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21. av is to strong - in Feedback/Requests [original thread]
Amazigh Stormrage wrote: if you've been in the army... then you actualy know that is EXACTLY how tanks operate. I have, so something on the lines of needing at least 3-4 persons to operate? 1. Gunner 2. Driver. 3. Commander. 4. Loader. Oh...
- by Kyy Seiska - at 2012.09.14 22:05:00
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22. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Wait - so - it's detrimental to have things act like they do in Eve what with turrets not being able to track fast moving targets? Wow. Man, we need to go tell CCP Soundwave this and have him change all of the combat mechani...
- by Kyy Seiska - at 2012.09.14 13:01:00
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23. Why this game can be improved (in my opinion, save your hate. I speak for many.) - in Feedback/Requests [original thread]
XBUMSKIX wrote: Here's what's wrong with the game. #1. Make a mode where players don't have red icons above their head. Some people like to sneak around the map. #2. Lower the amount of rounds it takes to kill an enemy. Games that take foreve...
- by Kyy Seiska - at 2012.09.11 17:28:00
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24. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Onizuka-GTO Houdan wrote: We all must of been low level because only once when we all manage to hit the tank at roughly the same time did we see his shield dip. To keep the story short, we lost. But it was breathtaking sight that even outnumbe...
- by Kyy Seiska - at 2012.09.11 08:47:00
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25. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Patches The Hyena wrote: This idea needs to stay up high :D I agree. Tyas Borg wrote: One thing that needs implementing before this, is some sort of locking system for vehicles. This NEEDS implementing irrelevant quite frankly. As it s...
- by Kyy Seiska - at 2012.09.10 18:09:00
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26. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
Dust 514 Tanks are beyond broken and this is an undeniable fact. Tanks are just far too strong and far too expensive compared to everything else in the game. Not to forget that they only need one person to operate thus one team can have as many a...
- by Kyy Seiska - at 2012.09.10 11:14:00
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27. [Request] Quicker way to change character - in Feedback/Requests [original thread]
alternatively just re-connect to PSN and it does the same thing.
- by Kyy Seiska - at 2012.09.09 13:36:00
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28. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Whispercrow wrote: it would be mandatory that the vehicle have a second person. Otherwise it would be useless. One person calling one in would basically have a large, slow, armored crate. That's the whole point of this suggestion. If tanks...
- by Kyy Seiska - at 2012.09.08 16:05:00
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29. Stolen vehicles = wasted isk - in Feedback/Requests [original thread]
Yeah Squad only lock would be good, many of the vehicles cost a fair bit. Khun-Al wrote: I would introduce these features: 1. Seperate the driver from the main turret. related suggestion
- by Kyy Seiska - at 2012.09.08 16:00:00
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30. Spawn Camping (and fixing it) - in Feedback/Requests [original thread]
Spawning to objective should always be risky or better yet not even possible when hostiles are in the area. "Spawning to defend" isn't good game-play and you should not be rewarded for doing so. There should just be a single spawn point there so p...
- by Kyy Seiska - at 2012.09.08 15:50:00
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31. Passive sp gain decay over time - in Feedback/Requests [original thread]
Agree with the OP, it would encourage people to play at least few times in certain time frame like week/day/month. The more the people play the more likely they are to spend money on AUR as well. Something on the lines of maximum amount of passi...
- by Kyy Seiska - at 2012.09.07 10:25:00
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32. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Someone mentioned the limited View for the driver as well earlier in the thread, what do you people think of that one? It would give LAV drivers advantage of knowing their surroundings better, but it might make harder to drive a tank since they a...
- by Kyy Seiska - at 2012.09.07 09:55:00
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33. AV guy's experience with HAV - in Feedback/Requests [original thread]
OP if you have like playing AV you should know that AV with a tank is more powerful than AV without one. You could just soften them up from afar by using a militia rail-gun tank and possibly lure them somewhere on the open where they are highly ...
- by Kyy Seiska - at 2012.09.06 20:25:00
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34. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
I have to admit, the lower ISK rewards had their charm tough. Having to work more to get few fittings worth of higher-tier gear and having to use lower end gear to do so, somewhat improved the balance between newer and older players. But when mos...
- by Kyy Seiska - at 2012.09.06 09:24:00
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35. [IDEA] LAV front bumper gameplay - in Feedback/Requests [original thread]
LAV's are already really vulnerable against pretty much everything, you can even shoot off the gunner. It explodes even if it just sees someone with a swam launcher and begs for mercy against AV-grenades. At least let lav drivers keep the joy of ...
- by Kyy Seiska - at 2012.09.05 19:20:00
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36. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Well the game currently puts too much value to Kills/deaths ratio when even the Ambush is more about Kills / clones ratio. Driver should get nice portion from the points gained from gunner kills etc. Same should apply to drop-ship pilots and LAV...
- by Kyy Seiska - at 2012.09.05 18:46:00
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37. [feedback] Dropships and the AV vs Tanks debate - in Feedback/Requests [original thread]
Agreed, they are fairly rare even now making them more of a rare slight than a valuable asset. Are they that easy to take down or are the pilots rewards just not worth it? As for the tank AV vs Tank debate, tanks are far too powerful for a single...
- by Kyy Seiska - at 2012.09.05 08:45:00
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38. [request] vehicle-less map/game modes - in Feedback/Requests [original thread]
Have you been on a ambush match lately that has taken place on a small map? There's barely any room for vehicles and offer plenty of cover for infantry while providing pretty much none for the vehicles.
- by Kyy Seiska - at 2012.09.05 08:01:00
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39. [Suggestion] Don't un-nerf AV weapons - in Feedback/Requests [original thread]
Titan Marinus wrote: madd mudd wrote: The low level tank is slow and can be out run by the low level LAV. Personally I haven't used the upgraded AV weapons, so perhaps the Forge Gun and upper level Swarm Launchers should be buffed. Howeve...
- by Kyy Seiska - at 2012.09.05 07:46:00
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40. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Well if you don't like to drive your vehicle then control the main-turret instead. You could even form a squad with your corporation and alternate the roles, you could even potentially divide the cost of the tank it's by alternating who pays for i...
- by Kyy Seiska - at 2012.09.05 07:17:00
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