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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Django Quik
 Dust2Dust.
 Top Men.
 
 1575
 
 
      | Posted - 2013.09.30 22:36:00 -
          [1] - Quote 
 I've been talking about this ever since lasers and mass drivers first came out and think it's finally time to put it to the wider community to see what people think.
 
 My thoughts are that certain weapons are supposed to be awesome against one or the other type of HP and not very good against the other. However as it stands the difference really isn't that great. I think lasers should pretty much suck against armor and explosives should be greatly reduced against shields. So how about if we changed the current multipliers to 150% and 50% for some weapons?
 
 Laser rifles: 150% vs shield / 50% vs armor
 Mass drivers, locus grenades, missiles: 50% vs shields / 150% against armor
 
 Then maybe another lower tier for some other weapons
 Scrambler rifle/pistol: 130% vs shields / 70% vs armor
 Flaylock pistols: 70% vs shields / 130% vs armor
 
 This would give a lot more differentiation to weapons and a lot more meaning for your choices in tanking type. It would also give a bit of a stealth buff to commandos wielding anti-shield/anti-armor weapons instead of just having a back up to the all-conquering AR.
 
 What do you think? Have I missed any significant weapons that should be included here? Do you reckon this sort of rebalancing would make the game more interesting/tactical|
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        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 351
 
 
      | Posted - 2013.09.30 22:49:00 -
          [2] - Quote 
 Hmmm... It sounds neat but I'm afraid it might force everyone to adopt an opening anti-shield weapon and a closing anti-armor weapon just be remotely competitive. (it would put an end to assault logis though
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        |  Lillica Deathdealer
 Mango and Friends
 
 421
 
 
      | Posted - 2013.09.30 22:55:00 -
          [3] - Quote 
 Soooo... You want AR 514 that bad?
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        |  Beld Errmon
 Evocatius
 
 924
 
 
      | Posted - 2013.09.30 22:58:00 -
          [4] - Quote 
 please no, lasers already suck vs armor, when you add this to the fact its the only weapon that actually requires you to really manage your range to target further restrictions are just not necessary.
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        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 2441
 
 
      | Posted - 2013.09.30 23:00:00 -
          [5] - Quote 
 
 Beld Errmon wrote:please no, lasers already suck vs armor, when you add this to the fact its the only weapon that actually requires you to really manage your range to target further restrictions are just not necessary.  You love lasers, you are Amarrian. When will you fight for the Amarr Beld. Come one pretty please.....
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        |  Beld Errmon
 Evocatius
 
 925
 
 
      | Posted - 2013.09.30 23:07:00 -
          [6] - Quote 
 hehe I do fight for the Amarr, but you should know I'm a reformist and want a different future for the empire :P
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        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 2445
 
 
      | Posted - 2013.09.30 23:17:00 -
          [7] - Quote 
 
 Beld Errmon wrote:hehe I do fight for the Amarr, but you should know I'm a reformist and want a different future for the empire :P I do remember that. I am the what you would consider the closest thing to a reformist Amarrian, following the more mild teachings of St Anoyia, and more or less embracing the lack of need for Reclaiming, but I do serve my household with honour. Good luck to you then Amarrian.
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        |  deepfried salad gilliam
 Sanguine Knights
 
 14
 
 
      | Posted - 2013.09.30 23:28:00 -
          [8] - Quote 
 I don't think it should be a flat rate, each weapon should range from 135-65 to 110-90
 different weapons and weapon variants getting different percentage it will give roles a deeper meaning
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        |  Melchiah ARANeAE
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 105
 
 
      | Posted - 2013.09.30 23:48:00 -
          [9] - Quote 
 Nope. The current grenade spam would suck for this. It'd leave the shield tankers high and dry whilst armour tanking would be dead again.
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        |  KING CHECKMATE
 TEAM SATISFACTION
 
 1418
 
 
      | Posted - 2013.10.01 00:01:00 -
          [10] - Quote 
 
 Django Quik wrote:Laser rifles: 150% vs shield / 50% vs armor
 Mass drivers, locus grenades, missiles: 50% vs shields / 150% against armor
 
 Then maybe another lower tier for some other weapons
 Scrambler rifle/pistol: 130% vs shields / 70% vs armor
 Flaylock pistols: 70% vs shields / 130% vs armor
 
 l|
 
 You'd make the AR OP.
 With the minimal difference the AR's have in damage they will be even more powerful.
 
 Mass drivers not even able of bringing a shield / dual tanked red dot to half his life and the laser being able to wipe out shields,but never actually killing anything.
 NO.
 by all means,i think bonuses should be REDUCED. Say : Laser / scrambler 115% vs shields / 85% vs armor and so on.
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        |  Bojo The Mighty
 Zanzibar Concept
 
 2084
 
 
      | Posted - 2013.10.01 03:34:00 -
          [11] - Quote 
 I sure hope not Django. Shield tankers would be too grenade resistant. And my ScP would take a decade to go through a heavy then. It really would make weapons even more niche except the AR. You wouldn't bring a MD out unless you for certain determined most the team is shield tanking. Certain AV players could become completely obsolete to certain vehicles rather than being more rounded and general, being able to take out all vehicles.
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        |  Telleth
 Molon Labe.
 RISE of LEGION
 
 139
 
 
      | Posted - 2013.10.01 04:38:00 -
          [12] - Quote 
 I like the idea with a few tweaks. Make hybrid weapons 80% effective to both shields and armor, or other reduced value. Make locust grenade a hybrid grenade and add an armor equivalent of the flux(high armor damage but little to no shield damage).pay for all rounded'ness with reduced effectiveness.
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        |  low genius
 the sound of freedom
 Renegade Alliance
 
 591
 
 
      | Posted - 2013.10.01 05:23:00 -
          [13] - Quote 
 I think that they'll broaden those gaps when new rifles are introduced.
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