Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Syeven Reed
Inanimate Objects
37
|
Posted - 2013.09.28 15:46:00 -
[1] - Quote
Im loving the new NPE idea! With objectives that people have to achieve in battle. But how about expanding that into something more for all players? Here's what I mean:
An award system. But one that keep on rewarding. For every time you complete one of the objectives you get a reward; ISK, SP, AUR, Officer Weapons.
- 0/1,000 Kills - -- - 0/10,000 Kills - -- - 0/100,000 Kills - -- - 0/1,000,000 Kills
- 0/1,000 Assists - -- - 0/10,000 Assists - -- - 0/100,000 Assists - -- - 0/1,000,000 Assists
- 0/100 Headshots - -- - 0/1,000 Headshots - -- - 0/10,000 Headshots - -- - 0/10,000 Headshots
- 0/100 Road Kills - -- - 0/1,000 Road Kills - -- - 0/10,000 Road Kills - -- - 0/100,000 Road Kills
I mean that's just a few examples of what you could do.
Tier it to add difficulty. And once you reach the last tier it could either stop(probably) or restart.
You could even go further into the design and set up paths for people to follow. The UI would be similar to that of the Skills page (Except SQUARES with four sides and four points). And completing one point into the "Kills" opens up "Headshots" and "Road Kills". And completing one point into the, "LAV Kill" opens up "Dropship Kill" and "Tank Kill". ect...
I think this could even be used as a training tool! By forcing players to kill LAV's before they try to solo a tank.
It would add a lot more into the game without adding a heavy amount to CCP's workload. And personally, I'm a total achievement *****. I would play and play and play to max out everything.
Anyway Give ideas of what you think about this, and any suggestions on what you think good objective would be to add. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
|
Posted - 2013.09.28 17:54:00 -
[2] - Quote
I generally approve of this, but I'm not sure about AUR rewards. AUR is the only way CCP can make money from dust, so they'd lose money needed to make the game better if they hand it out like that. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3567
|
Posted - 2013.09.28 17:55:00 -
[3] - Quote
AUR rewards are a no. |
Syeven Reed
Inanimate Objects
38
|
Posted - 2013.09.30 15:05:00 -
[4] - Quote
Arkena Wyrnspire wrote:AUR rewards are a no. OK I can understand that. How about a BPO at the end? |
Kierkegaard Soren
DUST University Ivy League
3
|
Posted - 2013.09.30 15:24:00 -
[5] - Quote
They are also set to disappear from common usage after 1.5 deploys, although I personally think its a sound reward. Perhaps a copy of the Borderlands 2 challenges system, whereby you gain modest stat increases for meeting in-game achievements such as kills, revives etc? They'd have to be tiny compared to skill increases, but rewarding players a little for doing what they do best is always a powerful motivator to excel further. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
378
|
Posted - 2013.09.30 15:26:00 -
[6] - Quote
how about a mlt grade bpo vehicle!
or suit!!!! with modules and weapons and stuff!.. |
Syeven Reed
Inanimate Objects
38
|
Posted - 2013.09.30 19:06:00 -
[7] - Quote
Kierkegaard Soren wrote:They are also set to disappear from common usage after 1.5 deploys, although I personally think its a sound reward. Perhaps a copy of the Borderlands 2 challenges system, whereby you gain modest stat increases for meeting in-game achievements such as kills, revives etc? They'd have to be tiny compared to skill increases, but rewarding players a little for doing what they do best is always a powerful motivator to excel further. Gone from the market yeah, but It would be nice to reintroduce them in some form. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |