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Monkey MAC
Rough Riders..
2162
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Posted - 2014.03.06 13:19:00 -
[31] - Quote
ads alt wrote:Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:ads alt wrote: It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them
No but shields have do have incredibly fast regen, 5secs to 100% on base regen alone. Add a proto energizer for an extra 80% plus regs in the lows for ridiculously low delays and you won't even bother with Shield Extenders. Thats why its balanced, againat a shield tanker your gonna have considerably less time to hit them. Also in 1.7 CR : 95% S 135% A ScR: 135% 95% A Thats what it currently is, all there doing is loppng 15% of the resistant tank type. Finally this is with Prof 5, which is very expensive. Like ive said all of 1.6 There is no point of fast regen is your tank goes down in less than a second Btw, this is tanks all over again Just cuz its expensive doesnt mean you get to auto win In 1.8 scr is auto win vs shield user, they stand 0 chance There is plenty of point, this supposed to be the difference between tank types, Armour is all well and good having high EHP but unless you get some heals all thosd armour becomes more of a curse than a blessing. Also Combat Rifles absolutely shred armour, almost as efficently as the Scrambler does shields, maybe better infact. We can't expect Shields and Armour to have similar tanking values, they are meant to be different playstyles. However have you tried dual-tanking? Its the best of both worlds, even though my Minnie has less EHP than frontline fits, its dual-tanking nature suits my style best. I shouldnt have to dual tank to properly shield tank And 4 sh8tting my snields is overpowered, no one will use shields in 1.8 if not a heavy because the scr will be op and shield tankers rr wont so enough dps to fight back, its just unfair
Yet a guy at the beginning of thread was complaing because the CR will have a higher dps and melt armour. It like somethings are OP to some things and UP to others, like I said to the other guy, if your concerns are everyone will armour tank, then evedyone will use CR and Mass Drivers, which will make shield tanking viable because there will be less Scrambler Rifles on the field.
if your concerns are that everyone will shield tank then everyone will use the Scrambler Rifle and flux grenades, which will make armour tanking viable because there will be less CRs on the field.
The only thing Shields need for balance are some hybrid modules, otherwise I suggest you try a different tank type because you obviously don't like having low EHP values and don't attribute enough value to the unbelievably fast regen. Balance is not when it takes 5secs to kill either tank type, balane is when the benifits of 1 don't greatly outweigh the benifits of the other.
Hybrid Modules and Some form of effect to shields from a rep tool will solve this. Prehaps removing the delay on a shield tank suit while being repped.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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NAV HIV
The Generals General Tso's Alliance
1107
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Posted - 2014.03.06 13:20:00 -
[32] - Quote
Sinboto Simmons wrote:-Insert poor logic and or false info here-
I can kill people with my SCR by holding L2 from 200m OMG ITS OP!!!! |
ads alt
DROID EXILES General Tso's Alliance
65
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Posted - 2014.03.06 13:22:00 -
[33] - Quote
ads alt wrote:Monkey MAC wrote:ads alt wrote:Monkey MAC wrote:ads alt wrote: It iant You dont give a bonus to tank damage to something that has puny ass hp, its **** logic You will 3 shot anyones Medium or light frames shueld and deatroy thier armor, its not fair at all
110% or 115% shield damage 85% armor Balanced
Ahuelds dont have enough hp to get extra damage done to them
No but shields have do have incredibly fast regen, 5secs to 100% on base regen alone. Add a proto energizer for an extra 80% plus regs in the lows for ridiculously low delays and you won't even bother with Shield Extenders. Thats why its balanced, againat a shield tanker your gonna have considerably less time to hit them. Also in 1.7 CR : 95% S 135% A ScR: 135% 95% A Thats what it currently is, all there doing is loppng 15% of the resistant tank type. Finally this is with Prof 5, which is very expensive. Like ive said all of 1.6 There is no point of fast regen is your tank goes down in less than a second Btw, this is tanks all over again Just cuz its expensive doesnt mean you get to auto win In 1.8 scr is auto win vs shield user, they stand 0 chance There is plenty of point, this supposed to be the difference between tank types, Armour is all well and good having high EHP but unless you get some heals all thosd armour becomes more of a curse than a blessing. Also Combat Rifles absolutely shred armour, almost as efficently as the Scrambler does shields, maybe better infact. We can't expect Shields and Armour to have similar tanking values, they are meant to be different playstyles. However have you tried dual-tanking? Its the best of both worlds, even though my Minnie has less EHP than frontline fits, its dual-tanking nature suits my style best. I shouldnt have to dual tank to properly shield tank And 4 sh8tting my snields is overpowered, no one will use shields in 1.8 if not a heavy because the scr will be op and shield tankers rr wont so enough dps to fight back, its just unfair
Yet a guy at the beginning of thread was complaing because the CR will have a higher dps and melt armour. It like somethings are OP to some things and UP to others, like I said to the other guy, if your concerns are everyone will armour tank, then evedyone will use CR and Mass Drivers, which will make shield tanking viable because there will be less Scrambler Rifles on the field.
