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61. I don't see Dust making it honestly. - in Feedback/Requests [original thread]
Kyzar Sosai wrote: Too bad dust 514 isn't on pc then huh? Probably just a matter of time honestly.
- by Kyy Seiska - at 2012.08.27 20:25:00
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62. I don't see Dust making it honestly. - in Feedback/Requests [original thread]
Maybe I am getting old, as for some reason I have enjoyed Dust 514 far more than I did Battlefield3 and Starhawk beta. Maybe it's the depth? Or perhaps the satisfying gunplay? or perhaps the slower and more tactical combat? rpg elements? Many ...
- by Kyy Seiska - at 2012.08.27 20:05:00
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63. [Suggestion] Ladders - in Feedback/Requests [original thread]
Due to the new maps still missing these ancient structures or alternatively something that has replaced them I decided to BUMP this up a bit. Currently they are needed more than ever due to dropship pilots being a rare breed these days and possibl...
- by Kyy Seiska - at 2012.08.27 11:55:00
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64. Shield Upgrades Vs Armor - in Feedback/Requests [original thread]
Umm don't shield modules and armor modules use separate modules each? Why should we compare them with each other when we should be comparing Damage modules vs Shield modules and possibly armor repair modules against armor modules?
- by Kyy Seiska - at 2012.08.25 21:05:00
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65. Why cant I Climb over railings - in Feedback/Requests [original thread]
Had the same problem when I was playing with my alt. I went to clean up the towers from snipers and after successfully killing like 4 snipers and destroying their up-links I noticed that I am stuck. This is not a big issue, it's not like heavies ...
- by Kyy Seiska - at 2012.08.25 20:55:00
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66. Sniping with a mouse. - in Feedback/Requests [original thread]
Most of the snipers are really bad tough.. One of my favorite past time hobbies is to pick up my militia sniper rifle and start popping out snipers from the opposing team. Tactical assault rifle is also great if you can get within the distance. ...
- by Kyy Seiska - at 2012.08.25 16:24:00
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67. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
It's the games most powerful CQC weapon, of course it deals shitloads of damage. The deal is, its CQC ONLY weapon. Pro-Tip: Assault rifle is Medium/semi-long range weapon, which is probably the best combination for most of the current maps in Dus...
- by Kyy Seiska - at 2012.08.25 14:15:00
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68. Swarms are a little OP - in Feedback/Requests [original thread]
There's nothing overpowered in Swarm launcher, it's an AV-weapon and it works well only against vehicles. Besides it takes up your light weapon slot and thus limiting you to use SMG that downright sucks against targets 20m> away from you (which...
- by Kyy Seiska - at 2012.08.25 14:07:00
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69. ADS ???????? - in Feedback/Requests [original thread]
don't really see anything wrong with it and I have played oh quite many first person shooters on consoles online and offline. There's this small dead-zone issue I have tough, it could be teeny weeny bit smaller for the right analog stick. You kn...
- by Kyy Seiska - at 2012.08.25 13:42:00
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70. Ability to Scavenge Enemy Weapons in the Field and add them to your assets - in Feedback/Requests [original thread]
The scavenger idea doesn't sound too good, it would throw the focus out from the actual battle. However you should be able to pick up / hack enemy dropped weapons just like you can with vehicles if you have the required skill level to wield it tha...
- by Kyy Seiska - at 2012.08.25 10:12:00
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71. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
well at least ISK is now worth something. Had like 4mil in last build with nothing to really spend it on as the expensive toys where pilot/driver exclusives.
- by Kyy Seiska - at 2012.08.18 21:23:00
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72. Turn Speed - in Feedback/Requests [original thread]
Isn't the turn speed related somehow on the armor you're wearing? At least in last build my heavy felt like it turned way slower than my assault.
- by Kyy Seiska - at 2012.08.18 21:21:00
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73. weapon zoom mode and PS Move - in Feedback/Requests [original thread]
Yeah move controllers ADS needs to be fixed for it to be any use for builds not focused in CQC weaponry (SMG and shotgun). For CQC move is amazing, even better than mouse due to the fact that you don't really need to even turn to shoot some player...
- by Kyy Seiska - at 2012.08.18 19:45:00
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74. Awful hit detection leaves beta unplayable - in Feedback/Requests [original thread]
Are you playing on the servers closest to your actual location? It helps a lot. The game is almost unplayable for me if I play on any other server than the European ones. It shows especially on hit detection as in EU servers the hit detection fo...
- by Kyy Seiska - at 2012.08.03 21:59:00
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75. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
ilafey wrote: CCP can you please somehow balance sub-machine guns out in this game? They can beat ANY gun in a 1v1 and that just shouldn't be possible with a side-arm. SMG is a 1000RPM monster in close range and with pretty low recoil. But w...
- by Kyy Seiska - at 2012.07.27 08:35:00
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76. Tanks are not Over Powered - in Feedback/Requests [original thread]
Jack McReady wrote: proto swarm launcher deals 2100 damage with all missiles. I am not sure if weaponry skill works on it, that would still be only 2400 and after resistance mods on the tank this number shrinks by alot. and if the tank moves n...
- by Kyy Seiska - at 2012.07.16 18:27:00
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77. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
You could add this to the list. In every menu except character selection, the first item isn't linked to the last item. E.g You have 5 fittings, when you press up at the fitting no.1 the menu should jump to fitting no.5. Another one is how the ...
- by Kyy Seiska - at 2012.07.13 11:41:00
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78. [Request] Anti-Tank Mines - in Feedback/Requests [original thread]
Sounds good as long as they are not anti-infantry and take either the same slot as nano-hives or grenades.
- by Kyy Seiska - at 2012.07.13 11:26:00
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79. [IDEA] Dedicated AV Suit? Lower Armor, Raise Vehicle Damage Resistance? - in Feedback/Requests [original thread]
Isn't this what heavy suit already does? It has plenty of armor and shield so you can take few of those shots before you drop. There'll probably be shield modules as well which could offer better defense against explosions. Shield skills at leas...
- by Kyy Seiska - at 2012.07.13 11:23:00
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80. [Suggestion] Ladders - in Feedback/Requests [original thread]
Teleports, stairs and gravity elevators would probably be the best choices for current map. 2 of the buildings are rather tall so ascending the ladders would probably be too slow. Adding some form of interior to the buildings or attached platfor...
- by Kyy Seiska - at 2012.07.12 09:37:00
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