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I-Shayz-I
I----------I
5412
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Posted - 2015.04.26 15:09:00 -
[1] - Quote
I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think.
Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? Goal: make other playstyles viable, reward much harder to obtain bonuses, bring variety back to the game.
How to read: [description of bonus]: [current value]>[new value]
Objective hack: 100>150 or 200 Installation hack: 50>75 or 100 Hack assist: First assist - 50%>75% -ª Second assist - 25%>50% -ª Third assist - 15%>25%
LAV destruction: 40>75 (increases viability of AV grenades) LAV assist: 30>40
Intel Assist: Squad member kill - 15>25 -ª blue dot kill - 0>10 Resupply: 10>25 Triage: 25>15
Transport assist: 15%>50%
7162 wp with a Repair Tool!
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Radiant Pancake3
Y.A.M.A.H
66
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Posted - 2015.04.26 15:16:00 -
[2] - Quote
I-Shayz-I wrote:I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think.
Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? Goal: make other playstyles viable, reward much harder to obtain bonuses, bring variety back to the game.
How to read: [description of bonus]: [current value]>[new value]
Objective hack: 100>150 or 200 Installation hack: 50>75 or 100 Hack assist: First assist - 50%>75% -ª Second assist - 25%>50% -ª Third assist - 15%>25%
LAV destruction: 40>75 (increases viability of AV grenades) LAV assist: 30>40
Intel Assist: Squad member kill - 15>25 -ª blue dot kill - 0>10 Resupply: 10>25 Triage: 25>15
Transport assist: 15%>50%
O.o Me likey.
I am the Clown of Ass or am I the Ass of Clown... o.O
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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Talos Vagheitan
Ancient Exiles.
1137
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Posted - 2015.04.26 15:36:00 -
[3] - Quote
I-Shayz-I wrote:I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think.
Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? Goal: make other playstyles viable, reward much harder to obtain bonuses, bring variety back to the game.
How to read: [description of bonus]: [current value]>[new value]
Objective hack: 100>150 or 200 Installation hack: 50>75 or 100 Hack assist: First assist - 50%>75% -ª Second assist - 25%>50% -ª Third assist - 15%>25%
LAV destruction: 40>75 (increases viability of AV grenades) LAV assist: 30>40
Intel Assist: Squad member kill - 15>25 -ª blue dot kill - 0>10 Resupply: 10>25 Triage: 25>15
Transport assist: 15%>50%
I really like most of these.
- For objectives, I think you should get 50 points immediately for hacking, and then an additional 100 when the hack is completed. - Installations, sure - Hack assist, definitely
-Lav destruction. Yes. What about LAV: 100 HAV: 150 DS: 200
-I think I disagree with the Intel Assist buff, there are already plenty of people with scanners. -Resupply, I agree it should be higher than 10. -Triage, definitely. Rep tools are absolute WP printers.
-Transport, absolutely.
+1
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Mikel Arias
Challengers 506
115
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Posted - 2015.04.26 16:37:00 -
[4] - Quote
Could work, I would like to see it, except for the hacks, I think thats too much. Maybe with the objective hack its okay. Anyway, I would rather to see an increase in war points with kills an kill assists. Why? The logis; they do a very important job, they keep people alive and they get great rewards (wp talking). However, its not incredible hard to stick yourself to a heavy (Im not trying to sound petty nor neglecting their job), and even tough I have seen great logis doing an amazing job out there, there are those guys who bring you back to let you get killed and act like parasites the moment they see someone with high armor hp. There are also uplinks and nanohives. (same thing, some people does great job and deserve the wp, other people...)
The assaults,on the other hand, even if they kill 20 guys, they only get 1000 wp. A regular, maybe bad logi, can get more than 1000 wp without effort, and besides, Im the kind of old fashioned guy who believes that those on the frontlines should be rewarded, because they are the ones who push the enemy. The logis do their part, yes, but they are not going to win the fight for themselves.
So, I would like to see:
Kill: 60 wp Kill Assist: 30 wp Headshot: 70 wp Terminate a Clone: 10 wp
So, of you kill a clone terminate him, you would get: (60+10) wp = 70 wp. With headshot and terminate that would 80 wp. Its not a lot, not much of a change, but I think that more than that could get out of hand. |
Dead Cavino
Sebiestor Field Sappers Minmatar Republic
31
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Posted - 2015.04.26 16:47:00 -
[5] - Quote
I always wondered why destroying a turret installation gives you 100 WPs, but destroying a CRU/Supply Depot only warrants 50 WPs
So something thats easy to destroy warrants good payout, but something thats hard to destroy gives pennies |
tritan abbattere
DBAG CORE
62
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Posted - 2015.04.26 16:51:00 -
[6] - Quote
As a logi I agree with this. Only point making logi is a Repair logi or unlink logi. Caldari logi needs love to earn more points. TBH I would have the resupply bonus be 50 as it only pops up once per person even if there eating nanites.. And this would also help galanete logi as they need love as well The Intel bonus I think would encourage use In pubs.
I am the all mighty Tritan. Fear me for I am a MassHole
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Kierkegaard Soren
Eridani Light Horse Battalion
779
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Posted - 2015.04.26 23:50:00 -
[7] - Quote
Rather than buff sp amounts from the initial hack I'd like to see wp rewarded over time for things like CRUs and supply depots; the hacker gets a small initial wp gain and then gets further points awarded every time that installation is activated for a short amount of time after the hack. The idea being that hack-centric suits can earn well if they have a squad to support and defend installations that are. Lose to the action if they choose to do so.
But in general I agree that thinking outside of the box and doing more than just run and gun should pay better than it currently does.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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One Eyed King
Nos Nothi
9789
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Posted - 2015.04.27 00:22:00 -
[8] - Quote
I agree.
Plus, I think CRU hacks and Uplink destruction should be increased as well, given their importance to game play.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Cross Atu
OSG Planetary Operations Covert Intervention
4588
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Posted - 2015.04.27 00:34:00 -
[9] - Quote
I-Shayz-I wrote:I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think.
Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? Goal: make other playstyles viable, reward much harder to obtain bonuses, bring variety back to the game.
How to read: [description of bonus]: [current value]>[new value]
Objective hack: 100>150 or 200 Installation hack: 50>75 or 100 Hack assist: First assist - 50%>75% -ª Second assist - 25%>50% -ª Third assist - 15%>25%
LAV destruction: 40>75 (increases viability of AV grenades) LAV assist: 30>40
Intel Assist: Squad member kill - 15>25 -ª blue dot kill - 0>10 Resupply: 10>25 Triage: 25>15
Transport assist: 15%>50% I'd like to see the points for team scans added first and see where that leaves earnings. Changes to Triage points as I've stated prior are something I categorically oppose unless/until such a time as running logi becomes at least break even for the average player (as all roles should be within striking distance of).
People see 2k or 3k on the leaderboard and say "wow that guy is raking it in" but proto logi fits can easily run someone into an ISK deficit with 3 deaths even in a match where they top the leaderobard on the winning side. And while for those keeping score at home these proto fits are neither especially combat viable nor highly survivable (I have a better average KDR running an STD assault fit).
CPM 1 mail me your feedback and remember to have fun!
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Cypher Nil
Fireteam Tempest
255
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Posted - 2015.04.27 00:54:00 -
[10] - Quote
I-Shayz-I wrote:I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think.
Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? Goal: make other playstyles viable, reward much harder to obtain bonuses, bring variety back to the game.
How to read: [description of bonus]: [current value]>[new value]
Objective hack: 100>150 or 200 Installation hack: 50>75 or 100 Hack assist: First assist - 50%>75% -ª Second assist - 25%>50% -ª Third assist - 15%>25%
LAV destruction: 40>75 (increases viability of AV grenades) LAV assist: 30>40
Intel Assist: Squad member kill - 15>25 -ª blue dot kill - 0>10 Resupply: 10>25 Triage: 25>15
Transport assist: 15%>50%
The reason the main methods of gaining WP are threw kills, repairing and vehiche operation is because these activities actually put you in harms way and encourage players to activly enguage the enemy on the battlefield.
If CCP increased the points gained for passive play such as hacking instillations, lav destruction, scanning and resupply your going to encourage passive play in the game.
Half the players will be running around scanning each other, cloaking to sneak around and hack instillations, placing mines on roads waiting for LAV's and dropping nanohives at each other in a corner of the map to farm WP.
your idea is extremely self destructive to the gameplay of this game and would to be frank ruin Dust for everyone
n++pâçGòÉS+Ç 26+ Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Cross Atu
OSG Planetary Operations Covert Intervention
4589
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Posted - 2015.04.27 00:55:00 -
[11] - Quote
Mikel Arias wrote:[sic] The logis; they do a very important job, they keep people alive and they get great rewards (wp talking).
[sic] A regular, maybe bad logi, can get more than 1000 wp without effort,
I understand how you could come to this misconception but it is exactly that, a misconception.
Raw War Points do not directly translate into earnings, they impact earnings it's true but not in a 1:1 manner. (Dev Blog) Further income is only part of the story, survivability or lack there of directly effect how great the rewards of a give role are every bit as meaningfully as post match income. The cost per death, and the likelihood of deaths per match (derived from fits run) directly impact the value of rewards.
Example: If two mercs run a battle, one loses fits costing 325k and the other loses fits costing 175k. They reach the end of match and the first merc earns 300k going neg 25k ISK, while the other merc earns 200k going 25k ISK positive.
Building identical assault and logistics fits (highs and lows) then filling all remaining assault weapon slots with proto and equipment with STD. While the logistics fit is armed with STD and all equipment is proto, you have a logistics fit which costs more ISK, does less damage, and has lower HP. On top of which many of these fits require coordination with a squad to have any meaningful potential for earnings (a few skilled outliers like our OP not withstanding ) thus turning many of them into "frontline" fits as well, this is certainly true for the much vaunted repair tool fit as running behind a heavy isn't some bastion of safety despite what some make it out to be. Savvy mercs will primary the brightly colored and squishy logi who's "tethered" to a slowly moving heavy and I have seen not infrequently logi who die more than the heavies they are supporting. Sign of a good logi to be sure... but one can be equally sure that it's the sign of a logi who's losing money on the match.
I have literally every proto suit for every race in the game. I've played all roles to some degree and been around since closed beta. The notion that anyone (barring certain exploits that have cropped up along the way and largely been dealt with) can make 1000 wp easily/without effort is simply incorrect. Even the exploiters aren't usually getting there "without effort" and certainly not if they lack understand of the game (have to know how it works to break it generally speaking).
0.02 ISK Cross
CPM 1 mail me your feedback and remember to have fun!
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I-Shayz-I
I----------I
5420
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Posted - 2015.04.27 02:08:00 -
[12] - Quote
One Eyed King wrote:I agree.
Plus, I think CRU hacks and Uplink destruction should be increased as well, given their importance to game play.
THIS
I totally forgot about this. 5 points is barely anything for clearing a room full of equipment. especially now that spam is not something that happens all that often anymore.
7162 wp with a Repair Tool!
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DJINN Jecture
Templar of the Glowing Blade
354
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Posted - 2015.04.27 12:41:00 -
[13] - Quote
Cross Atu wrote:I-Shayz-I wrote:I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think.
Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? Goal: make other playstyles viable, reward much harder to obtain bonuses, bring variety back to the game.
How to read: [description of bonus]: [current value]>[new value]
Objective hack: 100>150 or 200 Installation hack: 50>75 or 100 Hack assist: First assist - 50%>75% -ª Second assist - 25%>50% -ª Third assist - 15%>25%
LAV destruction: 40>75 (increases viability of AV grenades) LAV assist: 30>40
Intel Assist: Squad member kill - 15>25 -ª blue dot kill - 0>10 Resupply: 10>25 Triage: 25>15
Transport assist: 15%>50% I'd like to see the points for team scans added first and see where that leaves earnings. Changes to Triage points as I've stated prior are something I categorically oppose unless/until such a time as running logi becomes at least break even for the average player (as all roles should be within striking distance of). People see 2k or 3k on the leaderboard and say "wow that guy is raking it in" but proto logi fits can easily run someone into an ISK deficit with 3 deaths even in a match where they top the leaderobard on the winning side. And while for those keeping score at home these proto fits are neither especially combat viable nor highly survivable (I have a better average KDR running an STD assault fit). My proto rep tool fit is on my Sever BPO, costs 30k isk per match and comes with a needle and a 2 link set (proto? who the hell needs proto?) For those of you keeping score at home, I have an ISK printing calculator that sits beside my chair and he tells me if I'm dying too much or to go all in, don't you dare bribe him with bacon!!!!
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Cross Atu
OSG Planetary Operations Covert Intervention
4595
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Posted - 2015.04.27 15:30:00 -
[14] - Quote
DJINN Jecture wrote:Cross Atu wrote:I-Shayz-I wrote:I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think.
Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? Goal: make other playstyles viable, reward much harder to obtain bonuses, bring variety back to the game.
How to read: [description of bonus]: [current value]>[new value]
Objective hack: 100>150 or 200 Installation hack: 50>75 or 100 Hack assist: First assist - 50%>75% -ª Second assist - 25%>50% -ª Third assist - 15%>25%
LAV destruction: 40>75 (increases viability of AV grenades) LAV assist: 30>40
Intel Assist: Squad member kill - 15>25 -ª blue dot kill - 0>10 Resupply: 10>25 Triage: 25>15
Transport assist: 15%>50% I'd like to see the points for team scans added first and see where that leaves earnings. Changes to Triage points as I've stated prior are something I categorically oppose unless/until such a time as running logi becomes at least break even for the average player (as all roles should be within striking distance of). People see 2k or 3k on the leaderboard and say "wow that guy is raking it in" but proto logi fits can easily run someone into an ISK deficit with 3 deaths even in a match where they top the leaderobard on the winning side. And while for those keeping score at home these proto fits are neither especially combat viable nor highly survivable (I have a better average KDR running an STD assault fit). My proto rep tool fit is on my Sever BPO, costs 30k isk per match and comes with a needle and a 2 link set (proto? who the hell needs proto?) For those of you keeping score at home, I have an ISK printing calculator that sits beside my chair and he tells me if I'm dying too much or to go all in, don't you dare bribe him with bacon!!!!
Can be said of any proto fit at some level, saying "but I can run a massive ISK gain in a fit that provides no loss of ISK" isn't in any way a good method for addressing role balance or the ISK market. If anything that is more of an indictment of the existence of BPOs at all than it is a substantiation that support actions pay for themselves on balance in the hands of an average middle of the road player.
(Side note, Doms due to the nature of their common meat grinder game play frequently feature higher than average potential support earnings. So players struggling to make a living running support, play more squaded Dom matches. And players using Doms as an average or baseline to balance earnings around, stop it's inaccurate.)
CPM 1 mail me your feedback and remember to have fun!
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
583
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Posted - 2015.04.27 23:37:00 -
[15] - Quote
I'd also like to see a change to vehicle damage WP to be more dynamic so the more damage you do per hit, the more points. Maybe 4WP per 100 damage?
Also, I'd like to see 5 WP for a clone termination, not for insta-terminations (headshots, explosives, direct forge/rail turret kills etc.).
We want cake and tea.
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