if your concerns are that everyone will shield tank then everyone will use the Scrambler Rifle and flux grenades, which will make armour tanking viable because there will be less CRs on the field.
The only thing Shields need for balance are some hybrid modules, otherwise I suggest you try a different tank type because you obviously don't like having low EHP values and don't attribute enough value to the unbelievably fast regen. Balance is not when it takes 5secs to kill either tank type, balane is when the benifits of 1 don't greatly outweigh the benifits of the other.
Hybrid Modules and Some form of effect to shields from a rep tool will solve this. Prehaps removing the delay on a shield tank suit while being repped.[/quote] FAST REGEN IS POINTLESS IF ITS INSTANLY DEATROYED get that through your ******* mind people Nerf scrambler rifle bonus to shields......its too op against thwm, yet a xr doeant do near as much dps as a scr to sbuekds Carry a sidearm to do armor damage |
Monkey MAC
Rough Riders..
2162
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Posted - 2014.03.06 13:36:00 -
[34] - Quote
Has it occurred to you that prehaps the reason we aren't convinced fast regen is pointless is because fast regen isn't pointless. If I have 300 shields and 180 Armour, Against a guy with 180 Shields amd 500 Armour.
If I win with 0 Shields and 170 Armour , 3 secs later I can be at 300 Shields and 180 Armour ( with a single complex repper) If he wins with 0 Shields and 170 Armour, 3 Secs later he can be at50 Shields 180 Armour, (with a single complex repper) That other guy is now a dead man walking, his armour plates are currently no purpose but to slow him down. Where as me with 300 Shields can get through that shields again and again and again.
Whine as much as you like, but you clearly do not understand the positives and negatives of shields, I suggest you try armour. If we get a respec I would seriously suggest going gallante, leave shield tanking to those that appericate it.
Tl:dr
If shields have the same EHP values as Armour they would be overpowered. Shields are HIT and RUN, treat them as such.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
309
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Posted - 2014.03.06 14:11:00 -
[35] - Quote
Monkey MAC wrote:Whine as much as you like, but you clearly do not understand the positives and negatives of shields, I suggest you try armour. If we get a respec I would seriously suggest going gallante, leave shield tanking to those that appericate it.
Tl:dr
If shields have the same EHP values as Armour they would be overpowered. Shields are HIT and RUN, treat them as such. i going to miss my dual tanked amarr assault 370shield 370armor a nice protective fast healing layer of shield followed by enough armor to keep me in the fight with a complex repair and regulator to get me back in the battle fast while my armor heals under my shields even while im taking damage. but now amarr is more armor tank.
I don't like the Amarr but boy do they have style
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4824
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Posted - 2014.03.06 15:57:00 -
[36] - Quote
Hecarim Van Hohen wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
One of the better arguments on these forums Funnier because of the amount of mercs that didn't read it.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2111
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Posted - 2014.03.06 17:10:00 -
[37] - Quote
Things melt just fine under a STD scrambler right now, and I only have militia BPO extenders in my high slots for that fit.
The only thing the prof change is going to affect is making you think about balancing out your sources of damage. If you rely on only laser weaponry of course you are going to have a hard time with armor, which seems fair as you'll be able to melt shields in seconds.
Bring a bolt pistol, or any of the other sidearms besides the scrambler to finish off weakened targets.
Quick wall o' text for any newbies who aren't sure what I mean. Feel free to skip this part.
All weapons in dust have a damage profile based on the race that manufactured them. Energy weapons deal 120% damage to shields, and 80% to armor (120/80)
kinetic have a slight bit of trouble with shields but chew through armor (95/110)
Rail weapons are meant to wreck armor, but shields are an issue (90/110)
plasma weapons are pretty much the polar opposite at (110/90)
Up until 1.8 proficiency skills and damage mods added enough base damage to make the slight loss in efficacy rather easy to overlook. All that is going to be changing. Now we have to compensate for the damage profile of our main weapon by picking the correct sidearm or grenade to fill the gap.
An energy weapon user would be well suited to bring an SMG or one of the new rail based sidearms. Role players are just going to have to realize that they are gimping themselves, and have no one else to blame. (sorry, True.) Energy weapons are going to have a bit more trouble finishing off their targets, and so they must rely on armor eating sidearms or locus grenades a bit more.
A plasma weapon enthusiast will have less trouble with armor, but it would suit you well to keep the above paragraph in mind.
Rail and kinetic weapons will have issues punching through shields. The best fix for that would be the flux grenade. The flux strips shields off and makes it easy to wipe away shield tankers.
The choice of sidearm is a little less of an issue for anti-armor weapons because in practice if you are switching to your sidearm you've probably weakened them enough that you'll want a weapon to finish off their armor anyway. In theory you could carry a scrambler pistol as a side arm in case you came up against a shield tanked suit, weaken it with a sidearm and then finish it off with ease. That method might be useful when TTK is raised and damage mods/prof skills are tweaked.
Balls.
That is all.
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Awesome Pantaloons
Lokapalas.
269
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Posted - 2014.03.06 17:13:00 -
[38] - Quote
Scram rifle is fine and will be after the nerf. STFU. Don't hate just because Amarr technology is far superior to your junk.
Invest in armor, don't use anything Minmasquishy, and you'll be fine.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1781
|
Posted - 2014.03.06 17:17:00 -
[39] - Quote
Or you could bring a friend. You carry the scrambler rifle, he carries a combat rifle. Teamwork is OP, nerf teamwork. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7927
|
Posted - 2014.03.06 19:01:00 -
[40] - Quote
Monkey MAC wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. News flash, its meant to be tough to kill a Armour tanker with a Shield based weapon. Take this, [hands over M2091 Assault Submachine Gun], with profciency this gets 135% damage bonus to armour, still relatively effective at longer ranges. Also have this [hands over M8 Packed Locus Grenade] this is also very useful, tey cooking it a little first, you have time to nowadays. Welcome to diversity, welcome to the real DUST 514. Face palm..... don't you think I know that?
I am Amarrian, the most durable race out there...... however the ScR now is essentially halved in its armour based effectiveness,
I do not want dust to become a game of uh oh back to the supply depot for me to take out 1 guy who is armour tanking...... its as if now everyone has armour resistance module on their suits......
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Rusty Shallows
1066
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Posted - 2014.03.06 19:23:00 -
[41] - Quote
Hecarim Van Hohen wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
One of the better arguments on these forums To the point, on target, and looks good on a tee-shirt.
I didn't even know there was a push for further nerfs or that Simmons was leading them. Whatever shall we do to stop this madman with his irrefutable reason and perverse charisma?
Here, have some candy and a Like. :-)
Forums > Game
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4843
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Posted - 2014.03.07 04:52:00 -
[42] - Quote
Rusty Shallows wrote:Hecarim Van Hohen wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
One of the better arguments on these forums To the point, on target, and looks good on a tee-shirt. I didn't even know there was a push for further nerfs or that Simmons was leading them. Whatever shall we do to stop this madman with his irrefutable reason and perverse charisma? ......................w-why perverse.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Defy Gravity
Knights of Eternal Darkness League of Infamy
227
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Posted - 2014.03.07 04:58:00 -
[43] - Quote
True Adamance wrote:Spectral Clone wrote:Thing is, armor buffers > shield buffers. This means RR will uber alles, since it get a more balanced damage profile vs shield/armor buffers. Also no overheat.
ScR still get that headshot multiplier, so the best ScR users wont be as much affected. Head shots are fine, but are you telling me I actually need to be more handicapped and rely on head shots to take down my enemies reliably? I already make use of the single shot weapon. It is already outclassed by a ranged rifle, and medium range rifle crossing its optimal and effectively all to easily. It already suffers against high armour targets..... I will never be able to take down a heavy alone, not even if I ambush them now. And I deal with overheat. Other rifles have full auto, no over heat, relatively consistent DPS and alpha, similar magazine sizes, etc....... I honestly was in a good place about dust weapons balance last build, sure rifles needed some small tweaks but I though their functionality was fine, and the shorted TTK was growing one me. Agreed.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
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Joel II X
Dah Gods O Bacon
1478
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Posted - 2014.03.07 05:19:00 -
[44] - Quote
Sinboto Simmons wrote:Monkey MAC wrote:We will see, Im usually one for theory crafting, like I did with shield tanks getting 20, 000 Pseudo HP from stacked hardners, but this time I'm happy to wait for now. We will just see if the Shotguns, Plcs, FG, need a buff for 1.9.
I'd say it still looks likely. What no flaylock? The what now? |
Cody Sietz
Bullet Cluster Legacy Rising
2552
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Posted - 2014.03.07 05:53:00 -
[45] - Quote
True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. I agree, sadly CCP doesn't know how to do anything but change raw numbers or do radically change things.
That said, the weapon was too good in CQC, and it needed a change to it...instead CCP just nerfed the dmg for it and all other rifles. Still seems like it will be better then the AR.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7971
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Posted - 2014.03.07 07:23:00 -
[46] - Quote
Cody Sietz wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. I agree, sadly CCP doesn't know how to do anything but change raw numbers or do radically change things. That said, the weapon was too good in CQC, and it needed a change to it...instead CCP just nerfed the dmg for it and all other rifles. Still seems like it will be better then the AR.
Perhaps that was the case..... would RoF and reload time tweaks have made that fire arm more balanced?
Again I don't know, but sound boarding ideas off of one another is always a good idea.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Monkey MAC
Rough Riders..
2169
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Posted - 2014.03.07 07:57:00 -
[47] - Quote
True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. News flash, its meant to be tough to kill a Armour tanker with a Shield based weapon. Take this, [hands over M2091 Assault Submachine Gun], with profciency this gets 135% damage bonus to armour, still relatively effective at longer ranges. Also have this [hands over M8 Packed Locus Grenade] this is also very useful, tey cooking it a little first, you have time to nowadays. Welcome to diversity, welcome to the real DUST 514. Face palm..... don't you think I know that? I am Amarrian, the most durable race out there...... however the ScR now is essentially halved in its armour based effectiveness, I do not want dust to become a game of uh oh back to the supply depot for me to take out 1 guy who is armour tanking...... its as if now everyone has armour resistance module on their suits......
Well if you don't want to feel gimped by going to more balanced environment you could take a break, when you come back although it'll feel different it will be easier to adjust.
The thing is are you happy the CR is no weak against shields? That my Mass Driver is practically pointless withojt a Shield Breaker? If you play with a varied squad of mercs you wont have to, you get your mate with a CR to deal with it, you know teamwork.
Even against a gallante with minimal shie2ldsmits gonna be more efficient to tag-team and that's the point. It puts and end to one gun being better than the rest.
Because that CR is severely **** against shields!
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7973
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Posted - 2014.03.07 09:17:00 -
[48] - Quote
Monkey MAC wrote:True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. News flash, its meant to be tough to kill a Armour tanker with a Shield based weapon. Take this, [hands over M2091 Assault Submachine Gun], with profciency this gets 135% damage bonus to armour, still relatively effective at longer ranges. Also have this [hands over M8 Packed Locus Grenade] this is also very useful, tey cooking it a little first, you have time to nowadays. Welcome to diversity, welcome to the real DUST 514. Face palm..... don't you think I know that? I am Amarrian, the most durable race out there...... however the ScR now is essentially halved in its armour based effectiveness, I do not want dust to become a game of uh oh back to the supply depot for me to take out 1 guy who is armour tanking...... its as if now everyone has armour resistance module on their suits...... Well if you don't want to feel gimped by going to more balanced environment you could take a break, when you come back although it'll feel different it will be easier to adjust. The thing is are you happy the CR is no weak against shields? That my Mass Driver is practically pointless withojt a Shield Breaker? If you play with a varied squad of mercs you wont have to, you get your mate with a CR to deal with it, you know teamwork. Even against a gallante with minimal shie2ldsmits gonna be more efficient to tag-team and that's the point. It puts and end to one gun being better than the rest. Because that CR is severely **** against shields!
