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D legendary hero
Strong-Arm
254
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Posted - 2013.07.02 22:52:00 -
[241] - Quote
^^you dnt see them less because if you invest 6million sp into something you dnt just abondan it unless your leaving the game. which a lot of heavies did. after the respec, i saw few heavies. a few stayed but they are few and far inbetween. alot of new players will run them out the academy but quickly switch their focus to ARs. |
KOBLAKA1
Opus Arcana Covert Intervention
180
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Posted - 2013.07.02 22:58:00 -
[242] - Quote
nukel head wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake I would be ok with getting rid of them. They are not at all as weak as everyone keeps complaining about, and I for one am tired of running into them and dying. So yes, CCP, please grant this request if they are so unhappy with their armor. My corp mates that use them don't seem to have any trouble and I still see plenty of them out there. If they were so crippled I would expect to see them less, but what do I know...
The issue is they aren't fulfilling their proposed purpose. They are supposed to take concentrated small arms fire and reduced explosive damage. Its in the suit description go look. As it stands 1v1 is a fair fight and it shouldn't be. 1 AR clip has the potential to kill 2 base heavy suits. And grenades eat us alive (plus we can't run away from them. There needs to be some sort of buff ehp or resistance wise. As I think on it I would even propose raising heavy from a 4x multiplier (i think im onin myy phone) to a 6x-8x multiplier to make up for it. We are also supposed to stand toe-to-toe with tanks. Which means we should be able to take a railgun to the chest (and have like 3hp left) and still get one more round off. Then on top of that HMGs in are reduced to be on par with light weapons even though its heavy...but that's another thread. I don't want ez mode but I want what the suit description describes. |
D legendary hero
Strong-Arm
255
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Posted - 2013.07.02 23:09:00 -
[243] - Quote
idk about tanks but i want to blow up LAVs again...lol
still there should..no ther emust be a resistance applied. because 1v1 heavies still lose. we have slightly more ehp than other units of the same lvl save miltia gear.
a milia Ar does 425 damage per second. in 2 seconds they can kill heavies. 1 clip does 1860 damage. in 27 bullets thats 925 damage. so spraying and praying infront of or on the side of a heavy with a milita Ar you can kill him easy, and again we cant get out the way.
there is no benefit to being heavy |
Sponglyboy Squaredoo
Not Guilty EoN.
682
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Posted - 2013.07.03 01:16:00 -
[244] - Quote
#Bump4GoodIdeas |
Wolfica
Planetary Response Organization
94
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Posted - 2013.07.03 03:45:00 -
[245] - Quote
from the time I started playing this game I was a dedicated heavy. I found I was able to go toe to toe with players but found when I get shot and before I have time to react im already dead because of a duvoll or some other gun, it makes me mad. also heavies are supposed to be able to take on vehicles. oh well I switched to a cal logi on my respect and have more ehp then a new player in a basic heavy. |
D legendary hero
Strong-Arm
257
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Posted - 2013.07.03 07:48:00 -
[246] - Quote
hell, if you tank hard enough and go proto you can get EHP higher than a proto heavy.
if a proto BASIC heavy has the shield and armor maxed skill thats 506/506. two complex shield extenders give you 132hp more for 638/506 3 complex armor plates give you 345 more to armor for 638/851 with a 30% speed reduction, and only carrying a STD HMG. your ehp is now 1489ehp
a proto sentinel will get you 506/506 plus 1 shield extender and 4 complex armor plates 572/966 with a 40% speed reduction. your ehp is now 1538hp
proto caldari logistics 5 high and 4 low slots. thats 330 additional shields, plus 460 additional armor. not including the shield bonuses they get. no grenades just aa GEK AR.
thats 790 additional ehp. holy shi..!!!
i fought a guy in one of those with 588 shield and 417 armor (left because that was after i died). thats 1006 ehp.
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Wolfica
Planetary Response Organization
96
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Posted - 2013.07.04 20:03:00 -
[247] - Quote
hehe. that's what I do now since I got my respec. I maxed out shield and armor levels and went into proto cal logi so I have a better tank then most other suits. I took on 5 guys and won the other day, was able to take multiple grenades and all sorts of other **** from them it was great, especially when I killed them with a militia AR, I would never have taken on 5 guys in my basic proto heavy |
D legendary hero
Strong-Arm
271
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Posted - 2013.07.04 21:21:00 -
[248] - Quote
if you have PG and CPU maxed out and max the skill that increase both by 1%. with a proto Cal logistics you can fit 5 complex shield extenders, 4 complex armor plates and since you have base shield recovery of 25 per second and base armor of 3 or 4 hp per second you invincible.
