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101. my advice for impimenting m.t.a.c. in future. - in Feedback/Requests [original thread]
This is amazing. The potential is huge here. If you had a skirmish map with fatal exteriors but objectives spread out across multiple interior complex's you'd have a good time. Your MTAC pilots would move from an interior hanger to the exterior en...
- by Kharga Lum - at 2014.01.14 05:20:00
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102. [Request] Transparent black box behind killfeed - in Feedback/Requests [original thread]
What about the killfeed is difficult to read? I've never noticed a problem myself.
- by Kharga Lum - at 2014.01.13 19:46:00
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103. Request: Colour friendly/hostile HUD messages - in Feedback/Requests [original thread]
"Enemy is hacking CRU" should stay red but when a friendly message appears it should be in blue. This will simplify the constant looking up and down at messages.
- by Kharga Lum - at 2014.01.13 19:43:00
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104. So you want to destroy a Tank? - in General Discussions [original thread]
Timtron Victory wrote: What is the vehicle quota per ambush match? I am wondering if 10 players have tanks where are 30 players to stop them This only works if you plan on killing all 10 tanks at the same time. 2-3 players in a squad can hun...
- by Kharga Lum - at 2014.01.13 05:14:00
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105. Request: Refuse pickup - in Feedback/Requests [original thread]
Arx Ardashir wrote: Emerald Bellerophon wrote: I risk my ass under fire to save your apparently-useless clone, spam my nanite injector while taking bullets, and all I'd get for my effort is an abject rejection and a dead suit of my own. No ...
- by Kharga Lum - at 2014.01.12 23:50:00
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106. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The-Errorist wrote: Displaying a comma in the ISK transfer window would be great. It'll make determing how much ISK is displayed easier when transferring ISK . We don't get commas in EVE. Count the zeros. Stop whinin...
- by Kharga Lum - at 2014.01.12 19:05:00
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107. Request: Refuse pickup - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: I risk my ass under fire to save your apparently-useless clone, spam my nanite injector while taking bullets, and all I'd get for my effort is an abject rejection and a dead suit of my own. No thanks. If you're ta...
- by Kharga Lum - at 2014.01.12 19:01:00
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108. Request: Refuse pickup - in Feedback/Requests [original thread]
When a blue goes to pick you up with a needle a simple yes/no option should appear before you stand up. 0/22 in about 2 minutes because a blue kept picking me up and a red kept putting me down. I got lucky with a grenade off a wall and killed mys...
- by Kharga Lum - at 2014.01.12 07:31:00
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109. Team Balancing? - in General Discussions [original thread]
Beck Weathers wrote: Usualy being one guy against 10 its easy to flank way around and hack stuff, they are likely looking for you around the red line so as long as you keep an eye out you can make allot of points, or easy kills if you camp the ...
- by Kharga Lum - at 2014.01.12 06:26:00
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110. Team Balancing? - in General Discussions [original thread]
Considering how large the isk reward was for running and hiding from dropships all round, I'm totally ok with having exactly that situation happen again. I've killed 7 tanks in one round and made less.
- by Kharga Lum - at 2014.01.12 05:02:00
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111. FW friendly fire, revisited - in Feedback/Requests [original thread]
Just have the PUNISH button execute the aggressor.
- by Kharga Lum - at 2014.01.12 05:00:00
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112. Team Balancing? - in General Discussions [original thread]
1 vs 10 for an entire round. 1 full squad and some randoms against...me... At no point did any other players join the match and none left. I waited the entire round to check. All i could do was shoot at all the drops ships looking for me in the ...
- by Kharga Lum - at 2014.01.12 04:53:00
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113. BUG: Incubis hit indicator - in Technical Support/Bugs [original thread]
It is currently indicating the opposite direction of where I am taking damage from. At a supply depot in my redline reloading. Taking fire and the indicator says the shots are coming from further into the redzone. Shots coming from my left, indi...
- by Kharga Lum - at 2014.01.12 03:07:00
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114. why are enemies able to spawn uplinks after ive destroyed them?! - in General Discussions [original thread]
They can spawn and stay cloaked while you destroy the uplink, wait for you to leave, decloak and drop another uplink.
- by Kharga Lum - at 2014.01.11 21:52:00
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115. MCC to MCC damage should be removed - in Skirmish Gamemode [original thread]
What if the only change was that a contested control point stopped shooting? At least make incremental adjustments instead of sweeping changes. Don't throw the system out to build a new one, tweek the one we have until it works properly.
- by Kharga Lum - at 2014.01.11 06:19:00
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116. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Ultimate solution... All weapons are one hit kill on all targets. When a target is aimed at, the target gets a one second warning before the shot goes off to give them a chance to turn on their "save my @$$" module. Do...
- by Kharga Lum - at 2014.01.11 06:09:00
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117. Request: Artificial horizon for aircraft - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Kharga Lum wrote: The camera on dropships is a little weird and often trying to determine if your ship is straight and level is impossible. Determining the position of an object in three dimensions through a two dimensi...
- by Kharga Lum - at 2014.01.11 05:48:00
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118. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
Logi Bro wrote: *sigh* This is obvious bait, yet I know other people will not recognize it as so, and this thread will blow up into a full-blown troll thread. For what it's worth, tanks should be solo'd because only one person is needed to dr...
- by Kharga Lum - at 2014.01.11 05:41:00
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119. If there is a better time to ask for tiercide, it is now - in General Discussions [original thread]
Iron Wolf Saber wrote: Aero basically got the premise right there are ways to go about it though. A purist tericide would remove ALL meta levels. While this would be neat and players would grow outwards the game would be too flat for most peop...
- by Kharga Lum - at 2014.01.11 05:33:00
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120. Request: Artificial horizon for aircraft - in Feedback/Requests [original thread]
The camera on dropships is a little weird and often trying to determine if your ship is straight and level is impossible. Determining the position of an object in three dimensions through a two dimensional interface is annoying. Having an indicat...
- by Kharga Lum - at 2014.01.11 05:22:00
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