Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Naedeus
DUST University Ivy League
65
|
Posted - 2013.07.03 20:26:00 -
[31] - Quote
Vell0cet wrote:Naedeus wrote:People are going to complain regardless. I've been sniping since I started back in open beta... and right now the sniper rifles feel like actual sniper rifles. This stealth nerf your complaining about has been applied to every weapon. Its the range optimization you're feeling. What's the optimal range then?
Effective range would be around roughly 550 meters making the sniper rifles optimal range of 150 to 450 meters. I would like to state these aren't hard numbers just what I've noticed on the field with my longest kill being around 426.5 meters. |
Sgt Buttscratch
G I A N T EoN.
330
|
Posted - 2013.07.03 20:26:00 -
[32] - Quote
They need to quit tweaking, fine broken things, range was one of them, but the tweaks are not good, Calamari laugh at the Kaaly atm, I hit a FOTM calamari, anything other than a head shot, I do jack **** damage wise.
Charge just isn't my thing, makes a horrible noise, and I dont like pinning the trigger, Ishu is fine but doesn't have the fire rate for the most to land the killing blow.
Today I've just been wasting money(millions) on being a fail tanker, for those I killed, you suck, for those who killed me 8), candy from a kid wasnt it. I just aint enjoying what they've done atm, new plates offer nothing in closer range combat for me, pointless at distance sniping. This "range" fix, just created more bugs and issues, less damage, faster targets and weird GFX bugs where people appear to be running inside wall, through staircase, into the ground. viziam lr just found some new friends to play in the red headed bastard step son' attic |
Vell0cet
Royal Uhlans Amarr Empire
34
|
Posted - 2013.07.03 20:26:00 -
[33] - Quote
It wouldn't be so bad if there was a laser sniper rifle variant which hit hard on shielded targets that way people could specialize. Absent this, we should see a damage boost to the proto Sniper Rifles until they can make more variants of it. 3-shotting a moving target with the highest-tier sniper rifle and stacked with damage mods is absurd. The sniper is a tough job to do well as it is, much harder than running around with ARs.
Is there anywhere to look up what each weapon's optimal, effective, and absolute ranges are? |
Jathniel
G I A N T EoN.
574
|
Posted - 2013.07.03 20:36:00 -
[34] - Quote
Vell0cet wrote:It wouldn't be so bad if there was a laser sniper rifle variant which hit hard on shielded targets that way people could specialize. Absent this, we should see a damage boost to the proto Sniper Rifles until they can make more variants of it. 3-shotting a moving target with the highest-tier sniper rifle and stacked with damage mods is absurd. The sniper is a tough job to do well as it is, much harder than running around with ARs.
Is there anywhere to look up what each weapon's optimal, effective, and absolute ranges are?
Nope. We still don't have any information to know what a weapon's ranges are.
Only a couple of ways to deal with this problem.
1. Put damage for the sniper rifles back where it was. OR 2. Increase the magazine size for every sniper rifle, by at least 1. (tacticals included) |
low genius
The Sound Of Freedom Renegade Alliance
141
|
Posted - 2013.07.03 21:53:00 -
[35] - Quote
Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please.
because there were too many kittens not fighting, and sitting in the redline? |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
29
|
Posted - 2013.07.03 22:06:00 -
[36] - Quote
I thought it was just me, really good armor and some lag yesterday.
I'm afraid it is true and I think it has to do with the new damage algorithm.
But guys:
SNIPER RIFLES ARE SPECIFICALLY DESIGNED TO HAVE MINIMAL FALLOFF OUT TO VERY LONG RANGES.
Otherwise they are just rifles.
Please, CCP, look into this.
Munch
P.S. I'm going to enclose my first born male child in a separate package as a deposit.
P.P.S. PUHLEEEESE |
Jathniel
G I A N T EoN.
575
|
Posted - 2013.07.03 22:25:00 -
[37] - Quote
low genius wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. because there were too many kittens not fighting, and sitting in the redline?
...and that has WHAT to do with this topic?
Stay on-topic. |
Disturbingly Bored
The Strontium Asylum
387
|
Posted - 2013.07.03 22:42:00 -
[38] - Quote
Jathniel wrote: To make matters worse, all they're doing is making it more effective against armor guys.