66*5 = 330 115 *4 = 460
thats 790 additional bonus hp. and this is without including the caldari's base shield and armor, or the skills that increase shields, armor and the module efficacies...lol.
you wnt be able to carry equipment or a grenade, but you can still fit a GEK on there |
jaheria romulese
DUST University Ivy League
0
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Posted - 2013.07.05 11:07:00 -
[249] - Quote
Hmmm, why doesn't ccp just program the Heavx suits to do what their description says that they do, they have a natural resistance to small fire arms and grenades. I think ccp should give the heavy suits it's real abilities, just like the should all the other suits their actual abilites from the in game descriptions, then once that have that settled down they can expand and explore other possibilities. |
jaheria romulese
DUST University Ivy League
0
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Posted - 2013.07.05 11:17:00 -
[250] - Quote
Heavyset are also quoted as to having the ability to go toe to toe with a vehicle and surivie...but at the moment they go toe to toe with another suit and get mauled.....which kind phantoms me...whats is the point of the having a description of the heay or any suit and not having it acutally have the abilties to do its job on the battle field ? |
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ChromeBreaker
SVER True Blood Public Disorder.
630
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Posted - 2013.07.05 11:54:00 -
[251] - Quote
D legendary hero wrote:if you have PG and CPU maxed out and max the skill that increase both by 1%. with a proto Cal logistics you can fit 5 complex shield extenders, 4 complex armor plates and since you have base shield recovery of 25 per second and base armor of 3 or 4 hp per second you invincible.
66*5 = 330 115 *4 = 460
thats 790 additional bonus hp. and this is without including the caldari's base shield and armor, or the skills that increase shields, armor and the module efficacies...lol.
you wnt be able to carry equipment or a grenade, but you can still fit a GEK on there
(210 base shield + 330 = 540; 120 base armor + 460 = 580. congradulations your ehp is now 1120. now lets add the 25% additional shielding and 25% armor skill increase. happy birthday you now have 1680 ehp... oh whats that i forgot the basic caldri racial bonuses and the module efficacy...lol)
1680 ehp ... un freaking believable. my poto sentinel or basic suit can break 1400. lol and even at 1400 ehp i more as fast as a turret.
25% to base hitpoints not base+mods. extenders get 10% as do plates
4* complex armour plates would prob make you slower than a basic heavy lol... and the heavy can fit dmg mods... and grenades |
Laurent Cazaderon
What The French CRONOS.
1694
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Posted - 2013.07.05 12:40:00 -
[252] - Quote
Hey there.
Been discussing with Remnant about bonuses and stuff last week. And i brought up the idea of resistance to damage for the heavies. Turns out he doesnt like the idea much, nor do i tbh, because :
1) It's a tricky thing to implement 2) It can be pretty confusing for someone new who doesnt play heavy why the weapon doesnt do the same damage 3) To him, damage reduction should be active and noticeable like it is for vehicles.
All valid points imo.
Yet, i still tend to think that heavies dont have the buff they're supposed to have as damage vacuum. That's why i root for changing the bonus tied to Sentinel to a base HP buff. Something like 4/5% bonus to both shield and armor base HP per level.
At Level 5 it's pretty much having a free complex plate and sounds about right to me as a first adjustment.
Nothing says i'll ever get to have Remnant make such a change but just wanted to let you know about res and my thoughts. |
Arkena Wyrnspire
Turalyon Plus
1700
|
Posted - 2013.07.05 13:13:00 -
[253] - Quote
Laurent Cazaderon wrote:Hey there.
Been discussing with Remnant about bonuses and stuff last week. And i brought up the idea of resistance to damage for the heavies. Turns out he doesnt like the idea much, nor do i tbh, because :
1) It's a tricky thing to implement 2) It can be pretty confusing for someone new who doesnt play heavy why the weapon doesnt do the same damage 3) To him, damage reduction should be active and noticeable like it is for vehicles.
All valid points imo.
Yet, i still tend to think that heavies dont have the buff they're supposed to have as damage vacuum. That's why i root for changing the bonus tied to Sentinel to a base HP buff. Something like 4/5% bonus to both shield and armor base HP per level.
At Level 5 it's pretty much having a free complex plate and sounds about right to me as a first adjustment.
Nothing says i'll ever get to have Remnant make such a change but just wanted to let you know about res and my thoughts. Good information. Thanks for passing it on. |
D legendary hero
Strong-Arm
278
|
Posted - 2013.07.06 10:31:00 -
[254] - Quote
ChromeBreaker wrote:D legendary hero wrote:if you have PG and CPU maxed out and max the skill that increase both by 1%. with a proto Cal logistics you can fit 5 complex shield extenders, 4 complex armor plates and since you have base shield recovery of 25 per second and base armor of 3 or 4 hp per second you invincible.
