Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 |
1381. CCP, if you're changing all these bonuses to make light weapons deal MORE da... - in General Discussions [original thread]
Agreed.
- by Kallas Hallytyr - at 2014.01.10 03:19:00
|
1382. [Feedback] Logistics Suit Bonuses from SiSi - Feedback - in Feedback/Requests [original thread]
Role Bonus: CPU/PG fitting reduction. This is, in my mind, perfect for Logistics. All the others While some of them are good, they seem overly specialised. Specialisation is a good thing, but I think limiting them to specific pieces of equipm...
- by Kallas Hallytyr - at 2014.01.09 21:22:00
|
1383. Recalling tanks - in General Discussions [original thread]
+1 for more E-War options. The ability to get close to an HAV to temporarily shut it down (as Soraya suggested) would be very cool. Improving on the E-War capabilities would open up the game a lot.
- by Kallas Hallytyr - at 2014.01.09 21:19:00
|
1384. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Kain Spero wrote: There is no kneejerk here. It's just that with how the cloaks function being publicly posted we can talk about this openly with you all since it was previous in NDA hell. The CPM has been adamant that you should not be able to...
- by Kallas Hallytyr - at 2014.01.09 21:12:00
|
1385. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
Agreed, that's the main reason I began skilling into Gallente Scout, so that I could leverage a truly effective Passive Scan.
- by Kallas Hallytyr - at 2014.01.09 20:38:00
|
1386. [Request/feedback] Vechical inactivity auto detonation/recal ! - in Feedback/Requests [original thread]
Ulysses, that is entirely unnecessary: whilst Valmar's spelling is somewhat painful, it's no worse than some of the people I went to school with. And I'm from England... Valmar, I somewhat agree that a vehicle auto-detonating is a little strange,...
- by Kallas Hallytyr - at 2014.01.09 20:31:00
|
1387. [REQUEST]Please add ADS to Forge Guns - in Feedback/Requests [original thread]
As someone who uses Forge Guns and both ADS and HAVs (the latter being a by-product of my flight obsession!) I would welcome this change. HAVs move incredibly quickly and long range Forge Gun engagements are incredibly difficult because of that sp...
- by Kallas Hallytyr - at 2014.01.09 20:27:00
|
1388. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
I agree that, done poorly, a cloaking mechanic would be terrible for the game. However, we do not have all the numbers and we still have time to cause changes. Once we have the full statistics for the modules and how the mechanics operate, we will...
- by Kallas Hallytyr - at 2014.01.09 20:22:00
|
1389. Tank spam is the only thing saving us from ADS spam! - in General Discussions [original thread]
HAVs have incredible advantages over ADSs: - They are substantially cheaper to run: the ADS hull costs 322,000 ISK alone - They have much, much more cover - They are much more resilient (which is absolutely fine) - They have much more powerf...
- by Kallas Hallytyr - at 2014.01.09 20:14:00
|
1390. My vision of suit type bonuses. - in General Discussions [original thread]
Agreed. Bonuses should be tied to the suits, not the skill.
- by Kallas Hallytyr - at 2014.01.09 00:59:00
|
1391. railguns need to be toned down a bit - in Feedback/Requests [original thread]
Biggest offender of the Railguns: Rate of Fire. They fire so damn fast and hit so damn hard at the same time, it's mental. Give them a longer fire interval, that will immediately make them less effective up close while they maintain their range an...
- by Kallas Hallytyr - at 2014.01.08 03:50:00
|
1392. CCP, let's fulfill your promise of transparency. Show us new HP/PG/CPU numbers - in General Discussions [original thread]
More information = more feedback. It's difficult to generate reasonable feedback when you only release half of the data.
- by Kallas Hallytyr - at 2014.01.08 03:43:00
|
1393. Logi's underpowered 1.8 - in General Discussions [original thread]
Obvious troll is obvious.
- by Kallas Hallytyr - at 2014.01.08 03:35:00
|
1394. Why CCP! - in General Discussions [original thread]
Assault Dropships are a powerful asset on the battlefield: they can utterly dominate a stretch of the battlefield and deny infantry the space to manoeuvre, but they are also incredibly vulnerable to certain methods of removal, primarily the Large ...
- by Kallas Hallytyr - at 2014.01.08 03:31:00
|
1395. Request: Ability to map equipment to directional buttons. - in Feedback/Requests [original thread]
As an aside, I would very much like to see this implemented for vehicle modules too. I know there can be more than four active modules on a vehicle (potentially) but being able to map some to the D-Pad would cut down on accidental module turn-offs...
- by Kallas Hallytyr - at 2014.01.08 02:36:00
|
1396. Request: Ability to map equipment to directional buttons. - in Feedback/Requests [original thread]
Would love this functionality. As an added supporting argument, you would still be able to access the Player List, Vehicle Deployment and Overhead Map from the Neocom. I think the only things that would need to reworked (assuming an optional cont...
- by Kallas Hallytyr - at 2014.01.07 03:54:00
|
1397. How do you fit you Gal scout? - in General Discussions [original thread]
'Valor' Scout G-I (because despite having a Dragonfly, I feel more badass in my Valour suit! :D) H - Advanced Precision Enhancer (down to 35,955db, essentially as good as an ADV Scanner) LW - Scrambler Rifle SW - 'Toxin' ICD-9 SMG Blueprint EQ - R...
- by Kallas Hallytyr - at 2014.01.07 03:17:00
|
1398. Nuevos modos de juego - in Feedback/Requests [original thread]
@Samuel Zelik: thank you for making the effort to translate. I am a lazy bugger and only speak English, so your efforts mean that I actually get to understand what the OP said. Thanks. @Inquidor ELITE: I like the ideas in general. Personally, I t...
- by Kallas Hallytyr - at 2014.01.07 03:07:00
|
1399. Warbarge pre batte staging room for pubs - in General Discussions [original thread]
Another problem with no Barge-time is that lone wolves have much less time to coordinate and join up with established squads, or for entirely composite teams to create new squads. Having no time before the battle means that the difference between ...
- by Kallas Hallytyr - at 2014.01.06 22:54:00
|
1400. Tank's ammo needs to be more limited - in General Discussions [original thread]
Reduce clip size of Railguns (small and large) and Blasters (large.) Reloading becomes important.
- by Kallas Hallytyr - at 2014.01.06 15:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 |
First page | Previous page | Next page | Last page |