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Tal-Rakken
DUST University Ivy League
9
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Posted - 2013.06.24 15:39:00 -
[31] - Quote
while i agree that something does need to be done about the redline, the ops method of dealing with it does not solve the issue well enough to make it fully work. I am personally heavily specced into a scout sniper and while yes from time to time i do snipe frromm the redline its more because that spot is providing the best vantage for me to support my squad. 99% if the time the best vantage point is somewhere along the edge of the map in the middle of the map where you can see several objectives so any sniper worth his salt wont be in the redline most of the time. if people in pubby matches want to not support their team well thats why you join corps and squad up. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
161
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Posted - 2013.06.24 18:20:00 -
[32] - Quote
Jathniel wrote:KAGEHOSHI Horned Wolf wrote:@Jathniel, just climb up a ladder into a building if you need to snipe, you make it sound like the red line is the only place there is to snipe. Building's dont help. They're still just going to get a shotgun in the back, and displaced. Doesn't make a difference when an AR can still tag and kill you up there. lol The time it takes for a sniper's aim to stop swaying, the AR has already acquired you, and dumped rounds into your head. It gives you a "why bother use a sniper rifle, when i'm in everyone's range anyway?" dilemma. That's why I don't snipe anymore. I kill "brave snipers" that drop their boots on the ground with impunity using a tactical or a scrambler. The "smart" ones, are the ones that are setup in the MCC, hidden well in mountains, and are in obscure positions in towers that can only be accessed via dropship... and guess what, those are the same ones that people complain about. lol The snipers that make a difference in a match, we hate to face, and love when they're on our team. The snipers that don't make a difference in a match, we love to face, and hate when they're on our team. This thread is just the same old tired arguing about something that actually works. Yes it works, it works rather annoyingly well and seeing as how everything else that works well gets a nerf, maybe a change is in order? https://forums.dust514.com/default.aspx?g=posts&t=89222&find=unread |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
206
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Posted - 2013.06.24 18:38:00 -
[33] - Quote
In part i agree, but i think the team who is winning, can abuse of a feature like this, they can leave a CRU red and then spawn kill from there, another problem is people who shoot down from the mcc, only a$$holes do it.
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Jay Westen
Atlantis Prime Mercenary Group
35
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Posted - 2013.06.24 20:36:00 -
[34] - Quote
Martin0 Brancaleone wrote:Jay Westen wrote:Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline.
With this idea people would still be able to fight back if redlined, but redline snipers (both tank and infantry) and afkers would get exaclty 0 wp and 0 sp Aw, looks like someone got red lined. I'm going to tell you like I tell every other person who complains about the redline. Keep the default sniper fit. Then counter snipe. Also, I haven't seen a redline tank really do much in a battle, and afkers really get nothing I battle sooo... if there was no redline you'd be on here complaining about being spawn camped. Adapt or die. You fail at reading I'm not proposing a solution to Redlin ing (there is no need, you got redlined, get a drop uplink and get your ass out of there). I'm proposing a solution to redline snipers and tankers and a way to remove rewards for mcc afkers. I'll try to explain better. People in the redline should not get WP and passive SP IF their team have a way to respawn OUTSIDE of the redline. So that people can fight to get OUT of the redline, and be rewarded for doing so, but snipers and tanks sitting in the redline and afkers get no reward. Risk VS reward No risk = No reward
Obviously you fail at reading also. I told you how to counter a redline sniper. Now stfu and color. Jesus, I'm sick of everyone complaining this is to powerful, this isn't fair... Its a tactical game think of your own damn solution to a problem rather than asking for mechanics to make it easier on you. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
37
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Posted - 2013.06.24 22:21:00 -
[35] - Quote
+ 1 Great Idea!
I'm tired of hearing people say
"well I can't play this game as much as everyone else so I'm just going to spawn in the MCC and collect my weekly SP while doing other things."
1 camper I can live with however 5-6 is another story. It's just not fair to the team.
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Jathniel
G I A N T EoN.
505
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Posted - 2013.06.24 22:50:00 -
[36] - Quote
Jay Westen wrote:Martin0 Brancaleone wrote:Jay Westen wrote:Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline.
With this idea people would still be able to fight back if redlined, but redline snipers (both tank and infantry) and afkers would get exaclty 0 wp and 0 sp Aw, looks like someone got red lined. I'm going to tell you like I tell every other person who complains about the redline. Keep the default sniper fit. Then counter snipe. Also, I haven't seen a redline tank really do much in a battle, and afkers really get nothing I battle sooo... if there was no redline you'd be on here complaining about being spawn camped. Adapt or die. You fail at reading I'm not proposing a solution to Redlin ing (there is no need, you got redlined, get a drop uplink and get your ass out of there). I'm proposing a solution to redline snipers and tankers and a way to remove rewards for mcc afkers. I'll try to explain better. People in the redline should not get WP and passive SP IF their team have a way to respawn OUTSIDE of the redline. So that people can fight to get OUT of the redline, and be rewarded for doing so, but snipers and tanks sitting in the redline and afkers get no reward. Risk VS reward No risk = No reward Obviously you fail at reading also. I told you how to counter a redline sniper. Now stfu and color. Jesus, I'm sick of everyone complaining this is to powerful, this isn't fair... Its a tactical game think of your own damn solution to a problem rather than asking for mechanics to make it easier on you.
For real. They think it's hard to deal with a sniper/tanker firing from the red zone? A sniper's usefulness and life expectancy plummets when he's not in an effective perch, camping an objective, or in some place where he is very hard to reach. Period. On some maps, depending on the random buildings loaded in; good positions either in the red zone, or on the far perimeter of the map, are often your best options. If you're getting sniped, and you can't reach that sniper readily, then that sniper is doing an excellent job.
As for tankers, rail tankers are sitting ducks. People didn't want the railguns to blow them up so easily up close, so they they were nerfed, and that's why they are now relegated to sniping. Cry about them blasting you away up close, and cry about them blasting you away at a distance. Either way, there is crying.
All this is boiling down to, is that people don't like to die. It has nothing to do with wanting the game balanced.
If game balance was the intention, we'd see more people asking to reduce weaknesses in other roles, not asking to have those weaknesses further exploited. Here are some actual imbalances to address: 1. Armor HAV > Shield HAV 2. Medium Dropsuits > Heavy and Light Dropsuits 3. Vehicles vs. AV (I don't think we'll ever get this just right. Just look at AV nades and LAVs) 4. Matchmaking (if matches were properly formed to begin with, you wouldn't complain about redline fighting at all.) 5. Plasma Cannons 6. Laser Rifles 7. Contact Grenades (why is their damage on-par with timed ones? Fused Nade vs. Sleek Nade? No brainer.)
These are imbalances (I'm sure I'm forgetting some), but someone using their brain, and making use of their map and environment in the most advantageous way possible for their role, is NOT one of them. The red zone is a provision for combat, and it makes no sense to penalize people for utilizing it.
Let's see teams start winning matches from the red zone, then you'll have reason to complain. |
Sgt Buttscratch
G I A N T EoN.
224
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Posted - 2013.06.25 01:55:00 -
[37] - Quote
Tonight some random and his squad were trying to counter snipe me, was easy easy then finally they found the ultimate red line sniper ender, an orbital, all for me lol. |
Templar 10
Phaze O n e
12
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Posted - 2013.07.02 10:23:00 -
[38] - Quote
interesting what happens to the players that just played for 15mins to get pushed into the red line now spawning at base and mcc in the red line and cant get out due to a over powering attacking team. do they recieve 0 sp wp and isk as well lol
thats one way to kill a game. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
372
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Posted - 2013.07.02 10:59:00 -
[39] - Quote
Templar 10 wrote:interesting what happens to the players that just played for 15mins to get pushed into the red line now spawning at base and mcc in the red line and cant get out due to a over powering attacking team. do they recieve 0 sp wp and isk as well lol
thats one way to kill a game.
WHY people can't read? If you have can't respawn outside of the redline you get ALL your sp and wp. |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
106
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Posted - 2013.07.02 11:13:00 -
[40] - Quote
This guy might be on t something.. |
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Daedric Lothar
Tritan's Onslaught RISE of LEGION
804
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Posted - 2013.07.02 11:31:00 -
[41] - Quote
Kekklian Noobatronic wrote:This guy might be on t something..
Indeed he is, one step closer to the game's death. More power to him I say, its not like just anyone can say "I sank a multi-million dollar project into the ground"
Just a warning, inflicting more Punishment on people already annoyed with this game is not going to have the response that you are looking for.
There is a reason why there is cheese at the end of the rat maze, why the carrot is on the end of the stick. There is the saying that you can get a horse to deal cards, its just a matter of the voltage.. But then again, the horse doesn't have a choice to GTFO, players do. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
92
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Posted - 2013.07.02 13:37:00 -
[42] - Quote
Martin0 Brancaleone wrote: I dont' want snipers removed from the game, i want them to have risks like every other class in the game.
Good players on the opposing team are the biggest risk (even one good player, who is paying attention and has decent situational awareness will do it).
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Jake Rockwe11
HavoK Core RISE of LEGION
9
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Posted - 2013.07.08 02:38:00 -
[43] - Quote
who cares about redline snipers... Its the Jerks who camp in the MCC ruin it for the rest of the team.
Ideas: Allow friendly fire in the MCC make the MCC hostile to clones like the acid you fall into around some objectives Ban SP campers |
loumanchew
Ametat Security Amarr Empire
61
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Posted - 2013.07.08 02:52:00 -
[44] - Quote
Lets have Marjorie call people out from the get go:
''You have 60 seconds total to spend in the red zone or the MCC, after which, you and your contract will be terminated.''
Kills you, kills your suit, kills your vehicule, kicks you out. Enough fairying in this game already.
If the majority of players are inside the red zone or at the spawn timer, game over. You got owned. |
SMOKE-1331
The Malevolent Monkey Militia
4
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Posted - 2013.07.08 03:21:00 -
[45] - Quote
I love to red line snipe and to see those people who look right at me carrying a AR and just spray right at me, then a nice little head shot sound fills my ears.
I know for a fact that red line snipers get killed ALL THE TIME (like TONS of comments before), counter snipe my ass come on I love a sniper battle, its more elegant then a AR battle.
My sniper dropsuit costs me about 220.000 ISK and i typically get 10-15 kills a game and twice the assists, and i get 160.000-ish ISK. How is that not risky if I get killed once I just lost money.
Do you also know that a proto assault suit takes on average 3 shots to kill, tip for you RUN, stop, RUN, stop, RUN, stop all the while zig zag.
Do you know what a sniper is for... No well let me tell you.
#1 NOT TO BE SEEN OR HEARD
#2 TO HELP COVER ALLIES IN HOT SITUATIONS A.K.A. Angels over their shoulders
#3 TO TAKE OUT ESSENTIAL TARGETS, WHETHER A HEAVY IS BEING A B*TCH OR A LAV IS HARASSING ALLIES
#4 TO RELAY INFORMATION TO HIS/HER ALLIES ON WHAT THE OPPOSING TEAM IS DOING OR MOVING TO
Like everyone else said use that Militia default sniper class and stop complaining because your AR isn't the god that can kill anyone and everything at every distance... yet. |
loumanchew
Ametat Security Amarr Empire
61
|
Posted - 2013.07.08 03:27:00 -
[46] - Quote
You are right about one thing, sniping isnt as cheap as people make it out to be. It's not as macho, but I can tell you that when I get my thale out people come look for me before long and I get orbitals at or close to me. |
CharCharOdell
Shining Flame Amarr Empire
287
|
Posted - 2013.07.08 08:36:00 -
[47] - Quote
Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline.
With this idea people would still be able to fight back if redlined, but redline snipers (both tank and infantry) and afkers would get exaclty 0 wp and 0 sp
so because it isn't your playstyle and you, personally, cant counter it, it's OP and needs a nerf, right? ok. you're really stupid. you dont know a single tanker or sniper to squad with to counter them? thats hard to believe, unless ur a scrub, in which case you opinion has no weight. |
Gaechti
BetaMax. CRONOS.
81
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Posted - 2013.07.08 09:46:00 -
[48] - Quote
My SIMPLE function to fix AFK
if player in battle time > 5min and WP = 0 then -count afkvar +1 -disconnect player from TQ
if afkvar >=3 do not allow a reconnection for 30min to TQ
this would bring so much hassle, many ppl would stop AFK farm as the ammount of time for them would triple or more. Sure it would not get all the AFK'ers, but enought to start with... |
Grizzles McGrayberry
The Malevolent Monkey Militia
5
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Posted - 2013.07.08 11:31:00 -
[49] - Quote
Sniper Rifle - In military and law enforcement terminology, a sniper rifle is a precision-rifle used to ensure more accurate placement of bullets at longer ranges than other small arms.
So your mad at the fact sniper rifles are shooting you from distances too long for a small arm (assault rifle) to reach?
Seems Legit. |
Baku Amad
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
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Posted - 2013.07.08 11:49:00 -
[50] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1027818#post1027818
That was my fix as another thread.
Also theres turrets in the redline so no WP in redline equals WTF
Stop punishing people start rewarding them for PTFO |
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Rust Rage
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.07.08 12:24:00 -
[51] - Quote
Enemies can't see the same redline you do. Just kill the redline and be done with it. |
SMOKE-1331
The Malevolent Monkey Militia
5
|
Posted - 2013.07.09 03:07:00 -
[52] - Quote
Rust Rage wrote:Enemies can't see the same redline you do. Just kill the redline and be done with it.
Isn't that the point. I see yours and you see mine. Now whats the problem with redline... Oh that's right you're use to Call of Duty.
Quit complaining |
Grizzles McGrayberry
The Malevolent Monkey Militia
5
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Posted - 2013.07.09 03:20:00 -
[53] - Quote
Rust Rage wrote:Enemies can't see the same redline you do. Just kill the redline and be done with it.
Evaluate on the world kill? They're many reasons to "kill something". Bash their brains in, Blast their brains in, Punch their brains in. If we do decide to kill the Redline I vote on Sniping it....Oh wait. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
41
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Posted - 2013.07.09 04:07:00 -
[54] - Quote
Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline.
With this idea people would still be able to fight back if redlined, but redline snipers (both tank and infantry) and afkers would get exaclty 0 wp and 0 sp
Smart idea. So when your red lined from getting your butt handed to you and your not getting SP or WP. You will QQ about that. Stupid. |
Shae Daix
Sebiestor Field Sappers Minmatar Republic
4
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Posted - 2013.07.09 04:40:00 -
[55] - Quote
I can't believe this goes on like this. Get over it. You got hit. Respawn. Play the game.
It's not fair? Please. It's a war game. Combat? You think snipers a safe anywhere on the map? They aren't. I'm not. I get killed all the time. There is no safe place. I do tend to push my luck. Any time I break a sniping rule I get killed. Lotsa times I get killed anyway.
With the state of sniper rifles right now, I can't even see why there's a reason to complain. There very little reason to snipe. At least with out top end gear and the skill points to match it. But if you want to get good, you gotta practice.... anyone who gets hit five or six times in a row, because that's what it takes, deserves to go down. I can't put a half smart player down. They find cover. They get their shields up. They go back to fighting. I could ping them all day and never be more than annoying. Go snipe. See for your self.
I agree about the AFK problem. Especially in other players vehicles. Beside, the ones that disappear when the fight gets tough bother me more. But what are you gonna do?
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