A sniper rifle DOES NOT need to do 110% damage against ANYTHING. Especially armor guys. They got enough against them as it is, what with the Flaylocks going around like candy.
CCP messed around with weapon resists with the range changes. It's a better idea overall, IMO, but it still isn't balanced.
Flaylock does less damage to armor now. Rail weapons now do less damage to shield, more to armor.
Projectile weapons should really be the ones that are -10% shield, +10% armor, and rail hybrids should be +/-0%. That way neither shields or armor has more weapons stacking against it, and things like Forge and Sniper remain equally effective against both for their intended roles.
It'd be a minor nerf to Projectile weapons, true. But they get an unjustified bonus compared to every other weapon type in the current implementation. |
Jathniel
G I A N T EoN.
576
|
Posted - 2013.07.03 22:49:00 -
[39] - Quote
Just got out of a PC match. A match that for all intents and purposes, should have been a walk in the park.
In comparison, to 2 days ago. Where my sniper fire actually helped allies capture an objective, this time around it didn't down ANYONE. Just now, today. An Ishukone didn't kill ANYONE. Not a SINGLE kill with anything short of my Thale's.
Ishukone. 3 damage mods. Full proficiency. Regular infantry needing 4 shots to drop. FOUR. Combined with their teleporting movements; and high shield regen, the sniper role was useless.
UTTERLY USELESS
It came in handy for one thing though! The enemy team had a sniper too. He got 5 kills.... only on me. 100% because he couldn't kill anything or anyone else I'm sure.
Conclusion? This -10% damage vs. shields only exacerbates a problem that started to fade away: a sniper's uselessness. In a hardcore PC match where good proto fits will be used, a sniper rifle's only good use is for counter-sniping.
Respec time.
I was avoiding PC matches, just to avoid this ugly truth. I did one... I said, wow, maybe the sniper rifle can function properly now. -10% damage later... stark reality returns.
GJ, CCP. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1077
|
Posted - 2013.07.03 23:05:00 -
[40] - Quote
Does this seem like a fair way of saying just how tired we are of stealth changes?
https://forums.dust514.com/default.aspx?g=posts&m=1008555#post1008555 |
|
Washlee
Not Guilty EoN.
172
|
Posted - 2013.07.03 23:08:00 -
[41] - Quote
Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please.
Probably has something to do with the new weapon range thing they put out.
http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/ |
Jathniel
G I A N T EoN.
577
|
Posted - 2013.07.03 23:39:00 -
[42] - Quote
Washlee wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. Probably has something to do with the new weapon range thing they put out. http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/
*shrugs* I don't want to play this role anymore.
Not if it's going to suck, during critical matches where it needs to pack a punch.
Making it do 10% against shields is exactly the same as pushing sniper rifles back to where they were doing Chromosome. I hated how they were in Chromosome, and that's why I spec'd assault coming into Uprising. I started playing sniper again, and not even a WEEK goes by, and BOOM, I'm back to Chromosome performance.
"But it's only against shields." ffs... that's the FIRST thing you're going to hit every time.
Not going to do this anymore. I went through nearly 6 months of Chromosome... I refuse to go back. The game was so badly balanced for sniper rifles. I can't do it. It's not fair. I won't.
|
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
0
|
Posted - 2013.07.04 00:03:00 -
[43] - Quote
I'm guessing CCP wants sniper rifles to just be a crappy version of their favored assault rifles. Between this nerf and the terrible visuals at long distance, snipers can't be snipers. It just isn't of value to a squad. It would definitely be nice to have this balanced out as individual roles are disappearing very quickly. At this rate they may as well just delete the option to have equipment and everyone can run around with assault rifles in the same suit. |
Kekklian Noobatronic
Goonfeet
124
|
Posted - 2013.07.04 00:25:00 -
[44] - Quote
Snipers aren't the only ones who got stealth f**ked. Forge guns got it to.
Hooray. |
Ragnarok Genesis
ROGUE SPADES EoN.
0
|
Posted - 2013.07.04 03:24:00 -
[45] - Quote
This will be my first post ever on the Dust forums and likely not my last.
I have used Sniper type weapons in a decent amount of games and I can give a long speech about it and such; however IGÇÖll try to cut to the chase as best I can.
A modern day Sniper rifle is designed to do mainly one thing and that is to kill what you hit at the farthest range you can, while piercing whatever armor in the way to get that kill or deliver massive damage.
It is also affected by the wind, gravity and such in this modern world; most modern day Snipers have an effective range of around 800 m while some reach well over 1,000 m, depending on what Sniper your using and the rounds itGÇÖs firing.
I am very displeased how CCP thinks future Sniper rifles operate; as if that is true and Dust Sniper rifles have an effective range of around 500 m that to me clearly isnGÇÖt much of advancement in technology for a Sci-Fi space age weapon.
One of the best Sci-fi/futuristic Snipers (in my opinion) that IGÇÖve seen is the: LR-3 Railgun from starhawk as itGÇÖs a very powerful weapon and an almost instant shot, it also has a laser sight that emits a laser if youGÇÖre in fine aim for too long and leaves behind a distinctive glowing trail after it was fired.
Another thing that displeases me in Dust is the sway upon entering fine aim mode of the sniper, I understand that it is implemented most likely to prevent quick sniping; however it is really annoying as if you had a setup sway like that it would be mainly because you had a bi-pod to set up before you could fire This however is not the case. I know many would say itGÇÖs because you have to line up the shot however if you were a properly trained mercenary (as you should be in Dust) you would be able to line it up quite fast and not take 3-5 seconds setting up.
A Sniper should kill with one* headshot or in two** body shots *I can see a Heavy survive one headshot, after that though it should fall if hit in the body or head again. **Three ONLY IF you hit an arm or leg
Sadly right now Snipers are only useful as anti Snipers for the most part, if youGÇÖre a Sniper Scout (like me) itGÇÖs even harder for you. (Not to mention IGÇÖve seen quite a few Callogi Snipers redline camping with Thale snipers try sniping them lol.
Also this means Callogis have little to no fear of snipers now as the sniper we have is effective to armor and not that effective on shields.
Lastly donGÇÖt forget our terrible scopes, for space age youGÇÖd think weGÇÖd have a variable scope.
Sorry for the long post. |
Patoman Radiant
ZionTCD
142
|
Posted - 2013.07.04 05:44:00 -
[46] - Quote
Headshots should be x2 damage regardless of if a sniper rifle or a different weapon.
Can't really think what wouldn't be lethal to the head. Being melted, scrambled, ashed, or punctured.
|
Soul Houdson
L.O.T.I.S. RISE of LEGION
0
|
Posted - 2013.07.04 08:31:00 -
[47] - Quote
I never played COD online so I do not know the problems it has with headshot being an instant kill... anyway I still think that headshot should be instant kills especially for "vs armor" based weapons.
But as I said I have not a lot of experience and if that could ruin the game then a 100% damage on bodyshots and 2x damage on headshots could be fine or at least enough to improve the sniper role usefulness.
As for the range, even though I agree with Ragnarok Genesis on 500m range being ridiculous in a Sci-Fi Hi-Tech future, we can consider also that right now maps do not allow for more than 600m shots and usually there are quite a lot of structures and other obstacles in the middle. Therefore I think most of the shots are taken between 150m and 400m and range becomes not a big issue right now (it may become if they plan to increase the map size).
What really is a big issue is the long distance sight which is hardly useful for a sniper and not having an adjustable scope does not help either...
I think that apart from the damage problems, which seems to affect almost all weapons, the real fix should be on the scope and long distance sight/rendering.
It also would be nice to hear LAV, HAV and footsteps when they are coming from right behind to get me while I am sniping, instead of being first shot, and most likely killed, almost without a chance to defend or run away... Or is it my fault? I have my Hi-Fi Stereo connectect but I do not have dolby surround...
OFF TOPIC: So whenever I shoot a target I always hit the shield first and once finished, the armor? I thought I was hitting the armor first (with sniper rifle) and that shield only activated after a few seconds to ruin things...