66*5 = 330 115 *4 = 460
thats 790 additional bonus hp. and this is without including the caldari's base shield and armor, or the skills that increase shields, armor and the module efficacies...lol.
you wnt be able to carry equipment or a grenade, but you can still fit a GEK on there
(210 base shield + 330 = 540; 120 base armor + 460 = 580. congradulations your ehp is now 1120. now lets add the 25% additional shielding and 25% armor skill increase. happy birthday you now have 1680 ehp... oh whats that i forgot the basic caldri racial bonuses and the module efficacy...lol)
1680 ehp ... un freaking believable. my poto sentinel or basic suit can break 1400. lol and even at 1400 ehp i more as fast as a turret. 25% to base hitpoints not base+mods. extenders get 10% as do plates 4* complex armour plates would prob make you slower than a basic heavy lol... and the heavy can fit dmg mods... and grenades
the hit to speed isn't that great... lol but heavies need complex damage mods to even compete verses ARs, that s a whole different story i have on a different thread.
but normally they just put shield regulartors on.
imagine, 2 complex shield regulators, 1 complex armor plate, 4 complex shield extenders and 1 complex shield enegizer...lol. even though your ehp is lower your over all performance is godly |
Kekklian Noobatronic
Goonfeet Top Men.
136
|
Posted - 2013.07.06 11:10:00 -
[255] - Quote
Laurent Cazaderon wrote:Hey there.
Been discussing with Remnant about bonuses and stuff last week. And i brought up the idea of resistance to damage for the heavies. Turns out he doesnt like the idea much, nor do i tbh, because :
1) It's a tricky thing to implement 2) It can be pretty confusing for someone new who doesnt play heavy why the weapon doesnt do the same damage 3) To him, damage reduction should be active and noticeable like it is for vehicles.
All valid points imo.
Yet, i still tend to think that heavies dont have the buff they're supposed to have as damage vacuum. That's why i root for changing the bonus tied to Sentinel to a base HP buff. Something like 4/5% bonus to both shield and armor base HP per level.
At Level 5 it's pretty much having a free complex plate and sounds about right to me as a first adjustment.
Nothing says i'll ever get to have Remnant make such a change but just wanted to let you know about res and my thoughts.
Next time you talk to Remnant, let him know he needs to grow a pair.
Heavies are in a poor state. Logistics are running amok. It took over a month to push out a simple fix to the TAR. Bonuses in general are a poor sight for almost every class. So on.
See a trend? It's almost like the guy balanced the game for his preferred classes, and just threw darts at a board for the rest.
There's this thing called 'Balance', and right now Dust does not have it. Frankly, I'm shocked that Uprising went live with the massive balance issues it has. Whoever is in charge of Balance there(from what I gather, Remnant) needs to do what we've been doing for ages - HTFU, and don't be afraid to make some interesting, unique changes to the game. Sure, it may take work. Sure, it may take time. Sure, it will definitely **** people off. But the end result will be a truly unique game which does not rely on the simple gimmick of "But you can customize your mercenary!!". Because guess what - it is a gimmick. You can do the same thing in a number of other games. And if they don't get their house in order before the big boys come to play (Destiny for one), all their hard work will be for naught.
And contrary to popular opinion, I for one don't want to see that happen. |
D legendary hero
Strong-Arm
279
|
Posted - 2013.07.07 02:42:00 -
[256] - Quote
^^this |
D legendary hero
Strong-Arm
293
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Posted - 2013.07.09 16:06:00 -
[257] - Quote
bump |
D legendary hero
THE WARRIORS OF LEGEND
368
|
Posted - 2013.07.17 03:30:00 -
[258] - Quote
bump |
calvin b
Molon Labe. League of Infamy
48
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Posted - 2013.07.17 04:07:00 -
[259] - Quote
You say strap a logi to me and this will fix my problem and you would be wrong. I as a heavy know this and the first thing I do when I see that glowing string, is kill the one holding the wand. Problem solved, I have now cut your life support, what do you do know. Nothing is what, but try and go out like a man with my HMG a blazing. I noticed only non heavies want us gimped. Why because they fear what will happen when we become what we were meant to be. The AR user would wet his pants every time he came at us alone. A heavy is to feared, but we are a joke. When a Proto Assault can kill a heavy by themselves, the suit is broken. A heavy is point defense, and for this the squad must come up with a way to deal with him, not a solo AR user. This is why the heavy and the HMG is broken because we cant even do what we were meant to do, and that is hold a point and deny all who want it. |
D legendary hero
THE WARRIORS OF LEGEND
432
|
Posted - 2013.07.21 20:32:00 -
[260] - Quote
win |
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
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Posted - 2013.07.22 07:27:00 -
[261] - Quote
Nice to see support from cpm. On a side note any idea on the new racial heavies I'm guessing the caldaris are going to be the best because CCP has always had a hard on for the but I'm min all the way. Chose my profile pic when I first started didn't know any better. |
TERMINALANCE
Zumari Force Projection Caldari State
178
|
Posted - 2013.07.22 07:57:00 -
[262] - Quote
More class variation is needed +1 |
D legendary hero
THE WARRIORS OF LEGEND
437
|
Posted - 2013.07.22 18:36:00 -
[263] - Quote
yeah enough of the amar suits. i wise i could get militia minmintar heavy suits... i am a minmintar brutor after all. at least some kind of compensation for all this mess |
D legendary hero
THE WARRIORS OF LEGEND
457
|
Posted - 2013.07.26 04:19:00 -
[264] - Quote
wow, 400 likes, 4000 views, 300 replies not a single comments from CCP. i surrender. |
Rusty Shallows
Black Jackals
180
|
Posted - 2013.07.26 08:22:00 -
[265] - Quote
Sean Mcbride wrote:I play a heavy quite often I figure like most others we are not point defense do we need to be faster not sure but I do agree we need the resistance buffs to even make a viable suit. Personally I have never believed in bunny hopping but that comes from real world experience. I am also not sure of the damage buffs I mean when we get our rounds on target we do chew them up.