See my corp tag.... does that answer your question.....or do you not know who PIE are?
(Wow that sounds pretentious but its a serious question.)
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Monkey MAC
Rough Riders..
2169
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Posted - 2014.03.07 11:11:00 -
[49] - Quote
True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Monkey MAC wrote:True Adamance wrote:
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better.
We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers.....
Small tweaks would have made the ScR balanced........
I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly......
Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV.
News flash, its meant to be tough to kill a Armour tanker with a Shield based weapon. Take this, [hands over M2091 Assault Submachine Gun], with profciency this gets 135% damage bonus to armour, still relatively effective at longer ranges. Also have this [hands over M8 Packed Locus Grenade] this is also very useful, tey cooking it a little first, you have time to nowadays. Welcome to diversity, welcome to the real DUST 514. Face palm..... don't you think I know that? I am Amarrian, the most durable race out there...... however the ScR now is essentially halved in its armour based effectiveness, I do not want dust to become a game of uh oh back to the supply depot for me to take out 1 guy who is armour tanking...... its as if now everyone has armour resistance module on their suits...... Well if you don't want to feel gimped by going to more balanced environment you could take a break, when you come back although it'll feel different it will be easier to adjust. The thing is are you happy the CR is no weak against shields? That my Mass Driver is practically pointless withojt a Shield Breaker? If you play with a varied squad of mercs you wont have to, you get your mate with a CR to deal with it, you know teamwork. Even against a gallante with minimal shie2ldsmits gonna be more efficient to tag-team and that's the point. It puts and end to one gun being better than the rest. Because that CR is severely **** against shields! See my corp tag.... does that answer your question.....or do you not know who PIE are? (Wow that sounds pretentious but its a serious question.)
It answers a question, not the ones I posed to you about CR and Mass Driver. I understand what PIE do, however now might be the time to get some matari slaves, if you wanna look at the crux of the matter the gallanteans will effectively destroy you, they are your counter, just be glad you are only against the Minmatar in FW.
But you are still avoiding the crux of the matter, why should the Scrambler (a shield based weapon) be profecient against armour yet the Combat Rifle (an armour based weapon) not be allowed to be profecient against shields?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Savage Mangler
Molon Labe. General Tso's Alliance
62
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Posted - 2014.03.07 12:53:00 -
[50] - Quote
May I humbly point out that all weapon types give as much as they get when shield/armor is concerned except projectile weapons which lose 5% to gain 10% respectively.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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Monkey MAC
Rough Riders..
2171
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Posted - 2014.03.07 18:41:00 -
[51] - Quote
Savage Mangler wrote:May I humbly point out that all weapon types give as much as they get when shield/armor is concerned except projectile weapons which lose 5% to gain 10% respectively.
Change that to -20% Shields +20% Armour and everytjing will be balanced.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Galthur
Fatal Absolution General Tso's Alliance
405
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Posted - 2014.03.07 18:56:00 -
[52] - Quote
True Adamance wrote:Sinboto Simmons wrote:-Insert poor logic and or false info here-
We took a really hard hit this build....and essentially now cannot kill any armour tanked units. Our gun is not longer useful at long range where the RR is better, nor at mid or close where the CR and AR are better. We are also no longer the best 1v1 rifle, loosing out half the time on armoured targets......ScR..... in my eye, though I will need to test it, has been officially gimped by the whingers..... Small tweaks would have made the ScR balanced........ I almost wish we would stay with the current model of proficiency and skills and only tweak it slightly...... Whelp I hope we get a respect, I'm certainly pulling all of my points out of Amarr Dropsuits and weapons ands stock piling them for the HAV. Nice problems there, I find it funny how I have no problems killing armor tanks with my Templar Scrambler Rifle that I have no skillpoints into. It is actually better than my exile which I have over 2 million skillpoints into. How is that?
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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