In order to watch my back I thought I could use the suit passive scanner but it seems it works only if you are looking in the enemy direction, can you confirm this? Is there a way to autodetect enemies on the radar when they are on your back?
|
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 08:53:00 -
[48] - Quote
I'm now looking for a respec.
Here's the best part: Someone will say, "No respecs. That will break the game. You should have been more careful with your SP."
My answer: "I WAS careful. I knew exactly what I wanted. I spec'd into Gallente Logi Sniper. Good damage. Decent tank in case of counter snipers. And my entire build in literally 1 week was flipped on its head, by a stealth nerf, and a 24 hour late blog. No word beforehand that this would happen."
In a game where your build takes time and dedication to get, can you afford not to have a respec option if that can potentially change from month to month?
Stealth changes, can break the game for a LOT of people. Especially people that don't have much SP.
If i can't get my respec.... I'm just going to have to quit, and passively gain SP for a LOOOONG time, before coming back to play something else. |
|
CCP Frame
C C P C C P Alliance
1217
|
Posted - 2013.07.04 08:54:00 -
[49] - Quote
Hello,
What you are experiencing is not a "Stealth nerf". It is updated weapon profiles that we detailed in our latest dev blog.
Thank you for your feedback. ___________________/-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»|_______ |-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á -á-á-á-á-áGÇé-á-á-á|-»-»-» \-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á -á-á-á-á-á -á-á -»-»-»-»-»-»-»-»-»-»-»-» GÇéGÇéGÇé -á-á-á-á____/ -á|____________-á-á-á-á___-á-á-á-á-á-á-á-á-á-á-á-á-á-á_____ -á-á-á-á-á-á-á/-»-»-»-» -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á\-á-á\-á-á-á-á-á-á\_______\-á-á-á-á-á-á-á-á\___/ -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á\_\-á-á-á-á-á-á\_______\ Swarm Specialist. |
|
Laurent Cazaderon
What The French CRONOS.
1673
|
Posted - 2013.07.04 09:00:00 -
[50] - Quote
Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please.
Weirdly enough i still OHK most people through HS with my covenant snipe.
|
|
Absolute Idiom II
Edimmu Warfighters Gallente Federation
139
|
Posted - 2013.07.04 09:01:00 -
[51] - Quote
>doesn't pay attention to public devblogs >complains about 'stealth nerfs' >is moron >is OP |
Aoena Rays
Bragian Order Amarr Empire
259
|
Posted - 2013.07.04 09:03:00 -
[52] - Quote
Laurent Cazaderon wrote:Weirdly enough i still OHK most people through HS with my covenant snipe.
Same. And all my friends that are sniping, have no issues whatsoever. The OP is ranting like maniac without reading or thinking before he posts. No idea why CCP even replied politely but hey, nice Swarm Launcher in the signature :D |
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 09:15:00 -
[53] - Quote
CCP Frame wrote:Hello, What you are experiencing is not a "Stealth nerf". It is updated weapon profiles that we detailed in our latest dev blog. Thank you for your feedback.
24 hours (more or less) after the fact, Frame.
No one saw this coming.
It's still considered "stealth", because it happened before it was announced, on that dev blog. In fact, no one was remotely informed that those particular changes would take place.
I've already linked to that dev blog (on page 2), thanks.
It doesn't change that an entire fitting has been ruined by a dramatic change that the playerbase wasn't even informed would take place. |
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 09:18:00 -
[54] - Quote
Absolute Idiom II wrote:>doesn't pay attention to public devblogs >complains about 'stealth nerfs' >is moron >is OP
>doesn't check dates on public devblogs >tries hard to be witty >is a dev kiss-ass >is low-IQ'd
STFU and get out my thread. |
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 09:21:00 -
[55] - Quote
Laurent Cazaderon wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. Weirdly enough i still OHK most people through HS with my covenant snipe.
As I said, the difference is felt when facing proto suits. Not at lower tiers in HS.
