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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Logibro
C C P C C P Alliance
3237
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Posted - 2013.11.05 07:03:00 -
[1] - Quote
Hey guys, as always this is the thread to post any issues you find post-Uprising 1.6. This post will also be where we post any issues we've confirmed and their current status.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Robert JD Niewiadomski
NULLIMPEX INC
682
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Posted - 2013.11.05 11:47:00 -
[2] - Quote
I hope/wish this thread will stay mostly filled with chitchat and pleasantries. Some minor nuisances at worst Hey i just try to be positive...
F.E.A.R. stands for False Expectations Assumed Real
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Heavenly Daughter
the Aurum Grinder and Company
132
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Posted - 2013.11.05 11:52:00 -
[3] - Quote
Hugh error in heavy stats,
The Mauler now has 600 base armour and 600 base shields lol.
My mauler has 1466hp lol. :) with 2 complex shields and advanced armour plates
Fail. |
Sylvana Nightwind
ck.0
540
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Posted - 2013.11.05 11:59:00 -
[4] - Quote
Heavenly Daughter wrote:Hugh error in heavy stats,
The Mauler now has 600 base armour and 600 base shields lol.
My mauler has 1466hp lol. :) with 2 complex shields and advanced armour plates
Fail. Heavies did get buff after patch. This is intended? How much HP they had before the patch?
My mauler has 480/480. Do you have some skills in it?
ck.0
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Heavenly Daughter
the Aurum Grinder and Company
132
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Posted - 2013.11.05 12:01:00 -
[5] - Quote
Sylvana Nightwind wrote:Heavenly Daughter wrote:Hugh error in heavy stats,
The Mauler now has 600 base armour and 600 base shields lol.
My mauler has 1466hp lol. :) with 2 complex shields and advanced armour plates
Fail. Heavies did get buff after patch. This is intended? How much HP they had before the patch?
I know they had a buff, but protos are at 480 as stated but the mauler must be wrong, what they were before i have no idea. |
Sylvana Nightwind
ck.0
540
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Posted - 2013.11.05 12:03:00 -
[6] - Quote
Heavenly Daughter wrote:Sylvana Nightwind wrote:Heavenly Daughter wrote:Hugh error in heavy stats,
The Mauler now has 600 base armour and 600 base shields lol.
My mauler has 1466hp lol. :) with 2 complex shields and advanced armour plates
Fail. Heavies did get buff after patch. This is intended? How much HP they had before the patch? I know they had a buff, but protos are at 480 as stated but the mauler must be wrong, what they were before i have no idea. I can see on market Mauler has 480/480. What skills you have in heavy suits? Maybe you are buffed because you are specced into them?
ck.0
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Macchi00
LORD-BRITISH
26
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Posted - 2013.11.05 12:08:00 -
[7] - Quote
There is a bug in the remaining effect of laser rifle. |
Jade Dragonis
GRIM MARCH
260
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Posted - 2013.11.05 13:04:00 -
[8] - Quote
Sylvana Nightwind wrote:Heavenly Daughter wrote:Sylvana Nightwind wrote:Heavenly Daughter wrote:Hugh error in heavy stats,
The Mauler now has 600 base armour and 600 base shields lol.
My mauler has 1466hp lol. :) with 2 complex shields and advanced armour plates
Fail. Heavies did get buff after patch. This is intended? How much HP they had before the patch? I know they had a buff, but protos are at 480 as stated but the mauler must be wrong, what they were before i have no idea. I can see on market Mauler has 480/480. What skills you have in heavy suits? Maybe you are buffed because you are specced into them?
Having armor and shields to lvl 5 takes the 480/480 to 600/600. Stats are correct.
Forged again? Your welcome.
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Chibi Andy
Forsaken Immortals Top Men.
636
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Posted - 2013.11.05 13:51:00 -
[9] - Quote
all that extra HP on us heavies wont mean anything, we'll just survive for 1 sec longer before getting taken out by AR, SCR, MD, core locus nades etc etc :(
We abandoned the cause, our immortality is for hire!!!
ßòÖ(GçÇGÇ+Gå+GǦ)ßòù
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RAMB0
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.11.05 14:00:00 -
[10] - Quote
Chibi Andy wrote:all that extra HP on us heavies wont mean anything, we'll just survive for 1 sec longer before getting taken out by AR, SCR, MD, core locus nades etc etc :( That is not the point of this thread |
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RAMB0
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.11.05 14:02:00 -
[11] - Quote
Are grenades and swarm lauchers stats changed with this update? |
XEROO COOL
Hellstorm Inc League of Infamy
98
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Posted - 2013.11.05 14:42:00 -
[12] - Quote
Let the QQing Commence .
Everyone has a plan until you punch em in the face!
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2128
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Posted - 2013.11.05 14:55:00 -
[13] - Quote
As long as the HMG sucks the Heavy sucks. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
269
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Posted - 2013.11.05 14:57:00 -
[14] - Quote
Argh, im getting a blackscreen everytime i try to get into a battle. |
bigolenuts
Ancient Exiles
150
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Posted - 2013.11.05 15:47:00 -
[15] - Quote
Buffing helps nothing, but thanks anyhow. |
Davy Headhunter
0uter.Heaven Proficiency V.
16
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Posted - 2013.11.05 16:12:00 -
[16] - Quote
Small patch but really smooth.
Please, DO NOT, ever again, touch the dropship navigation control. It is working flawlessly.
FG nerf was needed, however a tradeoff of higher splash damage coulde be deployed to compensate the lack of splash radius.
Friendly HP barrs should be addressed in a hotfix if possible asap.
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1LTNORFLEET
ZionTCO
24
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Posted - 2013.11.05 16:14:00 -
[17] - Quote
noticed when spawning somtimes you get the loading wheel and then get kicked out of match hapens alot while trying to spawn quickly so as to not be revived |
Tanis Jumes
Thors Guard Adventures The Council of Yggdrasil
61
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Posted - 2013.11.05 16:19:00 -
[18] - Quote
lets see.... -Loading wheel gets me kicked -black screen when I deploy sometimes -and lag
BONUS -HMG still kinda sucks |
Maken Tosch
DUST University Ivy League
4948
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Posted - 2013.11.05 16:59:00 -
[19] - Quote
What "specific improvements" did to you do to the nova knife hit detection exactly? I don't notice any difference.
CCP, please fix the Nova Knives. Thank you.
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Dominus Fatali
Nox Aeterna Security
611
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Posted - 2013.11.05 18:09:00 -
[20] - Quote
I've read that the Scout suits have a scan range of 16 meters, while the Light frames are at 20 meters. If this is a bub, please buff the Scout instead of nerfing the Light, or just switch the two around (16 for Light base and 20 for Scout base).
Long Live Freedom; Long Live the Federation.
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shaman oga
Nexus Balusa Horizon
884
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Posted - 2013.11.05 18:57:00 -
[21] - Quote
When you aim a tank, on the info in the lower part of the screen, armor and shield values are showed correctly but on the vehicle type, it shows "unknown type".
"Just another piece of duct tape"
Equality Event
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trooper7041
Forsaken Immortals Top Men.
14
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Posted - 2013.11.05 19:32:00 -
[22] - Quote
The laser rifle has a secondary laser pointer mode.
If you start firing and reload while firing, there's a 50/50 chance that the laser animation will stay. You can point it anywhere but it wont actually cause any damage. Only way to turn it off is to start firing again. |
Ghosts Chance
Inf4m0us
87
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Posted - 2013.11.05 20:18:00 -
[23] - Quote
List of current and persistance Large railgun turret bugs confirmed to exsist in 1.6
- Heat improperly displays and disapates causing both shots with no heat build up AND shots that instantly overheat despite either firing way past the overheat amount for the first and way under the overheat amount for the latter
- visual range for infantry is as low as 20m
- Visual range for instalations as low as 80m
- Visual range for vehicles as low as 150m
- shooting causes everything to de-render
- small turrets have a higher visual range
- railgun occasionally decides its going to shoot duds, the firing animation and heat build up occurs but no projectile is produced, if you stop firing it doesn't fix it, it persists for entire games at times.
- there's a chance even if you DO manage to shoot you will get the blue shield and not do damage
- apparently your shots can phase though objects now and fail to hit large turret installations
- i have personally encountered enemy infantry suddenly rendering less then 5 meters away from my tank in an open field without cover.
i feel i should note that all of these were what i experianced in a mere 5 games with a tank mounted railgun turret. they are persistant bugs some carrying over for the last YEAR of the game, none of wich are publicly awknowledge by CCP. |
cranium79
ZionTCD Public Disorder.
71
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Posted - 2013.11.05 20:53:00 -
[24] - Quote
shaman oga wrote:When you aim a tank, on the info in the lower part of the screen, armor and shield values are showed correctly but on the vehicle type, it shows "unknown type".
i've noticed this one too ^^.
i've also noticed (only after 1 game)...
1) slight lag (could be just the match... it seemed to clear up as the match progressed)
2) rail gun emplacement... i logged onto one and couldn't log off (hit "O" to get out) i was only able to get out AFTER the turret was fired upon and took damage. |
Solaire Randash
SVER True Blood Public Disorder.
68
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Posted - 2013.11.05 21:41:00 -
[25] - Quote
Game freezed when going into a match. Only showed information of Battle-net, with map name and spawn count before battle but no map on screen. Freezed, XMB didnt work. Had to restart PS3 manually
You blow up one sun, and suddenly everyone expects you to walk on water- Samantha Carter
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Mirataf
WARRIORS 1NC
114
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Posted - 2013.11.05 23:06:00 -
[26] - Quote
Comms right royally screwed for me, on is nothing, off internal errors
I think this is why the normally off relog on trick doesn't work nor the alt char trick |
Kharga Lum
Xeno Labs Security
97
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Posted - 2013.11.06 02:47:00 -
[27] - Quote
Firing the laser riffle again does NOT fix the bug. |
ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
36
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Posted - 2013.11.06 04:20:00 -
[28] - Quote
Ghosts Chance wrote:List of current and persistant Large railgun turret bugs confirmed to exsist in 1.6 / 1.5 / 1.4 / 1.3 / 1.2 / 1.1 / 1.0
- Heat improperly displays and disapates causing both shots with no heat build up AND shots that instantly overheat despite either firing way past the overheat amount for the first and way under the overheat amount for the latter
- visual range for infantry is as low as 20m
- Visual range for instalations as low as 80m
- Visual range for vehicles as low as 150m
- shooting causes everything to de-render
- small turrets have a higher visual range
- railgun occasionally decides its going to shoot duds, the firing animation and heat build up occurs but no projectile is produced, if you stop firing it doesn't fix it, it persists for entire games at times.
- there's a chance even if you DO manage to shoot you will get the blue shield and not do damage
- apparently your shots can phase though objects now and fail to hit large turret installations
- i have personally encountered enemy infantry suddenly rendering less then 5 meters away from my tank in an open field without cover.
i feel i should note that all of these were what i experianced in a mere 5 games with a tank mounted railgun turret. they are persistant bugs some carrying over for the last YEAR of the game, none of wich are publicly awknowledge by CCP.
is this going to classify as a known issue yet? or is it still an ignored issue?
Another one, and it may be new, but when I was on a railgun tonight, I was able to look straight up in the air. The firing of the gun of course didn't go straight up, but I could look straight up. The next game, my buddy confirmed that it happened to him. He claimed that he was, in fact, able to continue pushing up on the joystick and was able to view things upside down.
If this is old, sorry. Never saw it before today.
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Shley Ashes
TanksVeryMuch
39
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Posted - 2013.11.06 04:57:00 -
[29] - Quote
Ghosts Chance wrote:List of current and persistant Large railgun turret bugs confirmed to exsist in 1.6 / 1.5 / 1.4 / 1.3 / 1.2 / 1.1 / 1.0
- Heat improperly displays and disapates causing both shots with no heat build up AND shots that instantly overheat despite either firing way past the overheat amount for the first and way under the overheat amount for the latter
- visual range for infantry is as low as 20m
- Visual range for instalations as low as 80m
- Visual range for vehicles as low as 150m
- shooting causes everything to de-render
- small turrets have a higher visual range
- railgun occasionally decides its going to shoot duds, the firing animation and heat build up occurs but no projectile is produced, if you stop firing it doesn't fix it, it persists for entire games at times.
- there's a chance even if you DO manage to shoot you will get the blue shield and not do damage
- apparently your shots can phase though objects now and fail to hit large turret installations
- i have personally encountered enemy infantry suddenly rendering less then 5 meters away from my tank in an open field without cover.
i feel i should note that all of these were what i experianced in a mere 5 games with a tank mounted railgun turret. they are persistant bugs some carrying over for the last YEAR of the game, none of wich are publicly awknowledge by CCP.
is this going to classify as a known issue yet? or is it still an ignored issue?
Also found that trying to apply a squad order whilst in a HAV causes the order to stick and you can't apply it also the dot/sight changes to the order you were trying to apply this makes aiming very difficult,
Also the render issues are still there
I used to pilot HAV's then I took a forge gun to the knee
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Helel Griever
Dark Wolves Tactical Legion
1
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Posted - 2013.11.06 05:22:00 -
[30] - Quote
Just tried joining a battle and it disconnected me from the psn. Worked just fine yesterday.
"And when you look long into the abyss, the abyss also looks back at you."
Nietzsche's Beyond Good and Evil
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