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Lynn Beck
Granite Mercenary Division Top Men.
389
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Posted - 2013.12.21 23:21:00 -
[121] - Quote
After i get my scout to 3 and dampeners to 5, i'll be nabbing 3 YOLOman-d'oh
Edit: the commando needs AT LEAST a swapping of slots, and shield recharge increased to 15. Passive armor regen would also be extremely nice to have, seeing as it shouldn't need to have a dedicated logi run behind the 'one man army...
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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The Eristic
Sad Panda Solutions
74
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Posted - 2013.12.22 01:22:00 -
[122] - Quote
CommanderBolt wrote:T'orq wrote: I like this idea, especially the armor repper and slot lay out, except maybe make it 1 high and 3 lows at proto level, cause I could care less about putting more than one damage mod or using shield extenders. I would want more armor and armor rep.
I know right. 1. Shields seem so weak compared to armour. 2. Even if you did for somecrazy reason increase shield hitpoints they take forever and a day to regenerate. 3. Damage mods are vastly superior in those slots.
You gotta have the two highs to stack complex myofibs! |
Fire of Prometheus
DUST University Ivy League
2096
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Posted - 2013.12.22 03:44:00 -
[123] - Quote
Lol no you fill the highs with Dmg mods or shield extenders.....either way ur gonna die in 2 seconds
Proud member of the Commndo 6
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2098
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Posted - 2013.12.22 15:02:00 -
[124] - Quote
I gotta fever......and the only prescription....is more commando!!!!!
Proud member of the Commndo 6
<3 Commando AK.0
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Kasote Denzara
A Vulture
1512
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Posted - 2013.12.22 15:19:00 -
[125] - Quote
I usually stay out of the feedback/request section, but uuhhhhh...
Long live the Commando!
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Fire of Prometheus
DUST University Ivy League
2098
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Posted - 2013.12.22 15:22:00 -
[126] - Quote
Kasote Denzara wrote:I usually stay out of the feedback/request section, but uuhhhhh...
Long live the Commando! Woot woot
Proud member of the Commndo 6
<3 Commando AK.0
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Kierkegaard Soren
Scions of Athra
44
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Posted - 2013.12.22 15:26:00 -
[127] - Quote
Two equipment slots. Swap out the armour/shield skill for a remote explosive one. Increase sprint speed, stamina and shield regen. Commando is will slip behind enemy lines. Set explosives on installations. And then make them explode. Commando becomes fun, and gets its niche. That niche involves explosions. No one will complain.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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Fire of Prometheus
DUST University Ivy League
2099
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Posted - 2013.12.22 16:09:00 -
[128] - Quote
Kierkegaard Soren wrote:Two equipment slots. Swap out the armour/shield skill for a remote explosive one. Increase sprint speed, stamina and shield regen. Commando is will slip behind enemy lines. Set explosives on installations. And then make them explode. Commando becomes fun, and gets its niche. That niche involves explosions. No one will complain. I do like stuff that goes boom :p
Proud member of the Commndo 6
<3 Commando AK.0
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Talos Vagheitan
308
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Posted - 2013.12.23 05:51:00 -
[129] - Quote
To be honest, I think 1.7 is a great opportunity for the Commando class. With tanks running a little rampant, many battlefields are screaming for an assault/AV hybrid class, which the Commando can do with their two LW slots.
Just run your AR of choice, along with swarms or plasma cannon in the other.
And of course as always, teamwork is a must! Run with a squad! Have a logi nearby, other assaults etc. No class is meant to be able to run around the field and easily own everything it sees.
Who cares what some sniper has to say
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Fire of Prometheus
DUST University Ivy League
2113
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Posted - 2013.12.23 13:53:00 -
[130] - Quote
Talos Vagheitan wrote:To be honest, I think 1.7 is a great opportunity for the Commando class. With tanks running a little rampant, many battlefields are screaming for an assault/AV hybrid class, which the Commando can do with their two LW slots.
Just run your AR of choice, along with swarms or plasma cannon in the other.
And of course as always, teamwork is a must! Run with a squad! Have a logi nearby, other assaults etc. No class is meant to be able to run around the field and easily own everything it sees. Well said +1
Proud member of the Commndo 6
<3 Commando AK.0
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Artificer Ghost
Bojo's School of the Trades
772
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Posted - 2013.12.23 14:44:00 -
[131] - Quote
GUYS OMG LOLOLOLOLOL WHEN WILL YOU UNDERSTAND THE PLASMA CANNON IS NOT AV OMG THIS IS ANNOYING ALL CAPS LOL YAY
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Fire of Prometheus
DUST University Ivy League
2125
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Posted - 2013.12.23 14:48:00 -
[132] - Quote
Artificer Ghost wrote:GUYS OMG LOLOLOLOLOL WHEN WILL YOU UNDERSTAND THE PLASMA CANNON IS NOT AV OMG THIS IS ANNOYING ALL CAPS LOL YAY Actually it's both AV and anti infantry......it hits tanks like a nuke and absolutely obliterates infantry......if you can land a hit
Proud member of the Commndo 6
<3 Commando AK.0
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Artificer Ghost
Bojo's School of the Trades
772
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Posted - 2013.12.23 14:53:00 -
[133] - Quote
Disregard this. I just read the thingy... For some reason, this clearly Anti-Infantry weapon (It was built to be in CQC. Something that shouldn't EVER be done for AV), only has it's Damage Type Bonus while hitting vehicles.
Quote:The plasma cannon is a single-shot, direct-fire weapon developed for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.
Notes Plasma Cannons have damage modifiers of +10% to shields and -10% to armor, against vehicles.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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mini rehak
The Southern Legion The Umbra Combine
166
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Posted - 2013.12.23 16:23:00 -
[134] - Quote
Artificer Ghost wrote:Disregard this. I just read the thingy... For some reason, this clearly Anti-Infantry weapon (It was built to be in CQC. Something that shouldn't EVER be done for AV), only has it's Damage Type Bonus while hitting vehicles. Quote:The plasma cannon is a single-shot, direct-fire weapon developed for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.
Notes Plasma Cannons have damage modifiers of +10% to shields and -10% to armor, against vehicles. Sure it's an anti infantry weapon, CCP should make it a GOOD anti person cannon. I think it would be fine if the speed was increased and a little less of an ark.
Commando Power!!
Proud member of the Commando 6
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Vermaak Doe
SVER True Blood Public Disorder.
1072
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Posted - 2013.12.23 18:39:00 -
[135] - Quote
I personally think that instead of giving more lows or maybe along with the one low across the board, they could also get a base armor rep equal to 2 enhanced repairers. |
Fire of Prometheus
DUST University Ivy League
2130
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Posted - 2013.12.23 18:41:00 -
[136] - Quote
Vermaak Doe wrote:I personally think that instead of giving more lows or maybe along with the one low across the board, they could also get a base armor rep equal to 2 enhanced repairers. I too want a better bonus but I've come to like the faster reload, I unload a clip and reload in like 1.5 seconds and then go right back to unloading ammo.....it's pretty fun
Proud member of the Commndo 6
<3 Commando AK.0
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Artificer Ghost
Bojo's School of the Trades
774
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Posted - 2013.12.23 18:44:00 -
[137] - Quote
Try it with the Shotgun, which has the fastest reload in the game. Man, you have the fire rate of a f*cking HMG now.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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I-Shayz-I
I-----I
1722
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Posted - 2013.12.23 19:16:00 -
[138] - Quote
You do realize that it is the AMARR commando. Amarr suits are naturally slow already, and have the least amount of slots.
For instance, the Caldari one will most likely have 3/2 slot loadout or something. Caldari or Minmatar Heavy could even have something like 4/2 or 5/1.
I imagine that the Minmatar Commando will be something I'd like to spec into, but Amarr is meh. Same thing with the Minmatar Heavy. I'd rather run a fast shield fit with an HMG.
Links:
List of Most Important Threads
I make logistics videos!
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Fire of Prometheus
DUST University Ivy League
2134
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Posted - 2013.12.23 19:24:00 -
[139] - Quote
I-Shayz-I wrote:You do realize that it is the AMARR commando. Amarr suits are naturally slow already, and have the least amount of slots.
For instance, the Caldari one will most likely have 3/2 slot loadout or something. Caldari or Minmatar Heavy could even have something like 4/2 or 5/1.
I imagine that the Minmatar Commando will be something I'd like to spec into, but Amarr is meh. Same thing with the Minmatar Heavy. I'd rather run a fast shield fit with an HMG. I Realize it is the amarr commando, I'm not complaining about lack of speed, it's the backwards slot layout (2 highs and 1 low at proto? That's just stupid)
Proud member of the Commndo 6
<3 Commando AK.0
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Vermaak Doe
SVER True Blood Public Disorder.
1072
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Posted - 2013.12.23 19:58:00 -
[140] - Quote
I-Shayz-I wrote:You do realize that it is the AMARR commando. Amarr suits are naturally slow already, and have the least amount of slots.
For instance, the Caldari one will most likely have 3/2 slot loadout or something. Caldari or Minmatar Heavy could even have something like 4/2 or 5/1.
I imagine that the Minmatar Commando will be something I'd like to spec into, but Amarr is meh. Same thing with the Minmatar Heavy. I'd rather run a fast shield fit with an HMG. If I'm not mistaken, amarr is slow but every suit has the same number of slots. |
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Ulysses Knapse
Knapse and Co. Mercenary Firm
873
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Posted - 2013.12.23 20:24:00 -
[141] - Quote
Vermaak Doe wrote:I personally think that instead of giving more lows or maybe along with the one low across the board, they could also get a base armor rep equal to 2 enhanced repairers. John, you're back!
But I must disagree with you. Also I must inform you that you are wrong.
Not all dropsuits have the same number of slots, sadly, which they should.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Artificer Ghost
Bojo's School of the Trades
781
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Posted - 2013.12.23 21:16:00 -
[142] - Quote
Slot counts needed: STD - 0/1 ADV - 1/1 PRO 2/2
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Fire of Prometheus
DUST University Ivy League
2144
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Posted - 2013.12.23 21:31:00 -
[143] - Quote
Artificer Ghost wrote:Slot counts needed: STD - 0/1 ADV - 1/1 PRO 2/2 Thank you!!! :D
Proud member of the Commndo 6
<3 Commando AK.0
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Artificer Ghost
Bojo's School of the Trades
784
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Posted - 2013.12.23 21:33:00 -
[144] - Quote
Yup. I just want to point out that the Amarrians, believe or it not, are dual-tankers. The reason we think otherwise is because the Sentinel, the first role that Amarrians ever filled, are given more low slots, so they can fill a more tanky role. In EVE, and in DUST (outside the Sentinel role), they are dual-tankers. Which means an equal slot count.
Amarr Logi has 3/3 at Proto. Not sure what the A-Assault has, but it's balanced as well.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Fire of Prometheus
DUST University Ivy League
2144
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Posted - 2013.12.23 21:34:00 -
[145] - Quote
Artificer Ghost wrote:Yup. I just want to point out that the Amarrians, believe or it not, are dual-tankers. The reason we think otherwise is because the Sentinel, the first role that Amarrians ever filled, are given more low slots, so they can fill a more tanky role. In EVE, and in DUST (outside the Sentinel role), they are dual-tankers. Which means an equal slot count.
Amarr Logi has 3/3 at Proto. Not sure what the A-Assault has, but it's balanced as well. Amarr assault is 3/3....logi is 3/4 (h/l)
Proud member of the Commndo 6
<3 Commando AK.0
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Artificer Ghost
Bojo's School of the Trades
784
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Posted - 2013.12.23 21:36:00 -
[146] - Quote
Ah, I see. Still, the Amarrians are the most balanced out of all of them. The Commando should be no different.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Ulysses Knapse
Knapse and Co. Mercenary Firm
873
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Posted - 2013.12.23 22:24:00 -
[147] - Quote
Artificer Ghost wrote:Ah, I see. Still, the Amarrians are the most balanced out of all of them. The Commando should be no different. Amarr should have the most lows. Gallente should lean towards lows. Minmatar should lean towards mids. Caldari should have the most mids.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Artificer Ghost
Bojo's School of the Trades
786
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Posted - 2013.12.23 22:26:00 -
[148] - Quote
Noooope. Gallente have always been the uber armor-tankers. I have yet to see a Gallente ship/suit that does dual-tanking better than an Amarrian.
Just switch Amarr and Gallente on that list, and you're fine.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Ulysses Knapse
Knapse and Co. Mercenary Firm
873
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Posted - 2013.12.23 22:30:00 -
[149] - Quote
Artificer Ghost wrote:Noooope. Gallente have always been the uber armor-tankers. Dust 514 is the first and only example of where this is actually true.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Artificer Ghost
Bojo's School of the Trades
787
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Posted - 2013.12.23 22:34:00 -
[150] - Quote
I's played EVE doe. My Algos has like, what, a couple hundred shield and over 1k armor?
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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