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321. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Threadnought, 21 pages, no CCP post yet.. :-\
- by Kekklian Noobatronic - at 2013.07.04 09:24:00
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322. Re-spec after August Update - in Feedback/Requests [original thread]
How many times must we invest time and effort in to training up a new skill to fill the role of a skill they decide to completely flip? When does the waste of time end. I'm very close to just walking away until they bring the game out if beta.
- by Kekklian Noobatronic - at 2013.07.04 09:06:00
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323. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Thalen Shadow wrote: The change to the Forge Gun is to make way for the Laser and Hybrid Heavy weapons indicated above. This does mean shield tanking on Tanks gets a temporary boost until these new weapons come out. I would also speculate tha...
- by Kekklian Noobatronic - at 2013.07.04 08:58:00
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324. Optional Respecs after all New Content - in General Discussions [original thread]
New content under the same paradigm, no respec. However, with the damage profile changes, and shifting in the entire game paradigm? Yea. I think so. But only after all new content is in.
- by Kekklian Noobatronic - at 2013.07.04 00:37:00
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325. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Forge gun damage change, completely unnecessary. Now it's just a crappy, heavy only Swarm launcher, with better projectile travel time and worse damage. Riddle me this: Why? What purpose did that serve? Each weapon had a purpose - Swarm for armo...
- by Kekklian Noobatronic - at 2013.07.04 00:33:00
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326. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Snipers aren't the only ones who got stealth f**ked. Forge guns got it to. Hooray.
- by Kekklian Noobatronic - at 2013.07.04 00:25:00
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327. [Feedback] Forge gun damage profile change - in Feedback/Requests [original thread]
So, explosives used to do 70 / 130, forges did 110/90. I specced both so I had AV options for both shield tanks and armor tanks. Now you flip the forge gun damage type, and lower(homogonize) the Swarm launcher damage type, all based off weapons th...
- by Kekklian Noobatronic - at 2013.07.04 00:21:00
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328. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Multiple types of plates are a great start, but they need work.. And we have not even discussed self repair systems yet. We need to think outside the box.. Reactive Armor Plates - Medium Armor amount, Medium movement penalty, Small self repair, ...
- by Kekklian Noobatronic - at 2013.07.03 13:30:00
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329. [New Content Idea] Suit-Specific HUDs - in Feedback/Requests [original thread]
So, I was derping around replying to another thread, and it gave me (what I think is) a pretty cool idea. In order to help differentiate each suit archtype from the other suits, maybe get some kind of suit-specific HUD options in? Such as... Pilo...
- by Kekklian Noobatronic - at 2013.07.03 13:02:00
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330. Attitude Indicator or Gimble - in Feedback/Requests [original thread]
Yea.. It would be pretty cool if each suit had their own built in suit-specific HUD options.. Pilot suit - Attitude Indicator / Gimbal / Flight Readouts Heavy Suit - Threat Identification and Tracking System (Reticles over hostile targets, enhan...
- by Kekklian Noobatronic - at 2013.07.03 12:56:00
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331. Change the Swarm Launcher - in Feedback/Requests [original thread]
Are you sure you weren't just getting hit by a Forge Gun? The projectile has virtually no time to target.. Lol
- by Kekklian Noobatronic - at 2013.07.03 12:31:00
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332. Potential Email Address Disclosure - in General Discussions [original thread]
Seems legit. Thanks for the heads up. +1 for OP -1 for CCP not taking this seriously enough to fix sooner.
- by Kekklian Noobatronic - at 2013.07.03 10:09:00
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333. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
I'm a through and through Heavy, and even I have a hard time swallowing this.. D legendary hero wrote: i just finished playing for 3 hours (to thuroughly test out the patch and HMG) with a squad and every match we encountered caldari logisitic...
- by Kekklian Noobatronic - at 2013.07.03 07:58:00
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334. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Railgun is a hybrid weapon. Hybrid weapons do 90% vs armor. Headshots likely got a nerf because they register against Armor, so you're simply seeing the railguns' inherent weakness towards armor manifesting itself in a reduced modifier.
- by Kekklian Noobatronic - at 2013.07.03 07:38:00
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335. So did 1.2 fix the only things that actually mattered like lag, movement, framer... - in General Discussions [original thread]
Lag, frame rate improvements are in. Aim, not so much.
- by Kekklian Noobatronic - at 2013.07.02 21:08:00
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336. New things in 1.2 that weren't mentioned. Good and Bad. - in General Discussions [original thread]
They fixed forge guns too. Cooler effect, more feedback on fire. And i swear they feel like they are doing more damage... Wonder if it is a back end damage calculation change or the things I'm shooting at have different health..
- by Kekklian Noobatronic - at 2013.07.02 21:07:00
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337. My opinions about 1.2 - First match - in General Discussions [original thread]
Good to hear the game feels better! Sad to hear the nice lady no longer says "ETA - 15 Seconds".. I think it contributed to the whole futuristic feel :(
- by Kekklian Noobatronic - at 2013.07.02 15:27:00
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338. Pilot skills are in... - in General Discussions [original thread]
50%.. Utterly insane.. No other suit in the game has a bonus anywhere near that amount.. These guys are complete crap at balance. Just the absolute worst.
- by Kekklian Noobatronic - at 2013.07.02 14:04:00
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339. 3-shot installations? - in Rookie Training Grounds [original thread]
My Prototype Breach Forge Gun w. Proficency V and 2 Complex damage mods does it in 1. Or a regular forge gun can do it in 3.
- by Kekklian Noobatronic - at 2013.07.02 11:29:00
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340. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
This guy might be on t something..
- by Kekklian Noobatronic - at 2013.07.02 11:13:00
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