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441. Why dont shields regen? - in General Discussions [original thread]
ads alt wrote: Rasatsu wrote: Some weird thing about how it should be a hit and run tactic, yet the delay for shield recharge to begin is so long that it's obvious someone at CCP had a bad case of the dumb. All shield base suits need thier...
- by Korvin Lomont - at 2014.03.04 12:44:00
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442. Dust Feels...Not As Good As Candycrush - in General Discussions [original thread]
Cat Merc wrote: Honestly, we should move to 100% passive SP. We should grind for ISK, nothing more nothing less. The more I think of it the more I agree. Just imagine how much work CCP wasted to limit WP/SP gain, prevent boosting or AFK far...
- by Korvin Lomont - at 2014.03.04 09:01:00
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443. Magsec vs AR - in General Discussions [original thread]
ALT2 acc wrote: Korvin Lomont wrote: Disturbingly Bored wrote: Korvin Lomont wrote: std SMG DPS should be 350 I expect the Magsec to have pretty tight spread just like the RR. The Magsec will make the SMG useless and will further lim...
- by Korvin Lomont - at 2014.03.03 13:37:00
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444. Magsec vs AR - in General Discussions [original thread]
Disturbingly Bored wrote: Korvin Lomont wrote: std SMG DPS should be 350 I expect the Magsec to have pretty tight spread just like the RR. The Magsec will make the SMG useless and will further limit the need for the AR SMG does 383 DPS ...
- by Korvin Lomont - at 2014.03.03 13:19:00
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445. Magsec vs AR - in General Discussions [original thread]
ALT2 acc wrote: Korvin Lomont wrote: ALT2 acc wrote: Its gunna be fine Assuming they dont remove the asmg And its a damm smg...better at closer range than an ar I have no problem with it being better at CQC its a SMG but the thing is ...
- by Korvin Lomont - at 2014.03.03 12:54:00
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446. Some Notes About The Big Bad Sentinels - in General Discussions [original thread]
In general I agree the suit is not op (well at least now) we will have to see how this plays out once 1.8 hits the ground. But some of your conclusions are a bit out of balance The LAV thing: you need a Proto AV nade to kill a std LAV not balanc...
- by Korvin Lomont - at 2014.03.03 12:47:00
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447. Magsec vs AR - in General Discussions [original thread]
ALT2 acc wrote: Its gunna be fine Assuming they dont remove the asmg And its a damm smg...better at closer range than an ar I have no problem with it being better at CQC its a SMG but the thing is it will compete withe the AR pretty close o...
- by Korvin Lomont - at 2014.03.03 12:33:00
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448. Magsec vs AR - in General Discussions [original thread]
ALT2 acc wrote: Korvin Lomont wrote: ALT2 acc wrote: Pvt Numnutz wrote: I think the advantage of the at will be it's damage type. 10% against shields will be important with the cal heavy and scout and min heavy. I imagine the magsec wi...
- by Korvin Lomont - at 2014.03.03 12:24:00
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449. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Croned wrote: Also, look at the AR/RR comparison for the Amarr suit. Anyone want to remind me what people were QQing about in terms of the Rail Rifle (other than ranges)? They look pretty even to me. Yeah this shows CCPs understanding of bal...
- by Korvin Lomont - at 2014.03.03 12:09:00
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450. How long will this game last? - in General Discussions [original thread]
TheD1CK wrote: I've been keeping track of Dust since Closed Beta, After sticking through the lack of balance, and addition of bugs You'd think it would get better, but with the state of PC this is a sinking ship... A minority of gamers like my...
- by Korvin Lomont - at 2014.03.03 12:00:00
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451. Magsec vs AR - in General Discussions [original thread]
ALT2 acc wrote: Pvt Numnutz wrote: I think the advantage of the at will be it's damage type. 10% against shields will be important with the cal heavy and scout and min heavy. I imagine the magsec will be at a disadvantage going up against sh...
- by Korvin Lomont - at 2014.03.03 09:44:00
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452. So I used the 'Frontline - STARTER FIT' ...... - in General Discussions [original thread]
DaBOMB dotCOM wrote: MetalWolf-Cell wrote: I think he is saying that killing a heavy with only a Militia AR with 48 bullets is BS. YES.... THIS!! THIS IS IT! IT JUST MAKES NO SENSE! and it was less than an entire clip too!! :S LOL talk...
- by Korvin Lomont - at 2014.03.03 09:12:00
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453. Why Nerf Damage Mods? - in General Discussions [original thread]
TheDarthMa94 wrote: Joel II X wrote: You may be on to something here. Elaborate, my son. Ok, here are my thoughts. So far when i play this game i notice the shield are hilariously weak even though you stack a lot of them, plus the pena...
- by Korvin Lomont - at 2014.03.03 09:07:00
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454. Magsec vs AR - in General Discussions [original thread]
Meeko Fent wrote: Disturbingly Bored wrote: Meeko Fent wrote: Also, Slower ROF. Just did math, ROF= 666(60/.09) DPS=388 (666/60*35) On the standard variant mind you... Its not going to be OP. It might not be OP, but it makes the n...
- by Korvin Lomont - at 2014.03.03 09:01:00
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455. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Joel II X wrote: Well, at the moment, armor is better. They should get a small hp nerf since the Caldari Assault is losing their extender bonus. Other than the STD and ADV shields being crap, they're good where they are. For shields: STD ...
- by Korvin Lomont - at 2014.03.03 08:58:00
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456. Shield v Armour re: damage mods - in General Discussions [original thread]
Stupid double post
- by Korvin Lomont - at 2014.03.03 08:53:00
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457. Shield v Armour re: damage mods - in General Discussions [original thread]
Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. I don't think this would be a good idea. First we already have a shitload...
- by Korvin Lomont - at 2014.03.03 08:51:00
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458. Invisible shotgun users - in General Discussions [original thread]
Gelhad Thremyr wrote: Dude how the heck having 25 million SP and playing Dust for the last 8 months makes me a bad player ? I play scout, I like the speed, I also die what I am saying is that Speed + Lag makes it impossible to shoot somebody d...
- by Korvin Lomont - at 2014.03.02 12:06:00
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459. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Great work mate +1
- by Korvin Lomont - at 2014.02.28 18:34:00
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460. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Regarding hives: Sure Triage hives are somewhat usefull but only on proto and thats a lot of ISK and SP for that stationary advantage, that is also quite vulnerable. Regarding Reptools sure they are nice on proto (again) below Proto they are mor...
- by Korvin Lomont - at 2014.02.28 18:32:00
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