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121. Why change something that's already perfect? #cloak #eve - in Feedback/Requests [original thread]
+1 However, since early Beta the forums have often had posts about "Look to Eve, they did it right." Cloaks, vehicle everything, blasters, skills that do nothing...etc etc etc. Dust has shown, every time, that they will do whatever they want.
- by Kharga Lum - at 2014.01.11 04:31:00
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122. PSA: If you come upon two knifers having a fight.. - in General Discussions [original thread]
Do RE's stick to people? That would make for some entertainment.
- by Kharga Lum - at 2014.01.11 03:46:00
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123. Scanning tanks. - in General Discussions [original thread]
Tanks are big, loud and have bright freakin lights. You don't need a scanner to find one.
- by Kharga Lum - at 2014.01.11 03:38:00
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124. what is the fastest way to take out HAVs or tanks ? - in General Discussions [original thread]
kyou Hirasawa wrote: due to 1.7 uprising i find myself using advanced av grenades on all my drop suits due the fact that tanking has begun quit popular now. i feel like infantry has no hope now well at lest for assault infantry . the only quick...
- by Kharga Lum - at 2014.01.11 03:35:00
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125. Everyone hates Active Scanners..... - in General Discussions [original thread]
Every time I see "You have been scanned" appear on my HUD I look at my radar. I have yet to see anyone reveal themselves while using a scanner. Even if it turns out they're on the other side of a wall and I catch them with the scanner in their han...
- by Kharga Lum - at 2014.01.11 03:14:00
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126. To assault dropship pilots. (Dropships in general also) - in General Discussions [original thread]
boba's fetta wrote: run in a squad. drop a forge gunning team mate on high ground. gtfo. ^ This. More Forge Guns makes for fewer tanks. Or...if you're lucky you'll be one of 4-5 other Assault Dropships. Then a single rail tank has too many ...
- by Kharga Lum - at 2014.01.10 06:48:00
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127. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Kain Spero wrote: Dear CCP and the Community of Dust 514, I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked. If you support this (and even if you don't) I encourage ...
- by Kharga Lum - at 2014.01.10 06:28:00
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128. Friends crying for a PS4 release. - in General Discussions [original thread]
I doubt it'll happen. Would Sony even allow cross platform connection between PS3 and PS4? PS4 does not run PS3 games, nothing about these machines is compatible.
- by Kharga Lum - at 2014.01.10 06:14:00
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129. STOP CRYING! - in General Discussions [original thread]
saxonmish wrote: No its the fact that im going above 30-60 kills a game and all i get is bitchy hate mail, I've been playing this game for 9 months and thats all I've got im sick of it tbh. Wear your hate mail with pride. Each mail is a sign...
- by Kharga Lum - at 2014.01.10 05:58:00
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130. Tank(s) - in General Discussions [original thread]
I think it's the way mass is handled. I suspect the tank speed boost is a result of their reduced mass. This would explain why they fly over little bumps. Also why the Madrugar isn't a bulldozer anymore. It used to be faster to ram a Gunnlogi then...
- by Kharga Lum - at 2014.01.09 21:34:00
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131. 1.8 devblogs - in General Discussions [original thread]
DeathwindRising wrote: Aisha Ctarl wrote: CCP Remnant wrote: Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to ...
- by Kharga Lum - at 2014.01.09 19:06:00
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132. Tanks are NOT OP - in General Discussions [original thread]
Malek McRoland wrote: Soulja Ghostface wrote: its called teamwork you AVer's should try it it's fun Honestly. AV doesn't work. Seriously. Try using AV on a tank. Pretty please Forge Gun works really really well. The slow rate of fir...
- by Kharga Lum - at 2014.01.09 18:45:00
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133. Tank falling through ground - in Technical Support/Bugs [original thread]
Sitting in a narrow gap next to a supply depo, open the map and fwoosh. Into the earth and I explode.
- by Kharga Lum - at 2014.01.09 06:17:00
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134. Rework or Remove the redline - in General Discussions [original thread]
Late beta or early release had a map where the MCC dropzone was outside the redline. This made for some very nasty camping. Having no "safe spot" to rally and recover would make teams getting stomped unviable in anyway. Players would leave the r...
- by Kharga Lum - at 2014.01.09 05:54:00
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135. Did...the scrambler rifle get nerfed... - in General Discussions [original thread]
I haven't noticed any change. Little bits of lag can often give the impression of hitting a target when you really aren't.
- by Kharga Lum - at 2014.01.09 05:41:00
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136. Request: Aircraft Hanger - in Feedback/Requests [original thread]
A landing pad/strip of some kind that repairs and reloads vehicles. Somewhere WAY at the back where vehicle operators can go other then the difficult to access supply depots. In many cases the depots are in clear lines of enemy fire. A tank can of...
- by Kharga Lum - at 2014.01.09 05:37:00
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137. Coms channel crashes game - in Technical Support/Bugs [original thread]
Voice was set to a custom channel. Joined a Skirmish, joined a squad, switched voice channels and instantly got the fatal error message. I had to reboot my PS3. I could hear the rest of the squad and still see the game.
- by Kharga Lum - at 2014.01.08 22:28:00
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138. Black screen on spawn - in Technical Support/Bugs [original thread]
Spawning on an uplink, couldn't abort when the uplink was getting OB'd. Died before I rendered. Tried spawning on a new uplink...black screen. I can hear the fight. I just can't see it.
- by Kharga Lum - at 2014.01.08 02:46:00
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139. A Rate of Fire bonus will definitely break the game. - in General Discussions [original thread]
Atiim wrote: But think of the Swarms ... Also, what if this bonus only effected non-automatic weapons? Would that fix things? (Also, the bonus is not final yet) Just use an auto fire control. Everything is fully automatic.
- by Kharga Lum - at 2014.01.08 00:36:00
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140. On SISI right now, any questions? - in General Discussions [original thread]
The Robot Devil wrote: Patrick57 wrote: Any changes to the Assault skills? Skill at operating Amarr Assault dropsuits. Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Assault Suit ...
- by Kharga Lum - at 2014.01.07 21:35:00
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