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181. Suggestion for Factional Warfare: Giving incentive to fight for losing Factions - in General Discussions [original thread]
Izlare Lenix wrote: I posted this on another thread. But it seems appropriate here as well. I don't like separating players based on age of the character, war points or SP. However, for FW, an interesting idea that will probably never happe...
- by Kharga Lum - at 2013.12.23 05:39:00
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182. Butter is OP - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Kharga Lum wrote: She hasn't started deep frying the butter....yet. It is only recently I found out that that is a thing. I actually said "...why does this exist?" It's terrifying.
- by Kharga Lum - at 2013.12.23 05:28:00
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183. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Blaze Ashra wrote: Kharga Lum wrote: Tank skills are fairly priced. They're impossible to kill, destroy everything...i'm ok with them being SP expensive. Any cheaper and it'd turn into world-of-tanks more so then it already is. True, but ...
- by Kharga Lum - at 2013.12.23 05:27:00
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184. Butter is OP - in General Discussions [original thread]
She hasn't started deep frying the butter....yet.
- by Kharga Lum - at 2013.12.23 05:04:00
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185. Butter is OP - in General Discussions [original thread]
Michael Arck wrote: what kind of butter we talking about here? LOL! Forum 514...a better game then the game is.
- by Kharga Lum - at 2013.12.23 04:39:00
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186. Butter is OP - in General Discussions [original thread]
My housemate goes through a pound of butter in two days and the doctor gave her a "You are in perfect health" speech. Cholesterol levels are "perfect". This has to be h4x.
- by Kharga Lum - at 2013.12.23 04:30:00
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187. I hate that the vehicle skills cost soooooooooooo much sp. - in General Discussions [original thread]
Tank skills are fairly priced. They're impossible to kill, destroy everything...i'm ok with them being SP expensive. Any cheaper and it'd turn into world-of-tanks more so then it already is.
- by Kharga Lum - at 2013.12.23 04:27:00
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188. Tanks are ruining this game - in General Discussions [original thread]
Having maps with more dynamic interiors would fix some of this problem. The tankers could still tank but infantry would be underground or inside a complex city or wherever. Limiting a tanks access on the map may be a more effective method then sim...
- by Kharga Lum - at 2013.12.23 00:06:00
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189. The Three Dimensional Battle - in General Discussions [original thread]
The trick is teamwork. Most players are selfish and focus on their stats. They want the kill and not an assist. A good team is the best feeling and most fun way to enjoy the game. Winning against terrible odds by being well coordinated. Sadl...
- by Kharga Lum - at 2013.12.22 22:19:00
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190. Want more game modes in Dust? ME TOO. Let's do something. - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Lorhak Gannarsein wrote: DUST Fiend wrote: Solo only free-for-all on small indoor or enclosed maps. Tanks banned, of course. At least, they'd better be. someone's going to taste the back of my hand if...
- by Kharga Lum - at 2013.12.22 22:09:00
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191. How to take out tanks... - in General Discussions [original thread]
Johnny Guilt wrote: its sad that iv only been able to kill tanks with RE's(no jeep), so far iv count 8 attempts 6 sucuesssful and any attempt with a forge gun is met with failure Forge gun is good alpha but tanks are so fast it'll move to s...
- by Kharga Lum - at 2013.12.22 21:44:00
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192. TANKS???????????????? - in General Discussions [original thread]
18m sp into tanks and turrets. Still not where I want it to be. But honestly, the militia stuff is so strong that if you're smart with it then that's all you'll need. The difference isn't very significant.
- by Kharga Lum - at 2013.12.22 21:33:00
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193. How to take out tanks... - in General Discussions [original thread]
DeadlyAztec11 wrote: So... You have to have two guys with PROTO weapons to take one guy out. Seems legit. To take out a militia or basic tank. If advanced or proto tanks come out then proto AV will not be enough.
- by Kharga Lum - at 2013.12.22 19:35:00
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194. Let's be honest for a moment. That volcano looks like ass. - in General Discussions [original thread]
Scheneighnay McBob wrote: I like the ash falling down. Reminds me of the battle for caldari prime. It IS the battle for Caldari Prime only the sky mat is different. Saying it's "new" is a bit of a stretch.
- by Kharga Lum - at 2013.12.22 19:21:00
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195. What should Dropsuit Command IV and V do? - in Feedback/Requests [original thread]
Too many skills that serve no purpose other then to unlock crap.
- by Kharga Lum - at 2013.12.22 04:38:00
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196. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why call it "ownership"? That's a terrible term to use. The exact terminology doesn't matter. The effect does.
- by Kharga Lum - at 2013.12.21 18:38:00
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197. one good thing about tanks - in General Discussions [original thread]
Sinboto Simmons wrote: I have yet to see a Black Ops tank rolling around ...... They don't exist in this build.
- by Kharga Lum - at 2013.12.21 17:56:00
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198. Tank CRU - in Feedback/Requests [original thread]
Azri Sarum wrote: Honestly it doesen't make much sense for tanks to even have these modules. It mechanicly doesent work well and is not suted for the role tanks have. A better idea (imo) would be to remove these for tanks and when SCV are in...
- by Kharga Lum - at 2013.12.21 03:41:00
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199. Tank CRU - in Feedback/Requests [original thread]
Can the spawnpoints be set OFF the tank? If I'm moving and someone spawns they get run over. If I'm shooting and someone spawns they will spawn ontop of my tank and get shot.
- by Kharga Lum - at 2013.12.21 02:19:00
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200. the tank spam may solve itself in a month or two - in General Discussions [original thread]
They're too easy to use. The difference between militia and the basic tanks is slight. To the point where 20m sp and 2m sp into vehicles makes little difference. With the speed of tanks and their ability to run away it's almost easier for tanks t...
- by Kharga Lum - at 2013.12.19 21:20:00
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