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KING CHECKMATE
Opus Arcana Covert Intervention
7080
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Posted - 2015.01.20 01:13:00 -
[61] - Quote
Fizzer XCIV wrote:
I think the ScR is fine. In skilled hands, it is the most lethal of the rifles.
Besides TacARs, which I think are OP, due to them not requiring the "skilled hands" part.
I hate it when people attack me with LOGIC while im trying to troll.
Your win this time Fizzer...
Again.Im not against a Buff fo PC. I just think that comparing it to the Swarm is pointless Since they are completely different weapons all together.
The PC needs a buff because is a Skill based weapon with extremely low DPS for the Skill/CPU required to be used.
Playing as : Calscout + Amarr Assault
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Timtron Victory
Horizons' Edge
282
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Posted - 2015.01.20 01:25:00 -
[62] - Quote
I was hoping CCP would reduce TTK so that damage mods became useful again and battles last longer but there are still some asking for more damage. Maybe give Plasma Cannon a damage bonus against vehicles but thats about it. I played in a match were a dude or dudette was sniping with a plasma cannon, so NO WAY!!
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Proud Christian
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2320
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Posted - 2015.01.20 01:32:00 -
[63] - Quote
Timtron Victory wrote:I was hoping CCP would reduce TTK so that damage mods became useful again and battles last longer but there are still some asking for more damage. Maybe give Plasma Cannon a damage bonus against vehicles but thats about it. I played in a match were a dude or dudette was sniping with a plasma cannon, so NO WAY!!
Reducing TTK would make damage mods less useful. Judging by the rest of your post, I'm going to assume you meant increase...
If they were effectively sniping with a Plasma Cannon, good for them. That playstyle is the absolute hardest to do in the game. Period. Nothing else in this game is more difficult that getting 150m+ Cannon kills. If you have ever heard of a balancing concept in games called a power to skill ratio, you would realize that sniping with a Plasma Cannon is in no way a problem.
Also, this buff would in no way affect the anti infantry capabilities of a Plasma Cannon, besides allowing it to kill brick tanked heavies in one hit, which it ought to do anyway.
Home at Last <3
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
497
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Posted - 2015.01.20 01:38:00 -
[64] - Quote
The plasma cannon is not meant to focus on dps. its focus's on alpha strikeing a target. or more simply damage per shot.
the swarms on the other hand focus on mnore damage per second rather than per shot. although it has a high volley damage.
the plasma cannonn is in a perfect place right now.
as is. with profiecency 5 and 3 complex lightn damage mods is more than enough to drop an unhardered/no extra shielded gunnlogi to no shields and leave it vunrable to av grenades.
WHY IN THE **** would anyone want to change a weapon that is perfectly fine and balanced.....is the the plasma cannons problem that it is balanced?
the plasma cannon has no need for increased damge or reload. the plasma cannon does not focus on damage per second. it focus's on damage per shot.
also theres a difference between on paper numbers and actual use.
I find I can kill vehicles quicker with my PLC fit compared to my swarms simply because the PLC dosnt have to wait to lock on. has a nice reload time......and I like to pair it with a LAV (not a wheelchair that applys only to heavy use) and given that majority of vehicles used are caldari. the shield damge bonus makes it even more deadly.
Elite Gallenten Soldier
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2320
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Posted - 2015.01.20 01:47:00 -
[65] - Quote
Racro 01 Arifistan wrote:The plasma cannon is not meant to focus on dps. its focus's on alpha strikeing a target. or more simply damage per shot.
the swarms on the other hand focus on mnore damage per second rather than per shot. although it has a high volley damage.
the plasma cannonn is in a perfect place right now.
as is. with profiecency 5 and 3 complex lightn damage mods is more than enough to drop an unhardered/no extra shielded gunnlogi to no shields and leave it vunrable to av grenades.
WHY IN THE **** would anyone want to change a weapon that is perfectly fine and balanced.....is the the plasma cannons problem that it is balanced?
the plasma cannon has no need for increased damge or reload. the plasma cannon does not focus on damage per second. it focus's on damage per shot.
also theres a difference between on paper numbers and actual use.
I find I can kill vehicles quicker with my PLC fit compared to my swarms simply because the PLC dosnt have to wait to lock on. has a nice reload time......and I like to pair it with a LAV (not a wheelchair that applys only to heavy use) and given that majority of vehicles used are caldari. the shield damge bonus makes it even more deadly.
I would buy your excuse if the Swarm Launched didn't do similar damage per round compared to the Plasma Cannon as well as having a 3 round magazine and seeking capabilities, while the Plasma Cannon has a projectile drop and a single round mag. So my TTK is effectively doubled, and I have to use more skill to get an extra 100-200 alpha damage on vehicles? Get real, ******.
This would be like adding a rifle that does 45 damage per shot but only fires at 200 rounds per minute and calling it balanced with the AR because it has "more alpha damage". **** off.
Home at Last <3
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Juno Tristan
Obscure Reference
267
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Posted - 2015.01.20 02:13:00 -
[66] - Quote
^^ You can see why I thought he was joking at first |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2320
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Posted - 2015.01.20 02:21:00 -
[67] - Quote
Juno Tristan wrote:^^ You can see why I thought he was joking at first And I can see why you are afraid of having two light weapons able to kill you, rather than one. Its because youre a scrub.
Anyone that thinks the SL should outDPS Plasma Cannons is by the very definition, a scrub.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16701
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Posted - 2015.01.20 03:01:00 -
[68] - Quote
Fizzer XCIV wrote:Juno Tristan wrote:^^ You can see why I thought he was joking at first And I can see why you are afraid of having two light weapons able to kill you, rather than one. Its because youre a scrub. Anyone that thinks the SL should outDPS Plasma Cannons is by the very definition, a scrub. This is equivocal to thinking shotguns should do less DPS than something like Mass Drivers. Its ******* stupid, and the only people that would think somethinglike that are the ones who would want to keep a status quo in place.
The arguement
X takes more skill than Y is not a good one when asking for a buff.
Not saying I don't want a powerful rocket like AT gun but this functions exactly like the RPG/SMAW many other games it doesn't need to fire faster or have significantly more damage increases.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2320
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Posted - 2015.01.20 03:31:00 -
[69] - Quote
True Adamance wrote:Fizzer XCIV wrote:Juno Tristan wrote:^^ You can see why I thought he was joking at first And I can see why you are afraid of having two light weapons able to kill you, rather than one. Its because youre a scrub. Anyone that thinks the SL should outDPS Plasma Cannons is by the very definition, a scrub. This is equivocal to thinking shotguns should do less DPS than something like Mass Drivers. Its ******* stupid, and the only people that would think somethinglike that are the ones who would want to keep a status quo in place. The arguement X takes more skill than Y is not a good one when asking for a buff. Not saying I don't want a powerful rocket like AT gun but this functions exactly like the RPG/SMAW many other games it doesn't need to fire faster or have significantly more damage increases.
X takes more skill than Y is a perfectly good reason for X to be a more powerful weapon. That's like, basic game balance. But I'm not asking for it to be better, I'm just asking for it to be at least on par. Completely reasonable request.
As for the RPG/SMAW thing... Let's say we're talking about Battlefield, since that is a similar game to Dust, somewhat. It's more akin to if the Stinger had a 3 round magazine that could kill a vehicle in 4 rounds, while the RPG-7 remained single fire and had a spool up time and lost most of its splash along with a slower projectile... but did 20% more damage per shot. So it can also still only kill in 4 rounds!! Woo!!! Of course the Stinger would be used ludicrously more. Its a better weapon, and anyone can see that. I'm just trying to buff the RPG so its just as worth using as the Stinger is. If that means the RPG has HEAT rounds that do 292% the damage of the Stinger's heat-seaking ones, then so be it.
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
309
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Posted - 2015.01.20 03:37:00 -
[70] - Quote
Arkena Wyrnspire wrote:I do find it hilarious that a lock on weapon that is really difficult to miss with massively outDPSes a weapon which takes a good deal of skill to aim and is very difficult to use at a quarter of the max range of said lock on weapon.
Then again the PLC can be used to kill infantry, in style ;d |
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2321
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Posted - 2015.01.20 05:06:00 -
[71] - Quote
As if the Swarm Launcher outDPSing the Plasma Cannon isn't enough... The HMG does as well. Yup. Its not even an AV weapon, and it is out DPSing an AV weapon. And some people say the Plasma Cannon is fine. The nerve.
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MINA Longstrike
Kirjuun Heiian
1930
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Posted - 2015.01.20 05:27:00 -
[72] - Quote
Fizzer XCIV wrote:KEROSIINI-TERO wrote:Fizzer XCIV wrote:
OP POST
Agreed that, on paper at least, PLC should have more DPS than Swarms. Reasoning: First is moderately easy/difficult to hit on the first show, extremely difficult on follow-up shots. The Swarm is very easy from first to last shots. Also, there's free guidance. Personal experience: when tanking, I just lol at plasma cannons and their shots. The only advantage they have is their moderate alpha augmented by extra shield damage. So, I'm up for either: a) upping PLC DPS. ORb) making swarms less easy to hit. Oh and one more thing: I'm not into that OHKing tanks thing. Like I said. The OHKing would only happen if they shot you in the weak point, and if you don't have any hardeners active. Otherwise, any HAV with decent HP would take two shots to kill. So pretty much just fit 1 HP mod and 2 hardeners, and you'll be immune to the OHKs as long as you cycle the hardeners, and then Plasma Cannons would then take 3-5 shots to kill you while they are active. This way, the high skill vehicle playstyle, which is cycling hardeners, would be the direct counter to the high skill AV playstyle which is Plasma Cannons.
There's a few problems with your thinking here and most of it is that you think a tank should take two shots to kill. You seem to be very biased towards the AV side of things.
You get to pick up tanks on passive radar from 50m away, you get first mover advantage, its hard to tell where you're being hit from in a vehicle.... and you also think that you should be entitled to kill vehicles in 2 shots if their mods aren't on? We go straight back to pre 1.7 when tanks were coffins... except now they also have the 'added benefit' of being warpoint pi+¦atas for AV.
What are tanks supposed to be able to do back to you? Hmm? They don't have guns that can reliably hit you, or you cry about that, they don't have splash damage on any of their weapons anymore. What is the opposite end of the spectrum?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1331
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Posted - 2015.01.20 05:37:00 -
[73] - Quote
KING CHECKMATE wrote:''Plasma Cannons should do more DPS than Swarms''
No they shouldnt. Reason is that PC hits infantry too while Swarms dont. This gives PC an innate advatage in usefulness over Swarms.
Of course, i wouldnt mind the PC getting buffed at all, just saying why the above statement is incorrect.
Wouldnt mind getting dumb fire for swarms either. This guy's right. It's always tempting to compare 2 things in a vacuum when it comes to game design, but you have to take all factors into account before making a judgement on balance. That being said, I do agree that the PLC needs a little bit of love when it comes to AV. (Or maybe they just need to make the damn explosion radius consistent against infantry)
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2324
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Posted - 2015.01.20 05:53:00 -
[74] - Quote
MINA Longstrike wrote:Fizzer XCIV wrote:KEROSIINI-TERO wrote:Fizzer XCIV wrote:
OP POST
Agreed that, on paper at least, PLC should have more DPS than Swarms. Reasoning: First is moderately easy/difficult to hit on the first show, extremely difficult on follow-up shots. The Swarm is very easy from first to last shots. Also, there's free guidance. Personal experience: when tanking, I just lol at plasma cannons and their shots. The only advantage they have is their moderate alpha augmented by extra shield damage. So, I'm up for either: a) upping PLC DPS. ORb) making swarms less easy to hit. Oh and one more thing: I'm not into that OHKing tanks thing. Like I said. The OHKing would only happen if they shot you in the weak point, and if you don't have any hardeners active. Otherwise, any HAV with decent HP would take two shots to kill. So pretty much just fit 1 HP mod and 2 hardeners, and you'll be immune to the OHKs as long as you cycle the hardeners, and then Plasma Cannons would then take 3-5 shots to kill you while they are active. This way, the high skill vehicle playstyle, which is cycling hardeners, would be the direct counter to the high skill AV playstyle which is Plasma Cannons. There's a few problems with your thinking here and most of it is that you think a tank should take two shots to kill. You seem to be very biased towards the AV side of things. You get to pick up tanks on passive radar from 50m away, you get first mover advantage, its hard to tell where you're being hit from in a vehicle.... and you also think that you should be entitled to kill vehicles in 2 shots if their mods aren't on? We go straight back to pre 1.7 when tanks were coffins... except now they also have the 'added benefit' of being warpoint pi+¦atas for AV. What are tanks supposed to be able to do back to you? Hmm? They don't have guns that can reliably hit you, or you cry about that, they don't have splash damage on any of their weapons anymore. What is the opposite end of the spectrum?
I seem biased towards AV? No. I'm biased towards Plasma Cannons not being ****. I'm sorry that you think nothing should kill you, much less some mere infantry, but too bad so sad. You should be just a capable of death as any infantry player.
TTK for Plasma Cannons would only be slightly shorter than the TTK for swarms, and only at the highest levels. TTK is what matters, not the amount of shots. If a weapon does 200 damage per shot but fires 240 rounds per minute it would kill just as fast, but take many more hits. So the "2 shots being too quick" argument is ********.
First mover advantage. This is true, but just like a scout vs a heavy, the HAV has ample time to react. An HAV would still have a minimum of 2.2 seconds to begin reacting, with pretty much any reaction resulting in survival. Compare that to the 0.6s reaction time I get when a shotgun hits me and this complaint seems goddamned silly. That's a minimum of 2.2 seconds. Your much more likely to get a full 4-5 seconds of grace in reality.
What are tanks supposed to to? Run, or fight, just like literally everyone else in this game, not the "just sit there in one place and farm infantry" playstyle they want. Hell, as long as they stop just ******* ignoring me because my weapon sucks I'd be happy! They certainly don't seem to ignore swarms if all the QQ posts about them are any indication, so I figure its a good idea to bring Plasma Cannons up to that level.
And there are splash weapons for them. Heard of missiles? They make more than decent anti infantry weapons if used correctly. Blasters aren't the infantry grinders they used to be with their half second TTK and pinpoint accuracy?! Your instablap cannon has dispersion now?! Too ******* bad. They deserved to get nerfed as hard as they did.
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Kierkegaard Soren
Eridani Light Horse Striker
654
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Posted - 2015.01.20 06:00:00 -
[75] - Quote
Sensible suggestion from a long-time PLC user: bump up the STD to do the damage of an ADV, the ADV to do the damage of a PRO, and the PRO buffed to base damage of 1750.
The flaw in Fizzer's argument, from my perspective, is that we're trying to balance its power around its required skill level to use. Thing is, we're forgetting about its intended range in doing so; it's actually a CQC tank killer, and whilst long range kills are achievable (and immensely satisfying) they're difficult because you're trying to push the weapon to perform way, way out of its comfort zone. We shouldn't balance the weapon around that aspect of its performance. Hitting tanks sub-50 meters isn't that hard to do once you've got the hang of how the shots fly and drop, unless that vehicle is an LAV at speed, in which case fair play I say; speed is there tank, effectively.
It's geat advantage over the swarm launcher is that in urban environments the plc can fire quickly from cover and then hide whilst reloading, forcing a tank to either chance it's luck in trying to kill the plc user when he pops back out from cover or to gtfo. A swarm launcher has to establish the lock and then release the volley, a process that leaves them very vulnerable when the tank is effectively in thier face already. Furthermore, swarms will fly into buildings when tracking a moving vehicle, making them fiddly to use in urban environments. Essentially, the swarm excels in long-range vehicle interdiction when there are few obstacles in the way of its flight path, and the plc conversely shines when the opposite conditions prevale.
Yes, the plc needs a damage buff, because landing successive shots on HAV can be very difficult, so rewarding me for doing that Is great, but it really only needs a few hundred damage more per tier, otherwise it's going to get silly.
Anyway, thanks for putting this out there Fizzer.
Dedicated Commando. CEO of Eridani Light Horse Strikers.
"He who can destroy a thing, controls a thing."
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2324
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Posted - 2015.01.20 06:12:00 -
[76] - Quote
While I will say that swarms might be slightly OP, I refuse to see them nerfed as they are the only usable AV option for 3/4 of players at the time. They are the only Light AV that works without stupid amounts of skill and/or luck required to get a vehicle kill.
Do you know how insanely difficult it is to land 4-5 direct hits on a HAV, vehicle guys? It typically takes over 16-20s of perfect shooting to pull off. You can't miss at all, and you have to be firing as fast as possible. As much as you guys whine about how skilless Swarms seem to you, you have no idea how easymode vehicles seem to a Cannoneer.
I'd rather have 1 skilless weapon out 2 that works than 2 useless weapons.
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
117
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Posted - 2015.01.20 06:16:00 -
[77] - Quote
Fizzer XCIV wrote:GÇóA Swarm Luncher outputs 1040-1248 damage every 1.4 seconds without factoring any Damage multipliers, just base damage. That's a total of 742-891 DPS, depending on tier.
Currently, Plasma Cannons do 1150-1501.5 damage every 4.1 seconds, without factoring in any Damage multipliers. That's only 280 DPS at the Standard tier, and still only 366.21 DPS at Prototype. A PRO Plasma Cannon deals less than half the DPS a Standard Swarm Launcher does. That's messed up. Even if we max out every reload and charge time skill, and increase the damage as much as we can with a Gallente Commando and Damage mods... We still only get 696.63 DPS. Still less than a Standard Swarm Launcher on any suit. This is rediculous.
So let's increase Plasma Cannons to Swarm levels of DPS. At the base level. Without any modifiers accounted for.
1.) Buff Damage. By a ******* lot. An Allotek Plasma Cannon should outDPS a PRO Swarm launcher, without having to factor in any other multipliers. It just should. Period. At the very least, it should do the same DPS. With this in mind, an Allotek Plasma Cannon should deal 3653.1 direct damage. That would puts its DPS on par with a Wyrikiomi SL.
So... Standard PLC: 3042.2 Damage Advanced PLC: 3347.65 Damage Allotek PLC: 3653.1 Damage
This would mean that an Plasma Cannon would OHK or 2-shot ANY vehicles. Any tank would just die if they get shot in the rear, unless they have any hardeners active. Otherwise they would take 2 hits. ADSes would always instapop. As they should. Hitting those things is still hard. Standard DSs would be able to take 2 hits if they fit a bit of tank. LAVs too. Hitting them is the hardest, unless they are parked. They would always be OHK.
And you know what? Thats completely reasonable... NO... look at the vehicles shields normally have lower ehp than armor. the PC was made for killing shields vehicles. the swarms were made for armor. plus what others people have said PC can shoot at infantry. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2324
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Posted - 2015.01.20 06:22:00 -
[78] - Quote
jace silencerww wrote:Fizzer XCIV wrote:GÇóA Swarm Luncher outputs 1040-1248 damage every 1.4 seconds without factoring any Damage multipliers, just base damage. That's a total of 742-891 DPS, depending on tier.
Currently, Plasma Cannons do 1150-1501.5 damage every 4.1 seconds, without factoring in any Damage multipliers. That's only 280 DPS at the Standard tier, and still only 366.21 DPS at Prototype. A PRO Plasma Cannon deals less than half the DPS a Standard Swarm Launcher does. That's messed up. Even if we max out every reload and charge time skill, and increase the damage as much as we can with a Gallente Commando and Damage mods... We still only get 696.63 DPS. Still less than a Standard Swarm Launcher on any suit. This is rediculous.
So let's increase Plasma Cannons to Swarm levels of DPS. At the base level. Without any modifiers accounted for.
1.) Buff Damage. By a ******* lot. An Allotek Plasma Cannon should outDPS a PRO Swarm launcher, without having to factor in any other multipliers. It just should. Period. At the very least, it should do the same DPS. With this in mind, an Allotek Plasma Cannon should deal 3653.1 direct damage. That would puts its DPS on par with a Wyrikiomi SL.
So... Standard PLC: 3042.2 Damage Advanced PLC: 3347.65 Damage Allotek PLC: 3653.1 Damage
This would mean that an Plasma Cannon would OHK or 2-shot ANY vehicles. Any tank would just die if they get shot in the rear, unless they have any hardeners active. Otherwise they would take 2 hits. ADSes would always instapop. As they should. Hitting those things is still hard. Standard DSs would be able to take 2 hits if they fit a bit of tank. LAVs too. Hitting them is the hardest, unless they are parked. They would always be OHK.
And you know what? Thats completely reasonable... NO... look at the vehicles shields normally have lower ehp than armor. the PC was made for killing shields vehicles. the swarms were made for armor. plus what others people have said PC can shoot at infantry. Swarms kill Shield Vehicles faster than Plasma Cannons. Your argument is invalid. If Plasma Cannons are supposed to be better for killing Shield Vehicles than Swarms, shouldn't they do more DPS to shield vehicles than them, not less?
Home at Last <3
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MINA Longstrike
Kirjuun Heiian
1930
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Posted - 2015.01.20 06:31:00 -
[79] - Quote
Fizzer XCIV wrote: #1I seem biased towards AV? No. I'm biased towards Plasma Cannons not being ****. I'm sorry that you think nothing should kill you, much less some mere infantry, but too bad so sad. You should be just a capable of death as any infantry player.
#2TTK for Plasma Cannons would only be slightly shorter than the TTK for swarms, and only at the highest levels. TTK is what matters, not the amount of shots. If a weapon does 200 damage per shot but fires 240 rounds per minute it would kill just as fast, but take many more hits. So the "2 shots being too quick" argument is ********.
#3First mover advantage. This is true, but just like a scout vs a heavy, the HAV has ample time to react. An HAV would still have a minimum of 2.2 seconds to begin reacting, with pretty much any reaction resulting in survival. Compare that to the 0.6s reaction time I get when a shotgun hits me and this complaint seems goddamned silly. That's a minimum of 2.2 seconds. Your much more likely to get a full 4-5 seconds of grace in reality.
#4What are tanks supposed to to? Run, or fight, just like literally everyone else in this game, not the "just sit there in one place and farm infantry" playstyle they want. Hell, as long as they stop just ******* ignoring me because my weapon sucks I'd be happy! They certainly don't seem to ignore swarms if all the QQ posts about them are any indication, so I figure its a good idea to bring Plasma Cannons up to that level.
#5And there are splash weapons for them. Heard of missiles? They make more than decent anti infantry weapons if used correctly. Blasters aren't the infantry grinders they used to be with their half second TTK and pinpoint accuracy?! Your instablap cannon has dispersion now?! Too ******* bad. They deserved to get nerfed as hard as they did.
1) Plasma cannon isn't crap if anything the swarm launcher is overperforming relative to its ease of use. Unlike the swarm launcher it can also shoot at infantry. I also love how you're placing 'me' personally in the argument as a vehicle user or as the strawman of 'someone who wants to be invincible' so its easier to try and write off my opinion via logical fallacies and ad hominem.
2) Oneshot (aka alpha strike) weapons have significantly lower 'time to kill' than Damage over time weapons, even if their 'dps' is the same. Lets run an example - one weapon does 10000 damage every 10 seconds, versus another weapon that does 1000 damage every second. In theory their 'dps' is the same, in practicality the first weapon blows up someone who wasn't aware of them every 10 seconds and the 'time to kill' is really a fraction of a second. So no, your argument that 'their time to kill is the same' is wrong. We have seen this before with triple damage modded 80gj particle cannons that could shoot 600m they killed other vehicles with impunity before people even knew what they were taking fire from.
3) When you combine first mover advantage with insanely frontloaded dps you end up with the original cloak and shotgun problem... except now you've just directed it at vehicles who already suffered from being at a massive disadvantage in the first mover scenario. You have said outright that your model will have the potential to kill tanks in one shot - this is in zero way balanced or even remotely fair.
4) Its not a 'stop ignoring me cause my weapon sucks' It's a 'don't ever bring vehicles out because my weapon instantly kills them all'. You're making the fallacy of false equivalence with swarms - they are overperforming in a great deal of situations they should be toned down somewhat, not have every AV weapon buffed to equivalence.
5) Large Missiles have a splash radius smaller than a standard flaylock pistol, they are in no way a reliable weapon versus infantry, or are you trying to say that every vehicle should also have small missiles mounted to it too? Stop placing me in the argument and using ad hominem against me, you are doing nothing to actually justify your position.
Your idea about plasma cannons is poorly thought out, has mile wide holes in its balance and based on your posting history you seem to think that you should always kill every vehicle forever with zero chance for them to do anything.
Why do you think you should be able to kill vehicles when based on your position, vehicles shouldn't even be a threat to you with their large turrets?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2325
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Posted - 2015.01.20 07:30:00 -
[80] - Quote
Lets look at V/AV balance in a game that works and compare it to this situation as best we can.
RPG-7V2s in Battlefield 3 vs HAVs. An RPG will disable an HAV in 3 direct hits, and destroy one in 4. 2 hits if they hit the critical point on the back. That's all there is to it. 3-4 hits generally, depending on the vehicle HP before engagement.
As such, I think it is more than reasonable for Plasma Cannons to destroy vehicles in 2-3 hits, depending on how quickly and appropriately the vehicle user can react, or if they react at all. Why 2-3 rather than 3-4 like Battlefield?
GÇóPlasma Cannons are difficult to use even compared to the RPGs in other games, including the ones in BF3. They have a spool up time, slower projectiles, and much less splash elements than dumb fire rockets in other games. They also cannot be used with an Assault Rifle like they can in BF, without using a Commando. All in all, Plasma Cannons in Dust are worse than the RPGs you would find in other games. GÇóHAVs in Dust are relatively easy to use compared to the HAVs found in other games, like Battlefield. They move faster, are much less susceptible to attacks from aerial vehicles/other ground vehicles, and regenerate their HP without the need to get out and repair manually. They also have powerful active modules that provide great boons to their users. While a smoke screen will defend an HAV in Battlefield from 1-2 hits as long as the vehicle doesn't move, an activated hardener will allow the vehicle to just soak up 1-2 more hits, while staying on the move. All in all, vehicles are better in Dust than you would find in other games.
So I feel completely justified in thinking and saying that Plasma Cannons should kill HAVs in 2-3 shots. Deal with it.
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MINA Longstrike
Kirjuun Heiian
1930
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Posted - 2015.01.20 07:50:00 -
[81] - Quote
^You may feel justified, but that doesn't make it correct or balanced. Dust is not other games. Vehicles are not temporary powerups here, they are roles with hefty isk & sp costs that can have incredibly deep investment to the exclusion of other things.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Juno Tristan
Obscure Reference
267
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Posted - 2015.01.20 08:05:00 -
[82] - Quote
Fizzer XCIV wrote: Battlefield 3
how many shots does it take to kill infantry in BF3?
Also, would you mind sharing your AV fit and skills? |
Breakin Stuff
Internal Error. Negative-Feedback
6620
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Posted - 2015.01.20 09:58:00 -
[83] - Quote
Swarm DPS is higher than the HMG
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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shaman oga
Dead Man's Game
3731
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Posted - 2015.01.20 10:55:00 -
[84] - Quote
Fizzer XCIV wrote:
So... Standard PLC: 3042.2 Damage Advanced PLC: 3347.65 Damage Allotek PLC: 3653.1 Damage
Seems legit.... in Unreal Tournament
Situational awareness also known as passive scan.
Minmatar omni-merc
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
40
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Posted - 2015.01.20 11:12:00 -
[85] - Quote
If the plc gets a buff don't go over 250 damage.
It's the only AV weapon that is ACTUALLY fun to use. It also proves that AV is more effective with teamwork rather than solo'ing. I've solo'd tanks with the cannon but not as easily as swarms can solo anything.
In all honesty, if you want to buff the cann: bring swarms down a touch + 100 to 250 buff to the cann.
Now imagine using the allotek with 1751 damage. And dedicated PLC people prof it up.
1751 * [ 1.10 (shield bonus) + prof 5] 2206.26 damage! That's enough! More than enough. Imagine after a BASIC mod or gal commando that's already a crazy amount of damage going down range.
3000 damage * 1.26 = 3780. This is insane amount of damage and it isn't what you proposed. This is far too much damage. Most shield tanks are < 4k shp. 2/3 shot AV should never exist. Ever.
Now for some bizarre reason the cann is 1.26 stronger at prof 5; not 1.25.
Tanks don't run from a cannon so quickly, they stay and fight for a bit. The day 1 shot from the cannon makes vehicles hide in fear like the swarm will be the day I quit dust.
(It's early morning so I'm all over in my points sorry)
In other words, the cannon is the av people respect the most. Don't soil it by allowing it to do 2500+ damage. Don't compare it to swarms because that's dishonoring the plasma cann.
Thanks for reading.
Entering the void and becoming wind with my repbus.
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Radar R4D-47
0uter.Heaven
818
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Posted - 2015.01.20 12:30:00 -
[86] - Quote
Shamarskii Simon wrote:If the plc gets a buff don't go over 250 damage.
It's the only AV weapon that is ACTUALLY fun to use. It also proves that AV is more effective with teamwork rather than solo'ing. I've solo'd tanks with the cannon but not as easily as swarms can solo anything.
In all honesty, if you want to buff the cann: bring swarms down a touch + 100 to 250 buff to the cann.
Now imagine using the allotek with 1751 damage. And dedicated PLC people prof it up.
1751 * [ 1.10 (shield bonus) + prof 5] 2206.26 damage! That's enough! More than enough. Imagine after a BASIC mod or gal commando that's already a crazy amount of damage going down range.
3000 damage * 1.26 = 3780. This is insane amount of damage and it isn't what you proposed. This is far too much damage. Most shield tanks are < 4k shp. 2/3 shot AV should never exist. Ever.
Now for some bizarre reason the cann is 1.26 stronger at prof 5; not 1.25.
Tanks don't run from a cannon so quickly, they stay and fight for a bit. The day 1 shot from the cannon makes vehicles hide in fear like the swarm will be the day I quit dust.
(It's early morning so I'm all over in my points sorry)
In other words, the cannon is the av people respect the most. Don't soil it by allowing it to do 2500+ damage. Don't compare it to swarms because that's dishonoring the plasma cann.
Thanks for reading.
The moment i read the OP i was going to post these exact same statements but decided to see if someone out there already put this guy in his place. I used to fly dropships in chrome and early uprising and The FG used to be able to one shot a well fitted dropship. 1 million isk and a sp investment of 4mil rendered completely useless by a 900k sp 100k isk suit completely and utterly imbalanced. This idealism by AV to render vehicles unable to fight back is a joke. it wasn't until hardeners could actively negate a ridiculous amount of damage that vehicles even stood a chance against Forge Guns. So why would we want to revert back to the unbalanced ways of old? Direct Damage Buff. Yes! 200%? Not a chance!
Stop bringing up Battlefield 3 AV as that games gunplay is nothing compared to dust. |
Monkey MAC
Rough Riders..
3620
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Posted - 2015.01.20 13:08:00 -
[87] - Quote
3000 -> 3500 might be overdoing it a tad, while I agree that the PLC should be more powerful than Swarms, this is a little to much. Try 2500 -> 3000 direct damage, unlike the Swarms the travel time (in it's optimal range) is minimal, concessions need to be given for this.
HAV's should NEVER be OHK, even with a hit on the weak spot, to be honest dropships need a complete shake up, but PLC's should not viable against them, adding a greater deceleration penalty (the slug slows down, and curves faster) for angles greater than 60% could be the ticket.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TheSneakyDolphin
DROPSHIP ONE OPERATIONS
4
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Posted - 2015.01.20 14:52:00 -
[88] - Quote
I sleep with my Plasma Cannon. It keeps me warm at night:)
SQUEAK! SQUEAK!
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Atiim
Titans of Phoenix
15142
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Posted - 2015.01.20 15:06:00 -
[89] - Quote
The butthurto meter in this thread is off the charts, but you do raise a valid point.
The Range to DPS ratio on PLCs is broken, and as such the PLC will need a damage increase to compensate.
The 1st Matari Commando
-HAND
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taxi bastard
Amarr Templars Amarr Empire
333
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Posted - 2015.01.20 15:19:00 -
[90] - Quote
the issue with the PC having more DPS than swarms IMO is that its a dual use weapon.
PC is handy against infantry 1 shooting them or doing damage with the splash. the swarms have but one use
i would put them at similar damage |
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