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41. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Paran Tadec wrote: So instead of worry about driving, not getting stuck on terrain, gunning and running reppers/boosters, I can worry about just driving and repping or just worry about gunning. All this is going to do is make tanks MORE powerfu...
- by Kyy Seiska - at 2012.09.04 21:19:00
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42. Don't nerf tanks again - in Feedback/Requests [original thread]
While tanks don't need squad to operate, they should not require a squad to take down. related suggestion: https://forums.dust514.com/default.aspx?g=posts&t=34747
- by Kyy Seiska - at 2012.09.04 20:11:00
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43. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
wathak 514 wrote: No im saying if this is done u have made tanks harder to hit cause the driver dont need to sit still to look where hes shooting make the maingun seperate ive just allowed the tank to fire while moving without making a drive m...
- by Kyy Seiska - at 2012.09.04 19:01:00
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44. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Aqil Aegivan wrote: So a greater manpower commitment and a more attractive target in exchange for a feature that is (supposedly but not necessarily) a buff for organized teams and a nerf for unorganized ones? This would mean that a squad of fou...
- by Kyy Seiska - at 2012.09.04 13:06:00
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45. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun dumb suggestion, not a good way to balance tanks Dropships =/= tanks Dropships = transport chopper from BF3 That's a...
- by Kyy Seiska - at 2012.09.04 12:52:00
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46. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc. The obvious question: ...
- by Kyy Seiska - at 2012.09.04 10:43:00
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47. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
There's only one reasonable solution and that is to get rid of these high cost tanks altogether and make them cheaper but kill-able. There's no reason why this game should allow a high cost I win button for players to use as it's more or less P2W ...
- by Kyy Seiska - at 2012.09.03 18:50:00
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48. Tank Wars - 514 - in Feedback/Requests [original thread]
Drake-696 wrote: A single infantry suit should not be able to solo a tank. . Why not? Tank can solo pretty much the whole team now, so what gives with dedicated av-build soloing tanks. High price is a poor argument as there's still nothin...
- by Kyy Seiska - at 2012.09.03 17:17:00
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49. Isk transfer - in Feedback/Requests [original thread]
Sorry, no I don't really like the idea of EVE players giving millions of ISK to their Dust accounts and pretty much breaking the whole game economy. If you want to give us money, then give us contracts and if you want part of that money with your...
- by Kyy Seiska - at 2012.09.03 12:09:00
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50. I think tanks are over powered.. - in Feedback/Requests [original thread]
Krim Knight wrote: I can't kill them, and I can barely hide from them.. I am new to the game and it seems the other team always have three tanks. Once they spot me I try to run. I even get killed behind cover.. You could try playing as scout...
- by Kyy Seiska - at 2012.09.03 11:49:00
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51. Forge Gunners Vs Vehicles. - in Feedback/Requests [original thread]
ChromeBreaker wrote: Someone will always have a bigger... tank But someone will never have bigger forge gun There are many who just might be willing to shell out that 500k or more for a weapon that can bring tanks to their knees. Somethin...
- by Kyy Seiska - at 2012.09.03 09:27:00
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52. Tanks and AV balancing - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: two things baffle me.... for some reason people seem to forget a tank has three people in it. common sense dictates you should attack it with at least three av guys to counter.... secondly, where are you people gett...
- by Kyy Seiska - at 2012.09.02 11:26:00
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53. Tanks and AV balancing - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Kyy Seiska wrote: The whole "you need team work to take down a tank" argument blows big time. Giving one player that kind of power and survivability just breaks the whole balance and pretty much makes the game Pay or Gri...
- by Kyy Seiska - at 2012.09.02 09:21:00
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54. Tanks and AV balancing - in Feedback/Requests [original thread]
The whole "you need team work to take down a tank" argument blows big time. Giving one player that kind of power and survivability just breaks the whole balance and pretty much makes the game Pay or Grind to win. "But they cost so much so they sho...
- by Kyy Seiska - at 2012.09.02 08:26:00
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55. Objectives should not be spawn points - in Feedback/Requests [original thread]
Them being spawn points is fine, but being able to spawn on a hacked objective is not. Allowing to defend an objective by just spawning next to it death after death until you manage to kill down the attackers promotes bad gameplay and team play i...
- by Kyy Seiska - at 2012.09.02 06:31:00
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56. Tanks have made the game... just not fun - in Feedback/Requests [original thread]
Agreed. Personally tough, I think AV-builds should be able to take down a dedicated tank driver even alone. Sure not with the current ridiculous tank prices. But I don't think it would be wrong to mimic a bit of the Battlefield 3 tank balance, wh...
- by Kyy Seiska - at 2012.09.01 21:57:00
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57. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Corporation battles so far have been the worst battles I have seen in Dust 514 so far. First match was Tank abuse to the max, and there was literally no room for any other builds than tank pilots and snipers. Second one didn't have hit detection ...
- by Kyy Seiska - at 2012.09.01 21:32:00
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58. Swarm Launcher ... tweak - in Feedback/Requests [original thread]
Why can't we just have the good old direct hit bazooka / rocket launcher / Panzerfaust instead of these toys some call Swarm launchers. There's a dying need for some Absurdly effective anti-vehicle weapon for AV-builds and forge gun just doesn't ...
- by Kyy Seiska - at 2012.08.30 15:04:00
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59. CCP please adjust Squad Leader attributes - in Feedback/Requests [original thread]
I am a firm believer that with well implemented squad-leader and team based information sharing you can even have squad full of randoms who have never played together work as a team. Current one is a good start, but still pretty bug ridden and has...
- by Kyy Seiska - at 2012.08.30 10:44:00
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60. [Suggestion] Ladders - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Moorian Flav wrote: Ladders were a good place to get gunned down in the previous build as you cannot shoot while scaling. Who needs ladders anyway when a dropship can get you to whatever high place you need and the mili...
- by Kyy Seiska - at 2012.08.28 09:30:00
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