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Lightning Bolt2
Binary Mercs
399
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Posted - 2014.02.21 18:09:00 -
[61] - Quote
sounds great, nobody believes me when I say minmatar arn't only shield tankers in EVE.
Favorite gear: Duct-tape and Butter knives
squad play!
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D legendary hero
Ultramarine Corp
1679
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Posted - 2014.02.21 18:16:00 -
[62] - Quote
Lightning Bolt2 wrote:sounds great, nobody believes me when I say minmatar arn't only shield tankers in EVE.
im trying to get minmatar to reflect their eve counter parts, to hit hard, recover/repair fast and move fast.
right now they have the same punch as everone else, less ehp, no speed advantage, and no recoverability.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Lightning Bolt2
Binary Mercs
399
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Posted - 2014.02.21 18:17:00 -
[63] - Quote
D legendary hero wrote: minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield.
nope, the nova knife bonus is great! a good nova knifer really apreciates this bonus, and in the description its supposed to be the best melee suit in the game... but with only 80 melee dmg however, the nova knife bonus means I dont need to fit a sidearm dmg mod saving VERY valuble cpu/pg.
Favorite gear: Duct-tape and Butter knives
squad play!
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D legendary hero
Ultramarine Corp
1679
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Posted - 2014.02.21 18:21:00 -
[64] - Quote
Lightning Bolt2 wrote:D legendary hero wrote: minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield.
nope, the nova knife bonus is great! a good nova knifer really apreciates this bonus, and in the description its supposed to be the best melee suit in the game... but with only 80 melee dmg however, the nova knife bonus means I dont need to fit a sidearm dmg mod saving VERY valuble cpu/pg.
problem is the bonus doesn't give you extra range, since good nova knifers already have extra damage, and can move faster with a galente suit. its really not that big an advante.
besides nova knives are up anyway. so, UP + UP = mega UP. the hacking may help though... but surviving long enough to nova knife someone and hack objectives is asking alot.
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Lightning Bolt2
Binary Mercs
399
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Posted - 2014.02.21 18:21:00 -
[65] - Quote
D legendary hero wrote:Lightning Bolt2 wrote:sounds great, nobody believes me when I say minmatar arn't only shield tankers in EVE. im trying to get minmatar to reflect their eve counter parts, to hit hard, recover/repair fast and move fast. right now they have the same punch as everone else, less ehp, no speed advantage, and no recoverability.
I think they get less punch because ANYONE can fit thier weapons, where aa heavily tanked amarr assault can have a combat rifle.
Favorite gear: Duct-tape and Butter knives
squad play!
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Lightning Bolt2
Binary Mercs
399
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Posted - 2014.02.21 18:28:00 -
[66] - Quote
D legendary hero wrote:Lightning Bolt2 wrote:D legendary hero wrote: minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield.
nope, the nova knife bonus is great! a good nova knifer really apreciates this bonus, and in the description its supposed to be the best melee suit in the game... but with only 80 melee dmg however, the nova knife bonus means I dont need to fit a sidearm dmg mod saving VERY valuble cpu/pg. problem is the bonus doesn't give you extra range, since good nova knifers already have extra damage, and can move faster with a galente suit. its really not that big an advante. besides nova knives are up anyway. so, UP + UP = mega UP. the hacking may help though... but surviving long enough to nova knife someone and hack objectives is asking alot.
range bonuses would end up being crap or OP, the damage bonus means I'm taking down heavys slightly faster, just enough to kill them with the first charged slash instead of a second slash. it might not sound like much, but its alot and removing that bonus would not only be a nerf to ALOT of the scouts I know and myself.
have you ever tried knifing a proto gal? that bonus helps.
Favorite gear: Duct-tape and Butter knives
squad play!
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Lightning Bolt2
Binary Mercs
399
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Posted - 2014.02.21 18:37:00 -
[67] - Quote
D legendary hero wrote: besides nova knives are up anyway. so, UP + UP = mega UP. the hacking may help though... but surviving long enough to nova knife someone and hack objectives is asking alot.
a good nova knifer can, I commonly get matches with 20+ kills and less than 5 deaths with knives and REs.
Favorite gear: Duct-tape and Butter knives
squad play!
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Bethhy
Ancient Exiles. Renegade Alliance
1296
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Posted - 2014.02.21 19:50:00 -
[68] - Quote
Remove Bullet Magnetism and Aim magnetism.
Suit fixed. |
bogeyman m
Learning Coalition College
118
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Posted - 2014.02.21 20:36:00 -
[69] - Quote
D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&t=137506 https://forums.dust514.com/default.aspx?g=posts&m=1774559#post1774559Above are various threads that suggest it, but now I am out right requesting a balance for the minmatar dropsuits vs other dropsuits. Why the need? Essentially the minmatar is the weakest suit in every class with only marginally higher movement speed (6%) and the lowest EHP (25% less than a caldari/galente suit). This is disproportionate. To make matters worse in order to have any surviability you have to add armor plates with brings your movement speed in line with galente and caldari suits with still lower ehp. To compound the problem 1 basic kin cat can bridge the speed gap of any suit with the minmatar suit (of the same class) and still have more EHP. Aim assist further exacerbates the problem making a "speed advantage" (of .3m/s ) meaningless. Many people talk about the glass cannon theory saying that minmatar are supposed to have damage mods tanked and that minmatar have powerful weapons. This theory is shattered by the simple facts that: 1.) any suit can tank damage mods and still have more EHP than a minmatar of the same class 2.) any suit can carry minmatar weapons and use them to the same effectivity (unlike Scr where the amarr bonus makes them the best lazer tech users). So, in essence minmatar are the weakest in dust. Balance based on EVE trends and logic Since in EVE Amarr have the most armor and galente in relation to them have the fastest rep on armor. Caldari should have the highest total shielding but minmatar should have the fastest shield recharge. Since in dust, Amarr are supposed to have the highest total passive EHP (unmodified), Minmatar on the opposite end of the balance beam should have the highest (unmodded) shield recharge and passive armor reps. the general flow from an EHP standpoint should be: Amarr > Caldari> Galente> minmatar
the general flow from a fastest recharge and highest innate rep standpoint should be: Minmatar > galente > Caldari > Amarr
Some may argue that minmatar are not armo tankers and that armar and galente should be the only ones with passive reps from an EVE standpoint. However this is false, according to lore Minmatar had a very important role in the invention of the rep tool, their meduim assault suits are literally modified logistics/engineer suits. They by all means lorewise should have a passive armor regen. Also consider galente need a passive armor regen because that is how they operate in EVE. Period. Amarr in EVE do not rep. armor. The amarr phyolsophy in EVE, is to have so much overwhelming armor that you cannot destroy their ships, pretty much you'd run out of ammo. This should be carried over to dust. unmodded amar suits should have no passive armor rep.Same for caldari their fight at range. passive armor rep is unessesary. 3 things can balance the minmatar suit against the other dropsuitsthe following are three things that can potentially balance minmatar suits: [list] Having the fastest shield recharge in its class ie 15-25% than caldari (whichever number is closer to a balance) (namely the rechaege of the next lightest class ie. minmatar medium frame having the shield recharge of a galente scout unmodified).
Having a passive armor rep. of 2-3hp/s. (remember they have lower ehp.. in a 1 on 1 gun fight this will not make a difference. but, from engagement to engagement this will help. Giving meaning to the minmatar "hit and run style of warefare)
Giving their suits on all tiers the same number of High slots as Low slots (3 and 3, 4 and 4 etc)*
By implementing these recommendations I feel certain balance can be had among the dropsuits. *note: minmatar are suposed to be the most versitile race. minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. inate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
Yes please.
+1,000,000
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D legendary hero
Ultramarine Corp
1695
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Posted - 2014.02.22 03:56:00 -
[70] - Quote
lets fix 'em
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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bogeyman m
Learning Coalition College
119
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Posted - 2014.02.22 04:05:00 -
[71] - Quote
D legendary hero wrote:Gavr1lo Pr1nc1p wrote:Sole Fenychs wrote:Wait, you are saying that Minmatar aren't glass cannons as they are supposed to be, and thus you want to give them more tanking?
Minmatar should have high shield regeneration, but also a high delay. Why? Because it encourages hit and run. Low delay is better for prolonged combat, as Caldari are supposed to do. Minmatar shield regen delay and regen speed, as well as armor regen, should be synched in order to allow them to have both values topped up at around the same time after an engagement. This means that avoiding engagements after a fight is the way to go, because otherwise the shield regen timer is reset and you are at only half HP. Their speed is there to allow them to actually make use of that healing. Run away and live to see another kill. Meanwhile, do something with lower risk, like running cloaked to the next objective.
Armor plates slow them down, meaning that this concept is interfered with. Shield extenders/regulators, meanwhile, would be the to go thing for them. This leaves open low slots for profile dampeners, which I imagine to be very useful for a hit and run kind of playstyle and movement modules, but makes tanking a tradeoff with damage modules. I don't know much about the shield modules, but are the extender/regulators based on percentages? The shield delay modification might actually be something to consider with this version of Minmatar, in contrast to what I heard about the laughably low attribute change for Caldari.
Anyway, take my suggestions together and Minmatar would be the perfect lone wolfs. Run around the battlefield, assault undefended objectives or defend hacked objectives. The long time between attacks would be enough to heal up, but would cause death in larger battles. Mediums would be heavy on flanking and dynamically reinforcing the team even across larger areas. I don't have enough imagination for heavies. Now, how fluffy is that kind of playstyle? Does "lone wolf" fit the Minmatar mentality? they currently need more speed on the scout suit, as it is worse in every way than the gallant scout Its not just the scout. The minmatar suit is worse in everyway to every suit of the same tier. and the stats for 1.8 dnt look too promising either. all I am asking for is for shield recharge, shorter recharge delay and an innate regen of some quantity above 1 but below 4hp/s. thats not a lot to ask.
You're asking for speed (only) related performance improvements across the board - these all seem entirely reasonable to me.
Additionally, the new Gallente, Amarr & Minmatar scout speeds might need to be rebalanced to accommodate potential fitting scenarios, as noted above.
Lastly, with the Min Logi having the Rep Tool bonus, it is the only Logi that is required to be on the front line to benefit from the new equipment changes. As such, it's survivability needs to be improved. Inherent armour repair AND faster shield regenerate AND shortly shield delay would all be warranted - a small buff in both shield and armour HP could also be argued. |
THUNDERGROOVE
ZionTCD
509
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Posted - 2014.02.22 04:29:00 -
[72] - Quote
D legendary hero wrote: minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
Quick question: Are you high? Better give my Amarr heavy a base armor rep of 12 for that. Dear lord you're delusional.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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echo47
Minmatar Republic
193
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Posted - 2014.02.22 04:53:00 -
[73] - Quote
@D legendary hero
So if CCP made these changes should people who skilled into other races because they did not like the current matari layout get a SP refund?
I would rather look bad and win, than look good and lose.
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D legendary hero
Ultramarine Corp
1710
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Posted - 2014.02.22 21:43:00 -
[74] - Quote
THUNDERGROOVE wrote:D legendary hero wrote: minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
Quick question: Are you high? Better give my Amarr heavy a base armor rep of 12 for that. Dear lord you're delusional. Edit with some reasoning: You seem to completely negate properties of suits that aren't exactly represented in numbers or properties that are the result of a stat represented in numbers. For example, Base walking speed. It allows you to move faster while not sprinting which leads to much better strafe speeds. I've used both both Amarr and Minmatar assault and logistics suits and Minmatar suits aren't as bad as you guys think Are u mad? There. Is nothing in the stats that is good about minmatqr sentinal.
Thw caldar sentinek has a shield delay of 1 second AND more ego.
The minmatar sentinel has ehp potential than any m+¬dium frame of theother ra+¡ces. ITA movement speed is 4m/s. in fact ITA speed is the same as the other hvys. All with less durability. You must be out of your mind
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D legendary hero
Ultramarine Corp
1710
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Posted - 2014.02.22 21:44:00 -
[75] - Quote
echo47 wrote:@D legendary hero
So if CCP made these changes should people who skilled into other races because they did not like the current matari layout get a SP refund? I dnt One. That is not Mt concern.
I want the race to work
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Western Ways
Krullefor Organization Minmatar Republic
15
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Posted - 2014.02.22 22:20:00 -
[76] - Quote
D legendary hero wrote:lets fix 'em
What do you think about the idea of giving the Minmatar smaller hit boxes? What if instead of making the minmatar faster, we just have it implied in the form of avoidance? |
Kitt 514
True North.
115
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Posted - 2014.02.22 22:24:00 -
[77] - Quote
Quote:- Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level.
- Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level.
Matari medium suits are poised to become some of the best in 1.8
SOURCE: https://forums.dust514.com/default.aspx?g=posts&m=1730418#post1730418 |
D legendary hero
Ultramarine Corp
1710
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Posted - 2014.02.23 01:31:00 -
[78] - Quote
thats 5% more ammo for minmatar weapons. which if you haven't noticed are all nerfed. and yes, the SMG and CR are confirmed to be nerfed for 1.8.
on top of that the low ehp of minmatar suits means you wnt be able to survive long enough to use the extra ammo. and since projectile weapons have the worst range in the game (more range than plasma, but way more damage fall off), using it at range doesn't make any sense.
Also, if you haven't checked the new equipment stats, rapair tools will have half the range and rep rate they do now. with the bonus at lvl 5 for logi's you will still get less range and repair than you do now.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
776
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Posted - 2014.02.23 02:40:00 -
[79] - Quote
+1 for really working hard for justice, which we all deserve
Kills- Archduke Ferdinand
Balance!
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
760
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Posted - 2014.02.23 20:48:00 -
[80] - Quote
+1 Can they also have a built in Covert Ops cloaking device too?
