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Bormir1r
WarRavens League of Infamy
119
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Posted - 2014.02.27 17:49:00 -
[1] - Quote
I remember after the update when Aim Assist came out, with **** loads of bugs and glitches with matchmaking and etc., TTK when up dramatically, but afterwards CCP decreased Aim Assist ( I think), how strong is Aim assist right now? I am not a fan of aim assist because when it is coupled with OP weapons, this game becomes ridiculous, and who want's to play a ridiculous game? I understand that Aim Assist is necessary, and this is definitely true, but to the point where it can be better than players who have real skill, it's just not right. Thoughts?
"One does not simply" look for a scout, it looks for you.
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Dauth Jenkins
Ultramarine Corp
95
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Posted - 2014.02.27 17:51:00 -
[2] - Quote
AA in this game is there to provide balance between keyboard/mouse users and controller users
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Bormir1r
WarRavens League of Infamy
119
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Posted - 2014.02.27 17:54:00 -
[3] - Quote
Dauth Jenkins wrote:AA in this game is there to provide balance between keyboard/mouse users and controller users But even when you're a controller player, It's harder to combat people who don't have as much skill and just utilize the AA to their advantage without any small penalties...
"One does not simply" look for a scout, it looks for you.
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Beren Hurin
Onslaught Inc RISE of LEGION
2107
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Posted - 2014.02.27 17:57:00 -
[4] - Quote
Bormir1r wrote:Dauth Jenkins wrote:AA in this game is there to provide balance between keyboard/mouse users and controller users But even when you're a controller player, It's harder to combat people who don't have as much skill and just utilize the AA to their advantage without any small penalties...
This makes no sense, it sounds like you are saying, as a controller user, AA makes going up against players with less skill than you? If you have equal tools but better skill how does AA make things less fair in that situation? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1735
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Posted - 2014.02.27 18:00:00 -
[5] - Quote
Aim assist is partially compensating for lag based hit detection problems, where a target isn't where they appear to be on your client. Try shooting with a mouse sometime...you'll be shocked at how often you'll get blue shield flashes and do no damage. But if I pick up the DS3 and aim assist kicks in, then I never miss. Hardly what I'd call balance. |
Galthur
Fatal Absolution General Tso's Alliance
392
|
Posted - 2014.02.27 18:07:00 -
[6] - Quote
Aim assist is to assist a lot of the worse players. You think the bluedots are bad? Imagine them without it.
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
157
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Posted - 2014.02.27 18:32:00 -
[7] - Quote
Aim assist is still incredibly strong at the moment, though it's no where near what it was when 1.4 hit. It won't quite glue your reticul to a target like it could in 1.4, but it still attracts plenty well and makes hipfire a breeze. I play with it off, so it's a lot easier to notice when it's on during alt making/biomassing. I've heard it's still stronger in games like Battlefield, though I can't say anything on that angle as I always turned it off there too and haven't yet played BF4. It really does just need to be toned down again or removed outright, but I suppose that would probably create a huge amount of QQ and CCP would just bring it right back.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Buster Friently
Rosen Association
1864
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Posted - 2014.02.27 18:34:00 -
[8] - Quote
Galthur wrote:Aim assist is to assist a lot of the worse players. You think the bluedots are bad? Imagine them without it. We did just fine prior to 1.4. Am assist is a ridiculous crutch in Dust, and only works for hitscan weapons. Those weapons are the most OP and EZ mode to begin with, and what has resulted is a dramatic shortening of ttk, thus removing the efficacy of large portions of the game content and tactics.
AA should be removed. Hitscan weapons need removed, or reworked for much less dps. |
Derpty Derp
It's All Gone Derp
41
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Posted - 2014.02.27 18:36:00 -
[9] - Quote
Haven't had AA on in over a year, but hipfire is stupidly accurate anyway... Have you ever jumped around like a shotgunning scout, but with a HMG? lol |
Bones McGavins
TacoCat Industries
522
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Posted - 2014.02.27 18:42:00 -
[10] - Quote
The truth is, the AA whining is from players who arent very good at console FPS games, who used to be able to win soley based on massive ehp and dps advantages by better gear.
