Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeadlyAztec11
Ostrakon Agency Gallente Federation
2972
|
Posted - 2013.12.27 06:04:00 -
[61] - Quote
The concept art shows the Amarr Knives as Roman.short swords, the Gallante have Bowie Knives and the Minmatar knife looks like a ballistic knife.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
|
Nocturnal Soul
Immortal Retribution
1429
|
Posted - 2013.12.27 06:09:00 -
[62] - Quote
I want brass knuckles so I can brutaly punch things to death.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Cat Merc
Ahrendee Mercenaries EoN.
5082
|
Posted - 2013.12.27 08:30:00 -
[63] - Quote
I want explosive fists.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Nekomimi Gallentemerc
Namtar Elite Gallente Federation
0
|
Posted - 2013.12.27 09:09:00 -
[64] - Quote
i want swordfish nyaaa |
Cat Merc
Ahrendee Mercenaries EoN.
5082
|
Posted - 2013.12.27 10:30:00 -
[65] - Quote
Nekomimi Gallentemerc wrote:i want swordfish nyaaa meow?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
641
|
Posted - 2013.12.27 11:35:00 -
[66] - Quote
An energy whip, like Whiplash.
Deals massive amounts of damage, but can only be used a few times before it overloads the cable, causing feedback damage to the user.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
|
The-Errorist
Closed For Business For All Mankind
430
|
Posted - 2013.12.29 10:30:00 -
[67] - Quote
Maybe the Amarr should get some kind of weapon that could charge and do feedback damage when it overheats. |
Stephen Seneca
Providence Guard Templis CALSF
39
|
Posted - 2013.12.29 23:53:00 -
[68] - Quote
I want throwable melee weapons. Like Boundless throwing axe, Kaalakiota throwing stars.. etc etc. Maybe a spear for the minnies. Something you can hack and slash with and if the enemy gets too far away you can huck that **** at them.
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
Rail Rifles. All. The. Way!
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
3029
|
Posted - 2013.12.30 01:03:00 -
[69] - Quote
http://en.m.wikipedia.org/wiki/Wasp_knife
The Wasp knife, a knife that releases compressed air into the target do expand knife wounds.
Sounds nasty.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
|
Stephen Seneca
Providence Guard Templis CALSF
39
|
Posted - 2013.12.30 01:35:00 -
[70] - Quote
The wasp knife sounds perfect for the minmatar. Sounds like a OHK though lol.
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
Rail Rifles. All. The. Way!
|
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
3030
|
Posted - 2013.12.30 02:15:00 -
[71] - Quote
Stephen Seneca wrote:The wasp knife sounds perfect for the minmatar. Sounds like a OHK though lol. Could be different, maybe it shoots a bullet when pressed against the target? For some reason I feel that is exactly what the Minmatar Knife is going to do; it looked kind of like a crappy ballistic knife.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
1011
|
Posted - 2013.12.30 02:17:00 -
[72] - Quote
CCP should change how they plan to implement melee weapons. If they do intend to release racial knives, the only way for them to be really effective due to the constraints of being a knife (low reach) is to make them have high alphas... but this makes them redundant.
Gallente - The Gallente are CQC experts, their melee weapon should focus on inflicting a high amount of alpha to quickly kill their target.
Caldari - The Caldari are not CQC fighters by choice. They want to take out their enemies at greater ranges to minimize their own loss. There weapon shouldn't be focusing on high alpha because that would mean they had to get through everyone else's preferred combat range to use it. Their weapon should be a support tool that lets them more easily return to their comfort zone.
Minmatar - To reflect their nature, the Minmatar weapon needs to be fast, brutal, and pack a wallop.
Amarr - The Amarr have a stand and deliver mentality so their weapon would focus on fighting no matter the odds.
Using this understanding of racial traits, I feel the melee weapons should be as thus:
Gallente - Nova Knives - The nova knives role of high alpha, low reach meshes perfectly with the Gallente. Reskin them to be more Gallente-like and they are done
Caldari - Stun Baton - Rather than focusing on damage, the caldari weapon would having a stunning effect (decreased movement speed and turn speed) while also disrupting the enemy's HUD which would make chasing a fleeing stun baton user fairly difficult. This allows the Caldari to return to their preferred greater ranges. Would still be effective against a single foe by stunning and switching to a more powerful weapon or using the enemy's reduced turn speed to avoid their line of fire as you beat them to death. The Stun Baton would have greater reach and rate of swing than the nova knives.
