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181. Aim Assist and TTK - in General Discussions [original thread]
Aim assist is partially compensating for lag based hit detection problems, where a target isn't where they appear to be on your client. Try shooting with a mouse sometime...you'll be shocked at how often you'll get blue shield flashes and do no da...
- by Kristoff Atruin - at 2014.02.27 18:00:00
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182. I'm Downloading the Eve Free Trial - in General Discussions [original thread]
lol...comparing eve to star citizen. That's like saying don't play Dust because World of Warcraft is better. Totally different style of game with different focuses. I've played Eve for close to 3 years, and I'm an original backer for SC. When it c...
- by Kristoff Atruin - at 2014.02.27 13:01:00
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183. Hey CCP any sandbox stuff being developed? - in General Discussions [original thread]
Given the long period of silence from CCP and Hans' statement yesterday about how there's a lot of work being done and that the silence is very justified, I'm feeling rather optimistic that we'll be getting a sandbox to play in sooner rather than ...
- by Kristoff Atruin - at 2014.02.27 06:28:00
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184. Pay to win "abyss" drop uplink - in General Discussions [original thread]
Also kind of highlights a problem with the PC game mode itself and / or general equipment balance, where a few spawns coming in 1 second faster can decide the match.
- by Kristoff Atruin - at 2014.02.26 15:51:00
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185. Scout Logi - in General Discussions [original thread]
Ahh, missed that. Posting from work :)
- by Kristoff Atruin - at 2014.02.26 15:49:00
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186. Scout Logi - in General Discussions [original thread]
Try using an injector instead of a rep tool. I haven't done the scout frame logi thing in a long time, but I used to find that often people would die and then remain bleeding out while the battle moved on. With the scout suit you can sneak around ...
- by Kristoff Atruin - at 2014.02.26 15:47:00
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187. The Caldari should be allied with the Minmatar... - in General Discussions [original thread]
Realistically the Minmatar are heavily under the influence of the Gallente, which has been a real source of conflict between the Minmatar and Gallente. The Gallente are just as culturally imperialist toward them as they were toward the Caldari bac...
- by Kristoff Atruin - at 2014.02.25 15:59:00
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188. AI opponents - in General Discussions [original thread]
Why add AIs to FW? Because FW is the empires fighting a war against each other. We're mercenaries in that conflict, not the regular forces. We're there to tip the odds. Also because it makes you look and feel like the superhuman you are.
- by Kristoff Atruin - at 2014.02.25 03:51:00
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189. if dust shut down tommorrow - in General Discussions [original thread]
I bought a $150 plastic spaceship, the codes and book were just extras.
- by Kristoff Atruin - at 2014.02.24 21:03:00
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190. closed beta vets, lets talk about the good old days. - in General Discussions [original thread]
Remember how much SP we got per match back then? I realized it was so that we could fully test the skill tree, but it was so disappointing when it was cut down to current levels.
- by Kristoff Atruin - at 2014.02.24 18:32:00
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191. AI opponents - in General Discussions [original thread]
AI soldiers is something I've always felt would improve the sense of immersion. In particular with driving home the idea that we're genetically engineered super-soldiers. There's currently no frame of reference to show how we're carrying weapons s...
- by Kristoff Atruin - at 2014.02.24 16:13:00
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192. Tired of beign a logibro - in General Discussions [original thread]
I kinda like being the only person placing uplinks in a domination, especially if I'm playing with someone who can fly a dropship. It typically means I'll be near the top of the leaderboard without firing a shot, and with my proto uplinks I don't ...
- by Kristoff Atruin - at 2014.02.24 13:49:00
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193. Well, this is disturbing to say the least - in General Discussions [original thread]
CRNWLLC wrote: Kristoff Atruin wrote: rofljavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png') >"BPOs do not create ISK in the GǣeconomyGǥ They don't create isk directly, but they stop isk from leaving through the sinks. Tha...
- by Kristoff Atruin - at 2014.02.20 18:19:00
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194. Well, this is disturbing to say the least - in General Discussions [original thread]
rofl >"BPOs do not create ISK in the GǣeconomyGǥ They don't create isk directly, but they stop isk from leaving through the sinks. That means the net effect is the addition of isk to the economy. This isn't exactly advanced math here, it's ...
- by Kristoff Atruin - at 2014.02.19 19:23:00
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195. Well, this is disturbing to say the least - in General Discussions [original thread]
"The raw amounts of ISK floating around EVE and generated at such high quantities would offset so much point in DUST it would ruin the game for some" I've heard before that there's actually more isk in the Dust economy than in Eve, which isn't en...
- by Kristoff Atruin - at 2014.02.19 17:18:00
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196. Well, this is disturbing to say the least - in General Discussions [original thread]
Darken-Soul wrote: Kristoff Atruin wrote: Everyone saying "there is no economy" is missing the point. The economy is there, we just can't influence it yet. When the influx of isk is completely out of whack with the outflows then that creates...
- by Kristoff Atruin - at 2014.02.19 16:27:00
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197. Well, this is disturbing to say the least - in General Discussions [original thread]
Everyone saying "there is no economy" is missing the point. The economy is there, we just can't influence it yet. When the influx of isk is completely out of whack with the outflows then that creates a big problem when trying to put the economy in...
- by Kristoff Atruin - at 2014.02.19 16:00:00
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198. Well, this is disturbing to say the least - in General Discussions [original thread]
They could figure out how much was saved because they have a log of every death and what items were on the suit. Blueprint items are marked as such, so they just need to tally up the number of items lost and use the isk value of the equivalent ite...
- by Kristoff Atruin - at 2014.02.19 15:23:00
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199. Well, this is disturbing to say the least - in General Discussions [original thread]
It makes sense to me, most of the time in pubs I'm running fits that use a lot of BPOs and cost 11,000 isk or less. I make around the same amount of isk from those matches as ones where I spend 50k per suit, which means I'm making around 150k more...
- by Kristoff Atruin - at 2014.02.19 15:21:00
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200. 1.8 Logi Poll - in General Discussions [original thread]
Probably Minmatar, though I haven't really been in the habit of using repair tools a lot. Most of the time I find the people in my squad die before I can get a chance to repair them, or someone else has already repaired them. But if I've got the b...
- by Kristoff Atruin - at 2014.02.18 15:14:00
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