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DJINN Marauder
Ancient Exiles
2668
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Posted - 2013.11.07 17:48:00 -
[31] - Quote
I GOT IT!!!!!
Destructible terrain. Forge guns on the roof? Blow the roof down!!!!
Oh wait... This game is like 10 years away from doing that.... Damn...
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 2
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Cat Merc
Ahrendee Mercenaries EoN.
4143
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Posted - 2013.11.07 17:49:00 -
[32] - Quote
Sleepy Zan wrote:If you can't beat it with an AR you beat it with the forums
-Art of Dust If your crutch needs a nerf, blame AR users.
-Art of Dust 2.0
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Sleepy Zan
Xer Cloud Consortium
2732
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Posted - 2013.11.07 17:50:00 -
[33] - Quote
Cat Merc wrote:Sleepy Zan wrote:If you can't beat it with an AR you beat it with the forums
-Art of Dust If your crutch is needs a nerf, blame AR users. -Art of Dust 2.0 I don't read 2.0, too many typos
A real sniper doesn't provide battlefield intelligence, a real sniper leaves no intelligence left on the battlefield.
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Cat Merc
Ahrendee Mercenaries EoN.
4143
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Posted - 2013.11.07 17:53:00 -
[34] - Quote
Sleepy Zan wrote:Cat Merc wrote:Sleepy Zan wrote:If you can't beat it with an AR you beat it with the forums
-Art of Dust If your crutch is needs a nerf, blame AR users. -Art of Dust 2.0 I don't read 2.0, too many typos Excuse me for being tired as **** from a long day :P Besides, it was only one mistake lol
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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TechMechMeds
Swamp Marines Kleenex Inc.
1314
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Posted - 2013.11.07 17:56:00 -
[35] - Quote
Cyrius Li-Moody wrote:TechMechMeds wrote: Holy sht I love your alliance name.
Haha thanks. We're a minmatar faction warfare alliance. Our overlords are Eve guys.
Pretty much samer here mate
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Ghost Kaisar
R 0 N 1 N
799
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Posted - 2013.11.07 17:56:00 -
[36] - Quote
Laurent Cazaderon wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Yes it's annoying. but one of Dust interest is that you should be able to have a lot of different tactics. And as much counters as possible among your corpmates. So the "take higher ground and use forge gun tactic" doesnt represent an issue. As long as you can counter it ( sniper ? DS to get the guy out of position) Now, the uplink spam is a lot more annoying. It kills the purpose of the uplinks by making them a spam tactic. It clots (cloats ? ) the UI and also seems to cause performance issues. As for a counter, there aint much except spamming yourself. Also, i think pretty much everyone is ok with stopping this.
The problem with the Forge is that there really ISN'T a good counter.
Any good forger will demolish a DS before it can come close.
Any good forger will be sitting on a rep hive or two, so sniping them would require MULTIPLE snipers all getting headshots.
So what is the counter? Getting there first. That is why people in PC hate it. It has become a requirement to PC strategy, taking the highground so that you don't have to worry about the OTHER guy who would be on the highround.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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TechMechMeds
Swamp Marines Kleenex Inc.
1314
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Posted - 2013.11.07 17:57:00 -
[37] - Quote
Arkena Wyrnspire wrote:Jaysyn Larrisen wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Sounds like you guys need to invest in snipers, logis, and dropship pilots. Because people use all the tools available to them and create situations that disrupt you isn't a crutch...that's a multi-faceted tactical game. Snipers are an underwhelming counter given the sheer EHP of heavy suits, which can be augmented with triage hives. By logis, I assume you mean spam uplinks back? Logis can't counter these things directly, only do it themselves. Something that can only be countered by another version of it is poor balance. And dropship pilots... Are you seriously suggesting flying a dropship directly at a forge gunner? Have you ever tried to go after a forge gunner with a dropship?
3 times in a row once, never again lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2055
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Posted - 2013.11.07 19:38:00 -
[38] - Quote
Sleepy Zan wrote:Cat Merc wrote:Sleepy Zan wrote:If you can't beat it with an AR you beat it with the forums
-Art of Dust If your crutch is needs a nerf, blame AR users. -Art of Dust 2.0 I don't read 2.0, too many typos
Such an irrelevant post ... You realize that english is a second language to many of these gamers, right? Kudos to them for being able to learn a second language. |
General John Ripper
Rippers Taco Shack
39748
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Posted - 2013.11.07 19:45:00 -
[39] - Quote
Cat Merc wrote:Jadd Hatchen wrote:First off, I beleive that a future patch mentioned reducing the splash radius significantly for the FG's to counter a lot of this problem.
Second, I have to agree that if players can find an advantage in terrain or otherwise, then it is a valid tactic. That's what your brain is there to be used for, so stop complaining about another's ingenuity and start thinking of either how you can use the same for your advantage or ways to counter it.
To counter lots of equipment spamage (ie. drop uplinks) I use flux grenades. They get rid of them fast. Additionaly, if you have EVE support, an EM strike from small projectile guns in EVE has the LARGEST blast radius for an orbital and will also eliminate all uplinks just like a flux grenade does. What's more fun is it won't kill anyone as it only gets rid of shields, so if you are defending an objective you can call this one down on yourself and it eliminates all the enemy's nearby spawn points.
As for stuff hanging out on top of towers, again use your orbital strikes. A single player locking down an entire point and the surrounding area with the only way to take him down is using excessive force like orbitals = valid tactic? Excuse me but what ISN'T a valid tactic?
afking in a pc match is something most people seem to frown upon. But then again it can hardly be called a tactic....
My last fight with PRO in their pfc district... they did that lol.
Dust 514's #17 Forum Warrior
Founder of the Forum Warrior Club
King of Tacos
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2055
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Posted - 2013.11.07 19:47:00 -
[40] - Quote
ItJadd Hatchen wrote:First off, I beleive that a future patch mentioned reducing the splash radius significantly for the FG's to counter a lot of this problem.
Second, I have to agree that if players can find an advantage in terrain or otherwise, then it is a valid tactic. That's what your brain is there to be used for, so stop complaining about another's ingenuity and start thinking of either how you can use the same for your advantage or ways to counter it.
To counter lots of equipment spamage (ie. drop uplinks) I use flux grenades. They get rid of them fast. Additionaly, if you have EVE support, an EM strike from small projectile guns in EVE has the LARGEST blast radius for an orbital and will also eliminate all uplinks just like a flux grenade does. What's more fun is it won't kill anyone as it only gets rid of shields, so if you are defending an objective you can call this one down on yourself and it eliminates all the enemy's nearby spawn points.
As for stuff hanging out on top of towers, again use your orbital strikes.
An orbital to counter forge guns..is your best response as a counter? Do they sell them in the marketplace so I can call them like vehicles?
Listen, it is a cheesy way to play a shooter.....it takes the skill out of the game. Out of all the clan battles, across different fps', that I've played in.....dust required the most strategy. There are many ways for teams to pull off wins than to have cheesy "tacts" like this. I'd like it to see more skill + strategy + teamwork.....than to win matches from cheesy exploits. Everytime there's a cheesy exploit, it pushes people away from dust. |
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Cat Merc
Ahrendee Mercenaries EoN.
4154
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Posted - 2013.11.07 21:26:00 -
[41] - Quote
Ydubbs81 RND wrote:Sleepy Zan wrote:Cat Merc wrote:Sleepy Zan wrote:If you can't beat it with an AR you beat it with the forums
-Art of Dust If your crutch is needs a nerf, blame AR users. -Art of Dust 2.0 I don't read 2.0, too many typos Such an irrelevant post ... You realize that english is a second language to many of these gamers, right? Kudos to them for being able to learn a second language. Fun fact: I am self taught, I didn't have a teacher until 7th grade and by that time I didn't even need one. Whatever mistakes I make comes from me either rushing the post, or being tired. (Which I currently am, and I won't be surprised if I will have mistakes here)
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Buddha Brown
Factory Fresh
437
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Posted - 2013.11.07 21:28:00 -
[42] - Quote
**** all of you
AR for the win
Didnt read thread |
DJINN Marauder
Ancient Exiles
2679
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Posted - 2013.11.07 21:29:00 -
[43] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Sleepy Zan wrote:Cat Merc wrote:Sleepy Zan wrote:If you can't beat it with an AR you beat it with the forums
-Art of Dust If your crutch is needs a nerf, blame AR users. -Art of Dust 2.0 I don't read 2.0, too many typos Such an irrelevant post ... You realize that english is a second language to many of these gamers, right? Kudos to them for being able to learn a second language. Fun fact: I am self taught, I didn't have a teacher until 7th grade and by that time I didn't even need one. Whatever mistakes I make comes from me either rushing the post, or being tired. (Which I currently am, and I won't be surprised if I will have mistakes here) This is true. Cats are very smart. Too smart
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 2
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Robocop Junior
The Surrogates Of War
321
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Posted - 2013.11.07 21:29:00 -
[44] - Quote
Someone from Ahrendee whining about cheap tactics lol priceless. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
11
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Posted - 2013.11.07 21:38:00 -
[45] - Quote
Cat Merc wrote:A single player locking down an entire point and the surrounding area with the only way to take him down is using excessive force like orbitals = valid tactic? Excuse me but what ISN'T a valid tactic?
If it's able to be done (and not specifically called out in the EULA) then it is a viable tactic in this game. Look to EVE Online for what I'm talking about. Meta *is* a valid part of this game. Using intel gained on your opponents at the local coffee shop is a valid tactic. Reading your enemies whine about stupid stuff in this forum and then doing even more of it to them to break down their souls and wring out their tears is a valid tactic. You need to open yourself up to the almost infinite possibilities for what can be done with this "environment" that CCP has given to us to mold, shape, and use to our own ends.
In short, take ownership of it, or it will own you.
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Carolyn Sicling
Ahrendee Mercenaries EoN.
11
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Posted - 2013.11.07 22:14:00 -
[46] - Quote
For me, the problem with Dust is that it doesn't encourage diversity. I imagine that this at the very least will get a strong rebuttal by other Ahrendee member.
So a forge gunner with logi support gets onto a high point and shoots down. I'm primarily a Sniper and secondarily a mass driver logi support. As a Sniper I've killed lots of such players. The difference is I can shoot the forge gunner and others while he has to hide and rep up or respawn, costing them a clone. If the gunner has logi support then I'm occupying two players of the opposition team. But the preference is for front line troops with arwin, not diversity.
Historically whoever has high ground has an advantage, not the advantage. Have you seen Braveheart... years of standard military practice overcome because somebody thought differently. CCP should be having to rebalance and add and nerf as we evolve new strategies, but my preference is to not nerf too much.
So an EMP orbital is a massive use of force to counter these crutches? No. It's somebody thinking of something different, congratulations for thinking of it. Eve wouldn't be the game it is (with its many faults!) If the players didn't keep evolving tactic. Just look up a Rooks and Kings video on YouTube to see them using innovative tactics, or read about Pandemic Legion creatingthe new fleet doctrines that the rest of Eve follow. That's where CCP are coming from, not Quake Live.
Yes fix arwin. Yes reduce damage in some places to increase survivability. Yes add a scramble up slight incline button (that one is a random personal gripe). Yes look at drop uplink spam (hint - max of 1 module per suit, max concurrently active based on one fitted to current suit). Yes rely on more than just front line troops in battles.
No - don't stop people using any weapon anywhere on the map they can walk, run, climb, drive or fly to. It's not a crutch or an exploit (unless it really is an exploit like terrain glitching) If somebody thought differently and came up with a good innovative tactic.
Dust won't grow if it goes head to head with other FPS, but it could if it was known for being different. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2057
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Posted - 2013.11.08 05:00:00 -
[47] - Quote
Carolyn Sicling wrote:For me, the problem with Dust is that it doesn't encourage diversity. I imagine that this at the very least will get a strong rebuttal by other Ahrendee member.
So a forge gunner with logi support gets onto a high point and shoots down. I'm primarily a Sniper and secondarily a mass driver logi support. As a Sniper I've killed lots of such players. The difference is I can shoot the forge gunner and others while he has to hide and rep up or respawn, costing them a clone. If the gunner has logi support then I'm occupying two players of the opposition team. But the preference is for front line troops with arwin, not diversity.
Historically whoever has high ground has an advantage, not the advantage. Have you seen Braveheart... years of standard military practice overcome because somebody thought differently. CCP should be having to rebalance and add and nerf as we evolve new strategies, but my preference is to not nerf too much.
So an EMP orbital is a massive use of force to counter these crutches? No. It's somebody thinking of something different, congratulations for thinking of it. Eve wouldn't be the game it is (with its many faults!) If the players didn't keep evolving tactic. Just look up a Rooks and Kings video on YouTube to see them using innovative tactics, or read about Pandemic Legion creatingthe new fleet doctrines that the rest of Eve follow. That's where CCP are coming from, not Quake Live.
Yes fix arwin. Yes reduce damage in some places to increase survivability. Yes add a scramble up slight incline button (that one is a random personal gripe). Yes look at drop uplink spam (hint - max of 1 module per suit, max concurrently active based on one fitted to current suit). Yes rely on more than just front line troops in battles.
No - don't stop people using any weapon anywhere on the map they can walk, run, climb, drive or fly to. It's not a crutch or an exploit (unless it really is an exploit like terrain glitching) If somebody thought differently and came up with a good innovative tactic.
Dust won't grow if it goes head to head with other FPS, but it could if it was known for being different.
Using cheap tactics isn't going to set Dust aside from all other games. Cheap tactics are cheap tactics...and can be found in many games. The difference here is that Dust creates the opportunity for plenty of them.
CCP had to remove the ridiculous mountains on Manus Peak because people exploited their existence. There's a reason why grenades eat up your nanohive now, etc. Forging control panels on top of a tower is cheap and removes skill from the game. |
Meeko Fent
Xer Cloud Consortium
1451
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Posted - 2013.11.08 05:12:00 -
[48] - Quote
I must be the only person who hasn't seen a tower FGer since late 1.4?
