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201. Guys, Assault is doing FINE. - in General Discussions [original thread]
Cat Merc wrote: If it was a scout you would be dead. It's simple, scout > assault. Only If he outplays you . Assaults still can get more eHP and according to this community that's all that counts...
- by Korvin Lomont - at 2014.03.27 13:41:00
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202. Are hardeners really the issue with tanks?? - in General Discussions [original thread]
DUST Fiend wrote: I've given up on a balanced DUST. I'm actually starting to suspect that CPM is a big part of our problems, and that these half baked changes keep coming down the pipe thanks to their "feedback". Here I could agree...
- by Korvin Lomont - at 2014.03.27 13:38:00
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203. The Assault suits need better bonuses - in General Discussions [original thread]
Auris Lionesse wrote: The base bonuses are still wrong. 25% fitting reduction has already been proven worthless. Gallente and caldari bonuses are worthless. if were doing tank bonuses caladari/gallente need a massive regulator/repair bonus. ...
- by Korvin Lomont - at 2014.03.27 13:36:00
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204. MLT heavy with a cloak - in General Discussions [original thread]
Asha Starwind wrote: not a commando how is this possible? What kind of heavy, as it seems CCP messed up quite some slot layout over various suits so this could just be another bugged slot layout
- by Korvin Lomont - at 2014.03.27 13:31:00
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205. Day one of commando/sidearm event and boosting already. - in General Discussions [original thread]
Yuen II wrote: KatanaPT wrote: [Well, yes i did the boosting, and obviously i knew what i was doing, fact is, it was the first time and last i ever did such a thing and in all honestly i was because this current patch really put me on the br...
- by Korvin Lomont - at 2014.03.27 13:29:00
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206. negative SP - in General Discussions [original thread]
CCP corrected the skill multiplier for the amarr scout skill it was a 4x but should be a 8x. So i you have put points into that skill you now have paid the correct amount of SP to get there...
- by Korvin Lomont - at 2014.03.27 11:58:00
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207. This is ridiculous. - in General Discussions [original thread]
Dexter307 wrote: Lynn Beck wrote: Dexter307 wrote: Disagree Its most likely lag your experiencing No. Do it yourself- shotgun + cloak. Pull up cloak, activate. Press R2 and within the next .5 seconds press R1, you will shoot before you...
- by Korvin Lomont - at 2014.03.27 11:56:00
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208. STD Gallente Scout slots getting fixed? - in General Discussions [original thread]
according to the notes nope...
- by Korvin Lomont - at 2014.03.27 11:34:00
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209. Day one of commando/sidearm event and boosting already. - in General Discussions [original thread]
xxwhitedevilxx M wrote: KatanaPT wrote: Patrick57 wrote: KatanaPT wrote: CCP Logibro wrote: Support ticket is the way to report them. The GMs just love to dispense justice. Please make sure you include: your character in the batt...
- by Korvin Lomont - at 2014.03.27 11:29:00
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210. So how does the war points for vehicle damage work exactly? - in General Discussions [original thread]
Joel II X wrote: You must damage armor. If you damage shields, the game tells you, "f**k off, you're not getting any points." Well for swarm it seem a bit buggy, yesterday I brought down a maddy to 10 or 15 Health from 100% with proto swarms ...
- by Korvin Lomont - at 2014.03.27 11:13:00
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211. Am i one of the few scouts who doesn't cloak? - in General Discussions [original thread]
bamboo x wrote: Korvin Lomont wrote: bamboo x wrote: Yeah sure. Because it's a crutch to have a no risk high reward method of slaughtering people by camping. Yeah sadly camping is the only thing the cloak is really useful for :/ No....
- by Korvin Lomont - at 2014.03.27 11:05:00
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212. Am i one of the few scouts who doesn't cloak? - in General Discussions [original thread]
bamboo x wrote: Yeah sure. Because it's a crutch to have a no risk high reward method of slaughtering people by camping. Yeah sadly camping is the only thing the cloak is really useful for :/
- by Korvin Lomont - at 2014.03.27 09:44:00
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213. how to see a cloaked scout - in General Discussions [original thread]
echo47 wrote: Do you think that landing a shot on a cloaked scout should deactivate the cloak? Why is already easy as hell to spot them...as long as they are moving of course...
- by Korvin Lomont - at 2014.03.27 09:15:00
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214. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
Joseph Ridgeson wrote: I always hear the same thing whenever someone brings up Assault suit balance or that they lack a role. "Their role is to assault locations and kill people. They can do that so they have a role." That isn't a role; that is...
- by Korvin Lomont - at 2014.03.27 09:14:00
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215. Never thought I'd see so much scout QQ - in General Discussions [original thread]
Sinboto Simmons wrote: Entertaining, extremely so. Yeah it was but all I saw yesterday was heavies and tanks (way more heavies...) So I guess the FOTM chasers have realized that the cloak is indeed at best situational and in most cases u...
- by Korvin Lomont - at 2014.03.27 09:04:00
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216. Buff the Bolt pistol - in General Discussions [original thread]
Dexter307 wrote: Korvin Lomont wrote: Dexter307 wrote: Math time! The bolt pistol has a fire intervel of .4 which means it should have a rof of 150 However, since you have to charge up the gun before each shot that adds a additional .25s ...
- by Korvin Lomont - at 2014.03.26 13:02:00
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217. What happens when a cloaked scout is successfully active scanned? - in General Discussions [original thread]
Happy Violentime wrote: Scanned a cloak scout last night, you get them running around with a red chevron over their heads LOL I think this is not how it should work
- by Korvin Lomont - at 2014.03.26 12:57:00
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218. Whats changed for vehicles? - in General Discussions [original thread]
Mobius Wyvern wrote: Justicar Karnellia wrote: Jastad wrote: The first hot fix is give AV the 1,6 DMG. Give me back my old forge charge time. Seeing a Madrugar FULL rep between shot is real bullshit. This would be a start yes. Also rem...
- by Korvin Lomont - at 2014.03.26 12:56:00
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219. Buff the Bolt pistol - in General Discussions [original thread]
Dexter307 wrote: Math time! The bolt pistol has a fire intervel of .4 which means it should have a rof of 150 However, since you have to charge up the gun before each shot that adds a additional .25s between shots. This means its .65s between e...
- by Korvin Lomont - at 2014.03.26 12:46:00
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220. AV Warpoints Buffed Tanks ^_^ - in General Discussions [original thread]
Alpha 443-6732 wrote: Yagihige wrote: Major oversight. This additional WP should be awarded only to damage done to vehicles with AV weapons, not with other vehicles/turrets. why, exactly? Damage to vehicles is damage to vehicles and that...
- by Korvin Lomont - at 2014.03.26 12:07:00
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