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681. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
True Adamance wrote: At 4 rounds that is 1638 damage per shot which starts to really encroach in on the Railgun Turret....which would then mean I'd have to post my railgun turret rebalance section.....and god knows the community does not want t...
- by Kallas Hallytyr - at 2014.12.03 23:14:00
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682. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
Why don't we just make them the opposites of Locus grenades: same damage, inverted profile so +20/-20? Means they'll still wreck shields and equipment, maybe keep their wallhacks and reduce the radius slightly.
- by Kallas Hallytyr - at 2014.12.03 20:47:00
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683. 1.10 minja buff :) - in General Discussions [original thread]
Vitantur Nothus wrote: @ Kallas That ~1 second warning-blip is shared via passive scans. Mercs getting flanked and stabbed might not change, and quite frankly, it shouldn't change. What will change is that assassin's position will be broadcast...
- by Kallas Hallytyr - at 2014.12.03 18:07:00
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684. [REQUEST] BUFF TURRETS - in General Discussions [original thread]
Ripley Riley wrote: /me watches ADS perform strafing runs on an objective, successfully keeping redberries away even though they control the ground. You're playing an extremely different game to the one we have and are discussing. ADS quite s...
- by Kallas Hallytyr - at 2014.12.03 18:02:00
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685. [Suggestion] Game Mode: PVE/PVP objective capture - in Feedback/Requests [original thread]
I'd play it. Not sure how to make it more PvE-y, maybe have floating Supply Depots with a small turret on top! They could roam about.
- by Kallas Hallytyr - at 2014.12.03 17:51:00
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686. 1.10 minja buff :) - in General Discussions [original thread]
CCP Rattati wrote: Cat Merc wrote: But it still keeps them the dominant force along with sentinels, medium frames will not see any use, so business as usual. You see the original numbers at least gave medium frames a reason to use precision ...
- by Kallas Hallytyr - at 2014.12.03 17:38:00
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687. Best Part of 1.10 - in General Discussions [original thread]
@Forlorn Destrier: Transporting infantry.... - As much as this is a good point, it's also a bad point. Most maps are so small (and some of the bigger ones were made smaller in 1.9...why?!?) that using a dropship for transport is often a one-time d...
- by Kallas Hallytyr - at 2014.12.03 15:09:00
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688. scan ranges - in General Discussions [original thread]
Agreed. Close: with the incredibly short range, unless you're a CalScout, you'll either have already begun fighting by the time you pick them up, or you'll have been shotgunned seven hundred times already. Normal: unless you're a scout, you're s...
- by Kallas Hallytyr - at 2014.12.02 16:51:00
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689. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Quote: - Gallente/Minmatar Logistics: STD/ADV/PRO = 20/28/36 - Amarr/Caldari Logistics: STD/ADV/PRO = 16/24/32 Is this an error where Am/Cal were supposed to be the high Mb/s and Gal/Min were low. Am/Cal Logis are deployable based whereas Gal...
- by Kallas Hallytyr - at 2014.12.02 16:44:00
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690. AFK.... for SCIENCE! - in General Discussions [original thread]
Terrible event was terrible. Calling it an event is pretty questionable. 2x0 = 0, who cares if the drop rate of once in a blue moon was double to twice in a blue moon, you still get next to nothing.
- by Kallas Hallytyr - at 2014.12.02 15:47:00
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691. Best Part of 1.10 - in General Discussions [original thread]
I don't know if I should ask for a link or not...I think I've reached the bittervet threshold...
- by Kallas Hallytyr - at 2014.12.02 15:36:00
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692. Is DS ramming a problem? - in General Discussions [original thread]
If the vehicle radar change helped, that would be nice, but by the time they've shown up and you've begun to react it's far too late; they'll hit or miss and there's extremely little the pilot on the receiving end can do to change it. As far as 'k...
- by Kallas Hallytyr - at 2014.12.01 14:20:00
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693. My new record dust 514 : 7230wp <3 - in General Discussions [original thread]
I-Shayz-I wrote: If you had to spam equipment to get this score I will never respect you. Like the guy above me who got 9000 wp from spamming equipment for all the camping sentinels on his team. My personal record was recorded and is in my desc...
- by Kallas Hallytyr - at 2014.11.30 23:26:00
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694. PVE for dust? Maybe? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Joseph Ridgeson wrote: I was mostly going on that you were being overly dismissive. I also agree that "{c}onsidering the full DUST team couldn't code in a potato if they spent a year on it, I highly doubt the reduced...
- by Kallas Hallytyr - at 2014.11.30 21:25:00
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695. My new record dust 514 : 7230wp <3 - in General Discussions [original thread]
I'm just going to leave this here .
- by Kallas Hallytyr - at 2014.11.30 21:11:00
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696. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Atiim wrote: I like the idea. Honestly, I'm very pleased to see that Atiim wrote: However, I don't like that last part. SLs have a re-fire delay along with only 68HP of splash damage so it's not neccesary. Plus, without that last part y...
- by Kallas Hallytyr - at 2014.11.29 10:11:00
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697. Best part about flaylock - in General Discussions [original thread]
DeadlyAztec11 wrote: It could do with a small buff. Projectile speed increase and it's golden. Well, rusty.
- by Kallas Hallytyr - at 2014.11.29 10:06:00
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698. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Would still like to hear from Rattati/Devs about the roles of vehicles too. (I'll help you bump, buddy!)
- by Kallas Hallytyr - at 2014.11.28 21:25:00
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699. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: You fail to convince me every time. Let's change the subject, from MinAss to shields. 6 second delay for 25 shield regen per second and max of 552 shields compared to 24 armor reps per sec no delay+740+ armor. Shields don't loo...
- by Kallas Hallytyr - at 2014.11.28 16:13:00
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700. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: 6 second delay for 25 shield regen per second and max of 552 shields compared to 24 armor reps per sec no delay+740+ armor. Shields don't look too hot. Again, the Minmatar Assault is not a pure shield, nor pure regen suit. I...
- by Kallas Hallytyr - at 2014.11.28 15:55:00
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