Dust used to have terrible hit detection combined with bad aiming mechanics. This meant even GOOD fps players would struggle to hit their target consistantly. So better gear mattered more because it was harder to overcome gear with skill. 50% more health and 20% more DPS has a bigger impact when fights are longer because nobody can land a shot.
Now that a 50% ehp and 20% dps advantage doesnt guarentee a win, these players are convinced that lesser skilled players are killing them. When the reality is, prior to AA, skill gap mattered less than SP and gear.
They long for the old days when they could throw down a triage nano and dance on it, tanking 3 players shooting at them and somehow come away thinking they won via their own "elite gun game".
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PARKOUR PRACTIONER
Reapers' Assailant
882
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Posted - 2014.02.27 20:46:00 -
[11] - Quote
I turned off my AA, I didn't even know what it was until recently. So glad I turned it off, my aim still sucks but at least I don't feel like the bullets are 'sticky' like the game is aiming for me. AA is a crutch people. Just sayin'.
Psycho Scout
Cool McCoolNess- Incubus
Speedy McFaster- Logi?
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Leadfoot10
Molon Labe. General Tso's Alliance
540
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Posted - 2014.02.27 20:49:00 -
[12] - Quote
lol @ anyone complaining about AA. It isn't THAT strong....and this is coming from someone that primarily plays with a mouse & keyboard....Leadfoot |
Zahle Undt
Bullet Cluster Legacy Rising
772
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Posted - 2014.02.27 20:53:00 -
[13] - Quote
Bormir1r wrote:Dauth Jenkins wrote:AA in this game is there to provide balance between keyboard/mouse users and controller users But even when you're a controller player, It's harder to combat people who don't have as much skill and just utilize the AA to their advantage without any small penalties...
How do you know they don't have as much skill or more than you? Do you just assume you are better than everyone else so that if you die it must be aim assist?
Sorry dude but I find that to be pretty arrogant, granted if you are playing against me its the truth I'm a scrub but there are lots of people out there who are as good if not better than you.
Oh and you mean to say TTK (Time To Kill) went down not up, CCP is bringing it back up some with rifle damage decreases, or so they hope.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Buster Friently
Rosen Association
1867
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Posted - 2014.02.27 21:44:00 -
[14] - Quote
Bones McGavins wrote:The truth is, the AA whining is from players who arent very good at console FPS games, who used to be able to win soley based on massive ehp and dps advantages by better gear.
Dust used to have terrible hit detection combined with bad aiming mechanics. This meant even GOOD fps players would struggle to hit their target consistantly. So better gear mattered more because it was harder to overcome gear with skill. 50% more health and 20% more DPS has a bigger impact when fights are longer because nobody can land a shot.
Now that a 50% ehp and 20% dps advantage doesnt guarentee a win, these players are convinced that lesser skilled players are killing them. When the reality is, prior to AA, skill gap mattered less than SP and gear.
They long for the old days when they could throw down a triage nano and dance on it, tanking 3 players shooting at them and somehow come away thinking they won via their own "elite gun game".
Ad hominem ftl.
Considering that hit detection has improved, the logical conclusion is that AA is even less important to" even the playing field ".
The truth is, of course, that AA actually damages the game considerably when combined with the already ez mode hitscan mechanic. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1687
|
Posted - 2014.02.27 21:45:00 -
[15] - Quote
Bormir1r wrote:I remember after the update when Aim Assist came out, with **** loads of bugs and glitches with matchmaking and etc., TTK when up dramatically, but afterwards CCP decreased Aim Assist ( I think), how strong is Aim assist right now? I am not a fan of aim assist because when it is coupled with OP weapons, this game becomes ridiculous, and who want's to play a ridiculous game? I understand that Aim Assist is necessary, and this is definitely true, but to the point where it can be better than players who have real skill, it's just not right. Thoughts? I apologize for not having a link for you, but the last clear statement i saw on AA by CCP was that it had not been adjusted from it's initial implmentation.
That was at least 3 months ago, iirc.
Best gauge of strength of AA is to fight with teammates in FW, since AA does not apply to teammates.
But pay attention while your're having it out with your teamates, because you'll see just how good or bad the raw DS3 aiming mechanics are - let us know how they compare to other shooters with AA turned off.
I support SP rollover.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4295
|
Posted - 2014.02.27 21:50:00 -
[16] - Quote
The people who don't want AA (like me) are mostly good players who utilized advanced strafing methods vs people who would stand still for no reason.
They called us out for "dancing"
AA is bad for the game.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Monkey MAC
Rough Riders..
2083
|
Posted - 2014.02.27 21:54:00 -
[17] - Quote
Bormir1r wrote:I remember after the update when Aim Assist came out, with **** loads of bugs and glitches with matchmaking and etc., TTK when up dramatically, but afterwards CCP decreased Aim Assist ( I think), how strong is Aim assist right now? I am not a fan of aim assist because when it is coupled with OP weapons, this game becomes ridiculous, and who want's to play a ridiculous game? I understand that Aim Assist is necessary, and this is definitely true, but to the point where it can be better than players who have real skill, it's just not right. Thoughts?
Ill put this way, Aim Assist is no stronger/weaker than day 1. As much has been confirmed by CCP. The reason TTK became so low is Hit detection. Hit Detection was fixed in the same patch that Aim Assist was, also in the same patch general control improvements were made. This unique set of events paired with players who had played with terrible controls for upward of 7months were suddenly given Aim Assist, we effectively all became Billy the Kid overnight.
What has happened is that over time people have adjusted to the assistance that Aim Assist has given them, this appearing as if Aim Assist has been tonned down. This is also a good opportunity to re-iterate that Aim Assist is not responsible for curving or warping bullets, Aim Assist is not applied to the hitscan that emit from the weapon, but to the direction the gun is facing, once a shot is fired Aim Assist is no longer acting upon it.
If you wish me to give more information on the curving bullets phenomenon or how you yourself can test its relation to Aim Assist, please do not hesitate to ask.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Bethhy
Ancient Exiles. Renegade Alliance
1395
|
Posted - 2014.02.27 22:05:00 -
[18] - Quote
Bones McGavins wrote:The truth is, the AA whining is from players who arent very good at console FPS games, who used to be able to win soley based on massive ehp and dps advantages by better gear.
Dust used to have terrible hit detection combined with bad aiming mechanics. This meant even GOOD fps players would struggle to hit their target consistantly. So better gear mattered more because it was harder to overcome gear with skill. 50% more health and 20% more DPS has a bigger impact when fights are longer because nobody can land a shot.
Now that a 50% ehp and 20% dps advantage doesnt guarentee a win, these players are convinced that lesser skilled players are killing them. When the reality is, prior to AA, skill gap mattered less than SP and gear.
They long for the old days when they could throw down a triage nano and dance on it, tanking 3 players shooting at them and somehow come away thinking they won via their own "elite gun game".
Your Absolutely full of ****.....
Aim Assist makes this game purely about skill points and gear.... My AA Locks, Your AA locks, I have X amount of health you have X amount of health.. X amount of Sp, gear and weapon... = Winner everytime....
There is no skill in these engagements there is no player error or excelling that dictates these engagements... It's purely a computer generated tracking and bullet magnetism + Skill points and gear...
The ability for a new player to DUST to jump on with FPS ability and be competitive against even the best Proto suits out there like "Doug Ugly"(top of killboards in Chromosome) where completely competitive... with purely player skill.
The whole Proto-stomping thing was barely even mentioned by players./.. EVERY player ran the best they could at all times... Because it was a competitive game...
NO ONE DANCED AWAY BULLETS THAT WAS POOR AIMING.... NO ONE DANCED AWAY FROM LordChaos, 13ear... They died... and freaking quick...... No Aim assist...
Aiming in Chromosome with a DS3 without AA was amazing... EVEn new to FPS game friends where downloading the game and sniping with a gamepad... and getting good scores...
Scouts move fast... Medium suits slightly slower and fat suits slow... Then we can account player skills in Biotics... and the modules they use...
Almost every player on the battlefield is moving at a different speed... if you people think a Computer generated program should track all of those players indiscriminately as if there was no difficulty aiming from one target to the next? Then this game is truly hopeless... |
Monkey MAC
Rough Riders..
2083
|
Posted - 2014.02.27 22:10:00 -
[19] - Quote
Bethhy wrote:Bones McGavins wrote:The truth is, the AA whining is from players who arent very good at console FPS games, who used to be able to win soley based on massive ehp and dps advantages by better gear.
Dust used to have terrible hit detection combined with bad aiming mechanics. This meant even GOOD fps players would struggle to hit their target consistantly. So better gear mattered more because it was harder to overcome gear with skill. 50% more health and 20% more DPS has a bigger impact when fights are longer because nobody can land a shot.
Now that a 50% ehp and 20% dps advantage doesnt guarentee a win, these players are convinced that lesser skilled players are killing them. When the reality is, prior to AA, skill gap mattered less than SP and gear.
They long for the old days when they could throw down a triage nano and dance on it, tanking 3 players shooting at them and somehow come away thinking they won via their own "elite gun game".
Your Absolutely full of ****..... Aim Assist makes this game purely about skill points and gear.... My AA Locks, Your AA locks, I have X amount of health you have X amount of health.. X amount of Sp, gear and weapon... = Winner everytime.... There is no skill in these engagements there is no player error or excelling that dictates these engagements... It's purely a computer generated tracking and bullet magnetism + Skill points and gear... The ability for a new player to DUST to jump on with FPS ability and be competitive against even the best Proto suits out there like "Doug Ugly"(top of killboards in Chromosome) where completely competitive... with purely player skill. The whole Proto-stomping thing was barely even mentioned by players./.. EVERY player ran the best they could at all times... Because it was a competitive game... NO ONE DANCED AWAY BULLETS THAT WAS POOR AIMING.... NO ONE DANCED AWAY FROM LordChaos, 13ear... They died... and freaking quick...... No Aim assist... Aiming in Chromosome with a DS3 without AA was amazing... EVEn new to FPS game friends where downloading the game and sniping with a gamepad... and getting good scores... Scouts move fast... Medium suits slightly slower and fat suits slow... Then we can account player skills in Biotics... and the modules they use... Almost every player on the battlefield is moving at a different speed... if you people think a Computer generated program should track all of those players indiscriminately as if there was no difficulty aiming from one target to the next? Then this game is truly hopeless...
So why do you think the MD was FOTM in 1.3?
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Bethhy
Ancient Exiles. Renegade Alliance
1395
|
Posted - 2014.02.27 22:11:00 -
[20] - Quote
Monkey MAC wrote:Bethhy wrote:Bones McGavins wrote:The truth is, the AA whining is from players who arent very good at console FPS games, who used to be able to win soley based on massive ehp and dps advantages by better gear.
Dust used to have terrible hit detection combined with bad aiming mechanics. This meant even GOOD fps players would struggle to hit their target consistantly. So better gear mattered more because it was harder to overcome gear with skill. 50% more health and 20% more DPS has a bigger impact when fights are longer because nobody can land a shot.
Now that a 50% ehp and 20% dps advantage doesnt guarentee a win, these players are convinced that lesser skilled players are killing them. When the reality is, prior to AA, skill gap mattered less than SP and gear.
They long for the old days when they could throw down a triage nano and dance on it, tanking 3 players shooting at them and somehow come away thinking they won via their own "elite gun game".
