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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18414
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Posted - 2015.04.21 21:46:00 -
[1] - Quote
Quick question about them to either CCP Rattati or other interested players.
Do we think they will differ in terms of base statistics including slot lay outs, PG and CPU, Armour and Shield, etc.
The reason I ask was that I've recently been confronted by the stark reality of the Armour Tank Meta wherein trying to shoot at an armour tank.....even in an armour tank feels pointless. To me right now all it feels like is Armour and Shield switched positions.
The reason I bring this up is because of the general attributes of the Amarr dropsuit content we have now.
- Slightly higher CPU and PG allocations - Slightly higher Armour, Slightly lesser Shield Allocation - Additional Low Slot, High Slot Removed
If that's the case I do not see it as unlikely that the following fits be generated [lets start with the worst offender]
1x 120mm Armour Plate 2x Armour Hardeners 2x Complex Armour Repairers
1x Damage Amplifier 1x Nitrous Injector
or
1x 120mm Armour Plate 3x Armour Hardeners 1x Complex Armour Repairers
1x Damage Amplifier 1x Nitrous Injector
This may not be possible under CCP Rattati's model and he's likely given thought to this already but as it stands now if I were to skill into this kind of vehicle tomorrow under the stated assumptions this is the first manner by which I would try to abuse the new armour tank.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Kierkegaard Soren
Eridani Light Horse Battalion
778
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Posted - 2015.04.21 22:04:00 -
[2] - Quote
As I understand it the new tanks aren't coming in this update, right? I didn't see them in the patch notes. This makes me believe that the next patch after this will be a tank patch, with the re-skins being the icing on the cake of what I hope will be a root and branch reworking of HAVs and drop ships. In which case, the tank meta as a whole is going to be rebalanced so that each racial HAV has something unique to offer. I have faith that such abuses will be nipped in the bud long before deployment.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3119
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Posted - 2015.04.22 02:30:00 -
[3] - Quote
That does seem like it will be a problem. Maybe if hardeners and reps were adjusted to fix that (nerfing hardeners by 5-10%, and making reps active again), maybe that won't be a big issue. Amarr HAV's will be built to be more of a stay there and take it due to being slower, so if reps were active but didn't last long, I doubt they being built around them would be good. It'll keep them from just tanking a massive amount of shots, and they won't be able to dodge shots like a Maddy can most likely, seeing as it'll be slower than a Gunnlogi, and nitros don't last long.
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18423
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Posted - 2015.04.22 02:36:00 -
[4] - Quote
Godin Thekiller wrote:That does seem like it will be a problem. Maybe if hardeners and reps were adjusted to fix that (nerfing hardeners by 5-10%, and making reps active again), maybe that won't be a big issue. Amarr HAV's will be built to be more of a stay there and take it due to being slower, so if reps were active but didn't last long, I doubt they being built around them would be good. It'll keep them from just tanking a massive amount of shots, and they won't be able to dodge shots like a Maddy can most likely, seeing as it'll be slower than a Gunnlogi, and nitros don't last long.
The only reason I bring this up is because I theoretically can take the best of two builds both of which are considered OP in their own way and combine them into one.
Nitro's may not last long but they are the perfect "get in, get out" tool.
But if my really rough math works out to be even remotely correct..... it's a really scary thought. At best it's essentially a perma-hardened Maddy with a few hundred more armour, at worst it's the double hardened Maddy of today with twice the rep power.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5999
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Posted - 2015.04.22 03:01:00 -
[5] - Quote
Kierkegaard Soren wrote:As I understand it the new tanks aren't coming in this update, right? I didn't see them in the patch notes. This makes me believe that the next patch after this will be a tank patch, with the re-skins being the icing on the cake of what I hope will be a root and branch reworking of HAVs and drop ships. In which case, the tank meta as a whole is going to be rebalanced so that each racial HAV has something unique to offer. I have faith that such abuses will be nipped in the bud long before deployment.
True will probably try to murder me for saying this, but I think we should get the Dropships and LAVs under the same progression system we have for the existing HAVs, before we add additional racial or specialist variations.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18427
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Posted - 2015.04.22 03:11:00 -
[6] - Quote
Pokey Dravon wrote:Kierkegaard Soren wrote:As I understand it the new tanks aren't coming in this update, right? I didn't see them in the patch notes. This makes me believe that the next patch after this will be a tank patch, with the re-skins being the icing on the cake of what I hope will be a root and branch reworking of HAVs and drop ships. In which case, the tank meta as a whole is going to be rebalanced so that each racial HAV has something unique to offer. I have faith that such abuses will be nipped in the bud long before deployment. True will probably try to murder me for saying this, but I think we should get the Dropships and LAVs under the same progression system we have for the existing HAVs, before we add additional racial or specialist variations.
Don't really care much any more just wanted to point out potential exploitation in case anything did go live any time soon.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3119
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Posted - 2015.04.22 04:09:00 -
[7] - Quote
True Adamance wrote:Godin Thekiller wrote:That does seem like it will be a problem. Maybe if hardeners and reps were adjusted to fix that (nerfing hardeners by 5-10%, and making reps active again), maybe that won't be a big issue. Amarr HAV's will be built to be more of a stay there and take it due to being slower, so if reps were active but didn't last long, I doubt they being built around them would be good. It'll keep them from just tanking a massive amount of shots, and they won't be able to dodge shots like a Maddy can most likely, seeing as it'll be slower than a Gunnlogi, and nitros don't last long. The only reason I bring this up is because I theoretically can take the best of two builds both of which are considered OP in their own way and combine them into one. Nitro's may not last long but they are the perfect "get in, get out" tool. But if my really rough math works out to be even remotely correct..... it's a really scary thought. At best it's essentially a perma-hardened Maddy with a few hundred more armour, at worst it's the double hardened Maddy of today with twice the rep power.
They are the perfect get in get out tool for Maddy's yes. the Amarr HAV's won't move like Maddy's.
Still, you do have a fair point; that will be scary. I wonder how Master Splinter will balance this.
click me
Blup Blub Bloop. Translation: Die -_-
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6001
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Posted - 2015.04.22 04:09:00 -
[8] - Quote
Fair enough. Further evidence that we need active armor repairers to fix the current issues we're seeing.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Jebus McKing
1832
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Posted - 2015.04.23 08:45:00 -
[9] - Quote
Yes, I believe the Amarr tank will have a 2/5 layout and the Minmatar tank will have a 4/3 layout, along with different base stats such as speed. (I think I even saw that in one of Rattatis spreadsheets but I couldn't find it anymore.)
Well, I'd say there are a lot of stats we can tweak to make sure that a 2/5 slot layout Amarr tank won't be indestructible. Also I can totally see mobility as a balancing factor. With poor mobility an Amarr tank would really need the HP just in order to survive long enough to switch directions. The Amarr tank could easily become the king of open field engagements though.
Contrary to that a 4/3 Minmatar tank would be rather weakly tanked, but it's mobility and speed could give it an edge in areas with lots of cover, and for hit&run tactics.
Then again, I think armor reps and/or armor hardeners will see a slight tweak anyway as they seem a bit overperforming at the moment.
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