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Funkmaster Whale
0uter.Heaven
1464
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Posted - 2014.03.08 00:05:00 -
[1] - Quote
DUST's mouse/keyboard input has been gutted and left to bleed. We've been dealing with these sloppy controls ever since Uprising 1.0 hit. Whatever you guys did, whatever you changed, whatever you "fixed" had only made things exponentially worse for M/KB.
Let me try to be rational here. Whatever control scheme you guys are using for M/KB input has this horrible feeling like you're floating underwater. That is, there's no sense of 1:1 movement whatsoever, and in any FPS game that allows mouse input this is critical. By not knowing exactly how much I'm moving my screen all sense of muscle memory and reaction speed are severely hindered.
The most evident case of this is in CQC. For any of you who have tried M/KB in close quarters can most likely attest to how difficult it is to stay on target. Input delay, framerate issues, no 1:1 mouse movement, all these things make it incredibly frustrating trying to stay on target in those crucial seconds. Going against aim-assisted DS3 users in this kind of environment really kills the game for me and I'm sure for the few M/KB users that remain.
Here's a case of someone switching over from M/KB to DS3 and their results: http://www.reddit.com/r/dust514/comments/1zsrpd/ive_been_using_kbm_since_12_my_lifetime_kdr_is/
Please CCP. Take a look at M/KB again and give us raw input. Many of us have lost the desire to play because of this.
Let me play you the song of my people!
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Lorhak Gannarsein
Science For Death
1981
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Posted - 2014.03.08 00:07:00 -
[2] - Quote
Isn't there a seventeen page thread on this topic rolling around?
I think that implicitly answers your question.
Assault ak.0 w/ScR+ScP 4LYFE
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stlcarlos989
SVER True Blood General Tso's Alliance
1219
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Posted - 2014.03.08 01:04:00 -
[3] - Quote
Sony decided to give the PS3 native KBM support to get more PS3 sales but that was a bad decision because it had little to no effect. CCP added KBM support to appease EVE players and attract PC FPS gamers. The problem is this is a console game and everyone who has a PS3 has a DS3 not everyone has a gaming KBM, so now CCP has to balance KBM vs DS3 vs PS Move making their jobs as programmers 3 times harder then it would have been had they only had to perfect the DS3 control scheme seeing as this is a console game after all.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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8213
Capital Acquisitions LLC Renegade Alliance
1681
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Posted - 2014.03.08 01:15:00 -
[4] - Quote
Honestly, who cares?
How do you balance two things when one in its normalcy is completely superior to the other? Sorry, but KB/M on this game was one of CCP's many mistakes. Its was just a stupid attempt to try and look unique and possibly attract more people form the PC Gaming world, since EvE is part of that world.
They can't balance or code anything right in this game. Expecting them to figure out how to have controllers compete with KB/M is impossible almost in itself, and is 100% impossible for CCP to accomplish.
Use a controller like everyone else, put up with it, get used to it. You don't hear controller users on PC games(yes, they exist) complaining do you? They expect to not be as viable and STFU about it.
Fish in a bucket!
Darken's Testament
SKIPPY
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BAD FURRY
SVER True Blood General Tso's Alliance
630
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Posted - 2014.03.08 02:04:00 -
[5] - Quote
Fix??? lol you mean remove !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3168
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Posted - 2014.03.08 02:35:00 -
[6] - Quote
stlcarlos989 wrote:Sony decided to give the PS3 native KBM support to get more PS3 sales but that was a bad decision because it had little to no effect. CCP added KBM support to appease EVE players and attract PC FPS gamers. The problem is this is a console game and everyone who has a PS3 has a DS3 not everyone has a gaming KBM, so now CCP has to balance KBM vs DS3 vs PS Move making their jobs as programmers 3 times harder then it would have been had they only had to perfect the DS3 control scheme seeing as this is a console game after all.
If we had raw input today, it would still be balanced.
AA is too powerful for it not to be. |
Funkmaster Whale
0uter.Heaven
1468
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Posted - 2014.03.08 02:40:00 -
[7] - Quote
8213 wrote:Honestly, who cares?
How do you balance two things when one in its normalcy is completely superior to the other? Sorry, but KB/M on this game was one of CCP's many mistakes. Its was just a stupid attempt to try and look unique and possibly attract more people form the PC Gaming world, since EvE is part of that world.
