Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 |
81. Mercs and Capsuleers are both immortal... - in General Discussions [original thread]
Capsuleers basically replace the entire command staff. The ships aren't so automated that they don't need engineering, maintenance staff etc.
- by Kristoff Atruin - at 2014.03.31 21:41:00
|
82. Mercs and Capsuleers are both immortal... - in General Discussions [original thread]
Eve Source gets into this from a lore perspective. The merc implants aren't designed to interface with a starship, and beyond that capsuleers have to undergo intense training before conversion so that they don't lose their minds when the ship beco...
- by Kristoff Atruin - at 2014.03.31 20:31:00
|
83. If/When we get PC 2.0 should districts reset ownership? - in General Discussions [original thread]
PC 2.0 may be different enough that it isn't easily done to transfer ownership to existing district holders. If current district holders are going to be given land in the new system right off the bat, then they should also be opening a new region ...
- by Kristoff Atruin - at 2014.03.31 18:43:00
|
84. CPM cloak discussion - in General Discussions [original thread]
I think the decloak sound should be louder to other players, but also different from the player spawning sound. The decloak sound, if heard, doesn't actually convey any information because normally in any position that you're trying to hold there ...
- by Kristoff Atruin - at 2014.03.30 20:56:00
|
85. People are going to get the cloak nerfed, so I suggest this fix - in General Discussions [original thread]
The long link times are fine. You shouldn't be able to spam links in an area and then defend it with a clown car strategy. The main problem is that scouts are camping or destroying all of the links before you can spawn on them. In games where ther...
- by Kristoff Atruin - at 2014.03.30 20:06:00
|
86. People are going to get the cloak nerfed, so I suggest this fix - in General Discussions [original thread]
I'd also make two different proximity checks for cloaking. If you get too close to an enemy right now you decloak which is fine (though I've never heard of it happening). The change I'd make is add a second check for turning a cloak field on. If a...
- by Kristoff Atruin - at 2014.03.30 19:45:00
|
87. People are going to get the cloak nerfed, so I suggest this fix - in General Discussions [original thread]
1. Unless you're walking against a background that matches the color of the shimmer, which seems to happen often 2. Except that you can fire or use the gear you selected before the de-cloak animation finishes 3. This would be a drawback if the ene...
- by Kristoff Atruin - at 2014.03.30 19:21:00
|
88. CPM cloak discussion - in General Discussions [original thread]
Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak...
- by Kristoff Atruin - at 2014.03.29 22:13:00
|
89. CPM cloak discussion - in General Discussions [original thread]
BIind Shot wrote: medomai grey wrote: I feel cloaks should behave more like camouflage, easy to miss if your not actually looking for it but totally recognizable if you are looking for it. Kind of like the Predator's cloak . I'm not fond o...
- by Kristoff Atruin - at 2014.03.29 19:51:00
|
90. Why do people run proto in pub matches? - in General Discussions [original thread]
Why do some people like to gamble? Why do some people risk their lives doing extreme sports? Because the added risk is a thrill. A solo proto user will be taken down by a small ground of guys in standard gear (except if he's a cloaky scout, then h...
- by Kristoff Atruin - at 2014.03.29 19:35:00
|
91. CPM cloak discussion - in General Discussions [original thread]
Here's another possible solution - you can't engage your cloak if there are hostiles within 10 meters...or some other non-trivial range. That lets a scout skirmish on the edge of the a big firefight and take out people who stray too far from their...
- by Kristoff Atruin - at 2014.03.29 00:15:00
|
92. CPM cloak discussion - in General Discussions [original thread]
In some areas the cloak shimmer is pretty obvious, but against some backgrounds it's nearly impossible to see without the scout moving at more than walking speed. Sometimes it's actually easier to spot a bad guy through a bush in ARMA 3 than it is...
- by Kristoff Atruin - at 2014.03.28 20:32:00
|
93. Cloak nerf. - in General Discussions [original thread]
Zirzo Valcyn wrote: Kristoff Atruin wrote: It really isn't just the permacloak bug that is the problem. Scouts are making logistics suits, which are some of the most expensive in the game, not viable to run. I'll be in the middle of my squad...
- by Kristoff Atruin - at 2014.03.28 18:14:00
|
94. Cloak nerf. - in General Discussions [original thread]
It really isn't just the permacloak bug that is the problem. Scouts are making logistics suits, which are some of the most expensive in the game, not viable to run. I'll be in the middle of my squad repping someone when I'll notice a shimmer witho...
- by Kristoff Atruin - at 2014.03.28 17:59:00
|
95. amarr and minmatar logi - in General Discussions [original thread]
Cosgar wrote: Bonuses to racial specific equipment was probably the worst thing they did to logis. This is is a solid indication that we're never going to get any more equipment, or the bonuses are going to be eventually changed... again. O...
- by Kristoff Atruin - at 2014.03.27 19:59:00
|
96. The Kain Spero Debate - in General Discussions [original thread]
Realistically speaking the blue donut in MH was the inevitable result of the launch of PC. 1) They intentionally placed in a region with nowhere near enough districts for everyone to be involved. This was because they wanted to test the game mode...
- by Kristoff Atruin - at 2014.03.27 15:34:00
|
97. Time to kill feels unchanged. No QQ here. - in General Discussions [original thread]
I dunno, TTK feels longer on my min logi. When getting shot I've often been able to turn and sprint behind cover, and make my way toward friendlies. In 1.7 it would have been an instagib.
- by Kristoff Atruin - at 2014.03.27 15:15:00
|
98. Missing Skillpoint!! March 27 Update - in General Discussions [original thread]
Vespasian Andendare wrote: Hecarim Van Hohen wrote: Altina McAlterson wrote: Hecarim Van Hohen wrote: Amarr scout? If so this was a known bug The way I understood it was that if you had trained Amarr Scout up to level III then when t...
- by Kristoff Atruin - at 2014.03.27 14:52:00
|
99. Post your Fanfest predictions here. - in General Discussions [original thread]
Another prediction: a sudden outbreak of hangovers
- by Kristoff Atruin - at 2014.03.27 13:50:00
|
100. Post your Fanfest predictions here. - in General Discussions [original thread]
Based on CPM statements about Rouge's work I'm going to guess we're looking at a complete revamp of the PC game mode, and possibly FW as well. ie: skirmish will just be for pub matches, and the more serious game modes will have something similar t...
- by Kristoff Atruin - at 2014.03.27 13:15:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |