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241. Feedback - menu scrolling - in Feedback/Requests [original thread]
Holding the button down no longer makes the selector scroll rapidly through the team list while in a match. It's a small thing but why would "you" remove it?
- by Kharga Lum - at 2013.12.10 20:49:00
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242. so not a fan of the rail rifle, i'll stick to scrambler, but man the combat ... - in General Discussions [original thread]
Scramble rifle, auto-fire control is still a disturbing combo. The combat riffle does seem to out perform the the regular assault riffle. The range gap is so small that only very few situations will the AR have an advantage.
- by Kharga Lum - at 2013.12.10 19:17:00
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243. Combat Rifle vs HMG - in General Discussions [original thread]
Kovinis Sparagas wrote: You know how is it said: Not the size what it maters, but how you use it. Played a few rounds with my alt, lots of heavies with the combat-R. Not a single actual HMG seen in the last 5-6 rounds.
- by Kharga Lum - at 2013.12.10 18:57:00
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244. Remote Explosives and Friendly Fire - in General Discussions [original thread]
Be careful if you like to Mine control points. Blueberries may stand close to your bombs and red's will shoot at the bomb instead. Your device will kill any friendly in the area. It's a good way to get kicked.
- by Kharga Lum - at 2013.12.10 18:53:00
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245. Combat Rifle vs HMG - in General Discussions [original thread]
It's just better... And anyone can use it!
- by Kharga Lum - at 2013.12.10 18:46:00
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246. Tanks are way out of control - in General Discussions [original thread]
Tiberius Ernaga wrote: Xocoyol Zaraoul wrote: Wait so uh... Is this a thread about them being OP or UP? Neither they just feel out of control I can't define my role as a caldari tank with missiles our missile range means nothing with the ...
- by Kharga Lum - at 2013.12.10 18:09:00
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247. Robbing The Hood Have Just set a New Low for scrubbiness - in General Discussions [original thread]
If PVE ever happens it'll give alternatives to the arena style deathmatch games. ...besides, going up against protosuits forces you to be clever which makes you a better player. Running a protosuit/squad is easy and makes them lazy.
- by Kharga Lum - at 2013.11.30 02:39:00
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248. Bolas Kill = no points. - in Feedback/Requests [original thread]
It was hovering in the same spot, frozen I assume. Maybe that's why I got no points for it. My Breach Forge got it in 2 shots, I don't think anyone else was in a position to hit it. If so I didn't get a kill assist for it. I suspect it's tied to ...
- by Kharga Lum - at 2013.11.30 02:31:00
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249. Semi-Auto weapons and ROF - in Feedback/Requests [original thread]
We don't need to make any complicated changes to the weapon. Just reduce the ROF from 705.88 to 400 which is where the Breach Assault riffle is. You can't press the button to fire 705.88 times a minute. It's not physically possible. Dropping it ...
- by Kharga Lum - at 2013.11.29 22:23:00
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250. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
It's probably the Breach forge hitting you. The Ishokune wont do that in one shot.
- by Kharga Lum - at 2013.11.29 22:08:00
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251. Semi-Auto weapons and ROF - in Feedback/Requests [original thread]
931.76 dmg/sec from the Imperial Scrambler Rifle without damage mods and without the % bonus from the specialization. 1,071.5 dmg/sec with spec 5. With damage mods...I'm trying not to think about that. Semi-Auto weapons should NOT have the same...
- by Kharga Lum - at 2013.11.29 18:43:00
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252. Bolas Kill = no points. - in Feedback/Requests [original thread]
Did they stop giving points when you kill them? I blew one up and got nothing for it other then satisfaction.
- by Kharga Lum - at 2013.11.29 17:12:00
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253. Dust Corp Wallet - in Rookie Training Grounds [original thread]
Money transfer issue solved but the corp tax rate wont change. Even once I've set it to 0.
- by Kharga Lum - at 2013.11.27 20:35:00
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254. Announcement:Weapon stats! - in General Discussions [original thread]
Is the charge up for each shot or charge then burst?
- by Kharga Lum - at 2013.11.13 17:56:00
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255. Dust Corp Wallet - in Rookie Training Grounds [original thread]
...and if it's a Dust only corp?
- by Kharga Lum - at 2013.11.13 17:41:00
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256. Dust Corp Wallet - in Rookie Training Grounds [original thread]
How do I move money around inside the Corp wallet? I can't seem to interact with it in anyway.
- by Kharga Lum - at 2013.11.13 17:16:00
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257. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Vehicles should have a capacitor. This way they can run some modules, like resist amps, forever and things like reps for short bursts or turn the amps off to allow the rep to run longer... Cool down timers break immersion. Having a capacitor wo...
- by Kharga Lum - at 2013.11.13 04:19:00
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258. Merc Quarters - in Technical Support/Bugs [original thread]
Llast 326 wrote: Kharga Lum wrote: My Amarr character now lives in Minmatar quarters and the default dropsuit skin is Caldari. I don't own a caldari drop suit on that account so I'm unclear how this happened. -_- Due to budgetary cuts wi...
- by Kharga Lum - at 2013.11.10 04:54:00
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259. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
COHLE wrote: Harpyja wrote: Large missiles need their range buffed to at least 350m. 250m is just too short. I still remember back when missiles had infinite range. I'm not asking for that, but rather being able to bombard from a distance a...
- by Kharga Lum - at 2013.11.09 00:38:00
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260. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Posted this in another thread, fits here. My concern about deploying a CRU into a PVE environment is that it may make it to easy. If a single "torpedo" or any deployable device could load an entire team it'd force that team to be a little more s...
- by Kharga Lum - at 2013.11.08 20:02:00
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