They can't balance or code anything right in this game. Expecting them to figure out how to have controllers compete with KB/M is impossible almost in itself, and is 100% impossible for CCP to accomplish.
Use a controller like everyone else, put up with it, get used to it. You don't hear controller users on PC games(yes, they exist) complaining do you? They expect to not be as viable and STFU about it.
They very likely don't complain about it because it's balanced in the sense that the input does exactly what it's told to do. You're making the mistake of comparing the effectiveness of two inputs versus my argument saying that one method of input is INTENTIONALLY broken.
As it stands, Aim assisted DS3 is far superior to the mess that is M/KB.
Let me play you the song of my people!
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3168
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Posted - 2014.03.08 02:47:00 -
[8] - Quote
Current aim assist is more powerful than even near-raw chromosome input.
The reason people say to get rid of kb/m isn't because it's better. It's because they have no idea, and they think its better. One side of that discussion is motivated entirely by fear and not logic. |
Funkmaster Whale
0uter.Heaven
1468
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Posted - 2014.03.08 02:52:00 -
[9] - Quote
Himiko Kuronaga wrote:Current aim assist is more powerful than even near-raw chromosome input.
The reason people say to get rid of kb/m isn't because it's better. It's because they have no idea, and they think its better. One side of that discussion is motivated entirely by fear and not logic. Dealing with aim assisted users isn't that bad in ranges >40m.
It's when you get into CQC that aim assist truly outshines M/KB. The wobbliness, inaccurate input, poor framerates, input delay, all come together and make it a nightmare. I seriously became a scrub overnight as soon as AA was introduced to this game. I had to adjust my gameplay to avoid CQC because I didn't stand a chance vs someone whose controller is doing the aiming for them.
Let me play you the song of my people!
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ZDub 303
TeamPlayers Negative-Feedback
2336
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Posted - 2014.03.08 03:02:00 -
[10] - Quote
Don't wait for CCP to fix mkb, do it yourself.
Get GIMX.
(plus you can turn on aim assist and get OP levels of hit detection and smoother aiming then we had in chromosome, regarded by many as the golden age of mkb on Dust) |
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3169
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Posted - 2014.03.08 04:00:00 -
[11] - Quote
ZDub 303 wrote:Don't wait for CCP to fix mkb, do it yourself.
Get GIMX.
(plus you can turn on aim assist and get OP levels of hit detection and smoother aiming then we had in chromosome, regarded by many as the golden age of mkb on Dust)
GIMX? |
KA24DERT
TeamPlayers Negative-Feedback
517
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Posted - 2014.03.08 04:42:00 -
[12] - Quote
stlcarlos989 wrote:...The problem is this is a console game and everyone who has a PS3 has a DS3 not everyone has a gaming KBM, so now CCP has to balance KBM vs DS3 vs PS Move making their jobs as programmers 3 times harder then it would have been had they only had to perfect the DS3 control scheme seeing as this is a console game after all.
CCP doesn't have to balance the control schemes, and if they'd realize that the game would be better off.
Aim Assist has totally upset the game's balance to appease mouthbreathers who are traumatized by anything deviating from typical console FPS dogma. Then on top of that the KBM continues to be meddled with causing erratic results from consistent input.
The mouse IS NOT a "win button" and DOES NOT offer enough of an advantage to validate the artificial enhancement of the DS3 and the artificial crippling of the KBM.
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Beeeees
KILL-EM-QUICK RISE of LEGION
437
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Posted - 2014.03.08 04:59:00 -
[13] - Quote
I dont think there is any discussion against KB/M being fixed since DS3 will always have auto aim and KB/M will never.
But then again, KB/M will never get fixed, we just wait for an official statement.
TOLD514
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ZDub 303
TeamPlayers Negative-Feedback
2336
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Posted - 2014.03.08 05:00:00 -
[14] - Quote
Himiko Kuronaga wrote:ZDub 303 wrote:Don't wait for CCP to fix mkb, do it yourself.
Get GIMX.
(plus you can turn on aim assist and get OP levels of hit detection and smoother aiming then we had in chromosome, regarded by many as the golden age of mkb on Dust) GIMX? edit: Looked it up... that sounds complicated as hell. Cheap, but complicated as hell. I suppose it might make for an interesting experiment.
Its not nearly as bad as it looks.
You can buy the teensy board with presoldered pins, and so you dont actually have to solder anything.
Then the client has a simplified fps version with just hipfire/ads sensitivity and acceleration values. You map out the control scheme you want and away you go.
Get in game and spend maybe 15-30 minutes making adjustments to sens and accel until you are happy and then start building some muscle memory.
The worst part of it is that you need your pc quite close to your PS3. I play dust on my PC monitor and so my pc is about 2-3 feet away. |
Beeeees
KILL-EM-QUICK RISE of LEGION
437
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Posted - 2014.03.08 05:35:00 -
[15] - Quote
Oh wow that GIMX thing looks great. My only problem would be the lack of a gaming mouse and the inability to buy one.
As an unrelated side note, I love to taunt people with gaming gear when I wreck their asses with a sh!tty no-name 1k dpi mouse. Bestest of joys.
TOLD514
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Derpty Derp
It's All Gone Derp
108
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Posted - 2014.03.08 05:57:00 -
[16] - Quote
Are you sure it's not just the framerate making it ******? Because even with a controller you get frame related problems, heck try piloting a dropship when the frame rate ***** itself, it's like "I've been shot, go up go up go up... 5 minutes later, well I'm on fire and still haven't moved..."
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LAVALLOIS Nash
QcGOLD
23
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Posted - 2014.03.08 06:00:00 -
[17] - Quote
My biggest gripe about KB/M is that I cannot map out my own controls. X for grenades is a very bad choice imo. As well as for dropship controls. SHIFT is descend and CTRL is switch seats. Ingame sensitivity is way too low; I have a mouse with variable DPI, and on its highest setting, its barely adequate.
As for PS3 controllers, no thanks, I dont need Ami Assist to play the game for me. KB/M dont have Aim Assist because it would actually be a impediment to us. You can tell the difference ingame with who is using a KB/M and who is using a aim assisted controller; The KB/M users do alot more elegant footwork and flanking, while the controller users run in strait lines never missing.
And also worth nothing; Im a former PC gamer, and I would not still be here if it were not for KB/M support. That is the games biggest selling point for me. |
ONE-I-BANDIT
The Generals General Tso's Alliance
38
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Posted - 2014.03.08 06:22:00 -
[18] - Quote
I thought there were rumors of KBM being scrapped ?
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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Mieli Sydan
Ultramarine Corp
29
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Posted - 2014.03.08 07:51:00 -
[19] - Quote
That's my reddit post. Before AA was introduced, my KDR was above 1.6 and rising steadily (I had a 0.5 before I figured out how to shotgun properly and it took a lot of work to get it up). After AA, it dropped to ~1.55 and hovered around there. Between the various ways that they nerfed speed tanking, the buff to armor plates, and all the various rifle/hit detection changes, I just attributed my drop in performance to the new brick-tanking meta and my unfortunate choice in untanky dropsuits. Now that I've tried the new DS3 controls, I know exactly why my KDR dropped.
The thing is, I'm not sure it's just the difference between aim assist and the bad mouse support. I think the *hit detection* is also more lenient when you're using a controller. I've gotten very used to having to be deadly accurate with the SG and CR in order to score hits. If the shotgun reticle isn't basically 100% full of merc when aiming with a mouse, you get crappy very low partial damage shots. I feel like similar shots in my short time playing with a controller have resulted in OHKs. CR hit registration is fairly similar. I'm not sure if it's a case of hit detection being more generous for controllers, or if aim assist is helping me out between rendered frames and I just never see the frame in which I'm on-target. I capture all my gameplay, so once I've played more with a controller and look at the footage, I'll have a better idea of exactly what's going on.
(Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+
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Spectral Clone
Dust2Dust. Top Men.
1583
|
Posted - 2014.03.08 09:26:00 -
[20] - Quote
Just solve the problem yourself. Buy a Teensy board and an USB-TTL rs232 adapter (15-25$ depending where you buy it). Solder Rx on the cable to the Tx on the board, and the Tx on the cable to the Rx on the board. Ground the USB adapter on the Teensy board.
Tape a few laps around the board with electrical tape.
Download Firmware from: gimx.fr Download SW for your PC.
Pluggar in Usb-rs232 adapter into PC and PS3.
You can now have great aiming :) and also play every other ps3 game with kb/m.
Drop it like its hat.
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Spectral Clone
Dust2Dust. Top Men.
1583
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Posted - 2014.03.08 09:31:00 -
[21] - Quote
The mouse implementation in unreal engine is a joke. Its never going to be good.
Getting a Gimx is the only way to solve the kb/m issues. Use your money to buy one instead of AUR.
Drop it like its hat.
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Ulme Mees
Rautaleijona Top Men.
139
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Posted - 2014.03.08 09:39:00 -
[22] - Quote
I have been playing DUST with MKB over a year now, this month I picked up DS3 and with AA the first game with Scrambler pistol I did 17/2 with 5 headshots in a dragonfly scout suit.....
If anything is overpowered its the AA, sure its easier to snipe with MKB but DS3 shines in every other aspect.
Please fix the MKB input somehow, its silly how underpowered it is.
Fear is a disease!
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M McManus
408
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Posted - 2014.03.08 14:25:00 -
[23] - Quote
Lorhak Gannarsein wrote:Isn't there a seventeen page thread on this topic rolling around?
I think that implicitly answers your question.
Yes there is and yet CCP totally ignores all threads on this topic but who knows maybe a fresh post will pull an answer out of them.. |
bolsh lee
Ahrendee Mercenaries General Tso's Alliance
898
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Posted - 2014.03.08 14:59:00 -
[24] - Quote
I changed to a DS3 back at the launch of uprising thats when keyboard and mouse truly bit the Dust... Then with the launch of 1.4 and CCP'S self proclaimed "control revamp" where all they did was turn up the Aim Assist for DS3 and completely demolish kb/m, it left kb/m users even more handicapped, especially vs TTK and aim assist, DS3 users have a huge advantage....
I really dont understand why a yes or no answer is so hard for CCP to give us... ****, look at how much they like to troll on 1.8 info im sure they would love to come up with some kind of vague answer for us.
Or maybe they are adding in raw input but want to keep it quiet from the DS3 users.... ? (I can dream, can't I ?) |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
973
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Posted - 2014.03.08 15:18:00 -
[25] - Quote
bolsh lee wrote:I changed to a DS3 back at the launch of uprising thats when keyboard and mouse truly bit the Dust... Then with the launch of 1.4 and CCP'S self proclaimed "control revamp" where all they did was turn up the Aim Assist for DS3 and completely demolish kb/m, it left kb/m users even more handicapped, especially vs TTK and aim assist, DS3 users have a huge advantage....
I really dont understand why a yes or no answer is so hard for CCP to give us... ****, look at how much they like to troll on 1.8 info im sure they would love to come up with some kind of vague answer for us.
Or maybe they are adding in raw input but want to keep it quiet from the DS3 users.... ? (I can dream, can't I ?)
As much as I am sure ALL of us KB/M players would love raw input I honestly would not expect that.
If they could just fix the sluggishness of the mouse, if they could reduce any input lag that we get that would be a great start.
Apart from that they do need to fix the module wheel as that is so awkward to use for KB/M (I think even for the controller too) add to that the problems of trying to select the right spawn location at the spawn screen as well.....
Some things are just little things but they would make all of the difference.
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
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KingBabar
The Rainbow Effect Negative-Feedback
1975
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Posted - 2014.03.08 15:53:00 -
[26] - Quote
This is a three sided story;
Yes the mouse is obviously gimped, it used to be much better than the DS3 back in the days, it was a time were it was simply put; way more accurate than a controller. This is obviously a very bad thing. A console FPS game simply can't (again) suffer from having a "none-native" controller scheme outshining the default one. Then it might aswell be a pc game. This being said, it obviously can't be much worse - borderlining useless compared to the DS3. There should be a place inbetween raw input and total suck which puts it at a more or less equal performance level with the DS3.
The button layout on the keybord should be customizeable. Just look at how most KB/M players uses nades compared to DS3 players, you KB/M guys have a definate dissadvantage there.
And what I would like the KB/M users to admit, but no one ever talks about it. The KB/M players have an enourmeous advantage when it comes to strafeing. I see and suffer with it almost every game. There is a huge number of players that do the very cheezy thing of strafing left/right while more or less standing on the same spot. The KB grants instant 100% move speed, which the controller doesn't. The result is that I can fire up to two full clips and barely chip the shield, if the framerate and hitdetection Gods aren't on my side. In the resent fatty event I've been up against some fattys who strafe at an incredible fast speed while spamming that HMG, its so fast that CQC tracking is almost imposible, and in these cases I need almost all my shots to hit and it needs to happen fast. This is a serious issue IMO thats been plagueing the game since launch. Flipping your fingers on the 2 directional buttons while spamming that full auto weapon is just so very cheap and requiering no skill compared to the "directional compamansated variable sircle straifing" which the good DS3 users use.
