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Rusty Shallows
474
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Posted - 2013.11.08 08:07:00 -
[61] - Quote
Moochie Cricket wrote:Forge gun on roof is OK. Forge gun on roof that can shoot directly into a hack panel is not OK. Or at the very least a vertical surface that the splash can reach into what seems like a safe Hack-Point. Some map spots are getting notorious. Similar results can be pulled off with massdrivers depending how good one is at zeroing in the trajectory.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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Kharga Lum
Xeno Labs Security
108
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Posted - 2013.11.08 08:22:00 -
[62] - Quote
Vitharr Foebane wrote:Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics
If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it.
80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m
Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m
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Monkey MAC
killer taxi company General Tso's Alliance
929
|
Posted - 2013.11.08 08:27:00 -
[63] - Quote
Roofs being made uncampable!
Uplinks would serve better as jump-links!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
929
|
Posted - 2013.11.08 08:31:00 -
[64] - Quote
Kharga Lum wrote:Vitharr Foebane wrote:Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it. 80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m
Railguns don't need much power! You can use a single charge acfoss sll coils in the barrel, with minimal resistance!
The pen is mightier than the sword
The gun is mightier than both
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Mossellia Delt
Militaires Sans Jeux
595
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Posted - 2013.11.08 08:37:00 -
[65] - Quote
Laurent Cazaderon wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Yes it's annoying. but one of Dust interest is that you should be able to have a lot of different tactics. And as much counters as possible among your corpmates. So the "take higher ground and use forge gun tactic" doesnt represent an issue. As long as you can counter it (sniper ? DS to get the guy out of position) Now, the uplink spam is a lot more annoying. It kills the purpose of the uplinks by making them a spam tactic. It clots (cloats ? ) the UI and also seems to cause performance issues. As for a counter, there aint much except spamming yourself. Also, i think pretty much everyone is ok with stopping this.
There is no hard counter to forge snipers, last PC I was in there was a logi/heavy up on the tower, triage hives, reptool and two secs of ammo hives for that heavy. Good luck getting a dropship up there when you cant get within 400 meters without being shot down.
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2072
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Posted - 2013.11.08 12:27:00 -
[66] - Quote
Kharga Lum wrote:Vitharr Foebane wrote:Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it. 80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m
Touche....I was just getting ready to concede the debate because I wish for the splash damage to be negligible as well. Dude threw in real life physics and you countered it with real world explanation..nice.
I see how that railgun jerks that big ass tank....how is a heavy suit able to withstand that same force?? So, forget real world.....we are playing a video game set in the future. Although, it may not change the law of physics....who cares? Nerf the splash damage on the forge gun to negligent.
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Monkey MAC
killer taxi company General Tso's Alliance
929
|
Posted - 2013.11.08 12:37:00 -
[67] - Quote
Ydubbs81 RND wrote:Kharga Lum wrote:Vitharr Foebane wrote:Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it. 80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m Touche....I was just getting ready to concede the debate because I wish for the splash damage to be negligible as well. Dude threw in real life physics and you countered it with real world explanation..nice. I see how that railgun jerks that big ass tank....how is a heavy suit able to withstand that same force?? So, forget real world.....we are playing a video game set in the future...where we are resupplied in a forcefield. Although, it may not change the law of physics....who cares? Nerf the splash damage on the forge gun to negligent.
Alllow me to give a Physics theory counter!
When you charge the forge gun, you see a little slider move towards you down the barrel! This is the difference between the forge gun and a rail turret! Both run of coils, the rail turret uses statically charged coils, they all start positive and change to negative as the slug passes through! The forge gun uses a slider to powder each coil as needed! This is why a rail turret can fire faster with trigger held down, while the forge must charge again!
The pen is mightier than the sword
The gun is mightier than both
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Vrain Matari
ZionTCD Public Disorder.
1200
|
Posted - 2013.11.08 14:49:00 -
[68] - Quote
Jadd Hatchen wrote:Cat Merc wrote:A single player locking down an entire point and the surrounding area with the only way to take him down is using excessive force like orbitals = valid tactic? Excuse me but what ISN'T a valid tactic? If it's able to be done (and not specifically called out in the EULA) then it is a viable tactic in this game. Look to EVE Online for what I'm talking about. Meta *is* a valid part of this game. Using intel gained on your opponents at the local coffee shop is a valid tactic. Reading your enemies whine about stupid stuff in this forum and then doing even more of it to them to break down their souls and wring out their tears is a valid tactic. You need to open yourself up to the almost infinite possibilities for what can be done with this "environment" that CCP has given to us to mold, shape, and use to our own ends. In short, take ownership of it, or it will own you. This is very true. Thinking about EVE, towertop FGs only fall midway along a scale that ends with smartbombing motherships or PL hotdrops. What focuses the issue in DUST, however, is that the lobby shooter structure is the only channel by which to gain control of or defend PC assets.
Leave the Towertop Forge gunners alone. The primary thing we need to make this right is other means by which to access towertops.
I'd like to see turbolifts in those towers where occupants disembark into a tactically neutral space.
I'd also like to see a 'levitation pad' or a 'jump pad' module that was just capable of lifting a scout to towertops, meduims and heavies to lesser heights. |
Anarchide
Greedy Bastards
2397
|
Posted - 2013.11.08 15:06:00 -
[69] - Quote
DJINN Marauder wrote:I GOT IT!!!!!
Destructible terrain. Forge guns on the roof? Blow the roof down!!!!
Oh wait... This game is like 10 years away from doing that.... Damn... Then Destructible terrain becomes the new crotch. Everyone specs into what are the more destructive techniques.
When all is reduced to rubble, we'll just have to throw rock and mud at each other! (ooh, sounds like the forums! :D)
Level 2 Forum Warrior
Hate Lord
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Vex Grimetreads
Kirkinen Risk Control Caldari State
0
|
Posted - 2013.11.08 15:14:00 -
[70] - Quote
Jaysyn Larrisen wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Sounds like you guys need to invest in snipers, logis, and dropship pilots. Because people use all the tools available to them and create situations that disrupt you isn't a crutch...that's a multi-faceted tactical game.
Don't give us a plate of dog sh*t and tell us it's pudding.
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Beld Errmon
The Southern Legion The Umbra Combine
1093
|
Posted - 2013.11.08 15:21:00 -
[71] - Quote
dustwaffle wrote:Making use of the characteristics of a weapon and positioning = crutch What is spamming uplinks a crutch off? Are you sure you know what that word means?
Im embarrassed we share the same corp, do you even play? i've never seen you in game.
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Kharga Lum
Xeno Labs Security
109
|
Posted - 2013.11.08 17:50:00 -
[72] - Quote
Ydubbs81 RND wrote:Kharga Lum wrote:Vitharr Foebane wrote:Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it. 80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m Touche....I was just getting ready to concede the debate because I wish for the splash damage to be negligible as well. Dude threw in real life physics and you countered it with real world explanation..nice. I see how that railgun jerks that big ass tank....how is a heavy suit able to withstand that same force?? So, forget real world.....we are playing a video game set in the future...where we are resupplied in a forcefield. Although, it may not change the law of physics....who cares? Nerf the splash damage on the forge gun to negligent.
A rail gun fires by pulling the projectile out of the gun, there should be NO recoil on it at all. There are no opposing forces pushing the projectile so there's no backwards force on the gun to cause it to recoil.
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Robocop Junior
The Surrogates Of War
323
|
Posted - 2013.11.08 17:59:00 -
[73] - Quote
Mossellia Delt wrote:Laurent Cazaderon wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Yes it's annoying. but one of Dust interest is that you should be able to have a lot of different tactics. And as much counters as possible among your corpmates. So the "take higher ground and use forge gun tactic" doesnt represent an issue. As long as you can counter it (sniper ? DS to get the guy out of position) Now, the uplink spam is a lot more annoying. It kills the purpose of the uplinks by making them a spam tactic. It clots (cloats ? ) the UI and also seems to cause performance issues. As for a counter, there aint much except spamming yourself. Also, i think pretty much everyone is ok with stopping this. There is no hard counter to forge snipers, last PC I was in there was a logi/heavy up on the tower, triage hives, reptool and two secs of ammo hives for that heavy. Good luck getting a dropship up there when you cant get within 400 meters without being shot down.
How bout using two dropships? Get creative. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
17
|
Posted - 2013.11.08 18:26:00 -
[74] - Quote
Kharga Lum wrote:[quote=Ydubbs81 RND]A rail gun fires by pulling the projectile out of the gun, there should be NO recoil on it at all. There are no opposing forces pushing the projectile so there's no backwards force on the gun to cause it to recoil.
Ouch! Your misunderstanding of how physics works is hurting my brain.
