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161. Why all us "old guys" always talk about Skirmish 1.0 and R... - in General Discussions [original thread]
Something else interesting to point out here is that this was way before hit detection was fixed. During this video half of his bullets that connected were doing no damage, which was a big reason for all the dancing in the big fights. Before they ...
- by Kristoff Atruin - at 2014.03.09 19:00:00
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162. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
Maken Tosch wrote: Try asking the null-sec dwellers why they bring a multi-billion ISK ship into the battlefield not expecting much in the way of ISK gains. Not sure if this has been responded to yet. Sometimes you find players who are so we...
- by Kristoff Atruin - at 2014.03.09 17:13:00
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163. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
I've been tempted, but I don't really want to buy a peripheral for a peripheral which only works on the PS3 heh
- by Kristoff Atruin - at 2014.03.09 01:15:00
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164. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
Tanks do still work better with the keyboard, but dropsuits have momentum. So if you start strafing to one side you have to hold down the other key for a bit before you start changing direction in any meaningful way.
- by Kristoff Atruin - at 2014.03.08 16:32:00
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165. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
"And what I would like the KB/M users to admit, but no one ever talks about it. The KB/M players have an enourmeous advantage when it comes to strafeing. I see and suffer with it almost every game. There is a huge number of players that do the ver...
- by Kristoff Atruin - at 2014.03.08 16:01:00
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166. No incentive for Proficiency ... - in General Discussions [original thread]
Something to consider is that 3% of a bigger number is larger than 3% of a smaller number. Putting the proficiency on the weaker damage type would actually give you less overall damage output. Quote: This is why you spec into an opposite damag...
- by Kristoff Atruin - at 2014.03.07 17:59:00
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167. The Goons - in General Discussions [original thread]
FYI, Subdreddit invented killing and reviving a guy constantly back in closed beta before friendly fire existed, after some kind of tryhard threadnaught boasting about kdr. It isn't called needlef*cking, it's called tubthumping - http://youtu.be/...
- by Kristoff Atruin - at 2014.03.07 06:07:00
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168. [Video] - Casual Dusting - 1st Dev Blog for 1.8 Discussion - in General Discussions [original thread]
I'm pretty optimistic about the TTK changes. Active tanking fits will have a place again, and the game will heavily reward teamwork with squads who have a good balance of anti-shield and anti-armor weapons performing best. Matches will start to fe...
- by Kristoff Atruin - at 2014.03.07 06:03:00
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169. Scrambler still OP hit it with the nerf bat harder! - in General Discussions [original thread]
Or you could bring a friend. You carry the scrambler rifle, he carries a combat rifle. Teamwork is OP, nerf teamwork.
- by Kristoff Atruin - at 2014.03.06 17:17:00
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170. How many Devs actually play this game... - in General Discussions [original thread]
Ripley Riley wrote: Play it? Probably all of them. Play it as much as we do? Doubtful. What matters more is they have the ability to report on data. I can say, "X is OP!" until I am blue in the face, but until I can request a report on the amo...
- by Kristoff Atruin - at 2014.03.05 17:52:00
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171. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Ydubbs81 RND wrote: Kristoff Atruin wrote: This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer co...
- by Kristoff Atruin - at 2014.03.05 15:04:00
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172. Unofficial - Official TTK Discussion - in General Discussions [original thread]
This will take us back many builds to where teamwork and attention to where you're standing was very important. The interesting thing about proto suits being harder to kill is it makes the wearer cocky and overly aggressive. I killed lots of those...
- by Kristoff Atruin - at 2014.03.05 14:10:00
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173. The Goons - in General Discussions [original thread]
Just wait for the player market to show up and then for our gear being made by players rather than coming from an infinitely large npc supply. Goons have an awesome finance team. Once it becomes possible to manipulate the price of items and collec...
- by Kristoff Atruin - at 2014.03.01 23:28:00
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174. When Logi-ing please clear the area before attempting to Rez a playe... - in General Discussions [original thread]
It can work if there's a big fight around and you've got cover nearby. Especially if the revive-ee is a heavy. I've seen combat revives turn a fight on that map with the short bridge more than a few times.
- by Kristoff Atruin - at 2014.03.01 04:58:00
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175. Aim Assist and TTK - in General Discussions [original thread]
I like that...maybe it could be part of a new electronics upgrade slot. You get AA, or squad shared passive scan data or other hud upgrades Probably easier though to just put it in the high slot. Adding new slots would mean updating the CPU / PG ...
- by Kristoff Atruin - at 2014.02.28 20:30:00
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176. Que-syncing - in General Discussions [original thread]
The most satisfying thing in Dust is getting into that kind of match where they come out hard and heavy with the proto at the start, and through fighting hard and smart grind them down until they're in the redline sniping or switching to free fits...
- by Kristoff Atruin - at 2014.02.28 20:21:00
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177. Que-syncing - in General Discussions [original thread]
A synched team isn't necessarily a sign that you're about to get stomped. Sometimes what you're looking at is a pile of drunk dudes with tunnel vision. There's been a few times where I've gone into a skirmish alone against two organized, wealthy s...
- by Kristoff Atruin - at 2014.02.28 19:53:00
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178. Que-syncing - in General Discussions [original thread]
Meta level never comes into it. Subdreddit takes out opposing proto-bear teams in pubs all the time while using very little proto, since we abandoned PC a long time ago and just can't afford to throw isk out the window like it isn't worth anything...
- by Kristoff Atruin - at 2014.02.28 06:20:00
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179. Que-syncing - in General Discussions [original thread]
People sync when they can because it's more fun when you've got a full team of people willing to play as a team, and because it makes the game actually fun when you get matched against a stacked team (synched or otherwise). Outside of PC, which is...
- by Kristoff Atruin - at 2014.02.28 05:04:00
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180. Aim Assist and TTK - in General Discussions [original thread]
Vrain Matari wrote: Imo aiming in DUST is essentially exactly the same as it was before AA, nothing about the raw DS3 aiming mechanics has changed, it's just that the AA was slathered over the top of the same old aiming mechanics. Pehaps a pa...
- by Kristoff Atruin - at 2014.02.27 22:55:00
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