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Sleepy Zan
Xer Cloud Consortium
2733
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Posted - 2013.11.08 05:18:00 -
[49] - Quote
Ydubbs81 RND wrote:Sleepy Zan wrote:Cat Merc wrote:Sleepy Zan wrote:If you can't beat it with an AR you beat it with the forums
-Art of Dust If your crutch is needs a nerf, blame AR users. -Art of Dust 2.0 I don't read 2.0, too many typos Such an irrelevant post ... You realize that english is a second language to many of these gamers, right? Kudos to them for being able to learn a second language. I'm far too ignorant to read what you just said.
A real sniper doesn't provide battlefield intelligence, a real sniper leaves no intelligence left on the battlefield.
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Iron Wolf Saber
Den of Swords
9983
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Posted - 2013.11.08 05:47:00 -
[50] - Quote
Guy on roof? Drop an orbital spawn beacon underneath it next guy that spawns can then try to land the pod on the forge gunner. Problem solved.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Plasma Rifle =// Unlocked
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Aqua-Regia
542
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Posted - 2013.11.08 06:35:00 -
[51] - Quote
Iron Wolf Saber wrote:Guy on roof? Drop an orbital spawn beacon underneath it next guy that spawns can then try to land the pod on the forge gunner. Problem solved.
It great that most of the playerbase agreed on the removing the 10% damage buff and even charity for needed, not so much on the other problem in this game as the player base and CCP can give a **** if no one jump the bandwagon.
After reading this I came to the same concluding like two months ago. Scrub don't know what good for them, only like game breaking mechanic and justifying it by calling it "tactics". Given feedback on this cesspool of a forum mean nothing when most of the player base has it head so far up it arse.
If this make me sound like a self righteous ass hole, you are no better than me so get bent.
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Bethhy
Ancient Exiles
289
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Posted - 2013.11.08 06:53:00 -
[52] - Quote
Laurent Cazaderon wrote:Ydubbs81 RND wrote:Kam Elto wrote:nerf the towers, not the forge gun whose main purpose is anti-material not anti-vehicle. it's a heavy's only effective heavy weapon. I'm fine with a tower nerf.....hate cheesy weapons and tactics I dont think they're ever gonna do such high towers ever again
We need all places accessible... or "Counter-able" Like true DUST style was intended..
There need's to be ladders or elevator's making every high point accessible..
Any rooftop or structure top that is restricted to dropship's creates the forge gun positional superiority and almost un -counterable.. Even with the best snipers and dropship pilot's in the game. |
Nguruthos IX
PEN 15 CLUB
2116
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Posted - 2013.11.08 07:05:00 -
[53] - Quote
uplinks, nades, forge guns, and AR's make this whole game a joke.
pile waste of code till that's cleared up, if ever. |
Vitharr Foebane
Blood Money Mercenaries
214
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Posted - 2013.11.08 07:07:00 -
[54] - Quote
Best way to stop FGing... give us more than one weapon that works
Dedicated fattie in need of new heavy content.
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Vesago Ghostcore
Rejected Clones
78
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Posted - 2013.11.08 07:11:00 -
[55] - Quote
if passengers could shoot from dropships, the problem might lessen. its far easier to kill a heavy with grenades and AR's than with a sniper rifle. |
Vitharr Foebane
Blood Money Mercenaries
214
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Posted - 2013.11.08 07:15:00 -
[56] - Quote
Vesago Ghostcore wrote:if passengers could shoot from dropships, the problem might lessen. its far easier to kill a heavy with grenades and AR's than with a sniper rifle. I wouldn't mind FGing from a dropship
Dedicated fattie in need of new heavy content.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2067
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Posted - 2013.11.08 07:40:00 -
[57] - Quote
This is what good clan battling is.....all skill....all fun
http://www.youtube.com/watch?v=wBAuiCT-9-U |
Kharga Lum
Xeno Labs Security
104
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Posted - 2013.11.08 07:42:00 -
[58] - Quote
A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. |
Void Echo
2123
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Posted - 2013.11.08 07:47:00 -
[59] - Quote
Vesago Ghostcore wrote:if passengers could shoot from dropships, the problem might lessen. its far easier to kill a heavy with grenades and AR's than with a sniper rifle.
AV is why we aren't able to shoot from passenger seats in dropships, vehicles are 99% dead, that alone would cause us to die out completely.
Closed Beta Vet
My Youtube Channel
Level 2.1 Forum Warrior
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Vitharr Foebane
Blood Money Mercenaries
216
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Posted - 2013.11.08 07:49:00 -
[60] - Quote
Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics
Dedicated fattie in need of new heavy content.
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