But in the end it's just a game. Gameworld physics != real world physics.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.09 16:46:00 -
[75] - Quote
Monkey MAC wrote:Ydubbs81 RND wrote:Kharga Lum wrote:Vitharr Foebane wrote:Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it. 80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m Touche....I was just getting ready to concede the debate because I wish for the splash damage to be negligible as well. Dude threw in real life physics and you countered it with real world explanation..nice. I see how that railgun jerks that big ass tank....how is a heavy suit able to withstand that same force?? So, forget real world.....we are playing a video game set in the future...where we are resupplied in a forcefield. Although, it may not change the law of physics....who cares? Nerf the splash damage on the forge gun to negligent. Alllow me to give a Physics theory counter! When you charge the forge gun, you see a little slider move towards you down the barrel! This is the difference between the forge gun and a rail turret! Both run of coils, the rail turret uses statically charged coils, they all start positive and change to negative as the slug passes through! The forge gun uses a slider to powder each coil as needed! This is why a rail turret can fire faster with trigger held down, while the forge must charge again!
How is faster fire rate a counter to equal and opposite force argument? |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.09 16:57:00 -
[76] - Quote
Kharga Lum wrote:Ydubbs81 RND wrote:Kharga Lum wrote:Vitharr Foebane wrote:Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it. 80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m Touche....I was just getting ready to concede the debate because I wish for the splash damage to be negligible as well. Dude threw in real life physics and you countered it with real world explanation..nice. I see how that railgun jerks that big ass tank....how is a heavy suit able to withstand that same force?? So, forget real world.....we are playing a video game set in the future...where we are resupplied in a forcefield. Although, it may not change the law of physics....who cares? Nerf the splash damage on the forge gun to negligent. A rail gun fires by pulling the projectile out of the gun, there should be NO recoil on it at all. There are no opposing forces pushing the projectile so there's no backwards force on the gun to cause it to recoil.
First of all, a railgun can not pull an object outside of itself....it would have to be an external force of some sort to pull the projectile out.
Secondly, (my physics may be a bit rusty ) an object is moved by some sort of force. W = FxD. And there is always an equal an opposite force. The reason why a tank isnt catapulted backwards because of its mass F=MxA. So, how could an infantry heavy suit with significantly less mass than a tank withstand the same opposite force?
Point is....this is a game so let's leave the real world **** out and just remove the splash damage altogether. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.09 17:00:00 -
[77] - Quote
Robocop Junior wrote:Mossellia Delt wrote:Laurent Cazaderon wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Yes it's annoying. but one of Dust interest is that you should be able to have a lot of different tactics. And as much counters as possible among your corpmates. So the "take higher ground and use forge gun tactic" doesnt represent an issue. As long as you can counter it (sniper ? DS to get the guy out of position) Now, the uplink spam is a lot more annoying. It kills the purpose of the uplinks by making them a spam tactic. It clots (cloats ? ) the UI and also seems to cause performance issues. As for a counter, there aint much except spamming yourself. Also, i think pretty much everyone is ok with stopping this. There is no hard counter to forge snipers, last PC I was in there was a logi/heavy up on the tower, triage hives, reptool and two secs of ammo hives for that heavy. Good luck getting a dropship up there when you cant get within 400 meters without being shot down. How bout using two dropships? Get creative.
Cause teams spam forge gunners. They would place two forges up there. Imagine that one forge can hold an obj by himself. Having two up there is just ********. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
228
|
Posted - 2013.11.09 19:45:00 -
[78] - Quote
Vex Grimetreads wrote:Jaysyn Larrisen wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. You have to do something about drop uplink spam and forge gun sniping on roofs/towers.
Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Sure, some abused explosive weapons like contact grenades and flaylocks but that's fine. But once forge gun, OHKing from a roof was discovered, battles have gone to a whole new level of cheesy. There was a slight nerf to forges but there shouldnt be any splash damage on that weapon. It's primary function is anti-vehicle. Splash damage does nothing to tanks and dropships...so it isn't necessary.
Drop uplink spam also ruins pc because it is one of the biggest crutches in a long line of crutches in this game. Not to mention, I do believe that it drops framerates in pc. I only experience framerate issues vs teams that spams them. There should be a huge reduction on the number of drop uplinks that one can have active on a battlefield. I can have a suit that carries 9.....switch and drop another 7.
This is out of hand....there are too many crutches that are taking the skill out of the dust and ruining the fun factor. Tower forge gun sniping objectives and drop uplink spam are the two biggest ones. Please get on this Sounds like you guys need to invest in snipers, logis, and dropship pilots. Because people use all the tools available to them and create situations that disrupt you isn't a crutch...that's a multi-faceted tactical game. Don't give us a plate of dog sh*t and tell us it's pudding.
Not quite sure what you are getting at with that comment in regards to my post. My point is that whether you like the mechanics, choices, colors, shapes or whatever there are in fact numerous counters for just about everything tactic or weapon option out there.
Concerned with roof forgers...ok, deal with them like you deal with any tactical problem encounter in a match. Reposition snipers, suppress from a dropship, drop assaulters on him, orbital strike, ect. As rough as some balance issues are I haven't found many (really any) tactics or weapons that you can't counter. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.09 20:36:00 -
[79] - Quote
Jaysyn Larrisen wrote:
Not quite sure what you are getting at with that comment in regards to my post. My point is that whether you like the mechanics, choices, colors, shapes or whatever there are in fact numerous counters for just about everything tactic or weapon option out there.
Concerned with roof forgers...ok, deal with them like you deal with any tactical problem encounter in a match. Reposition snipers, suppress from a dropship, drop assaulters on him, orbital strike, ect. As rough as some balance issues are I haven't found many (really any) tactics or weapons that you can't counter.
A lot of these things sounds good on paper/theory but in practice, it doesn't pan out. Not saying that you can not counter a forge gunner on top of a roof but to allow one person to hold an objective OHKing everyone..like what goes on in pc is too much.
The only way to counter it is to take boots off the ground and hope that you can get a dropship up there and retake the tower. But when they put two forge guns up there, scanners, 10 drop uplinks and nanos, it is really difficult. The match usually comes down to who has the forge gun on high ground.
It is just a cheesy exploit of the map design. Not much skill in forge gunning from a roof and pc matches (fps gameplay, in general for that matter) should be about skill and not having to use cheesy exploits.
It's just like the core flaylock pistol before it got nerfed. Watch some of the battles from Rust 415 alliance and see how ridiculously cheesy the flaylock was. People would argue "counter, counter" but the only way to counter this cheesy mess is to do it yourself. |
Monkey MAC
killer taxi company General Tso's Alliance
942
|
Posted - 2013.11.09 22:50:00 -
[80] - Quote
Ydubbs81 RND wrote:Monkey MAC wrote:Ydubbs81 RND wrote:Kharga Lum wrote:
If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it.
80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m
Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m
Touche....I was just getting ready to concede the debate because I wish for the splash damage to be negligible as well. Dude threw in real life physics and you countered it with real world explanation..nice. I see how that railgun jerks that big ass tank....how is a heavy suit able to withstand that same force?? So, forget real world.....we are playing a video game set in the future...where we are resupplied in a forcefield. Although, it may not change the law of physics....who cares? Nerf the splash damage on the forge gun to negligent. Alllow me to give a Physics theory counter! When you charge the forge gun, you see a little slider move towards you down the barrel! This is the difference between the forge gun and a rail turret! Both run of coils, the rail turret uses statically charged coils, they all start positive and change to negative as the slug passes through! The forge gun uses a slider to powder each coil as needed! This is why a rail turret can fire faster with trigger held down, while the forge must charge again! How is faster fire rate a counter to equal and opposite force argument?
Sorry that was a counter as to why the two had similar stats, the turret has more advanced gubins in it, while the forge gun is a little bit more conservative in design.
As for the equal and opposite argument, well first of all it doesn't matter wether the gun is dragging or pushing the slug, there will be resistance! Now assuming the barrel is only pulling each coil would exact a force throwing the barrel upwards due to torque, the same as the normal! You have to imagine if the slug is being pulled towards the coil, the coil by the same force will be pulled towards the slug! Since the forge gun has no floating barrel, like the turret you get recoil.
But you get 4x the recoil because railguns both pull and push the slug, which creates a resonant force, similar to firing multiple bullets, except the recoil from each is stacked.
Must point out, im not fighting either way, im just making sure everyone is informed!
The pen is mightier than the sword
The gun is mightier than both
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
783
|
Posted - 2013.11.09 23:28:00 -
[81] - Quote
Ydubbs81 RND wrote:Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning.
Dust also shouldn't only be about gunning. It should be about strategy and tactics. Even if you nerf the forge gun, Skirm 2.0 still doesn't have any tactical depth of which to speak.
When KEQ discovered the FG thing we never really imagined that it would get anything like this bad. >~>
PC Coordinator for RISE of LEGION
Have a pony
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Shotty GoBang
Pro Hic Immortalis
2129
|
Posted - 2013.11.09 23:47:00 -
[82] - Quote
Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed :-) |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.09 23:50:00 -
[83] - Quote
Leither Yiltron wrote:Ydubbs81 RND wrote:Corp battles boils down to who has the high spot where you can forge down on a letter and camp it. I remember the first battles in pc...it was so fun because it was mostly about gunning. Dust also shouldn't only be about gunning. It should be about strategy and tactics. Even if you nerf the forge gun, Skirm 2.0 still doesn't have any tactical depth of which to speak. When KEQ discovered the FG thing we never really imagined that it would get anything like this bad. >~>
Dust should be about gunning...cause after all, this is a first-person "shooter". Tactics and strategy are to be implemented by the players and teams that are playing. And when the game allows for cheap and cheesy tactics that reduces the skill required to compete, then there is a problem. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.09 23:57:00 -
[84] - Quote
Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-)
I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played.
Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle.
As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead.
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Monkey MAC
killer taxi company General Tso's Alliance
945
|
Posted - 2013.11.10 00:15:00 -
[85] - Quote
Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead.
Brilliant AR time, look, its too accurate, its too powerful, its too easy! No a shotgun does not guarantee a win in cqc but it should make your stain your dropsuit when one jumps out at you, and thank the godess if you survive! There are plenty of counters to shotty scout, the md, a grenade, a hmg, a shotgun. The AR should not be a HARD counter to anything but an AR, it should be a situational counter, where you caught a niche weapon outside of its niche.
Put this way, 100/100 times a shotgun will beat another niche weapon in the shotgun's niche environment, 85/100 times a shotgun will beat an AR in the shotgun's niche environment, 50/100 times a shotgun will beat another niche weapon outside either weapons niche enviroment, 1/100 times a shotgun will an AR outside its niche environment, (assuming 1 win due to an act of god) 0/100 times a shotgun will beat another niche weapon, inside the other weapons environment,
That just does not happen at the moment!
The pen is mightier than the sword
The gun is mightier than both
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.10 00:50:00 -
[86] - Quote
Monkey MAC wrote:Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead. Brilliant AR time, look, its too accurate, its too powerful, its too easy! No a shotgun does not guarantee a win in cqc but it should make your stain your dropsuit when one jumps out at you, and thank the godess if you survive! There are plenty of counters to shotty scout, the md, a grenade, a hmg, a shotgun. The AR should not be a HARD counter to anything but an AR, it should be a situational counter, where you caught a niche weapon outside of its niche. Put this way, 100/100 times a shotgun will beat another niche weapon in the shotgun's niche environment, 85/100 times a shotgun will beat an AR in the shotgun's niche environment, 50/100 times a shotgun will beat another niche weapon outside either weapons niche enviroment, 1/100 times a shotgun will an AR outside its niche environment, (assuming 1 win due to an act of god) 0/100 times a shotgun will beat another niche weapon, inside the other weapons environment, That just does not happen at the moment!
I am not being rude when I ask you to think about what you're about to post.
You're saying that an HMG or an MD is a counter to the shotgun, right? Well, what about the lot of us who have not specced into HMGs and MDs? What are we supposed to do then? Throw a grenade, you say? Good luck with using a grenade as a primary weapon against a shotty that has just flanked you.
