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LT SHANKS
Amarr Templars Amarr Empire
1547
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Posted - 2014.02.28 08:02:00 -
[1] - Quote
Wanting to get rid of my 100 HK whatever shotguns, I decided to put them on my Logi who is stacked with profile dampeners, shield extenders, standard flux grenades, and a quantum scanner.
Surprisingly, I've been going positive with them in the matches I've played. I will admit that there are a few cases where some hits don't register, but I can overlook that setback because the weapon is so darned fun to use. It's very satisfying to shoot heavies in the face. Although many don't fall in one hit, the excitement I get out of trying to jump around their HMG fire is like no other.
Goodbye, sneaky CR Logi Scout thingie. Hello new best friend. |
Your Absolut End
SVER True Blood General Tso's Alliance
408
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Posted - 2014.02.28 08:48:00 -
[2] - Quote
well they are not bad but need to be btter, if it takes 3 blasts of and adv. shotgun to kill an adv. heavy we got a problem, for most heavys will have turnd in that time after the fist 2 shots, if you now take into account that a scout literally has 0 health and will only barely survive if he survives the encounter something is wrong.
In that situation the scout did eerything right, he came hiden to the heavy and once he approached his supposed to be victim he should have the upper hand and win the engagement, no discussion, thats just how it should be.
If the scout already got into the eye of the heavy before hand and goes into a strafing engagment against a heavy is understandable that is a par fight, but not in the situation stated above.
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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Jackof All-Trades
The Black Renaissance
515
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Posted - 2014.02.28 08:57:00 -
[3] - Quote
Your Absolut End wrote:well they are not bad but need to be btter, if it takes 3 blasts of and adv. shotgun to kill an adv. heavy we got a problem, for most heavys will have turnd in that time after the fist 2 shots, if you now take into account that a scout literally has 0 health and will only barely survive if he survives the encounter something is wrong.
In that situation the scout did eerything right, he came hiden to the heavy and once he approached his supposed to be victim he should have the upper hand and win the engagement, no discussion, thats just how it should be.
If the scout already got into the eye of the heavy before hand and goes into a strafing engagment against a heavy is understandable that is a par fight, but not in the situation stated above. Then the shotgun becomes OP you numpty. Of course the heavy will turn around, and it has the right to. Advanced gear is still pretty expensive for heavies, so they should have a chance to defend themselves. Similarly, the scout just needs to stay out of the way of the machine gun fire and land a single extra shot.
Shotguns are fine. Detections a tad off, but they are probably the most balanced things in this game. Any more powerful and they will be OP.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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Johnny Guilt
Algintal Core
529
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Posted - 2014.02.28 08:57:00 -
[4] - Quote
Your right they arent that bad when you sneak up on someone,but i can do that with all other weapons and actally have te option of fighting someone head on aswell.
A strange game.
The only winning move is
not to play.
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Cyrius Li-Moody
0uter.Heaven
3884
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Posted - 2014.02.28 09:01:00 -
[5] - Quote
Shotgun needs some minor tweaks. The range and fall off are pretty silly. The reticule is also incredibly misleading.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Shutter Fly
Molon Labe. General Tso's Alliance
272
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Posted - 2014.02.28 09:22:00 -
[6] - Quote
Johnny Guilt wrote:Your right they arent that bad when you sneak up on someone,but i can do that with all other weapons and actally have te option of fighting someone head on aswell. This is probably the most glaring flaw of the shotgun. Yes, it will usually result in a kill if you sneak up behind someone, as does almost every other weapon. If that's supposed to be the niche of the shotgun (don't even try to argue it isn't), then why do most other weapons do it just as well while still retaining their own uses?
Although, there isn't really any exclusive concrete solution to the problem. Is it damage? Is it the overall TTK? Is it the average eHP? Changing any one of those things could solve the problem, but not all of them. A combination of fixed hit detection and a proper rebalancing of TTK would probably solve the problem. However, if TTK were to stay the same (although, we already know this isn't the case), then a damage increase would likely be needed. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
4718
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Posted - 2014.02.28 09:46:00 -
[7] - Quote
the big problem that I find while using shotty is the 'flatligning of turnspeed' bs that was done a while ago, now everyone moves at the same speed and it nullifies the scout's old advantage of being ya know more maneuverable compared to other classes.
Edit: whoops wrong thread.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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DEZKA DIABLO
0uter.Heaven
320
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Posted - 2014.02.28 10:01:00 -
[8] - Quote
LT SHANKS wrote:Wanting to get rid of my 100 HK whatever shotguns, I decided to put them on my Logi who is stacked with profile dampeners, shield extenders, standard flux grenades, and a quantum scanner.
Surprisingly, I've been going positive with them in the matches I've played. I will admit that there are a few cases where some hits don't register, but I can overlook that setback because the weapon is so darned fun to use. It's very satisfying to shoot heavies in the face. Although many don't fall in one hit, the excitement I get out of trying to jump around their HMG fire is like no other.
Goodbye, sneaky CR Logi Scout thingie. Hello new best friend. Honestly I think the hk4m is the best sg in the game, it's hit detection and strength seems way better just like most AUR guns
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
228
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Posted - 2014.02.28 11:22:00 -
[9] - Quote
IMO these are the issues with the shotgun.
-Needs a slight increase in effective range. -Random hit detection/lag issues make it unreliable. -Sprint glitch, makes shotgun scouts even less effective.
Given the right conditions, the shotgun is awesome. Unfortunately, rifles are FAR more effective in these same situations, as well as every other situations. I love my shotgun, but my CR out shines it in every way. |
Korvin Lomont
United Pwnage Service RISE of LEGION
626
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Posted - 2014.02.28 12:00:00 -
[10] - Quote
DTOracle wrote:IMO these are the issues with the shotgun.
-Needs a slight increase in effective range. -Random hit detection/lag issues make it unreliable. -Sprint glitch, makes shotgun scouts even less effective.
Given the right conditions, the shotgun is awesome. Unfortunately, rifles are FAR more effective in these same situations, as well as every other situations. I love my shotgun, but my CR out shines it in every way.
I addition I would like to see a change in the skilltree:
Spread reductions makes no sense on a SG (imho that negates the biggest plus of a SG) and RoF increase is nice but number of pellets or a damage boost would make more sense on proficiency as SG are high alpha and not high RoF... |
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Sgt Buttscratch
KILL-EM-QUICK
1869
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Posted - 2014.02.28 13:19:00 -
[11] - Quote
Your Absolut End wrote:well they are not bad but need to be btter, if it takes 3 blasts of and adv. shotgun to kill an adv. heavy we got a problem, for most heavys will have turnd in that time after the fist 2 shots, if you now take into account that a scout literally has 0 health and will only barely survive if he survives the encounter something is wrong.
In that situation the scout did eerything right, he came hiden to the heavy and once he approached his supposed to be victim he should have the upper hand and win the engagement, no discussion, thats just how it should be.
If the scout already got into the eye of the heavy before hand and goes into a strafing engagment against a heavy is understandable that is a par fight, but not in the situation stated above.
3 shots to kill an ADV? I guess thats true if you miss the 1st 2 shots
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Operative 1171 Aajli
Bragian Order Amarr Empire
1369
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Posted - 2014.02.28 13:23:00 -
[12] - Quote
Your Absolut End wrote:well they are not bad but need to be btter, if it takes 3 blasts of and adv. shotgun to kill an adv. heavy we got a problem, for most heavys will have turnd in that time after the fist 2 shots, if you now take into account that a scout literally has 0 health and will only barely survive if he survives the encounter something is wrong.
In that situation the scout did eerything right, he came hiden to the heavy and once he approached his supposed to be victim he should have the upper hand and win the engagement, no discussion, thats just how it should be.
If the scout already got into the eye of the heavy before hand and goes into a strafing engagment against a heavy is understandable that is a par fight, but not in the situation stated above.
No, no, no. Fix the light suit, not the weapon. Heavies should have a chance to get you after you start shooting. Light suits should have better speed and mobility though so that you can keep moving better.
Rommel, you magnificent bastard, I read your book!
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knight of 6
SVER True Blood General Tso's Alliance
1538
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Posted - 2014.02.28 13:27:00 -
[13] - Quote
Sgt Buttscratch wrote:Your Absolut End wrote:well they are not bad but need to be btter, if it takes 3 blasts of and adv. shotgun to kill an adv. heavy we got a problem, for most heavys will have turnd in that time after the fist 2 shots, if you now take into account that a scout literally has 0 health and will only barely survive if he survives the encounter something is wrong.
In that situation the scout did eerything right, he came hiden to the heavy and once he approached his supposed to be victim he should have the upper hand and win the engagement, no discussion, thats just how it should be.
If the scout already got into the eye of the heavy before hand and goes into a strafing engagment against a heavy is understandable that is a par fight, but not in the situation stated above. 3 shots to kill an ADV? I guess thats true if you miss the 1st 2 shots those numbers are about right, it takes at least 2 most of the time 3 because of it's shoddy hit detection or because of the silly optimal range, not dealing full damage cause you're not in nova knife range.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Korvin Lomont
United Pwnage Service RISE of LEGION
627
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Posted - 2014.02.28 13:34:00 -
[14] - Quote
Operative 1171 Aajli wrote:Your Absolut End wrote:well they are not bad but need to be btter, if it takes 3 blasts of and adv. shotgun to kill an adv. heavy we got a problem, for most heavys will have turnd in that time after the fist 2 shots, if you now take into account that a scout literally has 0 health and will only barely survive if he survives the encounter something is wrong.
In that situation the scout did eerything right, he came hiden to the heavy and once he approached his supposed to be victim he should have the upper hand and win the engagement, no discussion, thats just how it should be.
If the scout already got into the eye of the heavy before hand and goes into a strafing engagment against a heavy is understandable that is a par fight, but not in the situation stated above. No, no, no. Fix the light suit, not the weapon. Heavies should have a chance to get you after you start shooting. Light suits should have better speed and mobility though so that you can keep moving better.
IF a scout gets close enough to your heavy to Shot gun you he deserves the kill honestly I don't get why people are so afraid of SG's the optimal range is what 4m with a harsh damage fall off.
The SG is rather laughable sure you can get some kills with it but nearly all weapons are way more effective in killing than SG's are. Given their current performance they are even worse than a sidearm |
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