Minmatar - Khumaak - Fortunately Minmatar lore provides the perfect weapon for them. The Khumaak was once an Amarrian ceremonial item but is quite effect as a mace, one of the most brutal weapons to ever come into existence. The Khumaak would having a high base damage, high rate of swing, and have a bit of a knockback effect similar to the MD's to make hitting a Khumaak wielder more difficult.
Amarr - Laser sword - What could be more Amarrian than a giant golden laser sword? The sword would have a fairly slow swing speed and rate of swing but would have a high base damage. In addition, anyone hit by the sword would have a DOT armor burn. With these elements combined, the sword should be effective at making a CQC last stand that would make finish off weakened enemies and make those who live limp away regretting the encounter.
!
|
Nocturnal Soul
Immortal Retribution
1451
|
Posted - 2013.12.30 04:36:00 -
[73] - Quote
Yea no, the minmatar shall not have a staff for a cqc weapon. How about we just give them a war axe. And I also really want brass knuckles for the amarr. Just imagine glowing fist of light heading right for your skull. It has a charge ability allowing high alpha damage but the light gives away your position.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
1013
|
Posted - 2013.12.30 11:00:00 -
[74] - Quote
Nocturnal Soul wrote:Yea no, the minmatar shall not have a staff for a cqc weapon. How about we just give them a war axe. And I also really want brass knuckles for the amarr. Just imagine glowing fist of light heading right for your skull. It has a charge ability allowing high alpha damage but the light gives away your position.
A three foot rod topped with a spiked eye hardly counts as a staff. While I really don't care what the design of the Min weapon is, I do want it to be a brawler's weapon since that is what would best fit the Minmatar. However, the Khumaak offers an excellent chance to inject more Eve lore into Dust (which Dust is sorely lacking at the moment).
While I admit the idea of a glowing fist weapon for the Amarr sounds incredibly cool (I even suggest it a while back), how is it any different in functionality from the Nova Knives? They would both be very short range weapons that feature charge attacks. Should all melee weapons function exactly the same with the only difference being aesthetics?
!
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9661
|
Posted - 2014.02.28 16:33:00 -
[75] - Quote
Still want predator claws, would go well on a cloaked Minmatar scout.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3698
|
Posted - 2014.03.03 20:10:00 -
[76] - Quote
I didn't "hate" all the knives they showed concept art for, but they're woefully dull in terms of melee variety.
I posted this in another suggestion thread recently:
I want every race to have a melee weapon they'd consider "cool", but also apropos.
Minmatar's vibe makes feel like an updated version of a kukri would be great. Try to picture it with a carbon steel look perhaps. Kukris are just generally badass, and would look great single or paired - a poison or debilitate effect would be great here too.
The Amarr's "heavy" reputation and the Templar/Empire vibe grants some nice flexibility. I'd want to avoid a chain sword or the like, because it's too close to shades of Warhammer 40k. However, I like the laser Glaive idea, and actually just long/heavy lance type weapons in general. A spear with a constant laser edge is one option. I also like the idea of a remade Chinese Fire Lance where the melee weapon might care 1 or 2 single charge of a short-range (< 5m) Pulse laser blast from the tip of the the "lance". A roman or medieval looking laser sword wouldn't be bad either.
Caldari have Nova knives, technically. I'm wondering if they'd give them a second melee weapon. They did plan on knives for everyone after all.
Gallente have a few options. However, with both the Caldari and Minmatar using "fast" weapons, the French background might make a Guisarme a sensible choice. The Guisarme is a hook-spear combo that was theoretically used to unhorse people, etc. There's potential there for a "charged" hook effect to yank players towards you from a certain distance (which befits a slower armor tank). It would be even better if the "unhorsing" effect could be used to yank people out of passing LAVs.
---- I kinda like my "pull" effect idea on the Gallente one.
Dren and Templar equipment stats, wrong since release.
|
jaksol returns
highland marines IMMORTAL REGIME
7
|
Posted - 2014.03.03 20:52:00 -
[77] - Quote
I think you guys are missing the point of nova knifes. there are a side-arm! a lace or swords a little big to sidearm I can see a small throwing or melee ax or a explosive dart gun or even a pair of energy knife built into a pair of gauntlets AKA just like full metal or the clones assassins in the revenge of the sith game (a energy coated blade that pops out of the glove and it use for stabbing) |
Magpie Raven
ZionTCD
366
|
Posted - 2014.03.03 21:11:00 -
[78] - Quote
Ifd love to see a tomahawk, knuckle dusters, or short sword. |
Rabid Ducc
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2014.03.03 21:16:00 -
[79] - Quote
Oh while were talking about melee weapons I think there should be a heavy melee weapon for heavy suits like a Thunder Hammer from Warhammer 40k or the Gravity Hammer from Halo |
jaksol returns
highland marines IMMORTAL REGIME
7
|
Posted - 2014.03.03 21:19:00 -
[80] - Quote
Krom Ganesh wrote:Nocturnal Soul wrote:Yea no, the minmatar shall not have a staff for a cqc weapon. How about we just give them a war axe. And I also really want brass knuckles for the amarr. Just imagine glowing fist of light heading right for your skull. It has a charge ability allowing high alpha damage but the light gives away your position. A three foot rod topped with a spiked eye hardly counts as a staff. To be honest, I don't really care what the design of the Min weapon is, but I do want it to be a brawler's weapon since that is what would best fit the Minmatar. However, the Khumaak offers an excellent chance to inject more Eve lore into Dust (which Dust is sorely lacking at the moment). While I admit the idea of a glowing fist weapon for the Amarr sounds incredibly cool (I even suggested it as well a while back), how is it any different in functionality from the Nova Knives? They would both be very short range weapons that feature charge attacks. Should all melee weapons function exactly the same with the only difference being aesthetics?
how about the amar have a kinda energy shield witch glows yellow that takes a small amount of damage (about 200) and a long energy blade that pops out of there armor on the arms (but takes up very little room as they are built into to the gloves that you put into in sidearm slot) allowing a kinda "holy crusader" type last stand |
|
General12912
Gallente Marine Corps
73
|
Posted - 2014.03.03 22:23:00 -
[81] - Quote
KAGEHOSHI Horned Wolf wrote:I would love for the Amarr to have a sword, something very flashy and ceremonial looking, low damage compared to the nova knives, but higher range. yea, but this isnt some medieval mmorpg. its a fps mmo.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3700
|
Posted - 2014.03.03 22:46:00 -
[82] - Quote
I'd like to add that I'm amused my original post on this is from last may. They didn't need to spend much time reconsidering them I guess considering it's close to a year since then with no indication that those knives are coming.
Dren and Templar equipment stats, wrong since release.
|
Teeee Bone
C0M8AT V3T3RANS
102
|
Posted - 2014.03.03 22:50:00 -
[83] - Quote
KAGEHOSHI Horned Wolf wrote:Having all 4 races have their own melee weapon is great, but if they're all knives then the variety is lost. Instead of each race getting some knives, give them each their own sort of melee weapon. Minmatar could get badass predator claws for example (pretty please) EDIT: A lot of people seem to want an Amarr lance or spear with a zapping part at the end, I would love this. Good idea.. We can give the mini's a wiffle bat... It'll be over-powered, of course.. Just like every other mini gear!! LOL
I love the smell of orbital support in the morning!!!
|
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
60
|
Posted - 2014.03.03 23:29:00 -
[84] - Quote
Mobius Wyvern wrote:KAGEHOSHI Horned Wolf wrote:I would love for the Amarr to have a sword, something very flashy and ceremonial looking, low damage compared to the nova knives, but higher range. I'm not sure if any of you are familiar with Gundam 00, but as far as an Amarrian weapon, one of the weapons the mechs in that show had was a folding knife-type weapon that could vibrate at very high frequencies to enhance it's cutting abilities, but could also channel plasma over this physical blade to create an energy blade. Why not combine the two into an oscillating plasma sword? I can't find a picture of the damn thing while it's running, but I think that describes the basic concept. That sounds like an oversize nova knife tbh. No offence bro. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
1042
|
Posted - 2014.03.03 23:44:00 -
[85] - Quote
id be down with predator claws
Kills- Archduke Ferdinand
Balance!
|
General12912
Gallente Marine Corps
74
|
Posted - 2014.03.04 02:52:00 -
[86] - Quote
ik how knives can be different... like im sure nova knife charge will be an exclusive nova knife characteristic. certain knives may end up having faster slash speeds. some may have greater damage for one slash. some may even end up being ballistic knife-like.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10608
|
Posted - 2014.04.24 05:09:00 -
[87] - Quote
Gallente could have knuckle knives to punch enemies with.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Aeon Amadi
Edimmu Warfighters Gallente Federation
5560
|
Posted - 2014.04.24 05:15:00 -
[88] - Quote
Was about to get really angry over the "Knuckle Knives" and then saw that you meant Trench Knives.
+1 for Gallentean Trench Knives.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3880
|
Posted - 2014.04.24 06:53:00 -
[89] - Quote
KAGEHOSHI Horned Wolf wrote:
Shoot, if the Gallente can have wrist-mounted blades, the Amarr might as well have wrist-mounted laser swords like the psi-blades the zealots have in Starcraft.
Dren and Templar equipment stats, wrong since release.
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |