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461. Shotguns are not that bad. - in General Discussions [original thread]
Operative 1171 Aajli wrote: Your Absolut End wrote: well they are not bad but need to be btter, if it takes 3 blasts of and adv. shotgun to kill an adv. heavy we got a problem, for most heavys will have turnd in that time after the fist 2 sh...
- by Korvin Lomont - at 2014.02.28 13:34:00
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462. Why people die in Dust - in General Discussions [original thread]
Spartacus Dust wrote: yeah scouts don't last long :/ though shotgun scouts are still good when it comes to close range. But if you're a scout in the open there's a wonderful tool called the LAV Scouts do run alone though for the most part, but...
- by Korvin Lomont - at 2014.02.28 13:21:00
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463. Why are the PC players still here??? - in General Discussions [original thread]
The Attorney General wrote: I play PC every day. If you think PC is for farming K/D you could not be more wrong. If I was only pubbing my K/D would be 4 or 5 times higher. Pubs are boring because most of the people who play this game have no ...
- by Korvin Lomont - at 2014.02.28 12:53:00
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464. Shotguns are not that bad. - in General Discussions [original thread]
DTOracle wrote: IMO these are the issues with the shotgun. -Needs a slight increase in effective range. -Random hit detection/lag issues make it unreliable. -Sprint glitch, makes shotgun scouts even less effective. Given the right conditions,...
- by Korvin Lomont - at 2014.02.28 12:00:00
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465. 1.8 Update equals to Predator Scout Fest - in General Discussions [original thread]
Medic 1879 wrote: I think more people will go heavy than scout to be honest. exactly especially since you need to decloak before you can shoot or knife someone and there are rumors that decloaking will make a noise totally negating the preda...
- by Korvin Lomont - at 2014.02.28 11:43:00
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466. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: STD: (85 armor, 3 PG, 10 CPU, 3% penalty) vs (44 shields, 2 PG, 15 CPU, 3% penalty) ADV: (110 armor, 6 PG, 22 CPU, 4% penalty) vs (58 shields, 4 PG, 32 CPU, 4% penalty ) PRO: (135 armor, 12 PG, 30 CPU, 5% penalty) vs (72 ...
- by Korvin Lomont - at 2014.02.28 11:40:00
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467. Shotguns are underpowered - in General Discussions [original thread]
JP Acuna wrote: Scout Registry wrote: Jolly's also a beast with a Rail Rifle. Good players are good players. "Look at so-and-so" isn't a measure of balance. Which means you need skill to be good with a shotgun, not the shotgun be good f...
- by Korvin Lomont - at 2014.02.27 20:23:00
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468. Shotguns are underpowered - in General Discussions [original thread]
Fox Gaden wrote: Korvin Lomont wrote: CCP should give SGs the same love they gave HMG because SG'S aren't precision weapons . They are short Range area of denial weapons powerfull, large spread with limited range... If Shotguns were shown...
- by Korvin Lomont - at 2014.02.27 09:06:00
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469. Stacking penalties should apply to Shield extenders and Armor plates - in General Discussions [original thread]
Delta90212 wrote: Takahiro Kashuken wrote: Shield Extender suck armor plates are better Fixed No not really sure you gain more HP but also more drawbacks...
- by Korvin Lomont - at 2014.02.26 12:56:00
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470. Stacking penalties should apply to Shield extenders and Armor plates - in General Discussions [original thread]
Proto extenders are fine advanced and basic are not they could use a small buff (33/44/66) Regarding plates scaling is weired on plates you gain 30% more HP from basic to advanced but only 22% from advanced to proto while penalties scale from bas...
- by Korvin Lomont - at 2014.02.26 12:55:00
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471. Shotguns are underpowered - in General Discussions [original thread]
Marc Rime wrote: Medical Crash wrote: Frost Kitty wrote: Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST n...
- by Korvin Lomont - at 2014.02.26 10:56:00
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472. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
Tebu Gan wrote: Pisidon Gmen wrote: what i havent seen is in real life it only takes 1 hit to kill a tank most times if you were to relate dust tanks to real life tanks which is the A1 Abrams? which is a sherman? http://en.wikipedia.org/...
- by Korvin Lomont - at 2014.02.26 10:54:00
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473. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
Flix Keptick wrote: To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D To op: It's th...
- by Korvin Lomont - at 2014.02.26 10:47:00
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474. Shotguns are underpowered - in General Discussions [original thread]
Chuckles Brown wrote: The shotgun is UP... or OP... depending on what day you use it. You are right the SG is not reliable but even when HD is on your side the SG is hardly OP in its current state with the small effective Range the SG is jus...
- by Korvin Lomont - at 2014.02.26 10:42:00
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475. Shotguns are underpowered - in General Discussions [original thread]
Sana Rayya wrote: Whut? I've one-shotted plenty of standard suits using a Dren shotgun and no damage mods. I don't even have any points in shotguns at all. Just be as close as you can and when possible, aim for the head. First of all havin...
- by Korvin Lomont - at 2014.02.26 09:33:00
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476. Minmatar VS Gallante Scout 1.8 - in General Discussions [original thread]
Brokerib wrote: Smooth Assassin wrote: So... i've been thinking to skill into minmatar since they're gonna get that 0.01 more speed than gallante in 1.8 and now that cloak is coming, that dampening will clearly be useless. Even if i put 2 sh...
- by Korvin Lomont - at 2014.02.25 10:36:00
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477. so how long do you think it will be before our characters have faces... - in General Discussions [original thread]
Somewhere in the (formerly weekly) feedback thread CCP said they have no current plan for implementing faces . Its just another thing the gathering the forces trailer promisses and that we won't get anytime soon...
- by Korvin Lomont - at 2014.02.24 17:51:00
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478. Gallente Suits are OP - in General Discussions [original thread]
LT SHANKS wrote: I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP.... Jeezus... I can only imagine what a Proto...
- by Korvin Lomont - at 2014.02.24 17:48:00
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479. AR Fatties, you're safe... - in General Discussions [original thread]
Arkena Wyrnspire wrote: I'm surprised there aren't more CR sentinels tbh. The CR is not the best choice for fatties compared to the RR it lacks versatilty you need to get rather close and the limited ammo doesn't make it a good choice for fa...
- by Korvin Lomont - at 2014.02.17 20:25:00
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480. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Sana Rayya wrote: In terms of passive scanning, 107m is very good, especially since passive scanning itself is far better than active scanning. For most people though it'll be overkill and unneeded. For example, three complex would give you 95m...
- by Korvin Lomont - at 2014.02.12 22:22:00
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