LogiGod earns his pips
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D legendary hero
Ultramarine Corp
1714
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Posted - 2014.02.24 05:58:00 -
[81] - Quote
fight for justice
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D legendary hero
Ultramarine Corp
1714
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Posted - 2014.02.24 15:57:00 -
[82] - Quote
fight for minorities
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killertojo42
Sardaukar Merc Guild
19
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Posted - 2014.02.24 16:03:00 -
[83] - Quote
I'm up for the minmataar suit getting an upgrade, then i can use my actual race's dropsuits instead of caldari fits
When walking on the battlefield i stand alone
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D legendary hero
Ultramarine Corp
1717
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Posted - 2014.02.24 20:18:00 -
[84] - Quote
killertojo42 wrote:I'm up for the minmataar suit getting an upgrade, then i can use my actual race's dropsuits instead of caldari fits
hell yeah. and everything i recommended is very balanced. because the actually ehp of the minmatar stay the same. but their recovery is what gets fixed.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
466
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Posted - 2014.02.24 22:25:00 -
[85] - Quote
in rust we trust, bump
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
127
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Posted - 2014.02.25 00:57:00 -
[86] - Quote
its a matter of play style you cant compare two different suits because there designed to play differently. if you are struggeling with a min suit try rethinking how you approach a fight.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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D legendary hero
Ultramarine Corp
1720
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Posted - 2014.02.25 01:45:00 -
[87] - Quote
X7 lion wrote:its a matter of play style you cant compare two different suits because there designed to play differently. if you are struggeling with a min suit try rethinking how you approach a fight.
^^my point.
You can not approach a fight using a minmatar suit. The EHP is too low and theier ability to recover after an encounter is much lower than that of the other races. So, there is no point to minmatar suits.
Remember 2 things:
1. regardless of the race each suit type has a specific role it excels in. Scouts are fast, logi's help rep, heavies tank damage, assaults are the most versitile, etc. The minmatar suits barely accomplish these basic tasks.
The scout is fast, but all the other scouts will have speed and durability, and th epossibility of being faster than a minmatar scout.The minmatar logi cant stick close to the frontlines man or the heavies because they will get insta-killed, also do to their poor slot layout. the minmatar assault has at proto a 5-2 slot lay out. what sense does that make? the minmatar sentinel is a joke. period.
2. the minmatar race is supposed to be fast, high damage, and great at recovery (armor repair -they created the damned rep tool- and shield recovery and regen). This all supports a hit-and-run play style.
right now, minmatar have no speed advantage (only .3m/s faster movement speed), AA makes tracking minmatar suits too easy (im not complaining about AA im just saying it doesn't help minmatars survivability), they have absolutly no advantage in damage that other races can't get just as easily with still higher EHP. The minmatar have some of te worst recovery stats in the game, especially for such low EhP.
so, really then, what play style can suit minmatar? Since everyone is just as fast you cant escape and do hit and run, if you kill an enemy, you recovery slower than the other races so you wnt be able to get back in the fray just as fast. therefore, you cannot do hit-and-run and you have no damage advantage.
with the infinitesimal amount of ehp minmatar suits have, no speed advantage, no damage advantage, and horrifying recovery stats what play style is left othe than MMC camping or redline sniping with rail tanks?
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D legendary hero
Ultramarine Corp
1734
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Posted - 2014.02.25 15:55:00 -
[88] - Quote
Answer this
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Korvin Lomont
United Pwnage Service RISE of LEGION
618
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Posted - 2014.02.25 16:43:00 -
[89] - Quote
D legendary hero wrote:bamboo x wrote:Couldn't agree more. Being a Min Logi, I often feel like I got conned into using the weakest suit in the game. The only reason I am even still playing dust is the potential to max out hack speed on that suit, which is being overshadowed by Min Scouts in 1.8 Combining that with the logi nerf I will be absolutely disappointed in CCP if:
- We don't get a dropsuit respec
- Or at least balance Minmatar dropsuits so they're not the worst suits
You are right. In fact minmatar logi's are indeed the weakest suit in the game because:
- they can't out run anything
- they have no seconday (which is weird because minmatar are supposed to have the most modular suits),
- they can't get higher EHP that most suits
- they really can't carry equipment
this list goes on but you get the point. on top of that, the same problems that plague the logi class in gneeral plague the minmatar logi. This is why minmatar suits need to be balanced.
Well here I have to strongly disagree IMHO ist the Minni Logi (currently) the best one.
Its the only lohi that can keep up with most mediums to do some Logi work Its the only logi suit that has a bonus that is independent from any sort of equipment It has the most flexible slo layot 4/4
For these reasons I specced into Minni logi and since then never used my gal logi again...
Even the Basic/Assault isn't all that bad it is nearlyas fat as a scout although the Slot layout is somewhat weired 5/2!?!? But you can make a great flanking suit with the minni assault it just plays diferent to the other assaults as this suit is not very good for rontal encounters.
The only thing I really dislike about the minni suits is the appearance its just not tribal enough for me... |
D legendary hero
Ultramarine Corp
1735
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Posted - 2014.02.26 18:08:00 -
[90] - Quote
For the sake of justice help us
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