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361. Before I respec out of the AR.... - in General Discussions [original thread]
I've been running prof 4 sharp-shooter 5 AR variants on my Galmando for a few months now and whilst the TAC and breach shine because of the increased range and high damage per bullet, the standard variant and burst just don't cut it for me. Let ...
- by Kierkegaard Soren - at 2015.01.22 23:04:00
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362. Dear CCP: Lasers suck plz fix - in General Discussions [original thread]
Zero kick. Zero dispersion. Gets better the longer you keep firing, not worse like every other weapon. Skill weapon - requires good judgement to use, a keen eye for the headshot and a steady hand. Rewards all three of those qualities with face-mel...
- by Kierkegaard Soren - at 2015.01.22 22:47:00
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363. Heavy Swarm Launcher - in Feedback/Requests [original thread]
A swarm launcher that mirrors the plasma cannon but deals explosive damage would be reasonable. Fun, even.
- by Kierkegaard Soren - at 2015.01.22 20:30:00
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364. Plasma Cannons should do more DPS than Swarms. - in General Discussions [original thread]
Sensible suggestion from a long-time PLC user: bump up the STD to do the damage of an ADV, the ADV to do the damage of a PRO, and the PRO buffed to base damage of 1750. The flaw in Fizzer's argument, from my perspective, is that we're trying to ...
- by Kierkegaard Soren - at 2015.01.20 06:00:00
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365. Hit detection with snipers is the worst in the game... - in General Discussions [original thread]
My 800+ HP fat suit absolutely gets OHK'd by high-end snipers, so when the hit detection is working they can be total face wreckers and a real pain to remove. But yeah, the few times I've tried to snipe myself have ended me throwing the controller...
- by Kierkegaard Soren - at 2015.01.18 23:15:00
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366. Major Issues with Commandos. - in Feedback/Requests [original thread]
Juuuust going to leave this here for you.
- by Kierkegaard Soren - at 2015.01.18 20:16:00
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367. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Really like the idea. I have no real issue with heavies, but I find that HMG as it is has no real drawbacks comparative to its killing power. Rattati has tried to balance it around heat and I don't think it's worked. Anyway, +1 to OP proposal. Al...
- by Kierkegaard Soren - at 2015.01.18 11:05:00
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368. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
Definitely all for the breach variant being re-purposed as an AV weapon. As a possible additional benefit that would then open the way to changing the swarm launcher to hybrid-rail and giving it back to the Caldari, where it truly belongs. All we ...
- by Kierkegaard Soren - at 2015.01.18 10:45:00
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369. Super Points - in Feedback/Requests [original thread]
WP could be earned through damage received as a total value at the end of a battle, which is tracked and indeed displayed at the end of the match. Either you earn after a certain threshhd of damage has been taken or, better yet, WP is earned at an...
- by Kierkegaard Soren - at 2015.01.17 17:56:00
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370. [FEEDBACK]-----Gallente Assault Bonuses Are Good - in Feedback/Requests [original thread]
Gal assault bonus is excellent but because it isn't an obvious damage/tank buff it gets written off by people who don't know how to utilise it properly. Not an alt!
- by Kierkegaard Soren - at 2015.01.15 23:43:00
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371. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Fire! You live! Bloody hell. Squad with me some time you dapper killing machine, you.
- by Kierkegaard Soren - at 2015.01.14 10:38:00
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372. HAVs: Roles, Gains, and Sacrifices - in Feedback/Requests [original thread]
I'd like to see small turret weapons attached alongside the large turret weapon and act as a driver-operated AI option, which in turn would allow the large blaster to redefined as a short-range heavy-hitting dps monster for those pilots that want ...
- by Kierkegaard Soren - at 2015.01.11 18:10:00
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373. laser rifle.....how do you use it? - in General Discussions [original thread]
The sensitivity on ADS is a bit off so I only use it to line up the headshot on snipers; otherwise hip fire all the way and aim for the head. You need to do as much damage as quickly as possible becUse yor target will bunny hop and move erraticall...
- by Kierkegaard Soren - at 2015.01.11 15:20:00
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374. Plasma Cannon has moved into my Top 3 Weapons. Whats yours? - in General Discussions [original thread]
1) Plasma cannon 2) TAC AR 3) The righteous hammer that is a commandos fist. That last one is only a half joke; I've been fitting my amarrando with a laser rifle and swarms so there have been a few hairy encounters with scouts that have ended wit...
- by Kierkegaard Soren - at 2015.01.11 14:12:00
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375. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
The bonuses suggested were what the suit originally had; an efficiency bonus to all defensive modules equiped, and it was largely worthless becAUSE it only maxed out at 10% and, back then, an ADV commando had a whopping two slots to play with. The...
- by Kierkegaard Soren - at 2015.01.08 08:01:00
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376. Just tried out the TacAr... - in General Discussions [original thread]
TAC is lovely right now, but I miss the charged shot of the scram. Very useful. The burst I have yet to make my mind up on since its change to three round bursts. Feels like a poor man's combat rifle, but it's still perfectly capable of destroying...
- by Kierkegaard Soren - at 2015.01.07 18:29:00
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377. Commandos come and eat . - in General Discussions [original thread]
It's not that they're terrible. It's that they're uncompetitive. Very few players can take a commando suit into the crucible of PC and make them work, let alone shine. They sacrifice too much across the board for the privelage (and it is a priv...
- by Kierkegaard Soren - at 2015.01.06 23:57:00
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378. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
GROUP HUUUUG. seriously though I need to sleep. Will be interested to see what I find here tomorrow morning. If I get spreadsheets I will be deep,y pleased :)
- by Kierkegaard Soren - at 2015.01.06 23:53:00
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379. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Gallente get bonuses on reps and adaptive hp/rep speed. Amarr get bonuses on standard plate hp and movement penalty reduction. Caldari get bonuses on shield extenders and rechargers. Minmatar get bonuses on regulators and ferroscale. Ah man that ...
- by Kierkegaard Soren - at 2015.01.06 23:37:00
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380. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
I appreciate your enthusiasm Shinobi, and thanks for the support and suggestions Pokey. I'll edit the OP with them as they're totally sound and make perfect sense. I've tried to strike up a dialogue about commandos before and they do get some so...
- by Kierkegaard Soren - at 2015.01.06 23:20:00
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