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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1478
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Posted - 2014.02.24 17:37:00 -
[31] - Quote
The only suit I've taken to Proto is the Gallente Logi for no reasons other than 1)I'm Gallente 2)I'm a Support Player
Uprising 1.0 we had one of the highest slot counts, but armor tanking was terrible, any plates slowed you down considerably (I was often outrun by the heavy I was repping) and the only way to run it was with lots of armor reps and stick with mobility. Once they did the armor "rebalance" it really made the Gallente Logi a lot easier to use in combat, and shields being almost pointless, damage mods became the best way to fill the high slots. The Gallente Assault on the other hand never had the lows or PG/CPU to be comparable, the best I could ever do is make it a hybrid (weak) tanker when I tried it out.
I've always made sure to fit the equipment I want before finding room for weapons and armor, but I've never had to sacrifice much, basic and enhanced plates have fewer drawbacks than shields. Aim assist makes any attempt to speed tank (which is a possibility in theory) ridiculous so the penalty is minimal with basic and enhanced plates. It leaves me with more PG to fit damage mods and better weapons without sacrificing equipment.
When they announced they were tweaking medium suit base stats I was very happy. When they also announced they wouldn't be changing slot layouts I was more disappointed at CCP than I ever thought was possible. I want a reason to have a proto assault and proto logi, it's one thing to have one specialized suit be a little better than another, but it hurts when they have a suit(or suit class) so superior to another.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Korvin Lomont
United Pwnage Service RISE of LEGION
617
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Posted - 2014.02.24 17:48:00 -
[32] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
Sure you can stack armor like crazy but you will be slow like a turtle btw a militia amarr hvy frame can get more than 1000 ehp without any module...clearly totally OP. |
HYENAKILLER X
Kang Lo Directorate Gallente Federation
633
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Posted - 2014.02.24 20:07:00 -
[33] - Quote
Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. I have gal assault basic proto and ive done better with it in many cases then the gal logi I just got.
The thing that I think messes people up is that they can play bolder or "sloppy" with the extra hp.
The one thing that makes gal proto suits amazing in my book is the loyalty store weapons.
But as for assaults doing scout work. The idea assault speed being considerably less not being a factor when including the task/time frame for play style is a huge oversight imo.
Tanks are for pussies.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
924
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Posted - 2014.02.24 20:12:00 -
[34] - Quote
predicted FoTM's in 1.8-Gal scout, gal heavy, gal logi, gal assault, amarr assault, minmitar commando, cal heavy, cal scout
There seems to be a trend, i just can't place my finger on what it isGǪ..
Kills- Archduke Ferdinand
Balance!
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3524
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Posted - 2014.02.24 20:36:00 -
[35] - Quote
Disturbingly Bored wrote:Aisha Ctarl wrote:And for some reason people still think that Amarr Assault are the suits that can attain crazy high eHP. I haven't seen too many tears about Amarr Assault's HP, just its ability to dish out stupefying amounts of damage with the ScR. Take that away, though, and the Amarr Assault has nothing whatsoever going for it.
SOMEONE FINALLY SEES MY POINT!!!!
*weeps with tears of joy*
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2792
|
Posted - 2014.02.24 20:38:00 -
[36] - Quote
You think they're OP now, just wait till 1.8 is deployed!
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
927
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Posted - 2014.02.24 20:50:00 -
[37] - Quote
honestly, if people complain about gallente suits, they need to try out minmitar. Yeah try to fit a shield extender, I dare you! Oh whats that? A kin cat? Nope, no way is that thing going on me, i barely have enough pg for a weapon! Ok use a pg upgrade and cpu upgrade in the lows. Easy said, but why have a shield tank suit that is one shot by a ScR that can barely run faster than a gallente, has same profile, and no extra damage, with LESS hp to boot? WaitGǪGǪYeah minmitar suits and shield extenders are OP
Kills- Archduke Ferdinand
Balance!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5096
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Posted - 2014.02.25 08:41:00 -
[38] - Quote
ResistanceGTA wrote:Cat Merc wrote:Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. Yup, these people have no idea what they're getting into. Both me and Aeon have used Gallente Assault since day 1, and we know the strenghts and faults of the suit better than most. You know, a hefty number of people have been running the Gal suits since Uprising. Oh, the good old days, where we were slow as molasses to have any amount of tank, and that CalLogi would walk around the corner and rip you a new one with his Duvolle... I don't miss those days. On topic, apparently I'm doing it all wrong, I do this Rep Tanking thing with only 467 Armor (Both Advanced and Proto Logis, Assault is slightly less) and survive way more than all these slow as can be 900 armor Gallente suits running around. As other people have stated, if you wanna move as fast as a Heavy, just be a Heavy. Might as well have the shield buffer.
