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81. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
STYLIE77 wrote: Either that or these pilots need to be locked into the vehicle if their HP drops below a certain point. As a pilot, I am in favour of this and have said so before. Personally I am not sure that these changes will make V/AV b...
- by Kallas Hallytyr - at 2015.09.24 22:04:00
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82. so swarmlaunchers - in General Discussions [original thread]
Define support. Then explain how it is worth that much WP/SP/ISK for the effort. I'm glad you agree they're too expensive, because without slaying as an option (and why not?!) the WP gain of a DS pilot is abysmal.
- by Kallas Hallytyr - at 2015.07.25 16:39:00
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83. so swarmlaunchers - in General Discussions [original thread]
BARAGAMOS wrote: I can contrive situations as well if you like where the swarms always miss. The reality is I see maybe 1/5 DS actually get shot down. *sigh* I hate arguing with Swarm apologists... Thing is, AV gets rewarded for causing dam...
- by Kallas Hallytyr - at 2015.07.25 16:13:00
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84. so swarmlaunchers - in General Discussions [original thread]
Larkson Crazy Eye wrote: Eh I don't know what your smoking but swarms do not always hit. You can very easily out run them if your already moving in a DS when they are fired. It also only takes a half decent pilot to go behind a hill, building o...
- by Kallas Hallytyr - at 2015.07.25 15:25:00
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85. so swarmlaunchers - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: ... with lower kill counts than the average dropsuit user... Makes me wonder what you consider "OP". AV users like me clean them out like a preschool trip to a candy store. I've only seen one tank so far, that...
- by Kallas Hallytyr - at 2015.07.25 11:29:00
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86. so swarmlaunchers - in General Discussions [original thread]
Vlad Rostok wrote: And you're surprised by this? A self professed non-gun carrier like yourself? All you can see is your lack of dropship fun. Perhaps you should consider the non-fun that the infantry you mercilessly slaughter are having. +Ēs...
- by Kallas Hallytyr - at 2015.07.25 01:04:00
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87. so swarmlaunchers - in General Discussions [original thread]
Breakin Stuff wrote: Stuff Yeah, I know. It's mostly the silence surrounding vehicles, especially around the ADS, that is frustrating.
- by Kallas Hallytyr - at 2015.07.24 22:07:00
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88. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
This would help a lot. The issue I have with Myofibs is not the jumping height but the speed at which they can suddenly be 30m in the air.
- by Kallas Hallytyr - at 2015.07.24 15:46:00
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89. Assaults with two light weapons... - in Feedback/Requests [original thread]
Breakin Stuff wrote: But since I am poking at single variables, would there be a not-idiotic way to balance having every commando and assault potentially packing a backup AV weapon?. Not that I can see. Assaults with two lights essentially i...
- by Kallas Hallytyr - at 2015.07.24 15:44:00
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90. Assaults with two light weapons... - in Feedback/Requests [original thread]
Yeah, I'm not sure Assaults with two light weapons is healthy. I do think it would marginalise the Commando role: Assaults are more common than Commandos, and that's reasonable. One of the biggest reasons people run Commandos is to run Light+AV;...
- by Kallas Hallytyr - at 2015.07.24 11:46:00
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91. so swarmlaunchers - in General Discussions [original thread]
Beld Errmon wrote: a 33% chance of butthurt and will respawn with an AV weapon 33%? Try more like 60%... But really, Rattati seems very slow to react to the vehicle meta. I mean, I get there are buttholes that keep lobbying to keep their mur...
- by Kallas Hallytyr - at 2015.07.24 11:13:00
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92. People camping in tanks and dropships are ruining the game - in General Discussions [original thread]
Balistyc Farshot wrote: I just want you to never mention vehicles being expensive. They cost just a little more roughly the same as a suit of the same meta. A full advanced load out logi or commando is easily in the 200k. There isn't really tie...
- by Kallas Hallytyr - at 2015.07.23 14:30:00
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93. Putting skill into the swarms - in Feedback/Requests [original thread]
Best Swarm change , in my opinion.
- by Kallas Hallytyr - at 2015.07.20 13:07:00
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94. Mlt DS - in General Discussions [original thread]
The biggest issue with, "Just listen for it" and "Just avoid it" boils down to: you can't always be perfectly aware. Sometimes you'll be in the middle of fighting and focusing on flying/shooting/not dying well and miss an RDV, or simply hold still...
- by Kallas Hallytyr - at 2015.07.19 23:03:00
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95. How to stop high ground twatt gameplay - in General Discussions [original thread]
Mina Longstrike wrote: Or install ways up like ladders/portals. This is the answer. So much rooftop camping can be solved by installing ladders/portals all over the place.
- by Kallas Hallytyr - at 2015.07.19 21:24:00
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96. As I am reading in some threads... - in General Discussions [original thread]
Tesfa Alem wrote: Golden Day wrote: People do not like 4 man squads?? but instead would rather play against 6 organized proto stompers.... 6 man squads=No Fair! 8 man squad= Balanced teamwork and game play. forum logic. 8-merc squads...
- by Kallas Hallytyr - at 2015.07.18 13:22:00
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97. Railguns - in General Discussions [original thread]
No.
- by Kallas Hallytyr - at 2015.07.18 13:18:00
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98. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Alena Ventrallis wrote: Devadander wrote: A one hardener limit would doom shield HAV. You assume we can't buss shield gardeners to account for a limit. 60% for instance. No thanks. I remember 1.7. I am a Python pilot and I am strongly ag...
- by Kallas Hallytyr - at 2015.07.18 02:19:00
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99. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Aeon Amadi wrote: [Is my proposal on making Armor Repairers active again acceptable? Sorry got a bit carried away Personally, yes. Though I also feel that they would need something a little bit more than 'just' only being active, somethi...
- by Kallas Hallytyr - at 2015.07.18 02:08:00
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100. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Aeon Amadi wrote: Kallas Hallytyr wrote: Devadander wrote: A one hardener limit would doom shield HAV. This is wholeheartedly agree with. With Shield regen able to be halted, Shield tanks need that extra resistance, especially consideri...
- by Kallas Hallytyr - at 2015.07.18 01:39:00
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