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101. Request - Flares for dropships - in Feedback/Requests [original thread]
Last time I checked the dropship is meant to transport units from location a to b or in this chase work as moving strategic spawn point. Not how it's currently exploited by using it to rain death upon the battlefield and squish infantry by ramming...
- by Kyy Seiska - at 2012.07.08 15:55:00
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102. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Noc Tempre wrote: I think it is funny that there is so much hate for shield tanking when I know for a fact armor tanks are consistently stronger. A Surya will rep more raw hp and EHP AND have a bigger buffer. I like the Sagaris better because I...
- by Kyy Seiska - at 2012.07.08 11:48:00
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103. Request - Flares for dropships - in Feedback/Requests [original thread]
Having this kind of defensive options against anti-air weapons should bring heavy penalties to the offensive capabilities of drop-ships.
- by Kyy Seiska - at 2012.07.08 11:35:00
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104. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Reverend Frost wrote: This is all good stuff. I wasn't squad leader and my headset is on the fritz. In after thought, one man shouldn't kill a tank full of 3 people. However, I wasn't having an effect. I really wish I knew what that fit was as...
- by Kyy Seiska - at 2012.07.08 10:17:00
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105. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Reverend Frost wrote: So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7...
- by Kyy Seiska - at 2012.07.08 00:10:00
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106. Swarm Launcher update - in Feedback/Requests [original thread]
Knarf Black wrote: TL;DR - Fine against infantry now, direct hit damage against tanks needs a serious boost, the lock on system needs to be refined, and dropships need a way to avoid missiles once they're locked on and away. Yeah, tanks wi...
- by Kyy Seiska - at 2012.07.07 11:11:00
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107. [Feedback & Request] - Move motion controller - in Feedback/Requests [original thread]
Move controls are currently broken as they can be. - Vertical calibration is messed up and even the horizontal seems way off. - Deadzone settings do not work at all as the game is locked at about 75% deadzone - Hipfire is only viable option as ai...
- by Kyy Seiska - at 2012.07.07 10:43:00
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108. [Request] Get OUT of my tank! - in Feedback/Requests [original thread]
If you leave your seat or change your position and someone steals the pilot seat it's your own fault. Most tanks have space for three for a reason you know. However I do agree that there should be something that blocks other players to enter the...
- by Kyy Seiska - at 2012.07.07 10:37:00
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109. [Feedback/Request] The Heavy class in this build - in Feedback/Requests [original thread]
Sounds like the heavy machine gun has it tough. Oddly enough, I am using SMG on my heavy and I am killing people left and right when they come close if they come close that is. One clip is usually more than enough for anything else than other hea...
- by Kyy Seiska - at 2012.07.07 10:26:00
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110. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
I see nothing wrong with EVE players helping to test the game, only benefits as they can help when testing the elements that tie Dust 514 to EVE. Beta Phish wrote: most of the EVE player i run into for Beta, they flat out SUCK at having any k...
- by Kyy Seiska - at 2012.07.02 21:56:00
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111. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Zekain Kade wrote: here's a small scenario for you. Who would win? My friends and I who play halo occasionally. We aren't in a clan. But we have a tremendous amount of individual skill VS A group of KSI kids who are in a clan that has 20k mem...
- by Kyy Seiska - at 2012.07.02 20:47:00
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112. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
I agree that the emphasis should be on team play and strategy instead of individual skill. Sure skill should matter a lot but like OP said this is not Quake. However I don't really see what the problem is with scouts strafing and jumping around l...
- by Kyy Seiska - at 2012.07.02 17:49:00
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113. HEALING - in Feedback/Requests [original thread]
^^ Pretty good suggestions As long as there's option to decline as sometimes it's just better to commit suicide than to waste time dying twice. E.g Medics reviving players in middle of battle. It would also be nice to actually be able to tell ...
- by Kyy Seiska - at 2012.07.02 14:05:00
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114. Is it me or is sniping impossible ? - in Feedback/Requests [original thread]
Sniping in Dust 514 is far more stationary than in many other games. Moving while aiming and quickscoping are pretty much no go. Another thing to note in sniping is that the map design often forces snipers to seek for a higher ground or alternativ...
- by Kyy Seiska - at 2012.07.02 13:47:00
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