I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Zatara Rought
Fatal Absolution
2352
|
Posted - 2014.02.25 08:47:00 -
[39] - Quote
Aeon Amadi wrote:ResistanceGTA wrote:Cat Merc wrote:Aeon Amadi wrote:As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons:
a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente Assault.
b) Unless you're running armor repairers (in which you will die near instantly) you're going to be forced to have some sort of logistical support like rep hives and repair tools. Pro-tip, repair tools are uncommon in PC because it takes the gun out of the player's hand. It's better to just die and respawn with full HP than put two players out of commission until you're healed up.
c) The reduction to PG/CPU on hybrid weapons is nice but your options are very limited. Assault Rifles or Rail Rifles being the only weapons of value as you're too slow/profile too high to use a shotgun and all the other hybrid weaponry just aren't up to par (PLC for instance). There are also no hybrid sidearms with which to make use of this bonus.
d) In the event the situation changes and you are being murdered by combat/rail rifles (the FOTM currently) there is nothing you can do if you don't have another suit to utilize.
e) You're practically forced to use damage mods because shield equipment doesn't sit well with only 150 shield base.
And Ripper, Caldari Logi is still the master race in PC. Brick-tanking it is a hell of a lot easier and you'll wind up with comparable EHP, often times with faster speeds than the Gallente Assault running armor plates. More PG/CPU, more slots to play with, more equipment and a much faster recovery. The only real drawback is no sidearm.
I've been running Proto Gallente Assault since Uprising was released. Trust me, it's not as great as it looks on paper. Yup, these people have no idea what they're getting into. Both me and Aeon have used Gallente Assault since day 1, and we know the strenghts and faults of the suit better than most. You know, a hefty number of people have been running the Gal suits since Uprising. Oh, the good old days, where we were slow as molasses to have any amount of tank, and that CalLogi would walk around the corner and rip you a new one with his Duvolle... I don't miss those days. On topic, apparently I'm doing it all wrong, I do this Rep Tanking thing with only 467 Armor (Both Advanced and Proto Logis, Assault is slightly less) and survive way more than all these slow as can be 900 armor Gallente suits running around. As other people have stated, if you wanna move as fast as a Heavy, just be a Heavy. Might as well have the shield buffer. I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots. The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with. Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in more of them you'd know that.
Frost Kitty, Faquira Bluetta, and many others use the gal assault.
It's extremely useful for dual tanking while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after.
Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
169
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Posted - 2014.02.25 08:50:00 -
[40] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
personally its a **** fit as you dont have sustained fits and compact hives dont last long when you have that much to repair and your moveing alot slower than my dual enhanced gallnete assault gko that ahs sustained reps and much greater offensive power and adv flux nades which destroy equipment. your EHP may be greater but my base shields and armour as well as proto AR allow better effectivness, |
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Spkr4theDead
Red Star. EoN.
1878
|
Posted - 2014.02.25 09:23:00 -
[41] - Quote
I chose Gallente logi because it had the best bonus.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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LT SHANKS
Amarr Templars Amarr Empire
1536
|
Posted - 2014.02.25 09:36:00 -
[42] - Quote
Racro 01 Arifistan wrote:LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
personally its a **** fit as you dont have sustained fits and compact hives dont last long when you have that much to repair and your moveing alot slower than my dual enhanced gallnete assault gko that ahs sustained reps and much greater offensive power and adv flux nades which destroy equipment. your EHP may be greater but my base shields and armour as well as proto AR allow better effectivness, I don't care what you have. The point I'm trying to convey is that a MLT Gallente fit has the utility to be more than a half way decent setup with minimal costs. Lol @ you for boasting about a proto fit! lololololol
@Cat Merc
Two Complex Plates gives me 559 armor, not 552. However, stacking 2 complex plates is not worth the CPU/PG costs. I'd rather use 2 enhanced and 1 basic reactive plate. This compliments the 150 base shields of the suit nicely. |
CommanderBolt
ACME SPECIAL FORCES
810
|
Posted - 2014.02.25 11:34:00 -
[43] - Quote
Yes the starter suit imbalance is kinda crazy.
A noob in a Minmatar suit has a minimal speed advantage but has somewhere n the region of 200-300 hp. With a little tweaking you might get a tiny bit more perhaps.
On the flip side a Gallente starter suit has around 400+ hp and with minor tweaking can easily get 500-600 hp even with very mediocre skills.
TLDR - Gallente starter suits are by far the best as far as I can tell. At a beginner level having double the hitpoints really makes a difference. Its not like the Minmatar has double the speed now is it.....
Join our public channel - A great place to hang out / find squads.
ACME SPECIAL FORCES PUB
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
636
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Posted - 2014.02.25 11:41:00 -
[44] - Quote
The gal logis true beauty is 17.5 hp rep per sec with 658 armor and 260 sheilds with 1 complex damage mod with any proto weapon. With those stats...whats equipment?
Tanks are for pussies.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
995
|
Posted - 2014.02.25 12:25:00 -
[45] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
Gal Logis with full core upgrades like i have with my Callogi are capable of THIS- Maximum tank- 5 complex armor plates 3 complex shield extenders federation duvolle specialist AR compact nano hive its either 975 armor or 965 cant remember which around 340 shield
Or, MUCH MORE VIABLY- They can use 3 damage mods in the high slots and have 12 pg(instead of the duvolle specials 6 pg) to spend on a weapon OR 14 with no nanohive.
CPU is not a concern as plenty will be leftover due to the lack of highs, yet high CPU and the PG use with low CPU use of plates.
GEEEEEEETTT SOOOOOOMMMMMEEEE!!!!!!
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PLAYSTTION
MercenaryCenter
54
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Posted - 2014.02.25 13:10:00 -
[46] - Quote
LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
????? my gal assault gk.0 has 750ehp and my advanced, basic and militia suits have 500ehp
-Open Beta Vet-13.7 mil sp-
Laser+Flaylock
Dust 514 recruitment link here
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Zatara Rought
Fatal Absolution
2363
|
Posted - 2014.02.25 18:23:00 -
[47] - Quote
THEAMAZING POTHEAD wrote:LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
Gal Logis with full core upgrades like i have with my Callogi are capable of THIS- Maximum tank- 5 complex armor plates 3 complex shield extenders federation duvolle specialist AR compact nano hive its either 975 armor or 965 cant remember which around 340 shield Or, MUCH MORE VIABLY- They can use 3 damage mods in the high slots and have 13 pg(instead of the duvolle specials 6 pg w/ 1 leftover) to spend on a weapon OR 15 with no nanohive. This gives them almost 1100 ehp, with the premier 3 damage mods dealing incredible damage, with almost any proto weapon of choice and a compact nano hive if its a specialist weapon from FW. CPU is not a concern as plenty will be leftover due to the lack of highs, yet high CPU and the PG use with low CPU use of plates. The compact nanohive serves not only as an ammo refill, but also a free 500 or so HP if the suit takes too much damage for the amazing 5 armor repair to heal quick enough.
5 complex plates makes you as fast as a heavy...but with lower stamina.
These types of suits are only good for catwalk campers.
You get scanned, you get owned, and then you try again.
and swapping 3 damage mods for 3 shield extenders (complex to complex) yields 6 PG, not 13.
CEO: FA
B3RT > PFBHz > TP > IMP > FA
@ZataraRought Skype: Zatara.Rought
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Vordred Knight
Endless Hatred Ishuk-Raata Enforcement Directive
7
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Posted - 2014.02.25 18:38:00 -
[48] - Quote
the funny thing is that gallente suits aren't even for armor tanking but for armor regen tanking but the armor repairs are so low you couldn't possible be able to rep to a decent amount of HP to were you could actually stay in a fight. I might be wrong though
ashes to ashes dust to dust we are nothing but dust and to dust you shall return - Father Alexander Anderson
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Zatara Rought
Fatal Absolution
2365
|
Posted - 2014.02.25 18:42:00 -
[49] - Quote
Vordred Knight wrote:the funny thing is that gallente suits aren't even for armor tanking but for armor regen tanking but the armor repairs are so low you couldn't possible be able to rep to a decent amount of HP to were you could actually stay in a fight. I might be wrong though
I fit mine with a triage hive. Boom.
CEO: FA
B3RT > PFBHz > TP > IMP > FA
@ZataraRought Skype: Zatara.Rought
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LT SHANKS
Amarr Templars Amarr Empire
1537
|
Posted - 2014.02.25 21:09:00 -
[50] - Quote
PLAYSTTION wrote:LT SHANKS wrote:I made a MLT Gallente Medium fitting that's equipped with an Assault Rifle, Assault Scrambler Pistol, Flux Grenades, and a Compact Nanohive all whilst boasting a near 800 total eHP....
Jeezus... I can only imagine what a Proto Galogi or GalAss is capable of.
*cries in corner because of squishy Minmatar suits*
????? my gal assault gk.0 has 750ehp and my advanced, basic and militia suits have 500ehp Well, as Cat Merc stated, I'm foregoing an armor rep in replace of more plates. On my MLT Gallente fitting, the armor totals to 625 with 3 enhanced plate modules. This is with maxed upgrades in all armor based skills. Adding to this, the suit has a base of 150 shields: bringing its total eHP to 775. As far as price is concerned, the entire setup costs 11,940 ISK, thus making it a fairly cheap fit to run whilst still being effective.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5099
|
Posted - 2014.02.26 01:21:00 -
[51] - Quote
Zatara Rought wrote:Aeon Amadi wrote: I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in any of them you'd know that. Frost Kitty, Faquira Bluetta, and many others use the gal assault competitively in PC. It's extremely useful for dual tanking slightly more than the gal logistics (and getting those shields back faster)while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after. Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage.
I did cover the speed aspect, yes. Kalente has some excellent gun-game on his own though, he doesn't -need- to use the Gallente Assault to do well he could probably run ace with any suit you give him. And if you're wanting to dual-tank there are, again, better options available and you certainly aren't going to get that running two damage mods what with only three high slots (let me tell you, that extra 66 Shield HP on-top of 150 is totally grounds for classification as a dual tanker).
And I don't think I need to elaborate how lulzy it is using the Assault Scrambler Pistol as evidence that the Gallente Assault is OP.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Patrick57
Fatal Absolution
5478
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Posted - 2014.02.26 01:28:00 -
[52] - Quote
Amarr Logi is OP!!
I can have 20 reps/s and 500+ Armor. Nerf NAOW!
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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Arcanine Rising
Fatal Rainbow Holdings
3
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Posted - 2014.02.26 08:07:00 -
[53] - Quote
Aeon Amadi wrote:Zatara Rought wrote:Aeon Amadi wrote: I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in any of them you'd know that. Frost Kitty, Faquira Bluetta, and many others use the gal assault competitively in PC. It's extremely useful for dual tanking slightly more than the gal logistics (and getting those shields back faster)while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after. Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage. I did cover the speed aspect, yes. Kalente has some excellent gun-game on his own though, he doesn't -need- to use the Gallente Assault to do well he could probably run ace with any suit you give him. And if you're wanting to dual-tank there are, again, better options available and you certainly aren't going to get that running two damage mods what with only three high slots (let me tell you, that extra 66 Shield HP on-top of 150 is totally grounds for classification as a dual tanker). And I don't think I need to elaborate how lulzy it is using the Assault Scrambler Pistol as evidence that the Gallente Assault is OP.
the reality remains that people do run it in PC, and beast with it no less.
72 shields more with upgrades and the starting shields which gives me around 225 shields with upgrades maxed. it's amargianally better buffer.
and "speed" i gues means strafing???
i mentioned an ascrp but i guess having a sidearm isn't that important when all you play is pubs...in the big leagues having a sidearm is a huge deal.
overall gal logistics is not "better" than the gal assault", and will lose 1v'1's if both players are of equal skill (unless that sklll is just ******* dumb and the gal logistics puts down 6 triage hives and waits )
I mean...I tried making a fit with a gal logistics that was similar to my assault suit maintaining a 4.4 move speed (the threshold of inadequate strafe speed imo) while using the same equip (stable scanner) and the gal assault of course came down with less reps if a complex repper was fitted (but slightly more tank with the shields coming back faster) or slightly less tank (900 vs 850) but had a 1 rep increase. When a brick tank fit was attempted the gal got to 950 ehp with above a 4.4 move speed with a triage hive and all the same gear as before (m1, advanced scrp, proto weap), however the gallogi brick tanked got 1015 ehp, and managed to fit a duvolle scanner and an allotek hive in addition. move speed was of course, atrocious. 4.0
Overall the main point here is that the assault gets all the the things we care about when you have to fight:
Almost the same ehp despite the slot difference.
significantly more strafe speed/sprint/stamina
sidearm makes a difference...especially in PC. and will matter more as TTK is increased.
and the shields buffer comes back faster and is slightly higher.
the gal however of course excelled at fitting equips and when equips are a factor of course the logi has the decisive advantage.
Overall, gal assaults are completely viable in PC and serve effectively. |
Zatara Rought
Fatal Absolution
2383
|
Posted - 2014.02.26 08:09:00 -
[54] - Quote
Aeon Amadi wrote:Zatara Rought wrote:Aeon Amadi wrote: I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in any of them you'd know that. Frost Kitty, Faquira Bluetta, and many others use the gal assault competitively in PC. It's extremely useful for dual tanking slightly more than the gal logistics (and getting those shields back faster)while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after. Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage. I did cover the speed aspect, yes. Kalente has some excellent gun-game on his own though, he doesn't -need- to use the Gallente Assault to do well he could probably run ace with any suit you give him. And if you're wanting to dual-tank there are, again, better options available and you certainly aren't going to get that running two damage mods what with only three high slots (let me tell you, that extra 66 Shield HP on-top of 150 is totally grounds for classification as a dual tanker). And I don't think I need to elaborate how lulzy it is using the Assault Scrambler Pistol as evidence that the Gallente Assault is OP.
the reality remains that people do run it in PC, and beast with it no less.
72 shields more with upgrades and the starting shields which gives me around 225 shields with upgrades maxed. it's amargianally better buffer.
and "speed" i gues means strafing???
i mentioned an ascrp but i guess having a sidearm isn't that important when all you play is pubs...in the big leagues having a sidearm is a huge deal.
overall gal logistics is not "better" than the gal assault", and will lose 1v'1's if both players are of equal skill (unless that sklll is just ******* dumb and the gal logistics puts down 6 triage hives and waits )
I mean...I tried making a fit with a gal logistics that was similar to my assault suit maintaining a 4.4 move speed (the threshold of inadequate strafe speed imo) while using the same equip (stable scanner) and the gal assault of course came down with less reps if a complex repper was fitted (but slightly more tank with the shields coming back faster) or slightly less tank (900 vs 850) but had a 1 rep increase. When a brick tank fit was attempted the gal got to 950 ehp with above a 4.4 move speed with a triage hive and all the same gear as before (m1, advanced scrp, proto weap), however the gallogi brick tanked got 1015 ehp, and managed to fit a duvolle scanner and an allotek hive in addition. move speed was of course, atrocious. 4.0
Overall the main point here is that the assault gets all the the things we care about when you have to fight:
Almost the same ehp despite the slot difference.
significantly more strafe speed/sprint/stamina
sidearm makes a difference...especially in PC. and will matter more as TTK is increased.
and the shields buffer comes back faster and is slightly higher.
the gal however of course excelled at fitting equips and when equips are a factor of course the logi has the decisive advantage.
Overall, gal assaults are completely viable in PC and serve effectively.
CEO: FA
B3RT > PFBHz > TP > IMP > FA
@ZataraRought Skype: Zatara.Rought
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