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261. Ambushed by CCP - in General Discussions [original thread]
Sometimes it'll generate your character on the map before loading you into it. I've seen this happen with my Sniper alt. People spawn in and there's sometimes a 0.5-1.0 second delay before they start moving. ...I do feel bad killing them though.
- by Kharga Lum - at 2013.11.08 18:13:00
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262. Kill Cams For Snipers - in General Discussions [original thread]
Kill cams are a terrible idea. It defeats the purpose of being clever and sneaky. Also, how could you rationalize getting this information in the first place?
- by Kharga Lum - at 2013.11.08 18:10:00
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263. Too Many Crutches CCP - in General Discussions [original thread]
Ydubbs81 RND wrote: Kharga Lum wrote: Vitharr Foebane wrote: Kharga Lum wrote: A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heav...
- by Kharga Lum - at 2013.11.08 17:50:00
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264. Too Many Crutches CCP - in General Discussions [original thread]
Vitharr Foebane wrote: Kharga Lum wrote: A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt. Using a drop ship to try and dislodg...
- by Kharga Lum - at 2013.11.08 08:22:00
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265. Shooting into capture point - in Feedback/Requests [original thread]
I've been here since closed Beta and never noticed that problem until now. I know we've always gotten red/blue indicators for indestructible objects but firing through an open space results in hitting an invisible wall is a problem. A new one for ...
- by Kharga Lum - at 2013.11.08 07:52:00
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266. Too Many Crutches CCP - in General Discussions [original thread]
A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt. Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship. ...
- by Kharga Lum - at 2013.11.08 07:42:00
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267. PVE: Sleeper Stations [EVE Wormhole stuff] - in General Discussions [original thread]
There are several reasons I think having PVE sooner then "soon" is a good idea. New players getting smashed by Protobros in every mode would have a place to go as a squad, or two, with friends vs the AI doing something meaningful. Not just new pla...
- by Kharga Lum - at 2013.11.08 07:29:00
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268. Shooting into capture point - in Feedback/Requests [original thread]
Sniping or AR at most angles, with a clear shot the bullets wont register or will show as impacting on the capture node. Little shield impact splashes in mid air where a hole should be. Anyone else having this problem?
- by Kharga Lum - at 2013.11.08 06:45:00
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269. [Feedback] Matchmaking fails - in Feedback/Requests [original thread]
I've noticed it'll fill one team before it fills the other. I've been in matches with 16 on one side and zero on the other.
- by Kharga Lum - at 2013.11.08 05:09:00
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270. Lol Heavy - in General Discussions [original thread]
Sgt Kirk wrote: I love the heavies that run by themselves. Idiots cure my bloodlust. You have mistakenly assumed I run by myself as a heavy. You cure your own bloodlust...according to your own statement.
- by Kharga Lum - at 2013.11.06 14:35:00
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271. Merc Quarters - in Technical Support/Bugs [original thread]
My Amarr character now lives in Minmatar quarters and the default dropsuit skin is Caldari. I don't own a caldari drop suit on that account so I'm unclear how this happened. -_-
- by Kharga Lum - at 2013.11.06 14:29:00
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272. Lol Heavy - in General Discussions [original thread]
I'm sure many heavies have noticed how even a militia assault riffle will rip through 1400hp in 3-4 seconds. Considering how far an AR can shoot and how with ADS it's 100% accurate. The HP boost from 1.6 equals to about a few bullets worth more HP...
- by Kharga Lum - at 2013.11.06 04:38:00
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273. HOW IS THIS EVEN POSSIBLE - in Feedback/Requests [original thread]
It's tied to the hit detection fix. The heavy is a huge slow target and now that the Light Weapons are super accurate every bullet hits. There's no "dancing" if you're in a heavy so you just have to take it. The HMG is not anything close to accura...
- by Kharga Lum - at 2013.11.06 04:14:00
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274. Announcement:Uprising 1.6 Known Issues - in Technical Support/Bugs [original thread]
Firing the laser riffle again does NOT fix the bug.
- by Kharga Lum - at 2013.11.06 02:47:00
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275. More HP but the hmg needs a buff - in General Discussions [original thread]
Assault Rifle: Dmg 34 / ROF 750 / DPM 25,500 HMG: Dmg 18 / ROF 2000 / DPM 36,000 With the range and accuracy of other weapons the HMG is only "good" because the heavy suit has a lot of HP and will fire continuously or in bursts longer then Light ...
- by Kharga Lum - at 2013.11.05 23:14:00
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276. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Reducing all vehicles to their basic version will not give accurate results because the vast majority of AV is at the proto level. Like Bruce Lee fighting a bear made of paper.
- by Kharga Lum - at 2013.11.05 19:12:00
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277. Duvolle with this new update. - in General Discussions [original thread]
Assault Riffles ruin heavies even harder now. With how wide the HMG scatters even at 20m the AR hurts more while the heavy HP buff only amounts to 1 more bullet.
- by Kharga Lum - at 2013.11.05 18:20:00
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278. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I'm worried that the "Wave" concept for vehicles is a mistake. Since this is the founding principle of vehicles/tanking there are going to be problems. Tanks aren't ninjas, they don't sneak and they don't trash around for 30 seconds before running...
- by Kharga Lum - at 2013.10.30 00:02:00
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279. [feedback] the truth about armour tanks. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: If the rep gets fixed armor tanks will be obsolete since everything can damage armor Even an AR will cause enough damage to it Shield rep back damage, armor doesnt AV nade will hurt even more, swarms will just dro...
- by Kharga Lum - at 2013.08.04 21:50:00
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280. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Certain rooftops are large enough to deploy tanks onto and spam down onto the ground. Snipers with a flaylock pistol are trouble. The flaylock will flip your dropship over so they can prevent you from getting close and if you deploy onto a nearby...
- by Kharga Lum - at 2013.07.29 21:09:00
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