Granted I am still working on getting to sentinel suits with this character and have had to dump all my points into survivablity .but that may be because I am still in basic suits. But one assault riffle unless they have gotten 2 or 3 head shots should not be able to take down a heavy it completely defeats the purpose of the suit in my opinion. Sometimes I get a nagging feeling the cow-patty deaths are from sustained headshots with a hot weapon. It was more pronounced when the old win mode was caldari assaults with stacked damage mods and the two equipment slots. Now and days with all the weapon nerfing done my mid range survival while playing FG tag has gone up so long as cover is at hand. |
Sean Mcbride
XERCORE E X T E R M I N A T U S
9
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Posted - 2013.08.03 22:16:00 -
[266] - Quote
bump |
RA Drahcir
Psygod9 RISE of LEGION
69
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Posted - 2013.08.03 22:29:00 -
[267] - Quote
buff heavies. |
Sean Mcbride
XERCORE E X T E R M I N A T U S
10
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Posted - 2013.08.04 00:31:00 -
[268] - Quote
I posted earlier in this thread about not being in a sentinel suit well I am now in an advanced sent 486 shield/786 armor HP enhanced plates Boundless Mh-82 proto HMG enhanced damage mods and yet the AR still rips thru all that like a hot knife thru butter..... CCP Remnant has said he doesn't hate heavies but yet still refuses to even look at any of the flaws he specifically calls them point defense well what the hell good are they even at point defense when AR is much better at it because the assault user doing the two step shuffle not really going anywhere can tear thru armor and shield like nothing .
I may or may not get banned for what I am about to say but enough is enough for several months now Heavies have been begging for something any little ray of hope. and yet nothing comes turn speed way to damn low Range on an HMG Non freaking existant seems to me CCP is doing the same thing I have seen many Developers over the years do...Since they use a certain weapon they don't look at anything else..... Truthfully I doubt that any of them have even played a Heavy. If they truely intend to stay that Bias I would rather be banned then play this game.
And don't even get me started on freaking LAV's Murder Taxi's I Love Eve online and play it have been on and off for the last 5 plus years. But this this game has become a damn joke......
Heavies are not ment to be point defense.....As Remnant Says (wish I could find the link to his post about it ) They should be squad defense and give the squad covering fire apparently none of CCP Dust Dev's have ever seen what an LMG can do in the squad setting. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
54
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Posted - 2013.08.04 00:42:00 -
[269] - Quote
they hmg is a minigun its true purpose is to send a large barrage of bullets that scare the enemy team into cover which will then allow for easy flanking.....
this is not how it goes in dust however since ppl can solo heavies easily...
and i am one of those player who has killed a heavy with one clip from an mlt ar...
so yeah they r under powered...and need a buff to combat these proto nubs...they r meant to tank bullets and shrug it off that is their true role..
so lets buff them to where they can do that effectively... |
Karazantor
Mannar Focused Warfare Gallente Federation
130
|
Posted - 2013.08.04 00:55:00 -
[270] - Quote
CLONE117 wrote:they hmg is a minigun its true purpose is to send a large barrage of bullets that scare the enemy team into cover which will then allow for easy flanking.....
this is not how it goes in dust however since ppl can solo heavies easily...
and i am one of those player who has killed a heavy with one clip from an mlt ar...
so yeah they r under powered...and need a buff to combat these proto nubs...they r meant to tank bullets and shrug it off that is their true role..
so lets buff them to where they can do that effectively...
Are you for real? Wanting to buff a weapon/suit that can effectively take on most of a squad in the right situation.
So.. what are you going to do IF CCP listen to this ridiculous request, buff the suit, it becomes the newest FOTM due to its obviously ridiculously overpowered abilities, and then slam it with the nerf hammer after half the community ragequits?
Serious question. Think this through very carefully. |
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