I can complain that a shotty shouldnt one-hit or two-hit kill me but then I'd be asking to redefine a shotgun just like how you guys are trying to redefine an assault rifle. |
Monkey MAC
killer taxi company General Tso's Alliance
947
|
Posted - 2013.11.10 00:58:00 -
[87] - Quote
Ydubbs81 RND wrote:Monkey MAC wrote:Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead. Brilliant AR time, look, its too accurate, its too powerful, its too easy! No a shotgun does not guarantee a win in cqc but it should make your stain your dropsuit when one jumps out at you, and thank the godess if you survive! There are plenty of counters to shotty scout, the md, a grenade, a hmg, a shotgun. The AR should not be a HARD counter to anything but an AR, it should be a situational counter, where you caught a niche weapon outside of its niche. Put this way, 100/100 times a shotgun will beat another niche weapon in the shotgun's niche environment, 85/100 times a shotgun will beat an AR in the shotgun's niche environment, 50/100 times a shotgun will beat another niche weapon outside either weapons niche enviroment, 1/100 times a shotgun will an AR outside its niche environment, (assuming 1 win due to an act of god) 0/100 times a shotgun will beat another niche weapon, inside the other weapons environment, That just does not happen at the moment! I am not being rude when I ask you to think about what you're about to post. You're saying that an HMG or an MD is a counter to the shotgun, right? Well, what about the lot of us who have not specced into HMGs and MDs? What are we supposed to do then? Throw a grenade, you say? Good luck with using a grenade as a primary weapon against a shotty that has just flanked you. I can complain that a shotty shouldnt one-hit or two-hit kill me but then I'd be asking to redefine a shotgun just like how you guys are trying to redefine an assault rifle.
Aah you see you are missing the point, that's why we have hard counters, if you don't skill into it, you bring someone who does, you build diverse squads who can deal with multiple situations! As for grenades dead easy.
Back peddle, cook, throw!
If a guy with a shotty has flanked you in a short range environment, unless you have a hard counter with you or your team you should find it an upwards struggle. He has engaged you on his terms in his preffered environment. Thats the point of niche weapon it bloody damn good its niche!
The pen is mightier than the sword
The gun is mightier than both
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Bethhy
Ancient Exiles
296
|
Posted - 2013.11.10 01:04:00 -
[88] - Quote
Monkey MAC wrote:Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead. Brilliant AR time, look, its too accurate, its too powerful, its too easy! No a shotgun does not guarantee a win in cqc but it should make your stain your dropsuit when one jumps out at you, and thank the godess if you survive! There are plenty of counters to shotty scout, the md, a grenade, a hmg, a shotgun. The AR should not be a HARD counter to anything but an AR, it should be a situational counter, where you caught a niche weapon outside of its niche. Put this way, 100/100 times a shotgun will beat another niche weapon in the shotgun's niche environment, 85/100 times a shotgun will beat an AR in the shotgun's niche environment, 50/100 times a shotgun will beat another niche weapon outside either weapons niche enviroment, 1/100 times a shotgun will an AR outside its niche environment, (assuming 1 win due to an act of god) 0/100 times a shotgun will beat another niche weapon, inside the other weapons environment, That just does not happen at the moment!
AR with a computer generated aim assist is broken and OP as sh.it.
AR with people having to aim and track target's themself's is fine.
No one would be arguing the legitimacy of a weapon if it was the actual players skill behind it's performance... |
Monkey MAC
killer taxi company General Tso's Alliance
947
|
Posted - 2013.11.10 01:09:00 -
[89] - Quote
Bethhy wrote:Monkey MAC wrote:Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead. Brilliant AR time, look, its too accurate, its too powerful, its too easy! No a shotgun does not guarantee a win in cqc but it should make your stain your dropsuit when one jumps out at you, and thank the godess if you survive! There are plenty of counters to shotty scout, the md, a grenade, a hmg, a shotgun. The AR should not be a HARD counter to anything but an AR, it should be a situational counter, where you caught a niche weapon outside of its niche. Put this way, 100/100 times a shotgun will beat another niche weapon in the shotgun's niche environment, 85/100 times a shotgun will beat an AR in the shotgun's niche environment, 50/100 times a shotgun will beat another niche weapon outside either weapons niche enviroment, 1/100 times a shotgun will an AR outside its niche environment, (assuming 1 win due to an act of god) 0/100 times a shotgun will beat another niche weapon, inside the other weapons environment, That just does not happen at the moment! AR with a computer generated aim assist is broken and OP as sh.it. AR with people having to aim and track target's themself's is fine. No one would be arguing the legitimacy of a weapon if it was the actual players skill behind it's performance... Aim Assist isn't as bad as you think, we had this debunked in .4, as people get used to it there aim becomes worse, so don't worry!
The OP parts of the AR is its accuracy, lack of recoil, we could live with the damage if there was actual spread to the gun!
The pen is mightier than the sword
The gun is mightier than both
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.10 01:28:00 -
[90] - Quote
Your HMG squad member can't always be there to save you in all of your cqc situations. And if I'm flanked by a shotty who got that first shot off, I won't even have time to cook a grenade (which, by the way, in dust is the only game that I've seen where players start off a 1v1 cqc situation with grenades) |
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