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The Lion ElJonson
1st legion The Dark Angels
29
|
Posted - 2013.09.30 14:14:00 -
[31] - Quote
I ain't giving up because some little kids scared of console gamers |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1122
|
Posted - 2013.09.30 14:24:00 -
[32] - Quote
You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. |
The Lion ElJonson
1st legion The Dark Angels
30
|
Posted - 2013.09.30 14:45:00 -
[33] - Quote
Kristoff Atruin wrote:You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. I found out there are people with pc that think dust should not be on a console. There terrified that console gamers will have any impact on eve, they make fake dust accounts and make them look legitimate but there people that are afraid of change. Well dust and eve will become 1 universe 1war they either deal with or weep as we rip there ships apart from the inside. Troll away fake arse cry babies. No matter how much you hate it you cant do anything to change the fact it's happening |
calisk galern
BurgezzE.T.F Public Disorder.
1036
|
Posted - 2013.09.30 14:51:00 -
[34] - Quote
taking over a ship would be fine as a pub match to start, the link doesn't need to be there right away.
would just be nice to fight off planet. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
8
|
Posted - 2013.09.30 15:01:00 -
[35] - Quote
OK... I had this idea a while ago and there was a lot of negative feedback...
Here's the link: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=110683
I would still like to see that... And as I said it could work as a PvE game mode or something... But anyway... |
Kierkegaard Soren
DUST University Ivy League
3
|
Posted - 2013.09.30 15:16:00 -
[36] - Quote
Did anyone here ever play the old Games Workshop table-top game Space Hulk? You played as a team of elite soldiers sent to breach the hull of a derelict space vessel that's been infested with parasitic monsters that would cause carnage on any planet that they crash landed on.
Replace monsters with 'drones' and soldiers with 'mercs' and you a possible pve co-op mode that I would kill to play. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1123
|
Posted - 2013.09.30 15:45:00 -
[37] - Quote
The Lion ElJonson wrote:Kristoff Atruin wrote:You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. I found out there are people with pc that think dust should not be on a console. There terrified that console gamers will have any impact on eve, they make fake dust accounts and make them look legitimate but there people that are afraid of change. Well dust and eve will become 1 universe 1war they either deal with or weep as we rip there ships apart from the inside. Troll away fake arse cry babies. No matter how much you hate it you cant do anything to change the fact it's happening
You do realize that I'm the ceo of a Dust corp, right? 380 some odd members? That's a very strange, defensive response to the idea of CCP adding an entirely new game mode that they've already prototyped. |
The Lion ElJonson
1st legion The Dark Angels
31
|
Posted - 2013.09.30 16:26:00 -
[38] - Quote
Kristoff Atruin wrote:The Lion ElJonson wrote:Kristoff Atruin wrote:You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. I found out there are people with pc that think dust should not be on a console. There terrified that console gamers will have any impact on eve, they make fake dust accounts and make them look legitimate but there people that are afraid of change. Well dust and eve will become 1 universe 1war they either deal with or weep as we rip there ships apart from the inside. Troll away fake arse cry babies. No matter how much you hate it you cant do anything to change the fact it's happening You do realize that I'm the ceo of a Dust corp, right? 380 some odd members? That's a very strange, defensive response to the idea of CCP adding an entirely new game mode that they've already prototyped. Only those who think this post is ment for them would respond wow i'm the CEO of a mixed dust eve corp, not really sure I give a crap, CCP want new ideas for battle modes and maps, keep on trying mate |
The Lion ElJonson
1st legion The Dark Angels
31
|
Posted - 2013.09.30 16:33:00 -
[39] - Quote
The Lion ElJonson wrote:Kristoff Atruin wrote:The Lion ElJonson wrote:Kristoff Atruin wrote:You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. I found out there are people with pc that think dust should not be on a console. There terrified that console gamers will have any impact on eve, they make fake dust accounts and make them look legitimate but there people that are afraid of change. Well dust and eve will become 1 universe 1war they either deal with or weep as we rip there ships apart from the inside. Troll away fake arse cry babies. No matter how much you hate it you cant do anything to change the fact it's happening You do realize that I'm the ceo of a Dust corp, right? 380 some odd members? That's a very strange, defensive response to the idea of CCP adding an entirely new game mode that they've already prototyped. Only those who think this post is ment for them would respond wow i'm the CEO of a mixed dust eve corp, not really sure I give a crap, CCP want new ideas for battle modes and maps, keep on trying mate sorry mate I was actually refering to the haters in previous comments. I opoligise for this comment, it wasn't aimed at you fellow dust merc |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1123
|
Posted - 2013.09.30 16:33:00 -
[40] - Quote
deleted - in response to user to who just apologized :) |
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Vell0cet
Royal Uhlans Amarr Empire
355
|
Posted - 2013.09.30 16:39:00 -
[41] - Quote
I really like the idea of linking this to exploration. You probe down an archaeology site, hire mercs, "fit them" into a special "merc torpedo" module or something. Activate your hacking module to bring down the shields and fire your mercs into the wreck. Mercs would fight drones and recover some artifact thing of high value. Mercs could accidentally trip off alarms which would send a reinforcement wing of rats to attack your ship. Maybe the Eve pilot could destroy certain modules on the enemy ship that would help the DUST mercs somehow.
If this goes down in highsec, you can compete for a site with your own set of mercs. The EVE ships can't shoot each other unless flagged, but their competing merc teams can fight each other and the drones onboard. The victorious team retrieves the loot, and the EVE pilot pays out his squad.
It might even be possible to ransome merc clones somehow.
That would be an interesting way to PvE with both games. |
The Lion ElJonson
1st legion The Dark Angels
31
|
Posted - 2013.09.30 16:47:00 -
[42] - Quote
Kristoff Atruin wrote:deleted - in response to user to who just apologized :) I still feel like you can see me in this grave I just dug though lol I am sorry. |
The Lion ElJonson
1st legion The Dark Angels
33
|
Posted - 2013.09.30 20:28:00 -
[43] - Quote
Kierkegaard Soren wrote:Did anyone here ever play the old Games Workshop table-top game Space Hulk? You played as a team of elite soldiers sent to breach the hull of a derelict space vessel that's been infested with parasitic monsters that would cause carnage on any planet that they crash landed on.
Replace monsters with 'drones' and soldiers with 'mercs' and you a possible pve co-op mode that I would kill to play. I remember space hulk, that's what got me into 40k 16years later and I named my corp after one of those armies and named my clone after there leader. How games workshop haven't bothered to make a huge game based on that universe in fps is beyond me |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1015
|
Posted - 2013.09.30 20:53:00 -
[44] - Quote
The Lion ElJonson wrote:Ok so the game mode would be boarding parties and would basically be 2 teams fighting for control of an eve ship.The interior of any eve ships would be the new maps.Attack team could start in assault pod or small eve craft.The defenders start in the ship being boarded.It would be objective based were the teams battle to gain control on primary and secondary objective such as engines,bridge,ships shields,internal weapon defence systems,life support ect ,bulk heads can be blown through with explosives and the ship hull could even open up through damage sucking team mates into space before being sealed off from the rest of the ship.
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against the ship defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilities are endless. You would not need to have it linked to eve yet but one day maybe.
Penetration game mode is already on the roadmap (the 5-year-roadmap). Will let you fight on titans. |
KEROSIINI-TERO
Seraphim Initiative..
758
|
Posted - 2013.09.30 20:58:00 -
[45] - Quote
Thread #1005 on this subject |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2441
|
Posted - 2013.09.30 22:10:00 -
[46] - Quote
The Lion ElJonson wrote:Ok so the game mode would be boarding parties and would basically be 2 teams fighting for control of an eve ship.The interior of any eve ships would be the new maps.Attack team could start in assault pod or small eve craft.The defenders start in the ship being boarded.It would be objective based were the teams battle to gain control on primary and secondary objective such as engines,bridge,ships shields,internal weapon defence systems,life support ect ,bulk heads can be blown through with explosives and the ship hull could even open up through damage sucking team mates into space before being sealed off from the rest of the ship.
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against the ship defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilities are endless. You would not need to have it linked to eve yet but one day maybe. You actually got me thinking about a beachhead style mission.
Every body who has seen Saving Private Ryan, the Longest Day, any film about WW2 and Operation Overlord has watched the scene of the Normandy invasions, from Omaha beach to Sword, Gold, or the Canadian Rangers at the Point du Hoc.
And those scenes of small landing craft slowly moving up under heavy fire, disgorging a host of soldiers who dash heroically through open fire to claim the small parts of cover and safety.
This would be incredible if we as merc started aboard small landing craft style ships slowly moving towards a breach point in a ship, we could see that ship could be a dessie or a cruiser. We spend the first 2 mins of the match under heavy fire, with the enemy trying to destroy our vessels scoring kills and what not on Turrets built into the ship.
We then fight to establish a beach head on the ship, taking and controlling the CRU's by the breach, as the rate of our boarding ships gets faster and faster until it is un defendable at that point.
Then the final objective is to push to a central room to hack or destroy a certain item/ asset which ends the match and blows us the npc ship. |
The Lion ElJonson
1st legion The Dark Angels
33
|
Posted - 2013.09.30 22:20:00 -
[47] - Quote
True Adamance wrote:The Lion ElJonson wrote:Ok so the game mode would be boarding parties and would basically be 2 teams fighting for control of an eve ship.The interior of any eve ships would be the new maps.Attack team could start in assault pod or small eve craft.The defenders start in the ship being boarded.It would be objective based were the teams battle to gain control on primary and secondary objective such as engines,bridge,ships shields,internal weapon defence systems,life support ect ,bulk heads can be blown through with explosives and the ship hull could even open up through damage sucking team mates into space before being sealed off from the rest of the ship.
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against the ship defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilities are endless. You would not need to have it linked to eve yet but one day maybe. You actually got me thinking about a beachhead style mission. Every body who has seen Saving Private Ryan, the Longest Day, any film about WW2 and Operation Overlord has watched the scene of the Normandy invasions, from Omaha beach to Sword, Gold, or the Canadian Rangers at the Point du Hoc. And those scenes of small landing craft slowly moving up under heavy fire, disgorging a host of soldiers who dash heroically through open fire to claim the small parts of cover and safety. This would be incredible if we as merc started aboard small landing craft style ships slowly moving towards a breach point in a ship, we could see that ship could be a dessie or a cruiser. We spend the first 2 mins of the match under heavy fire, with the enemy trying to destroy our vessels scoring kills and what not on Turrets built into the ship. We then fight to establish a beach head on the ship, taking and controlling the CRU's by the breach, as the rate of our boarding ships gets faster and faster until it is un defendable at that point. Then the final objective is to push to a central room to hack or destroy a certain item/ asset which ends the match and blows us the npc ship.
|
Draco Cerberus
Hellstorm Inc League of Infamy
339
|
Posted - 2013.10.01 00:43:00 -
[48] - Quote
Vell0cet wrote:I really like the idea of linking this to exploration. You probe down an archaeology site, hire mercs, "fit them" into a special "merc torpedo" module or something. Activate your hacking module to bring down the shields and fire your mercs into the wreck. Mercs would fight drones and recover some artifact thing of high value. Mercs could accidentally trip off alarms which would send a reinforcement wing of rats to attack your ship. Maybe the Eve pilot could destroy certain modules on the enemy ship that would help the DUST mercs somehow.
If this goes down in highsec, you can compete for a site with your own set of mercs. The EVE ships can't shoot each other unless flagged, but their competing merc teams can fight each other and the drones onboard. The victorious team retrieves the loot, and the EVE pilot pays out his squad.
It might even be possible to ransome merc clones somehow.
That would be an interesting way to PvE with both games. +1 The high value item being key to the post, current data sites seem low on these, Risk=ISK yes but there seems to be a lack of Isk return for Risk. PVE in any manner in Dust is definitely welcome. |
Demel Derpovsky
Derringer Defenses
10
|
Posted - 2013.10.01 02:12:00 -
[49] - Quote
Draco Cerberus wrote:Vell0cet wrote:I really like the idea of linking this to exploration. You probe down an archaeology site, hire mercs, "fit them" into a special "merc torpedo" module or something. Activate your hacking module to bring down the shields and fire your mercs into the wreck. Mercs would fight drones and recover some artifact thing of high value. Mercs could accidentally trip off alarms which would send a reinforcement wing of rats to attack your ship. Maybe the Eve pilot could destroy certain modules on the enemy ship that would help the DUST mercs somehow.
If this goes down in highsec, you can compete for a site with your own set of mercs. The EVE ships can't shoot each other unless flagged, but their competing merc teams can fight each other and the drones onboard. The victorious team retrieves the loot, and the EVE pilot pays out his squad.
It might even be possible to ransome merc clones somehow.
That would be an interesting way to PvE with both games. +1 The high value item being key to the post, current data sites seem low on these, Risk=ISK yes but there seems to be a lack of Isk return for Risk. PVE in any manner in Dust is definitely welcome.
I have said this on other threads, but I want to spread the word so this can be implemented or thought about...Here's how it goes
In Eve, there are massive battles of epic proportions, colossal warships get destroyed in the process. This is where Dust plays in. A large battle has been carried out, thousands of ships die, and two titans are crippled and lay still, a quiet knelling in the darkness of space. An Eve carrier arrives nearby but at a distance, and launches several pods to a couple of the larger ships, and the two titans. The pods are filled with soldiers, ready to reclaim these titans are refit them with a warp drive that will bring them to a safe stargate for warping into a haven where a corporation can salvage the wreck and remake ships out of them for a much cheaper price than insurance or buying it anew. Another Eve ship comes by and pelts the wreckage with its own pods. This is where the fun begins. Dust and Eve players, fighting over scraps of wreckage for isk, loot, and ships. Isk won't be as high, but loot will be bountiful for Eve and Dust players, and of course, winner gets the scraps!
The match ends with the ship glowing slightly in a certain section, then warping off into somewhere else....
WWWWADDYA THINK, CCP, MERCS, CAPSULEERS, ETC!? |
The Lion ElJonson
1st legion The Dark Angels
42
|
Posted - 2013.10.01 02:27:00 -
[50] - Quote
I want it to end with dust merc's blasting the bridge door off it's hinges and blowing a massive hole through the pilots skull with a milita scrambler pistol then we skin them and spread there skin across the hull of our assault craft, (andra) |
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Xocoyol Zaraoul
Superior Genetics
1149
|
Posted - 2013.10.01 02:30:00 -
[51] - Quote
Komodo Jones wrote:To the EVE player, can't wait to take over your ship and have someone drive it into the sun :) eventually we will be able to affect EVE gameplay and at that point you better secure your alliances with good players and build up a defense to secure your ship. How the hell have you played EVE for this long and not learned that CCP tends to make big changes and that you have to adapt to? Also you're a moron, we shouldn't be able to play a game we like because you don't like changes that might adversely affect you? Dust is here *******, get used to it :P
Fine, then I want the game feature where you have to hire EVE pilots to protect your warehouse, because I'll be randomly firing hundred or even thousands of widowmaker nuclear cruise missiles (Little things are dirt cheap) at your crap.
Won't you love just logging in and randomly discovering that you're suddenly missing 10-40% of your assets? Sounds fun, right? I also think it would be totally cool to be able to just orbital bombard you whenever I want, just for grins. Ordnance is cheap, after all.
This would totally make more people play both games, and is balanced and fun!
/sarcasm-off
Xocoyol Zaraoul wrote:Medic 1879 wrote:PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us. **** EVERYTHING ABOUT THIS HORRIBLE USELESS GARBAGE IDEA.Now In A Calmer Fashion I'll Explain Why This Is The Worst Idea I Have Ever Heard: Imagine that you are playing dustAll of a sudden halfway through a match, your body starts flashing and you get an alert "You are being hacked by an EVE player." You start losing health, constantly, moving slower, and you start praying that some friendly EVE player is counter-hacking you... But alas, it does not work. Boom, your clone is terminated and you lose anywhere from a week to a year+ worth of assets, on average let's say three months of DUST assets... And you are booted from your current match. You might even permanently lose skill points too.
This is exactly what you are suggesting for EVE pilots. You want our game to be under the mercy of some other game that we might not even play, and have zero influence on, that will randomly screw us out of ships and pilots and time... Wow, that sounds like fun... I've always wanted to play a game where randomly I just "die" and lose massive amounts of progress for reasons totally out of my control due to other turds playing some other game! Oh wait no that is a horrible idea...
EDIT: For clarification though, boarding NPC ships in Dust sounds super cool, and I would even be okay with player-owned ships being boarded If-And-Only-If that is only possibly in special designated area where EVE pilots know that they can be boarded as easily as DUST players know they can be Orbital-Bombarded on a whim, say restricted to special warzone areas around contested planet orbits, for the truly hardcore players of each side. |
The Lion ElJonson
1st legion The Dark Angels
43
|
Posted - 2013.10.01 03:19:00 -
[52] - Quote
Xocoyol Zaraoul wrote:Komodo Jones wrote:To the EVE player, can't wait to take over your ship and have someone drive it into the sun :) eventually we will be able to affect EVE gameplay and at that point you better secure your alliances with good players and build up a defense to secure your ship. How the hell have you played EVE for this long and not learned that CCP tends to make big changes and that you have to adapt to? Also you're a moron, we shouldn't be able to play a game we like because you don't like changes that might adversely affect you? Dust is here *******, get used to it :P Fine, then I want the game feature where you have to hire EVE pilots to protect your warehouse, because I'll be randomly firing hundred or even thousands of widowmaker nuclear cruise missiles (Little things are dirt cheap) at your crap. Won't you love just logging in and randomly discovering that you're suddenly missing 10-40% of your assets? Sounds fun, right? I also think it would be totally cool to be able to just orbital bombard you whenever I want, just for grins. Ordnance is cheap, after all. This would totally make more people play both games, and is balanced and fun! /sarcasm-off Xocoyol Zaraoul wrote:Medic 1879 wrote:PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us. Hire eve pilots? Are you trying to say there's something wrong with the carefully selected pilots in my Corp? The pilots selected around the world so there's always eve pilots on 24/7? The ones I have right now now not then? Think outside the box mate **** EVERYTHING ABOUT THIS HORRIBLE USELESS GARBAGE IDEA.Now In A Calmer Fashion I'll Explain Why This Is The Worst Idea I Have Ever Heard: Imagine that you are playing dustAll of a sudden halfway through a match, your body starts flashing and you get an alert "You are being hacked by an EVE player." You start losing health, constantly, moving slower, and you start praying that some friendly EVE player is counter-hacking you... But alas, it does not work. Boom, your clone is terminated and you lose anywhere from a week to a year+ worth of assets, on average let's say three months of DUST assets... And you are booted from your current match. You might even permanently lose skill points too.
This is exactly what you are suggesting for EVE pilots. You want our game to be under the mercy of some other game that we might not even play, and have zero influence on, that will randomly screw us out of ships and pilots and time... Wow, that sounds like fun... I've always wanted to play a game where randomly I just "die" and lose massive amounts of progress for reasons totally out of my control due to other turds playing some other game! Oh wait no that is a horrible idea... EDIT: For clarification though, boarding NPC ships in Dust sounds super cool, and I would even be okay with player-owned ships being boarded If-And-Only-If that is only possibly in special designated area where EVE pilots know that they can be boarded as easily as DUST players know they can be Orbital-Bombarded on a whim, say restricted to special warzone areas around contested planet orbits, for the truly hardcore players of each side.
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The Lion ElJonson
1st legion The Dark Angels
43
|
Posted - 2013.10.01 03:30:00 -
[53] - Quote
Hire Eve pilots? What the hell is wrong with the ones in my Corp now? The ones carefully selected from around the globe so there's always going to be on? And considering I'm wait for eve collectors I doubt very much I'd leave a planet unproteced because thats just stupid talk. |
Telleth
Molon Labe. RISE of LEGION
139
|
Posted - 2013.10.01 03:43:00 -
[54] - Quote
Think faction warfare and missions. EVE player ships are run by a capsuleer, but npc ships still use crews. A mission chain only progresses if you hire a dust team to retrieve important fragile thingy in one piece. Then used to assault a planet, station, or secret moon base with ultra rare components/salvage.
To use in PVP would be difficult, but what if a dust merc win on a station/pos only reduced the reinforcement timers by a large chunk? |
The Lion ElJonson
1st legion The Dark Angels
45
|
Posted - 2013.10.01 06:01:00 -
[55] - Quote
So this is an idea a few people apparently came up with in the past, I'm not to sure of the details in the older suggestions but from a lot of the other positive additions to this topic it's getting bigger and better than I'd of thought up. Maybe this is an concept for a totally different game in a completely different universe. Some Of the comments here are making me think bigger and better. The more ideas that peole put forward the more I like. Even blowing the stupid negativity has been too. |
Vell0cet
Royal Uhlans Amarr Empire
359
|
Posted - 2013.10.01 11:43:00 -
[56] - Quote
Demel Derpovsky wrote:Draco Cerberus wrote:Vell0cet wrote:I really like the idea of linking this to exploration. You probe down an archaeology site, hire mercs, "fit them" into a special "merc torpedo" module or something. Activate your hacking module to bring down the shields and fire your mercs into the wreck. Mercs would fight drones and recover some artifact thing of high value. Mercs could accidentally trip off alarms which would send a reinforcement wing of rats to attack your ship. Maybe the Eve pilot could destroy certain modules on the enemy ship that would help the DUST mercs somehow.
If this goes down in highsec, you can compete for a site with your own set of mercs. The EVE ships can't shoot each other unless flagged, but their competing merc teams can fight each other and the drones onboard. The victorious team retrieves the loot, and the EVE pilot pays out his squad.
It might even be possible to ransome merc clones somehow.
That would be an interesting way to PvE with both games. +1 The high value item being key to the post, current data sites seem low on these, Risk=ISK yes but there seems to be a lack of Isk return for Risk. PVE in any manner in Dust is definitely welcome. I have said this on other threads, but I want to spread the word so this can be implemented or thought about...Here's how it goes In Eve, there are massive battles of epic proportions, colossal warships get destroyed in the process. This is where Dust plays in. A large battle has been carried out, thousands of ships die, and two titans are crippled and lay still, a quiet knelling in the darkness of space. An Eve carrier arrives nearby but at a distance, and launches several pods to a couple of the larger ships, and the two titans. The pods are filled with soldiers, ready to reclaim these titans are refit them with a warp drive that will bring them to a safe stargate for warping into a haven where a corporation can salvage the wreck and remake ships out of them for a much cheaper price than insurance or buying it anew. Another Eve ship comes by and pelts the wreckage with its own pods. This is where the fun begins. Dust and Eve players, fighting over scraps of wreckage for isk, loot, and ships. Isk won't be as high, but loot will be bountiful for Eve and Dust players, and of course, winner gets the scraps! The match ends with the ship glowing slightly in a certain section, then warping off into somewhere else.... WWWWADDYA THINK, CCP, MERCS, CAPSULEERS, ETC!? What's to stop the guys who blew up the titan from simply blowing up the wreck too? Or salvaging it with a salvager unit? Also Titans can't use star gates. They use jump drives and fuel. The other problem is that titans are HUGE, like REALLY F*UCKING HUGE. I don't even think a PS6 could render the map on that thing. |
DaNizzle4shizle
THE GOD'Z THEMSELVES
0
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Posted - 2013.10.01 13:30:00 -
[57] - Quote
The Lion ElJonson wrote:Ok so the game mode would be boarding parties and would basically be 2 teams fighting for control of an eve ship.The interior of any eve ships would be the new maps.Attack team could start in assault pod or small eve craft.The defenders start in the ship being boarded.It would be objective based were the teams battle to gain control on primary and secondary objective such as engines,bridge,ships shields,internal weapon defence systems,life support ect ,bulk heads can be blown through with explosives and the ship hull could even open up through damage sucking team mates into space before being sealed off from the rest of the ship.
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against the ship defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilities are endless. You would not need to have it linked to eve yet but one day maybe.
lol. i thought about this in 1.2 |
The Lion ElJonson
1st legion The Dark Angels
46
|
Posted - 2013.10.01 14:39:00 -
[58] - Quote
Vell0cet wrote:Demel Derpovsky wrote: I have said this on other threads, but I want to spread the word so this can be implemented or thought about...Here's how it goes
In Eve, there are massive battles of epic proportions, colossal warships get destroyed in the process. This is where Dust plays in. A large battle has been carried out, thousands of ships die, and two titans are crippled and lay still, a quiet knelling in the darkness of space. An Eve carrier arrives nearby but at a distance, and launches several pods to a couple of the larger ships, and the two titans. The pods are filled with soldiers, ready to reclaim these titans are refit them with a warp drive that will bring them to a safe stargate for warping into a haven where a corporation can salvage the wreck and remake ships out of them for a much cheaper price than insurance or buying it anew. Another Eve ship comes by and pelts the wreckage with its own pods. This is where the fun begins. Dust and Eve players, fighting over scraps of wreckage for isk, loot, and ships. Isk won't be as high, but loot will be bountiful for Eve and Dust players, and of course, winner gets the scraps!
The match ends with the ship glowing slightly in a certain section, then warping off into somewhere else....
WWWWADDYA THINK, CCP, MERCS, CAPSULEERS, ETC!? What's to stop the guys who blew up the titan from simply blowing up the wreck too? Or salvaging it with a salvager unit? Also Titans can't use star gates. They use jump drives and fuel. The other problem is that titans are HUGE, like REALLY F*UCKING HUGE. I don't even think a PS6 could render the map on that thing. And it would take a level designer her entire natural lifespan to design the level for 1 Titan, let alone texture it, fill it with objects, and QA it for bugs. For a sense of scale, look at this image. See those tiny specs for each race? Those are frigates, which are the size of 747s. You actually answered this one your self really, you don't think. A level designer? Who makes a game were one guy designs a whole level then builds it? This ain't Russia. And are you trying to say a ps4 is a tiny bit better than ps3? Like I said some really negative people posting here, next you'll be saying its impossible for egyipt to build pyramids back in the day, people like you stop mankind from achieving the impossible and stop us from making it look easy.
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Vell0cet
Royal Uhlans Amarr Empire
359
|
Posted - 2013.10.01 17:34:00 -
[59] - Quote
The Lion ElJonson wrote:Vell0cet wrote:What's to stop the guys who blew up the titan from simply blowing up the wreck too? Or salvaging it with a salvager unit? Also Titans can't use star gates. They use jump drives and fuel. The other problem is that titans are HUGE, like REALLY F*UCKING HUGE. I don't even think a PS6 could render the map on that thing. And it would take a level designer her entire natural lifespan to design the level for 1 Titan, let alone texture it, fill it with objects, and QA it for bugs. For a sense of scale, look at this image. See those tiny specs for each race? Those are frigates, which are the size of 747s. You actually answered this one your self really, you don't think. A level designer? Who makes a game were one guy designs a whole level then builds it? This ain't Russia. And are you trying to say a ps4 is a tiny bit better than ps3? Like I said some really negative people posting here, next you'll be saying its impossible for egyipt to build pyramids back in the day, people like you stop mankind from achieving the impossible and stop us from making it look easy. Building the pyramids would be easy compared to creating the digital assets of the interior of a single titan (let alone 4 of them). I really don't think you fully appreciate their size. Look at this clip (skip to the end for titans) to get an appreciation for just how insanely massive they are. You could have 1000 v 1000 man fights and run around for hours before ever seeing another enemy. I don't think a play station 6 could handle it, let alone a ps4.
In order to make this happen, CCP would have to create massive different areas of the ship which would only represent less than 1% of the actual ship for us to fight on. If that's the case, why not just fight on more realistic hulls? |
George Moros
warravens League of Infamy
120
|
Posted - 2013.10.01 17:45:00 -
[60] - Quote
If CCP introduces the ability for DUST mercs to board EVE ships, I would immediately buy 1000 Rifters, undock, wait to get boarded by a DUST merc team, and joyfully press the self destruct button. 1000 times over. Enjoying every single moment.
I love New Eden. |
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