TDLR: Buff mouse sensitivity. Keyboard button setup should be customizeable. Add an acceleration penalty to general keyboard movement, especially to strafe speed.
- And we should be good to go.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1796
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Posted - 2014.03.08 16:01:00 -
[27] - Quote
"And what I would like the KB/M users to admit, but no one ever talks about it. The KB/M players have an enourmeous advantage when it comes to strafeing. I see and suffer with it almost every game. There is a huge number of players that do the very cheezy thing of strafing left/right while more or less standing on the same spot"
That's a BS myth. Go plug in a keyboard and try it, you have to carefully time your left and right keypresses because you still have momentum, It's exactly the same as the DS3...I can move the stick too fast left and right for me to actually move at all. Not one bit of difference. |
KingBabar
The Rainbow Effect Negative-Feedback
1975
|
Posted - 2014.03.08 16:07:00 -
[28] - Quote
Kristoff Atruin wrote:"And what I would like the KB/M users to admit, but no one ever talks about it. The KB/M players have an enourmeous advantage when it comes to strafeing. I see and suffer with it almost every game. There is a huge number of players that do the very cheezy thing of strafing left/right while more or less standing on the same spot"
That's a BS myth. Go plug in a keyboard and try it, you have to carefully time your left and right keypresses because you still have momentum, It's exactly the same as the DS3...I can move the stick too fast left and right for me to actually move at all. Not one bit of difference.
I have tested it and I was shocked about how fast it was. It was especially noticable while driving a tank. The accelleration was much faster, this was before 1.7. I have a wireless KB, I'll test again the next itime I play. I've gotten my theory confirmed by several KB/M users that is now using the controller. Strange.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KA24DERT
TeamPlayers Negative-Feedback
523
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Posted - 2014.03.08 16:32:00 -
[29] - Quote
KingBabar wrote:This is a three sided story;
Yes the mouse is obviously gimped, it used to be much better than the DS3 back in the days, it was a time were it was simply put; way more accurate than a controller. This is obviously a very bad thing. A console FPS game simply can't (again) suffer from having a "none-native" controller scheme outshining the default one. Then it might aswell be a pc game. This being said, it obviously can't be much worse - borderlining useless compared to the DS3. There should be a place inbetween raw input and total suck which puts it at a more or less equal performance level with the DS3.
The button layout on the keybord should be customizeable. Just look at how most KB/M players uses nades compared to DS3 players, you KB/M guys have a definate dissadvantage there.
And what I would like the KB/M users to admit, but no one ever talks about it. The KB/M players have an enourmeous advantage when it comes to strafeing. I see and suffer with it almost every game. There is a huge number of players that do the very cheezy thing of strafing left/right while more or less standing on the same spot. The KB grants instant 100% move speed, which the controller doesn't. The result is that I can fire up to two full clips and barely chip the shield, if the framerate and hitdetection Gods aren't on my side. In the resent fatty event I've been up against some fattys who strafe at an incredible fast speed while spamming that HMG, its so fast that CQC tracking is almost imposible, and in these cases I need almost all my shots to hit and it needs to happen fast. This is a serious issue IMO thats been plagueing the game since launch. Flipping your fingers on the 2 directional buttons while spamming that full auto weapon is just so very cheap and requiering no skill compared to the "directional compamansated variable sircle straifing" which the good DS3 users use.
TDLR: Buff mouse sensitivity. Keyboard button setup should be customizeable. Add an acceleration penalty to general keyboard movement, especially to strafe speed.
- And we should be good to go.
Each of the controls should be optimized as much as naturally possible, and that's the end of it. There is no "balancing", only meddling, and what is the point of meddling with the mouse if a PC port is very likely after the PS4 port?
Also, the strafing thing is a myth, I've tested it. The only variable is what the motion prediction netcode is showing other people, but on the local client the DS3 is just as fast as the KB at strafing due to momentum. The few millisecond input advantage is totally eaten up by inertia.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1797
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Posted - 2014.03.08 16:32:00 -
[30] - Quote
Tanks do still work better with the keyboard, but dropsuits have momentum. So if you start strafing to one side you have to hold down the other key for a bit before you start changing direction in any meaningful way. |
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