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161. [Request] Jetpacks - in Feedback/Requests [original thread]
Only if they explode when shot.
- by Kharga Lum - at 2014.01.05 23:45:00
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162. I quit vehicles yet again - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Ccp, how hard is it to FU CKI NG fix the ******* railguns! I ******* swear this is 1.6 all ******* over again I cant call in 1 tank or dropship without a rail deployed, I quit Be smarter about where you call in you...
- by Kharga Lum - at 2014.01.05 22:44:00
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163. Tank tier rebalancing - in Feedback/Requests [original thread]
It's the militia tanks that are just as destructive as more advanced tank weapons. The cost and sp investment doesn't scale up very well. Militia tanks are so cheap both isk and SP but are just as dangerous.
- by Kharga Lum - at 2014.01.04 05:34:00
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164. 1.8? - in General Discussions [original thread]
So...to answer "where's 1.8" the devs responded with "check IRC" and followed that up by "we're rarely there." Not addressing the original question at all. Sounds like they're saying "go over there...then f'ck off".
- by Kharga Lum - at 2014.01.04 05:10:00
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165. Ragdoll Physics XD - in General Discussions [original thread]
Atiim wrote: Spkr4theDead wrote: ThePlayerkyle13 wrote: OMG the ragdoll physics are Hilarious, i shot a dude in the head with a Sniper & he did a backflip XD & when using explosives he flies XD The game is more amusing than befor...
- by Kharga Lum - at 2013.12.26 06:21:00
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166. so i noticed.... - in General Discussions [original thread]
Contact grenades used to be a thing. They'd explode as soon as they hit anything. They were pretty easy to spam/abuse. Used to be able to get these with AUR. I think there was a proto grenade that did this. I'm sure some people still have them. On...
- by Kharga Lum - at 2013.12.26 06:18:00
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167. Request: One hit kill weapon for AV infantry to use against vehicles - in Feedback/Requests [original thread]
Stinker Butt wrote: On 1.6 and before I could one hit kill a poorly built militia tank with a breach forge gun. It didn't happen often, but when it did it was very gratifying. Alas, my breach forge has been placed on the shelf alongside the fla...
- by Kharga Lum - at 2013.12.24 22:16:00
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168. tanks....bullshit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Kharga Lum wrote: According to the math a speed booster will put a Madrugar past the speed of sound. What are you smoking? Have you looked at the listed top speed of the Madrugar? Now add 30% for the booster and yo...
- by Kharga Lum - at 2013.12.24 07:32:00
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169. Where's the Suppressive Fire? - in Feedback/Requests [original thread]
Laser rifle. It has good range, is VERY visible and people just love to run away from it.
- by Kharga Lum - at 2013.12.24 07:25:00
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170. tanks....bullshit - in Feedback/Requests [original thread]
As an exclusive tanker, I have to agree with you. Madrugar with 1 hardener and 2 complex armor reps was able to endure 3 infantry attacking me with protoswarms until they had to reload. According to the math a speed booster will put a Madrugar...
- by Kharga Lum - at 2013.12.24 05:25:00
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171. Tanks for listening - in Feedback/Requests [original thread]
These are good ideas however implementing all of these would reduce tanks to 1.6 cheese again. Considering that tanks are weaker then 1.6 when hardeners are off...if you have 1 and it goes off. Instead of introducing a bunch of new things, we s...
- by Kharga Lum - at 2013.12.24 05:11:00
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172. Vehicles on fire - in General Discussions [original thread]
I remember. Shield vehicles had it rough.
- by Kharga Lum - at 2013.12.24 03:02:00
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173. Vehicles on fire - in General Discussions [original thread]
Does this no longer cause damage? Watching a drop ship cruise around with 22hp left shooting flames from all sides is taunting me.
- by Kharga Lum - at 2013.12.24 02:31:00
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174. Best AV is another Tank? Ok, whatever. So then how do I.... - in General Discussions [original thread]
Breach forge gun. Spec 5, 2 complex damage mods...boom.
- by Kharga Lum - at 2013.12.24 02:29:00
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175. Gallente should have really long passive scan range and precision - in General Discussions [original thread]
Delta90212 wrote: Midas Fool wrote: Then Caldari should get passive scan jamming. If I can't see, no one can. Hmm maybe this role would fit for the Minmatar? Rather than the Caldari? I mean it does make sense they are the more of the type...
- by Kharga Lum - at 2013.12.24 00:55:00
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176. Not saying the HMG is OP but... - in General Discussions [original thread]
Tighter maps with expanded interiors would fix this.
- by Kharga Lum - at 2013.12.24 00:35:00
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177. Dont nerf tanks.... - in General Discussions [original thread]
Limiting the number of tanks on the field doesn't fix or even address the problem. The entire "waves" concept is stupid. I'm a god for a few seconds and then my tank becomes as weak as it was in 1.6 while I wait for things to refresh.
- by Kharga Lum - at 2013.12.23 23:54:00
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178. Large rail guns - in General Discussions [original thread]
Spkr4theDead wrote: Vitharr Foebane wrote: Zekain K wrote: So instead of aiming right at a target, I would need to aim a little above it? How much more skill do you think it takes to do that? Also it would probably break the lore as thes...
- by Kharga Lum - at 2013.12.23 08:37:00
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179. Punishment mechanic on FW is broke - in Feedback/Requests [original thread]
The penalty isn't sever enough. As far as I can tell, nothing happens when a player is punished. A few members of a certain corporation decided they'd prevent me from hacking and would kill me every time i tried. They took turns so as not to get ...
- by Kharga Lum - at 2013.12.23 08:34:00
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180. mollerz I will dice you again son! - in General Discussions [original thread]
Atiim wrote: Shotty GoBang wrote: Knife Fight! * My money's on the Scout. * My money's on the Logistics gk.0 with a Duvolle, Core Locus Grenades, and more HP than the average heavy. It's not a knife fight if they're using a gun.
- by Kharga Lum - at 2013.12.23 05:45:00
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