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The Dark Cloud
The Rainbow Effect
4621
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Posted - 2015.04.26 20:56:00 -
[1] - Quote
Is it just me or is it a bit insane that a bolas has 4000 shields and 3200HP armor? Its not a combat vehicle, its a delivery vehicle for christ sake. Those insane high HP values and the fast delivery of vehicles makes it near impossible for AV or tanks to destroy them. Reduce the numbers to somewhat low maybe to 2000 shields and 1000 armor. That way the thing could be destroyed with 3 swarm volleys. I want to be aible to earn the 150WP for destroying one and not need 3 guys with AV to take one down.
I make the scrubs scream and the vets cry.
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Kierkegaard Soren
Eridani Light Horse Battalion
779
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Posted - 2015.04.26 21:09:00 -
[2] - Quote
God no. Weakening bolas' HP means that any forge gun could just blap every vehicle out of the sky the moment it gets called in. Frankly, I'd rather get rid of them completely and have assets constructed on the field. RDV broadcasts the vehicle to the entire enemy team; by the time it's properly deployed they've already got the proper AV counter out.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3133
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Posted - 2015.04.26 21:23:00 -
[3] - Quote
Kierkegaard Soren wrote:God no. Weakening bolas' HP means that any forge gun could just blap every vehicle out of the sky the moment it gets called in. Frankly, I'd rather get rid of them completely and have assets constructed on the field. RDV broadcasts the vehicle to the entire enemy team; by the time it's properly deployed they've already got the proper AV counter out.
There's many valid reasons to still have them, especially if/when we move to a better platform and we are able to have larger maps. New ingame assets won't happen anytime soon for Dust on PS3 anyways due to memory limits, so we'll just have to wait.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3133
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Posted - 2015.04.26 21:26:00 -
[4] - Quote
Would you agree that SD's health should be reduced, and shooting at a SD should lower HP's from spawn at SD's? Because that's only fair.
click me
Blup Blub Bloop. Translation: Die -_-
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sir RAVEN WING
3404
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Posted - 2015.04.26 21:29:00 -
[5] - Quote
Yes, let us focus on this instead of the countless problems this game has. (Which this is not one.)
Also, I believe they are meant not to be shot at.
"Amarr = Armarr Tanks" - Sir Raven Wing
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3133
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Posted - 2015.04.26 22:01:00 -
[6] - Quote
sir RAVEN WING wrote:Yes, let us focus on this instead of the countless problems this game has. (Which this is not one.)
Also, I believe they are meant not to be shot at.
Well, They are, by high alpha weapons in groups. Otherwise, it's more sensible to just shoot at the vehicle it's carrying.
click me
Blup Blub Bloop. Translation: Die -_-
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Lupus Wolf
Minmatar Republic
258
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Posted - 2015.04.26 23:44:00 -
[7] - Quote
Godin Thekiller wrote:sir RAVEN WING wrote:Yes, let us focus on this instead of the countless problems this game has. (Which this is not one.)
Also, I believe they are meant not to be shot at. Well, They are, by high alpha weapons in groups. Otherwise, it's more sensible to just shoot at the vehicle it's carrying. ...it IS more sensible to shoot at the incoming threat while it's defenseless rather than the extra war points...
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Lupus Wolf
Minmatar Republic
258
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Posted - 2015.04.26 23:46:00 -
[8] - Quote
Godin Thekiller wrote:Kierkegaard Soren wrote:God no. Weakening bolas' HP means that any forge gun could just blap every vehicle out of the sky the moment it gets called in. Frankly, I'd rather get rid of them completely and have assets constructed on the field. RDV broadcasts the vehicle to the entire enemy team; by the time it's properly deployed they've already got the proper AV counter out. There's many valid reasons to still have them, especially if/when we move to a better platform and we are able to have larger maps. New ingame assets won't happen anytime soon for Dust on PS3 anyways due to memory limits, so we'll just have to wait. Couldn't they just use the recalling animation (when the vehicle disappears) and just reverse it, so it appears? They can keep the sound effect, and have it appear a few feet off the ground to prevent any terrain glitches.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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The Dark Cloud
The Rainbow Effect
4626
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Posted - 2015.04.26 23:47:00 -
[9] - Quote
Lupus Wolf wrote:Godin Thekiller wrote:sir RAVEN WING wrote:Yes, let us focus on this instead of the countless problems this game has. (Which this is not one.)
Also, I believe they are meant not to be shot at. Well, They are, by high alpha weapons in groups. Otherwise, it's more sensible to just shoot at the vehicle it's carrying. ...it IS more sensible to shoot at the incoming threat while it's defenseless rather than the extra war points... not if the vehicle in question gets put upside down. For dropships and tanks its hillarious to watch.
I make the scrubs scream and the vets cry.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3134
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Posted - 2015.04.27 01:39:00 -
[10] - Quote
Lupus Wolf wrote:Godin Thekiller wrote:sir RAVEN WING wrote:Yes, let us focus on this instead of the countless problems this game has. (Which this is not one.)
Also, I believe they are meant not to be shot at. Well, They are, by high alpha weapons in groups. Otherwise, it's more sensible to just shoot at the vehicle it's carrying. ...it IS more sensible to shoot at the incoming threat while it's defenseless rather than the extra war points...
If yo can shoot at the RDV and down it, it often times flips or kills the vehicle, so kill two birds with one stone.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3134
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Posted - 2015.04.27 01:40:00 -
[11] - Quote
Lupus Wolf wrote:Godin Thekiller wrote:Kierkegaard Soren wrote:God no. Weakening bolas' HP means that any forge gun could just blap every vehicle out of the sky the moment it gets called in. Frankly, I'd rather get rid of them completely and have assets constructed on the field. RDV broadcasts the vehicle to the entire enemy team; by the time it's properly deployed they've already got the proper AV counter out. There's many valid reasons to still have them, especially if/when we move to a better platform and we are able to have larger maps. New ingame assets won't happen anytime soon for Dust on PS3 anyways due to memory limits, so we'll just have to wait. Couldn't they just use the recalling animation (when the vehicle disappears) and just reverse it, so it appears? They can keep the sound effect, and have it appear a few feet off the ground to prevent any terrain glitches.
There would still need to be an installation that does all of this, which doesn't exist.
click me
Blup Blub Bloop. Translation: Die -_-
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Lupus Wolf
Minmatar Republic
259
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Posted - 2015.04.27 03:04:00 -
[12] - Quote
Godin Thekiller wrote:Lupus Wolf wrote: Couldn't they just use the recalling animation (when the vehicle disappears) and just reverse it, so it appears? They can keep the sound effect, and have it appear a few feet off the ground to prevent any terrain glitches.
There would still need to be an installation that does all of this, which doesn't exist. What installation?
Do you know the animation where you recall a vehicle and it disappears into blue hexagons? Looks something like this? Ignoring priorities like framerate, surely CCP has the manpower to reverse the animation so it materializes vehicles the same way it dematerializes them, doing away with the RDV entirely, right?
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8227
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Posted - 2015.04.27 05:24:00 -
[13] - Quote
It used to be possible to crash bolas.
But the RoF nerfs to forge guns killed that with fire.
AV
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Dead Cavino
Sebiestor Field Sappers Minmatar Republic
35
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Posted - 2015.04.27 16:14:00 -
[14] - Quote
Orbitals. Kills bolas all the time. And the 3 or 4 people crowded around it like its some kind of candy dispensary. |
The Dark Cloud
The Rainbow Effect
4632
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Posted - 2015.04.27 16:56:00 -
[15] - Quote
Dead Cavino wrote:Orbitals. Kills bolas all the time. And the 3 or 4 people crowded around it like its some kind of candy dispensary. OB's are not common due to their high WP requirements and i highly doubt it that you see 3-4 avers gathering quickly enough before the bolas flys away.
I make the scrubs scream and the vets cry.
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Ku Shala
PIanet Express
1418
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Posted - 2015.04.27 18:24:00 -
[16] - Quote
yo-yo rdvs die often
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 230 780 sp in drop suit upgrades
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3142
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Posted - 2015.04.27 20:56:00 -
[17] - Quote
Lupus Wolf wrote:Godin Thekiller wrote:Lupus Wolf wrote: Couldn't they just use the recalling animation (when the vehicle disappears) and just reverse it, so it appears? They can keep the sound effect, and have it appear a few feet off the ground to prevent any terrain glitches.
There would still need to be an installation that does all of this, which doesn't exist. What installation? Do you know the animation where you recall a vehicle and it disappears into blue hexagons? Looks something like this?Ignoring priorities like framerate, surely CCP has the manpower to reverse the animation so it materializes vehicles the same way it dematerializes them, doing away with the RDV entirely, right?
Yes, I know the animation, that's not the point. There's no installation model, or any code to allow for any of this yet, and would need to be built, as well as having enough space to support multiple people spawning in vehicles.
Top lel
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Dead Cavino
Sebiestor Field Sappers Minmatar Republic
44
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Posted - 2015.04.28 05:58:00 -
[18] - Quote
The Dark Cloud wrote:Dead Cavino wrote:Orbitals. Kills bolas all the time. And the 3 or 4 people crowded around it like its some kind of candy dispensary. OB's are not common due to their high WP requirements and i highly doubt it that you see 3-4 avers gathering quickly enough before the bolas flys away. well, I've seen this happen countless times. Usually in the red line and there are no decent blobs to strike. |
Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
590
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Posted - 2015.04.28 06:36:00 -
[19] - Quote
The Dark Cloud wrote:Is it just me or is it a bit insane that a bolas has 4000 shields and 3200HP armor? Its not a combat vehicle, its a delivery vehicle for christ sake. Those insane high HP values and the fast delivery of vehicles makes it near impossible for AV or tanks to destroy them. Reduce the numbers to somewhat low maybe to 2000 shields and 1000 armor. That way the thing could be destroyed with 3 swarm volleys. I want to be aible to earn the 150WP for destroying one and not need 3 guys with AV to take one down. LOL you need easy farming in solo
BUGS514 Find all. I love ksu123 )
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