Your Absolutely full of ****..... Aim Assist makes this game purely about skill points and gear.... My AA Locks, Your AA locks, I have X amount of health you have X amount of health.. X amount of Sp, gear and weapon... = Winner everytime.... There is no skill in these engagements there is no player error or excelling that dictates these engagements... It's purely a computer generated tracking and bullet magnetism + Skill points and gear... The ability for a new player to DUST to jump on with FPS ability and be competitive against even the best Proto suits out there like "Doug Ugly"(top of killboards in Chromosome) where completely competitive... with purely player skill. The whole Proto-stomping thing was barely even mentioned by players./.. EVERY player ran the best they could at all times... Because it was a competitive game... NO ONE DANCED AWAY BULLETS THAT WAS POOR AIMING.... NO ONE DANCED AWAY FROM LordChaos, 13ear... They died... and freaking quick...... No Aim assist... Aiming in Chromosome with a DS3 without AA was amazing... EVEn new to FPS game friends where downloading the game and sniping with a gamepad... and getting good scores... Scouts move fast... Medium suits slightly slower and fat suits slow... Then we can account player skills in Biotics... and the modules they use... Almost every player on the battlefield is moving at a different speed... if you people think a Computer generated program should track all of those players indiscriminately as if there was no difficulty aiming from one target to the next? Then this game is truly hopeless... So why do you think the MD was FOTM in 1.3?
The MD was strong or used by a lot... For almost ALL OF DUST's existence.....
Why was the Tactical AR FOTM???? it required people to aim with a little dot? no aim assist and a DS3? and that was in Uprising 1.0 when aiming was at it's worse?
Silly silly question.... MD has always been a strong weapon in DUST and extremely strong... There isn't any gun in this game that has been nerfed or buffed more then the mass driver. |
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Monkey MAC
Rough Riders..
2084
|
Posted - 2014.02.27 22:29:00 -
[21] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Bones McGavins wrote:The truth is, the AA whining is from players who arent very good at console FPS games, who used to be able to win soley based on massive ehp and dps advantages by better gear.
Dust used to have terrible hit detection combined with bad aiming mechanics. This meant even GOOD fps players would struggle to hit their target consistantly. So better gear mattered more because it was harder to overcome gear with skill. 50% more health and 20% more DPS has a bigger impact when fights are longer because nobody can land a shot.
Now that a 50% ehp and 20% dps advantage doesnt guarentee a win, these players are convinced that lesser skilled players are killing them. When the reality is, prior to AA, skill gap mattered less than SP and gear.
They long for the old days when they could throw down a triage nano and dance on it, tanking 3 players shooting at them and somehow come away thinking they won via their own "elite gun game".
Your Absolutely full of ****..... Aim Assist makes this game purely about skill points and gear.... My AA Locks, Your AA locks, I have X amount of health you have X amount of health.. X amount of Sp, gear and weapon... = Winner everytime.... There is no skill in these engagements there is no player error or excelling that dictates these engagements... It's purely a computer generated tracking and bullet magnetism + Skill points and gear... The ability for a new player to DUST to jump on with FPS ability and be competitive against even the best Proto suits out there like "Doug Ugly"(top of killboards in Chromosome) where completely competitive... with purely player skill. The whole Proto-stomping thing was barely even mentioned by players./.. EVERY player ran the best they could at all times... Because it was a competitive game... NO ONE DANCED AWAY BULLETS THAT WAS POOR AIMING.... NO ONE DANCED AWAY FROM LordChaos, 13ear... They died... and freaking quick...... No Aim assist... Aiming in Chromosome with a DS3 without AA was amazing... EVEn new to FPS game friends where downloading the game and sniping with a gamepad... and getting good scores... Scouts move fast... Medium suits slightly slower and fat suits slow... Then we can account player skills in Biotics... and the modules they use... Almost every player on the battlefield is moving at a different speed... if you people think a Computer generated program should track all of those players indiscriminately as if there was no difficulty aiming from one target to the next? Then this game is truly hopeless... So why do you think the MD was FOTM in 1.3? The MD was strong or used by a lot... For almost ALL OF DUST's existence..... Why was the Tactical AR FOTM???? it required people to aim with a little dot? no aim assist and a DS3? and that was in Uprising 1.0 when aiming was at it's worse? Silly silly question.... MD has always been a strong weapon in DUST and extremely strong... There isn't any gun in this game that has been nerfed or buffed more then the mass driver.
The tac was FOTM because its a semi-auto it had the best hit detection, then it was the MD because it got its hit detection fixed in 1.3, then it was Assault Rifles and Laser Rifles because their hit detection was fixed.
The MD was so hated because it "required no skill to aim" yet in 1.4 despite the fact neither the MD or the Assault Rifle had different stats or dispersion Assault Rifle went through the rough, yet the HMG an Aim Assisted weapon wasn't liked.
Yet when they hotfixed its hit detection and dispersion it suddenly becomes widely used. So just incase you missed it, the correlation between the FOTM between 1.0-1.6 was who had the best hit detection.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1688
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Posted - 2014.02.27 22:29:00 -
[22] - Quote
Imo aiming in DUST is essentially exactly the same as it was before AA, nothing about the raw DS3 aiming mechanics has changed, it's just that the AA was slathered over the top of the same old aiming mechanics. Pehaps a parameter or two was fiddled with. I think DUST's DS3 aiming mechanics are implemented via Unreal 3's basic toolkit.
Again, imo those raw DS3 mechanics are not quality mechanics. Many of the reviews of DUST say the same thing. First thing i want to see Rouge address, actually.
I support SP rollover.
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Galthur
Fatal Absolution General Tso's Alliance
394
|
Posted - 2014.02.27 22:29:00 -
[23] - Quote
Buster Friently wrote:Galthur wrote:Aim assist is to assist a lot of the worse players. You think the bluedots are bad? Imagine them without it. We did just fine prior to 1.4. Am assist is a ridiculous crutch in Dust, and only works for hitscan weapons. Those weapons are the most OP and EZ mode to begin with, and what has resulted is a dramatic shortening of ttk, thus removing the efficacy of large portions of the game content and tactics. AA should be removed. Hitscan weapons need removed, or reworked for much less dps. You mean when I could easily get 40-60 kills every match in bpo gear, that was all fine for those who couldn't aim (most bluedots/reddots).
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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Beren Hurin
Onslaught Inc RISE of LEGION
2111
|
Posted - 2014.02.27 22:43:00 -
[24] - Quote
DJINN Marauder wrote:The people who don't want AA (like me) are mostly good players who utilized advanced strafing methods vs people who would stand still for no reason.
They called us out for "dancing"
AA is bad for the game.
Unless you are a heavy or complex plate stacker a lot of hitting isn't attributed to AA. Some players have tested it and have suggested that movement faster than 4.5 m/s breaks AA as in you can escape the tracking. So it might help with the first, shot but not the rest.
Also, why do your so called 'advanced strafing methods' get to be the 'elite way to play' in reality, nobody would just dance in front of bullets. Like others have said, AA is about managing the difference between direct and indirect input. |
Beren Hurin
Onslaught Inc RISE of LEGION
2111
|
Posted - 2014.02.27 22:46:00 -
[25] - Quote
Vrain Matari wrote:Imo aiming in DUST is essentially exactly the same as it was before AA, nothing about the raw DS3 aiming mechanics has changed, it's just that the AA was slathered over the top of the same old aiming mechanics. Pehaps a parameter or two was fiddled with. I think DUST's DS3 aiming mechanics are implemented via Unreal 3's basic toolkit.
Again, imo those raw DS3 mechanics are not quality mechanics. Many of the reviews of DUST say the same thing. First thing i want to see Rouge address, actually.
There is no 'raw ds3 input'. You cannot do raw input with a stick. Your guy's starting points are wrong. |
Monkey MAC
Rough Riders..
2084
|
Posted - 2014.02.27 22:50:00 -
[26] - Quote
Beren Hurin wrote:Vrain Matari wrote:Imo aiming in DUST is essentially exactly the same as it was before AA, nothing about the raw DS3 aiming mechanics has changed, it's just that the AA was slathered over the top of the same old aiming mechanics. Pehaps a parameter or two was fiddled with. I think DUST's DS3 aiming mechanics are implemented via Unreal 3's basic toolkit.
Again, imo those raw DS3 mechanics are not quality mechanics. Many of the reviews of DUST say the same thing. First thing i want to see Rouge address, actually. There is no 'raw ds3 input'. You cannot do raw input with a stick. Your guy's starting points are wrong.
He doesn't mean raw digital input, he is talking about the fact that the BASE aiming controlls with or without Aim Assist is the same.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1738
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Posted - 2014.02.27 22:55:00 -
[27] - Quote
Vrain Matari wrote:Imo aiming in DUST is essentially exactly the same as it was before AA, nothing about the raw DS3 aiming mechanics has changed, it's just that the AA was slathered over the top of the same old aiming mechanics. Pehaps a parameter or two was fiddled with. I think DUST's DS3 aiming mechanics are implemented via Unreal 3's basic toolkit.
Again, imo those raw DS3 mechanics are not quality mechanics. Many of the reviews of DUST say the same thing. First thing i want to see Rouge address, actually.
Clearly you're forgetting the month or so after AA was introduced, where mouse aiming was actually a lot worse than it is now. AA has also been toned down several times since it was introduced. Initially it was very aggressive in taking control away from you, causing many people to complain that it was switching targets on them just before they killed people.
AA is actually much more reasonable now than it was, most of the time. It's still a little wonky on the combat and rail rifles but it isn't nearly as obnoxious as it used to be. I'd be totally fine with it remaining if TTK was increased so that people have time to react. That alone would remove the I Win Button aspect from AA. Also if they unfuck the mouse so that your shots hit the spot you're aiming at and your reticule doesn't slip and slide all over the place. The mouse is in such a bad state right now that for most weapons there's no point in trying to ADS. You're better off just hipfiring most of the time. Fixing those two things would probably kill most of the complaints about AA. |
Bones McGavins
TacoCat Industries
526
|
Posted - 2014.02.27 22:55:00 -
[28] - Quote
Bethhy wrote:Bones McGavins wrote:The truth is, the AA whining is from players who arent very good at console FPS games, who used to be able to win soley based on massive ehp and dps advantages by better gear.
Dust used to have terrible hit detection combined with bad aiming mechanics. This meant even GOOD fps players would struggle to hit their target consistantly. So better gear mattered more because it was harder to overcome gear with skill. 50% more health and 20% more DPS has a bigger impact when fights are longer because nobody can land a shot.
Now that a 50% ehp and 20% dps advantage doesnt guarentee a win, these players are convinced that lesser skilled players are killing them. When the reality is, prior to AA, skill gap mattered less than SP and gear.
They long for the old days when they could throw down a triage nano and dance on it, tanking 3 players shooting at them and somehow come away thinking they won via their own "elite gun game".
Your Absolutely full of sh!t..... Aim Assist makes this game purely about skill points and gear.... My AA Locks, Your AA locks, I have X amount of health you have X amount of health.. X amount of Sp, gear and weapon... = Winner everytime.... There is no skill in these engagements there is no player error or excelling that dictates these engagements... It's purely a computer generated tracking and bullet magnetism + Skill points and gear... The ability for a new player to DUST to jump on with FPS ability and be competitive against even the best Proto suits out there like "Doug Ugly"(top of killboards in Chromosome) happened all day during Chromosome.. New players with ability completely competitive... with purely player skill. The whole Proto-stomping thing was barely even mentioned by players./.. EVERY player ran the best they could at all times... Because it was a competitive game... NO ONE DANCED AWAY BULLETS.... THAT WAS POOR AIMING.... NO ONE DANCED AWAY FROM LordChaos, 13ear... They died... and freaking quick...... No Aim assist... With a gamepad. Aiming in Chromosome with a DS3 without AA was amazing... EVEn new to FPS game friends where downloading the game and sniping with a gamepad... and getting good scores... Scouts move fast... Medium suits slightly slower and fat suits slow... Then we can account player skills in Biotics... and the modules they use... Almost every player on the battlefield is moving at a different speed... if you people think a Computer generated program should track all of those players indiscriminately as if there was no difficulty aiming from one target to the next? Then this game is truly hopeless...
Ill keep it quick
AA isnt that strong, aim still matters. Strafing is still a must or you lose
Even if it was that strong head shots would still tip the balance to the better skilled player
Even if the above two things weren't true aiming is like 10% of FPS skills. If you are having civil war style duels then you should expect to die because that is terrible and anyone relying on superior aim alone is bad at FpS games.
In conclusion the guy that killed you did so because he owned you and not because of AA.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1688
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Posted - 2014.02.27 22:58:00 -
[29] - Quote
Beren Hurin wrote:Vrain Matari wrote:Imo aiming in DUST is essentially exactly the same as it was before AA, nothing about the raw DS3 aiming mechanics has changed, it's just that the AA was slathered over the top of the same old aiming mechanics. Pehaps a parameter or two was fiddled with. I think DUST's DS3 aiming mechanics are implemented via Unreal 3's basic toolkit.
Again, imo those raw DS3 mechanics are not quality mechanics. Many of the reviews of DUST say the same thing. First thing i want to see Rouge address, actually. There is no 'raw ds3 input'. You cannot do raw input with a stick. Your guy's starting points are wrong. Raw as applied to the DS3 means Aim Assist turned off.
I support SP rollover.
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Bethhy
Ancient Exiles. Renegade Alliance
1397
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Posted - 2014.02.27 23:01:00 -
[30] - Quote
Monkey MAC wrote:
The tac was FOTM because its a semi-auto it had the best hit detection, then it was the MD because it got its hit detection fixed in 1.3, then it was Assault Rifles and Laser Rifles because their hit detection was fixed.
The MD was so hated because it "required no skill to aim" yet in 1.4 despite the fact neither the MD or the Assault Rifle had different stats or dispersion Assault Rifle went through the rough, yet the HMG an Aim Assisted weapon wasn't liked.
Yet when they hotfixed its hit detection and dispersion it suddenly becomes widely used. So just incase you missed it, the correlation between the FOTM between 1.0-1.6 was who had the best hit detection.
The TAC wasn't FOTM because it was semi auto? it always was....???
It was FOTM because it had longer range then the Assault rifle... And right after CCP removing the Sharpshooter skill increasing ranges on weapons.. The assault rifle didn't even fire across a football field accurately...
Just as many used the Assault rifle during this time aswell... LordChaos used a blindfire with no assault rifle skils what so ever and this was the time he was taking over 1st on the leaderboards... Alot of people used the normal duvolle Assault.. TAC had no better or worse Hit detection then the ASCR or the normal assault rifle... pretty much all false... for the reason it was FOTM...
The MD got buffed and nerffed 3 times before 1.4... So which time did they improve the HD? because MD always had good HD from Uprising launch... As multiple friends used that gun exclusively...
Tell me when the LR came back in power because of HD fixed because I never saw one used competitively Since Mr.Turtlez in Corp battles... Or when Chromosome had the glitch on Viziam that would do over 2k damage in half a second with a headshot.... killing even the beefiest heavies in half a second...
This hotfixed hit detection changing the entire weapon landscape in DUST your trying to claim is hilarious.... Because it has never happened like this in DUST... Where they magically hotfixed HD in the middle of a patch cycle and made new guns FOTM.... Other then them actually changing weapon statistics as in damage...
Must be nice living in your fictional land where you just make up what happened in DUST... so it fits your point.
Your the same person EVERYONE argued with for a month that bullet magnetism was in DUST.... You even said that Bullet magnetism is an impossibility in games... ForFS...
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