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581. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Parity would be a wonderful thing but how well can it be achieved? Remember they aren't place holders if they are the final version....... Obviously we've spoken on this before, but for posterity s...
- by Kallas Hallytyr - at 2014.12.16 00:08:00
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582. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
What Pokey said ^ The correct little ****
- by Kallas Hallytyr - at 2014.12.15 23:59:00
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583. @Rattati We need Heavy Weapon parity... - in Feedback/Requests [original thread]
The Amarr HAV, ladies and gentlemercs, with Heavy Laser turret to boot: www.youtube.com/watch?v=YQ8H3TbaDIc
- by Kallas Hallytyr - at 2014.12.15 23:55:00
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584. fix the high number of random players in battle - in Feedback/Requests [original thread]
Pisidon Gmen wrote: solo players dont help the teem (lack of uplinks / nanohives This is not the issue. It doesn't matter if you're in a squad or not, uplinks are player dependant. My usual fit for running solo has links, for example, because...
- by Kallas Hallytyr - at 2014.12.15 20:05:00
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585. Don't change the ASCR - in Feedback/Requests [original thread]
Fizzer XCIV wrote: >Tries to say the AScR is fine, when it is performing worse in almost every measurable metric compared to the AR they so fervently think is terrible. Well,aside from their DPS, they're actually not bad. Their paper DPS i...
- by Kallas Hallytyr - at 2014.12.15 18:31:00
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586. Changing general Assault bonus - in Feedback/Requests [original thread]
I agree with Pokey. And personally, the Assault Role bonus is more flexible, for example: I run an AScR on my MinAslt, partly because the reduction of the CPU/PG lets me fit such a high fitting weapon on to my suit, even though my suit is supposed...
- by Kallas Hallytyr - at 2014.12.15 18:27:00
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587. [Request] Repair Tool Disconnect - in Feedback/Requests [original thread]
thehellisgoingon wrote: Mordecai Snake wrote: R1 should control one beam and L1 should control the other. I know a guy who plays dust 514 but has 1 hand. I think he might not like this idea. But he's a tanker. And a very good one lol Tha...
- by Kallas Hallytyr - at 2014.12.15 18:24:00
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588. Instalations and you - Racial Turret Installations - in General Discussions [original thread]
Owned installations please. I want to buy and call my own down, with modules and such. Still, this suggestion is perfectly reasonable for the current state of the game. So +1 OP!
- by Kallas Hallytyr - at 2014.12.15 18:20:00
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589. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Jaysyn Larrisen wrote: Hmm...what would the total carried # need to be if you went to the distributed damage model to make this viable? i.e. less dmg per PE but put out more PEs. Honestly, here we run into not only an...
- by Kallas Hallytyr - at 2014.12.15 18:13:00
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590. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Not a bad idea, honestly. I think the low ammo is a problem though, so unless we get more reliable redline supply depot spawns or some form of vehicle logistics, I think it should be kept at the same ratio as at least infa...
- by Kallas Hallytyr - at 2014.12.14 21:02:00
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591. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Anyone have any comments?
- by Kallas Hallytyr - at 2014.12.14 19:08:00
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592. Minmatar Assault and Flaylock - in Feedback/Requests [original thread]
Wow, people are serious about the Flaylock 'sucking'? The only thing the Flaylock needs is a slight projectile speed increase.
- by Kallas Hallytyr - at 2014.12.14 16:25:00
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593. [VIDEO] Scans are too powerful - in General Discussions [original thread]
And that's why Active Scanners, having long range, should be avoidable if sacrificing a large number of slots (3 plus cloak for most scouts) while Passive Close Range scans should always win the scan fight (AmScout with PEs for example) where the ...
- by Kallas Hallytyr - at 2014.12.14 16:24:00
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594. Why is this allowed to happen? - in General Discussions [original thread]
CCP can track self-harm: this is evidenced by the fact that self-inflicted damage being repped does not reward WP. With that in mind, we should implement the following: If someone gets 0 kills; 0 deaths (not considering suicides as a death); 0 as...
- by Kallas Hallytyr - at 2014.12.14 14:43:00
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595. ADS Turret Idea. - in Feedback/Requests [original thread]
Finn Colman wrote: Kallas Hallytyr wrote: Hey fellas, just cross pollinating my thread: read it here. Hope that's alright Crimson If only we could fix the blasters... They were good at one point. I honestly think they just need a big...
- by Kallas Hallytyr - at 2014.12.14 14:37:00
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596. "New" assault dropship - in Feedback/Requests [original thread]
Extending only one kind of weapons range is entirely wrong. Forge Guns used to have a kilometre range, but our maps are just far too small to accommodate for such ranges. If we got bigger maps, every weapon should have its range at least doubled e...
- by Kallas Hallytyr - at 2014.12.14 14:32:00
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597. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
BL4CKST4R wrote: Vitantur Nothus wrote: BL4CKST4R wrote: Notice how when he move side to side his character slows down, instead of changing directions instantly. That is th only problem with strafing in dust. Strafing is a nice fps mecha...
- by Kallas Hallytyr - at 2014.12.14 14:29:00
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598. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: If you regulate the shields, the regeneration gap becomes even more pronounced. Agreed. When shield regeneration is done properly it far outstrips anything armour can achieve. But people are stuck in their HP>All ...
- by Kallas Hallytyr - at 2014.12.14 08:53:00
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599. Holiday spirit - in Feedback/Requests [original thread]
All explosive weapon should fire snowballs. EVE already did snowballs, so it's our turn!
- by Kallas Hallytyr - at 2014.12.14 08:46:00
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600. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Funkmaster Whale wrote: I'm honestly baffled that nerfing strafe speeds is something that's on the table. Effective strafing is the only way a low HP suit can outplay brick-tanked Sentinels. Last I checked this was an FPS not a turn-based RPG. ...
- by Kallas Hallytyr - at 2014.12.14 08:40:00
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