Why is no one reading in this thread? >.< |
Aoena Rays
Bragian Order Amarr Empire
259
|
Posted - 2013.07.04 09:22:00 -
[56] - Quote
Jathniel wrote:CCP Frame wrote:Hello, What you are experiencing is not a "Stealth nerf". It is updated weapon profiles that we detailed in our latest dev blog. Thank you for your feedback. 24 hours (more or less) after the fact, Frame.No one saw this coming. It's still considered "stealth", because it happened before it was announced, on that dev blog. In fact, no one was remotely informed that those particular changes would take place. I've already linked to that dev blog (on page 2), thanks. It doesn't change that an entire fitting has been ruined by a dramatic change that the playerbase wasn't even informed would take place. If you are not able to read in game and understand damage profiles in the first place then just send support ticket to GM team and wait for them to refund you SP from sniper rifle skill if you hate it so much.
And stop ranting. |
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 09:32:00 -
[57] - Quote
Aoena Rays wrote:Jathniel wrote:CCP Frame wrote:Hello, What you are experiencing is not a "Stealth nerf". It is updated weapon profiles that we detailed in our latest dev blog. Thank you for your feedback. 24 hours (more or less) after the fact, Frame.No one saw this coming. It's still considered "stealth", because it happened before it was announced, on that dev blog. In fact, no one was remotely informed that those particular changes would take place. I've already linked to that dev blog (on page 2), thanks. It doesn't change that an entire fitting has been ruined by a dramatic change that the playerbase wasn't even informed would take place. If you are not able to read in game and understand damage profiles in the first place then just send support ticket to GM team and wait for them to refund you SP from sniper rifle skill if you hate it so much. And stop ranting.
FFS.....
I've been playing since last year. I'm not new to damage profiles.
The current damage profile is what's new.
NOTHING relating to these new damage profiles was presented to the playerbase until AFTER the fact. There was NO information to make an informed decision beforehand.... at all.
NO info. NONE. Does that make sense? Am I being clear?
Just a few days ago, someone would skill into a sniper rifle expecting a 100%/100% damage profile. On July 2, that was suddenly changed to 90%/110%. There was no warning. There was NO information. On July 3, the dev blog announcing the change was posted.
Do you understand this chain of events? Do you understand now why some players would like to be in on such things beforehand? If it's not reasonable for them to know beforehand, can you see why some would like the ability to have a respec?
Feel dumb yet? Stop jumping on to the bandwagon of ridicule without knowing what's going on first. |
Aoena Rays
Bragian Order Amarr Empire
259
|
Posted - 2013.07.04 09:56:00 -
[58] - Quote
Yo, dawg. Here. http://dust514.com/community/support/
Tell them this: "i can't 1shot people now with my sniper, give me back my SP from sniper skills so I can spec into something else thx". And GM will do that.
It is not that hard, if 10% really matters to you. Which it does, apparently. |
Laurent Cazaderon
What The French CRONOS.
1677
|
Posted - 2013.07.04 09:58:00 -
[59] - Quote
Jathniel wrote:Laurent Cazaderon wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. Weirdly enough i still OHK most people through HS with my covenant snipe. As I said, the difference is felt when facing proto suits. Not at lower tiers in HS. Why is no one reading in this thread? >.<
Well, i still OHKed proto dudes running around. And still got OHked in my proto suit. |
Jathniel
G I A N T EoN.
585
|
Posted - 2013.07.04 10:21:00 -
[60] - Quote
Laurent Cazaderon wrote:Jathniel wrote:Laurent Cazaderon wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. Weirdly enough i still OHK most people through HS with my covenant snipe. As I said, the difference is felt when facing proto suits. Not at lower tiers in HS. Why is no one reading in this thread? >.< Well, i still OHKed proto dudes running around. And still got OHked in my proto suit.
Can't tell if CPM member is trying to help... or troll...
The issue isn't about OHKing. It's about body shots, with snipers weaker than the Charge sniper rifle and the Thale's.
Losing 10% damage off your opening shots is significant. A tiny margin of HP determines whether your target lives or dies. In turn, that extra shot needed to finish off that target (if no friendlies are near by), translates into essentially wasted ammo, and reduced overall effectiveness. The difference of OHK, 2 shots, and 3. Out of a 5 round clip. This difference becomes clear against proto gear opponents in PC. In particular, caldari units. The -10% vs. shields has simply made them more durable. The +10% vs. armor makes no difference. Not like we needed extra offensive power against armor players, which is already having a hard time as it is. |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |