious note, I hadn't noticed it and now that I have it's really annoying Yeah It would make navigating menus at least 10% faster which is in my opinion a pretty g...
- by Kyy Seiska - at 2012.07.09 19:45:00
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239. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Personally I think that Tanks and other vehicles should have at least some ways to avoid these swarms, besides vehicles are still targets for forge guns and anti-vehicle missiles and swarms shot under hangar platforms.
- by Kyy Seiska - at 2012.07.09 19:19:00
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240. Spawn points - in Technical Support/Bugs [original thread]
Telux Aughar wrote: The problem IS that you can't spawn at attacked points, to clear the hack, without getting shot. You have to spawn at other spawn points and the attackers have time to complete their hack. So my suggestions was to give more...
- by Kyy Seiska - at 2012.07.09 11:07:00
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