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101. Nerf impenetrable Madrugars already - in General Discussions [original thread]
General Mosquito wrote: Sorry I missed your earlier post, but thank you for reposting it. Clearly, I was wrong about it being an absolute. Given the margin, prof wouldn't even push it over. Prof and a single damage mod would, although that wo...
- by Kallas Hallytyr - at 2015.07.18 01:08:00
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102. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Devadander wrote: I already pointed out that the PLC is a crap weapon vs any HAV. Idc about the math, I know firsthand. I...don't care. This was in no way a response to your posts and is, in fact, a response to General Mosquito's specific q...
- by Kallas Hallytyr - at 2015.07.18 00:33:00
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103. Nerf impenetrable Madrugars already - in General Discussions [original thread]
General Mosquito wrote: I say three lai dais and a PLC round will destroy a dual rep Maddy, and simple math says it is correct. You said that two people should be a sufficient threat to a tank, I gave you a list of methods that would cut throug...
- by Kallas Hallytyr - at 2015.07.18 00:22:00
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104. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Devadander wrote: In the spirit of being constructive. TL;DR If you can't solo a tank, maybe not keep trying solo. And if you keep dying as a solo tanker, maybe make a 3 man tank and get some friends. Most of those are about the Gunnlogi, wh...
- by Kallas Hallytyr - at 2015.07.17 23:30:00
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105. Nerf impenetrable Madrugars already - in General Discussions [original thread]
General Mosquito wrote: Simple question, can 3 lai dais and a PLC shot take out a dual rep dual hardener madrugar with its hardeners up? Yes or no? Simple answer: no, the tank will survive. Long answer: Lai Dai Packed does 1563 damage * 0.6...
- by Kallas Hallytyr - at 2015.07.17 14:49:00
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106. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
Zan Azikuchi wrote: SL's aren't OP vs DS' they only have 175 meter's, and only at Proto level do they even have a reasonable lock on time, DMG was reduced by reduction of number of swarm's from 8 to 6 (back in CB) to straight being 6 and now do...
- by Kallas Hallytyr - at 2015.07.16 03:30:00
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107. Python vs. Incubus - in General Discussions [original thread]
I don't see a particular issue, gameplay wise - I'm not suggesting they swap. Regardless, I've taken us off topic. Nerfing Incubi doesn't solve anything. Buffing Pythons, reasonably, does.
- by Kallas Hallytyr - at 2015.07.15 23:04:00
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108. Python vs. Incubus - in General Discussions [original thread]
Darth-Carbonite GIO wrote: Kallas Hallytyr wrote: Darth, I find that it doesn't matter what speed the dropships is going with regards the collision. Pythons take tons of damage, even at barely above stationary and Incubi take barely any at f...
- by Kallas Hallytyr - at 2015.07.15 22:16:00
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109. Python vs. Incubus - in General Discussions [original thread]
Darth, I find that it doesn't matter what speed the dropships is going with regards the collision. Pythons take tons of damage, even at barely above stationary and Incubi take barely any at full tilt.
- by Kallas Hallytyr - at 2015.07.15 21:18:00
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110. Python vs. Incubus - in General Discussions [original thread]
Talos Vagheitan wrote: A drop ship should die from 3 proto swarm volleys. Especially considering we only have BASIC tier dropships currently. Dropships are not meant to be flying tanks. By that logic, ADSs should be far tougher than DSs, s...
- by Kallas Hallytyr - at 2015.07.15 18:01:00
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111. Python vs. Incubus - in General Discussions [original thread]
Talos Vagheitan wrote: If a swarm nerf/overhaul happens (which most people I've talked to support) then Incubus' would be truly out of hand. That depends entirely on the nature of any Swarm modifications. I have been vehement in my support of...
- by Kallas Hallytyr - at 2015.07.15 12:42:00
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112. I love the new slot layout - in General Discussions [original thread]
The fitting freedom it opens up at STD/ADV is brilliant. I love it.
- by Kallas Hallytyr - at 2015.07.09 02:36:00
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113. Damage bonus stacking - in Feedback/Requests [original thread]
The bonuses aren't applied in one go, as far as I'm aware. That is that you wouldn't be applying it as 51.7 *1.4604, it'd be 51.7*(1.15; Prof)*(1.1; CalCom)*(1.1804; Damage Mods)*(1.03; Warbarge) = 79.5 damage/shot vs armour.
- by Kallas Hallytyr - at 2015.07.08 01:12:00
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114. redline on this map - in General Discussions [original thread]
There are many problems with the redline, one of them being how retardedly close to the fighting they are...still.
- by Kallas Hallytyr - at 2015.07.08 01:07:00
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115. [Brainstorm] Improving the swarm launcher. - in Feedback/Requests [original thread]
Doesn't really add much to the skill dynamic or player-to-player interactivity, just to numbers and randomness. Honestly, until both Swarms and vehicle pilots can use skill to leverage an advantage: Swarms to preempt the vehicle; Pilots to evade f...
- by Kallas Hallytyr - at 2015.07.03 16:19:00
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116. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Sweeping an area only reveals enemies for an instant. Good to know they are there, but not so good for keeping track of them. The only way to keep track of them constantly is to face them and hold the scanner on them, me...
- by Kallas Hallytyr - at 2015.07.03 16:03:00
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117. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Kallas Hallytyr wrote: Yes, please. Everything about the proposal is reasonable, though I would say that the scan angle should be smaller base. 60 degrees is quite a large area, I'd probably suggest about 45 degrees ...
- by Kallas Hallytyr - at 2015.07.03 12:41:00
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118. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Yes, please. Everything about the proposal is reasonable, though I would say that the scan angle should be smaller base. 60 degrees is quite a large area, I'd probably suggest about 45 degrees as a standard.
- by Kallas Hallytyr - at 2015.07.02 22:19:00
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119. Perma Scan - in Feedback/Requests [original thread]
Active scanners need to become active . No more of this snapshot nonsense: have it have a charge like the cloak that depletes as the user scans. Makes the Logi actually vulnerable, since they don't have a gun out, and makes it somewhat more rewar...
- by Kallas Hallytyr - at 2015.07.02 15:27:00
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120. Litte things make Big Dropships - in Feedback/Requests [original thread]
I agree with what Breakin Stuff says: dedicated gunners use Heavies, so HP bonuses would probably make them too resilient to ground fire. If you were suggesting it for LAVs, I'd support the notion. The glow needs to go for the gunners, though, ...
- by Kallas Hallytyr - at 2015.07.02 13:17:00
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