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Lorhak Gannarsein
Science For Death
1828
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Posted - 2014.02.26 01:37:00 -
[91] - Quote
Yeah, aiming in DUST is pathetically slow. I jacked up the sensitivity on BF4, couldn't handle it for quite a while. Went back to DUST, felt like I was pushing against the bounds of the screen.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Lethal Assassin 47
A.N.O.N.Y.M.O.U.S.
2
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Posted - 2014.02.26 01:59:00 -
[92] - Quote
Krator Kosta Nostra wrote:Dexter307 wrote:Krator Kosta Nostra wrote:Dexter307 wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Shotgun needs a bit more spread not less More spread <> OHK I do sense the frustration with using the shotgun - I have personally seen myself miss with my CRG-3/Creoden shotguns more times than I can count. I did find that raising the sensitivity did not help my cause, so I put it back to the default setting. What I have found that works, is rather than attempt to stay on them like glue, I let them backpeddle/strafe, while I too, move back just a bit. This allows me a chance to turn at the same rate they move (and keeps them in my sights). 2nd shot generally kills everything, 3rd shot will always kill whatever is left, assuming they haven't killed me first. It's current spread is more like a slug than buckshot Wider spread + more damage=better shotgun True - but a slug shot is the OHK method. What your describing will require multiple shots from the same distance. What might be a better option, is allowing the shotgun user the choice of slug vs buckshot like they have in other games. Although I doubt it will change anything.
I meant more spread. Edited.
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Lethal Assassin 47
A.N.O.N.Y.M.O.U.S.
2
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Posted - 2014.02.26 02:02:00 -
[93] - Quote
Medical Crash wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and more spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Another blind player, yes, so many people with walking sticks here. Oh yeah, aiming is 1/3 of what other games sensitivity is, but *it's ok*. Sure pal.
Um you do know this was in reply to the OP right, not you. You just made yourself look like an idiot. Thanks though for the attempt at an insult. |
Rusty Shallows
1039
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Posted - 2014.02.26 02:14:00 -
[94] - Quote
Cat Merc wrote:Leadfoot10 wrote:Who says a shotgun should kill suits in one shot? I do. Bad DPS, 4m range, slow fire rate... Slow is PLC and FG. It even looks fast compared to SL and charging Nova Knives.
Range needs love.
Here, have some candy and a Like. :-)
Forums > Game
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Bormir1r
WarRavens League of Infamy
111
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Posted - 2014.02.26 02:20:00 -
[95] - Quote
Ares 514 wrote:Considering logis count as medium frames it's pretty damn hard to take down a proto medium frame in one shot if they tank much. Usually 2 good shots will do it but if they have that trusty CR you'll be dead before you get your second shot off often (assuming they're good).
I fully support the shotgun's needing more power, especially a damage boosting skill instead of the the ROF and the tiers do not increase the damage enough.
If the proficiency is changed to increasing damage then there should be a officer shotgun. It'll probably be a different name if it was made, not Balac's or Krin's.
"One does not simply" look for a scout, it looks for you.
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Leadfoot10
Molon Labe. General Tso's Alliance
526
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Posted - 2014.02.26 02:29:00 -
[96] - Quote
Cat Merc wrote:Leadfoot10 wrote:Who says a shotgun should kill suits in one shot? I do. Bad DPS, 4m range, slow fire rate...
So fix the range or rate of fire, or, even better, the hit detection.
I'm not sure a OHK weapon on someone that runs 10mps, can't be scanned (and will soon be able to cloak) is balanced.
But heck, that's just me, and I'm admittedly annoyed whenever someone shoots me in the side or back of the head and I'm dead before I have a chance to react.
I just see your post, and think, no shudder to think, of someone like Fusion or Lightning or TTW or Shutter with an even stronger shotgun. |
Martyr Saboteur
Amarrtyrs
172
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Posted - 2014.02.26 02:43:00 -
[97] - Quote
Cat Merc wrote:Leadfoot10 wrote:Who says a shotgun should kill suits in one shot? I do. Bad DPS, 4m range, slow fire rate... No. 2 shots for most suits, with only this flimsiest of light frames and full contact headshots being the exceptions. If they usually killed in 1 shot they would make Nova Knives useless, and this game would turn into a twitch shooter.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
87
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Posted - 2014.02.26 02:45:00 -
[98] - Quote
Idk why the Proficiency says its a reduction to ROF, or how the heck that's supposed to help the Shotty out, lol. But like those before me have said, Get closer, and aim for the head. if they're close, and you get two high shots, they're dead. Except a Health tanked Heavy. Kinetics + stealth+ Get close and aim high + 2 shots = Kill
Do not complain if you have never done anything about it.
Chromosome Veteran
Subsonic.
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Bormir1r
WarRavens League of Infamy
111
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Posted - 2014.02.26 02:46:00 -
[99] - Quote
Shutter Fly wrote:Let me start of by saying, honestly, I don't think I have a clue what exactly is wrong with the shotgun. Since about 1.6, my opinion on it has changed almost on a week to week basis.
It seems like one day I'll be going into games with my CreoDron and OHKing almost anything I come across, and the next I'll be bearing down on assault suits and dumping SG rounds into them without getting a single kill. At the same time, they drop like flies to my Boundless/RS-90 CRs all day, every day.
First and foremost, I think everyone can agree that the SG hit detection is screwy, that needs to be addressed before anything else. Next, TTK needs to be at an acceptable level. With the way things are now, almost everything is a high alpha weapon, the only difference with the SG is that can only deal that damage in bursts.
Once those two issues are taken care of, further adjustments can be made if necessary. If so, then the first course of action should be to look at the skill bonuses. While it is useful in individual engagements, SG Prof mostly just eats up your ammo faster over time, and there isn't that much to begin with. Personally, I'd like to see Operation switched to fire rate, Proficiency given the standard damage bonus, and the addition of a Shotgun Sharpshooter skill that decreases spread (this also works out for those odd mercs who have the laughable notion that you'd ever want more spread on a SG).
Completely agree, I also don't see how more spread is better (more spread = less pellets hitting), one huge issue I find with the shotgun is that there are bugs in addition to the wacky hit detection. Although this isn't the only weapon it happened to (some equipment is also affected), whenever you fire the shotgun and immediately sprint, there is glitch where the character is drastically moving much slower than what the usual sprinting speed, if not the regular movement speed, which is ludicrous considering the potential disadvantageous effects it could have (i.e. getting killed instantly because you can't flee). There are 2 solutions to this but this bug makes me feel even less likely of using the shotgun in addition to the horrendous hit detection.
Only one of these solutions is viable but you may still maybe victim to it.
1. Before immediately sprinting, take a second or two of not sprinting (just move around with normal movement speed), and then commence with sprinting. (This is the optimal opt and a way of preventing getting the bug.)
2. When you catch this bug, stop, crouch, and then start sprinting again. (This is only feasible if there are no enemies around you for obvious reasons.)
"One does not simply" look for a scout, it looks for you.
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Joel II X
Dah Gods O Bacon
1295
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Posted - 2014.02.26 02:48:00 -
[100] - Quote
Ares 514 wrote:Considering logis count as medium frames it's pretty damn hard to take down a proto medium frame in one shot if they tank much. Usually 2 good shots will do it but if they have that trusty CR you'll be dead before you get your second shot off often (assuming they're good).
I fully support the shotgun's needing more power, especially a damage boosting skill instead of the the ROF and the tiers do not increase the damage enough. I agree with the damage per tier thing and damage boost for proficiency, too.
BUT you know the shotguns' main flaws (besides the hit detection)? The range. Four meters optional with a pretty harsh drop off and like 10m effective I think it was(?).
4m is basically knife range. |
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Martyr Saboteur
Amarrtyrs
173
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Posted - 2014.02.26 02:54:00 -
[101] - Quote
Bormir1r wrote:Ares 514 wrote:Considering logis count as medium frames it's pretty damn hard to take down a proto medium frame in one shot if they tank much. Usually 2 good shots will do it but if they have that trusty CR you'll be dead before you get your second shot off often (assuming they're good).
I fully support the shotgun's needing more power, especially a damage boosting skill instead of the the ROF and the tiers do not increase the damage enough. If the proficiency is changed to increasing damage then there should be a officer shotgun. It'll probably be a different name if it was made, not Balac's or Krin's.
We could have 2 officer Shotguns...
Jane's DRD-50 Shotgun - %20 Bonus to Damage over CreoDron Shotguns
Annie's CDE-38 Shotgun - %15 Bonus to RoF and +3 to Magazine Size over CreoDron Shotguns.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
958
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Posted - 2014.02.26 03:10:00 -
[102] - Quote
Cat Merc wrote:They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage. The buff is actually pretty easy- change op bonus to 5% fire rate per level, proficiency to 3% damage add +4 damage per pellet at ADV, and +8 damage per pellet at proto (scale the breach SG's as well
Kills- Archduke Ferdinand
Balance!
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Bormir1r
WarRavens League of Infamy
111
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Posted - 2014.02.26 03:14:00 -
[103] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage. The buff is actually pretty easy- change op bonus to 5% fire rate per level, proficiency to 3% damage add +4 damage per pellet at ADV, and +8 damage per pellet at proto (scale the breach SG's as well
You don't really need that buff, the shotgun is fine except for hit detection and range, which at best could be enhanced by 1-2 m for optimal range or a less steep drop off in damage.
"One does not simply" look for a scout, it looks for you.
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knight of 6
SVER True Blood General Tso's Alliance
1512
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Posted - 2014.02.26 03:19:00 -
[104] - Quote
Cat Merc wrote:knight of 6 wrote:Cat Merc wrote:They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage. while I don't think you're assessment is bad I don't think it's particularly accurate. alpha: moderate DPS: poor fire rate: abysmal range: abysmal reload speed: poor ammo capacity; moderate/low there just isn't enough positives to make it a viable combat weapon Which is exactly why it needs that massive alpha. meh the alpha is pretty okay imo I'd kill for [with] a range buff though
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
958
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Posted - 2014.02.26 03:19:00 -
[105] - Quote
Bormir1r wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage. The buff is actually pretty easy- change op bonus to 5% fire rate per level, proficiency to 3% damage add +4 damage per pellet at ADV, and +8 damage per pellet at proto (scale the breach SG's as well You don't really need that buff, the shotgun is fine except for hit detection and range, which at best could be enhanced by 1-2 m for optimal range or a less steep drop off in damage. Ill definitely agree with range, its kinda hard to hit someone when they can jump backwards and become outside of your range with one jumpGǪ.btw good times squadding lol. Im getting back into the swing
Kills- Archduke Ferdinand
Balance!
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Medical Crash
CLONES AGAINST HUMANITY
208
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Posted - 2014.02.26 03:48:00 -
[106] - Quote
Lethal Assassin 47 wrote:Medical Crash wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and more spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Another blind player, yes, so many people with walking sticks here. Oh yeah, aiming is 1/3 of what other games sensitivity is, but *it's ok*. Sure pal. Um you do know this was in reply to the OP right, not you. You just made yourself look like an idiot. Thanks though for the attempt at an insult. As for my response for aiming being too slow, I do believe the ADS for SGs are too slow compared to other weapons and other games, especially for a weapon u want to mainly go for head shots with to get the most bang for your buck. When you can't reliably do that, you flank, hip-fire, and strafe. wat |
Bormir1r
WarRavens League of Infamy
112
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Posted - 2014.02.26 03:52:00 -
[107] - Quote
Gavr1lo Pr1nc1p wrote:Bormir1r wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage. The buff is actually pretty easy- change op bonus to 5% fire rate per level, proficiency to 3% damage add +4 damage per pellet at ADV, and +8 damage per pellet at proto (scale the breach SG's as well You don't really need that buff, the shotgun is fine except for hit detection and range, which at best could be enhanced by 1-2 m for optimal range or a less steep drop off in damage. Ill definitely agree with range, its kinda hard to hit someone when they can jump backwards and become outside of your range with one jumpGǪ.btw good times squadding lol. Im getting back into the swing
Lol I mean you can argue that the shotgun needs more damage, but i think that's really only necessary for the Prototype because there's not that much of a difference, however for me I can see the extra punch, which really helps me btw. Yea we should do scout/shotgun squads more often.
"One does not simply" look for a scout, it looks for you.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
537
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Posted - 2014.02.26 04:08:00 -
[108] - Quote
Sometimes i 1 shot assaults in the head, other times it's taken over 4 shots to the body. Hell, ive dropped a heavy with 2 headshots, and have died while unloading an entire clip into another.
I've continued to take that as hit detection issues, as opposed to the gun itself being the problem. |
Eric Del Carlo
0uter.Heaven
49
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Posted - 2014.02.26 06:23:00 -
[109] - Quote
People that say shotguns are fine tend to usually be those who have not dedicated much SP into shotguns or barely use them. Damage just really needs a small incremental increase.
But what REALLY bothers me is how it's a weapon that requires the user to be SUPER accurate, meaning that if your reticle is not DEAD CENTER of your target, you will miss out on most of the damage potential that could have been dealt. (Aeon Amadi made a very informational thread on how shotguns suffered the same issues the HMG did, which was it was laser accurate even though the large reticle meant that it was a weapon with immense spread)
Add on the fact that it's range is literally spitting distance, and the range required to deal full damage is 4 meters, I might as well use knives...
Another factor that makes using the shotgun difficult is that because you have to get so ridiculously close, you have an incredibly limited field of view once you're in range, and once you've landed the first shot and the enemy starts bunny hopping, the second shot required is a PAIN IN THE ASS to land.
Hit detection is also rather sketchy on this weapon too.....
I honestly don't know if my aim is simply horrible, but the other issues this weapon has justifies the fact that this weapon seriously needs to be looked at by CCP when they're rebalancing weapons for 1.8.
P.S. What the hell kind of operation skill LOWERS spread on A CQC WEAPON like the shotgun?!
TL;DR The shotgun needs a SMALL damage buff, a slight increase in range by say 3 meters, and LARGER SPREAD
-_-
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Eric Del Carlo
0uter.Heaven
49
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Posted - 2014.02.26 06:25:00 -
[110] - Quote
Eric Del Carlo wrote:People that say shotguns are fine tend to usually be those who have not dedicated much SP into shotguns or barely use them. Damage just really needs a small incremental increase.
But what REALLY bothers me is how it's a weapon that requires the user to be SUPER accurate, meaning that if your reticle is not DEAD CENTER of your target, you will miss out on most of the damage potential that could have been dealt. (Aeon Amadi made a very informational thread on how shotguns suffered the same issues the HMG did, which was it was laser accurate even though the large reticle meant that it was a weapon with immense spread)
Add on the fact that it's range is literally spitting distance, and the range required to deal full damage is 4 meters (Perhaps even LESS), I might as well use knives...
Another factor that makes using the shotgun difficult is that because you have to get so ridiculously close, you have an incredibly limited field of view once you're in range, and once you've landed the first shot and the enemy starts bunny hopping, the second shot required is a PAIN IN THE ASS to land.
Hit detection is also rather sketchy on this weapon too.....
I honestly don't know if my aim is simply horrible, but the other issues this weapon has justifies the fact that this weapon seriously needs to be looked at by CCP when they're rebalancing weapons for 1.8.
P.S. What the hell kind of operation skill LOWERS spread on A CQC WEAPON like the shotgun?!
TL;DR The shotgun needs a SMALL damage buff, a slight increase in range by say 3 meters, and LARGER SPREAD
-_-
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Awry Barux
Ametat Security Amarr Empire
1126
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Posted - 2014.02.26 06:33:00 -
[111] - Quote
Now I'm curious, since Medical Crash insists so adamantly that it's a huge problem: Has anyone else here had issues with deadzones? |
Fusion Commander
Molon Labe. General Tso's Alliance
89
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Posted - 2014.02.26 07:01:00 -
[112] - Quote
Other than some hit detection issues I think the shotgun is fine and you people whining about it need ALOT of practice |
Fusion Commander
Molon Labe. General Tso's Alliance
89
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Posted - 2014.02.26 07:03:00 -
[113] - Quote
This topic is just pathetic to me |
Yan Darn
Forsaken Immortals Top Men.
277
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Posted - 2014.02.26 08:22:00 -
[114] - Quote
Eric Del Carlo wrote:People that say shotguns are fine tend to usually be those who have not dedicated much SP into shotguns or barely use them. Damage just really needs a small incremental increase.
But what REALLY bothers me is how it's a weapon that requires the user to be SUPER accurate, meaning that if your reticle is not DEAD CENTER of your target, you will miss out on most of the damage potential that could have been dealt. (Aeon Amadi made a very informational thread on how shotguns suffered the same issues the HMG did, which was it was laser accurate even though the large reticle meant that it was a weapon with immense spread)
Add on the fact that it's range is literally spitting distance, and the range required to deal full damage is 4 meters, I might as well use knives...
Another factor that makes using the shotgun difficult is that because you have to get so ridiculously close, you have an incredibly limited field of view once you're in range, and once you've landed the first shot and the enemy starts bunny hopping, the second shot required is a PAIN IN THE ASS to land.
Hit detection is also rather sketchy on this weapon too.....
I honestly don't know if my aim is simply horrible, but the other issues this weapon has justifies the fact that this weapon seriously needs to be looked at by CCP when they're rebalancing weapons for 1.8.
P.S. What the hell kind of operation skill LOWERS spread on A CQC WEAPON like the shotgun?!
TL;DR The shotgun needs a SMALL damage buff, a slight increase in range by say 3 meters, and LARGER SPREAD
^ pretty much this apart from the larger spread part - if the shotgun has this weird hyper accuracy thing - which I believe it does (or hit detection is even more messed up than I thought) then we can't really judge he effectiveness of the current spread.
I'd personally prefer Range and Damage bonuses - the current shotgun needs the advantages of the breach and the breach needs to be better at what it does.
Really though, on the whole it seems fine - I'd be content if they fix hit detection/accuracy first.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Zatara Rought
Fatal Absolution
2383
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Posted - 2014.02.26 08:25:00 -
[115] - Quote
Fusion Commander wrote:Other than some hit detection issues I think the shotgun is fine and you people whining about it need ALOT of practice
DAMN STRAIGHT!
Noobs complain but aside from hit detection good players using the shotty are beast.
CEO: FA
B3RT > PFBHz > TP > IMP > FA
@ZataraRought Skype: Zatara.Rought
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Jackof All-Trades
The Black Renaissance
514
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Posted - 2014.02.26 09:11:00 -
[116] - Quote
Shotguns are fine when hit detections working (no lag around)
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Scheherazade VII
276
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Posted - 2014.02.26 09:26:00 -
[117] - Quote
Cat Merc wrote:They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage.
I don't know dude... I took down multiple ADV heavies with a CRG with no damage mods in 3 shots the other day. My guy with 3 complex damage mods isn't even worth using because the damage difference is minimal and only helps with proto suits. And then they'd tear through me anyway, 100 extra HP but 16K ISK between the suits, and if I'm attacking them (with either suit) I'm behind them anyway so what difference does it make?
One guy came at me with 336 armour left, that was gone straight away. I'd hazard a guess that a good shot from my shotgun can do up to 500 damage. That's plenty.
I remember in the old build I had 688 shield on my proto logi and got one-shotted from behind by a MLT shotgun. That tells me that as far as I've been playing, they've never been under-powered. |
Korvin Lomont
United Pwnage Service RISE of LEGION
618
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Posted - 2014.02.26 09:33:00 -
[118] - Quote
Sana Rayya wrote:Whut? I've one-shotted plenty of standard suits using a Dren shotgun and no damage mods. I don't even have any points in shotguns at all.
Just be as close as you can and when possible, aim for the head.
First of all having no points in SG operation is rather smart because the higher your operation skill the less spread your SG has so its basicly more easy to kill someone.
Now to the damage the std SG does exactly 480 damge without damage mods IF all Pellets hit. And to be honest that's barely enough to kill a std suit with points in dropsuitsupgrades.
For instance a fully skilled gallente or caldari suit has 413 ehp without any module. So a single militia plate would be enough to withstand a SG shot to the body.
What the SG IMHO needs is a change in operation skill (mybe move the current prof skill to operation and make the prof skill either the usual 3% damage or make it +1 pellet per level) |
Chuckles Brown
169
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Posted - 2014.02.26 09:39:00 -
[119] - Quote
The shotgun is UP... or OP... depending on what day you use it.
The official alt of 8213: All other alts are unofficially unofficial
Do you pub, brah?
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Korvin Lomont
United Pwnage Service RISE of LEGION
619
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Posted - 2014.02.26 10:42:00 -
[120] - Quote
Chuckles Brown wrote:The shotgun is UP... or OP... depending on what day you use it.
You are right the SG is not reliable but even when HD is on your side the SG is hardly OP in its current state with the small effective Range the SG is just a troll weapon (I get better results with knifes) |
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